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Slightly off-topic but am I the only one that finds the controls for every Capcom game to be very frustrating? Resident Evil, the fighting games, every game I feel like I’m fighting the controls.
 
This is likely the start of a golden age for AAA gaming on Apple platforms.

Resident Evil Village will be available on iOS, iPadOS, macOS. Think about that for a second. One code base. 3 hugely popular platforms. Any developer that can do elementary school math will start to see $$$ signs now. I expect many more AAA titles to make it over to Apple's platforms starting now.

Oh yea, visionOS will be another platform.

One code base. 4 platforms.

I hope you’re right but I do think VisionOS is going to be different enough that it won’t quite count. Just the fact that developers don’t get direct access to eye tracking data for example.

Apple has been the biggest barrier to gaming on Apple platforms and it seems they are finally ready to change that.
 


Resident Evil Village will be released for iPhone 15 Pro and iPad on October 30, Capcom announced during the Tokyo Game Show over the weekend (via TouchArcade).

resident-evil-village.jpg

During the event, Capcom also revealed pricing for the mobile ports of Resident Evil 4 Remake and Resident Evil Village. While both games are free to start, they will require $59.99 and $39.99 in-app purchases, respectively, to unlock the full experience.

Pre-orders have since gone live for Resident Evil 4 Remake on the App Store, which still lists the game as "Coming Soon – Expected December 31, 2023." Both games will support on screen controls, game controllers, multi-touch, HDR, and more.

For those who haven't been following these games, Resident Evil 4 Remake and Resident Evil Village were showcased during Apple's iPhone 15 Pro announcement. The iPhone 15 Pro and iPhone 15 Pro Max are powered by an A17 Pro chip that features a brand new GPU with hardware-accelerated ray tracing, enabling ported console games to be played on the iPhone at near-equivalent performance.

DisplayPort support is built into the USB-C port on all iPhone 15 models, meaning that the devices can also output video at up to 4K/60Hz natively to a DisplayPort-equipped external display or TV with a supported USB-C to DisplayPort cable. On previous iPhones with a Lightning port, video mirroring is limited to 1080p with Apple's Lightning-to-HDMI or Lightning-to-VGA adapters.

Since Apple's iPhone 15 event, Capcom confirmed that Resident Evil 4 Remake will come to macOS and iPadOS devices with an M1 or better. Resident Evil Village is already available on macOS, so the iOS and iPadOS release will be an independent purchase when it arrives just before Halloween with support for M1 and M2 iPad models. As a result, Resident Evil 4 Remake will have cross-progression on iOS, iPadOS, and macOS, while Resident Evil Village will have cross-progression on iPadOS and iOS only.

Article Link: Resident Evil Village for iPhone 15 Pro and iPad Launches October 30
And out of the gate they are over priced. Resident evil 4 remake can be had for as low as $30.00 and Resident evil village for $12 whole dollars.

I knew All of this was too good to be true. Playing a AAA game on the tiny screen with a hole it ( dynamic island ) doesn’t scream PREMIUM experience.
 
And out of the gate they are over priced. Resident evil 4 remake can be had for as low as $30.00 and Resident evil village for $12 whole dollars.

I knew All of this was too good to be true. Playing a AAA game on the tiny screen with a hole it ( dynamic island ) doesn’t scream PREMIUM experience.
You'd need to buy a gaming PC or console to enjoy the $12 sale price.

Billions of iPhone and Android users do not own either of those.
 
2% not with the prices they are asking for games they won’t. They can’t and will never be able to compete with the secondary market.
Secondary market is not their primary focus as they will derive very little revenue from it.

Smartphone advantage over a gaming PC or console is that you do not need to buy a gaming PC or console.

The smartphone with ray tracing that you have now or will buy within 3 years is all you will need.

Anyone gets more utility out of a smartphone than any gaming PC, gaming console, digital camera, MP3 player or dumbphone combined.

With ray tracing and USB-C it makes it much more attractive to buy an Android or iPhone.

TL;DR: People buying triple-A titles on the iPhone or Android are least likely to buy a gaming PC or console. So the $30 vs $12 argument is moot. It is cheaper to buy $30 game on a smartphone they have or scheduled to buy
 
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Secondary market is not their primary focus as they will derive very little revenue from it.

Smartphone advantage over a gaming PC or console is that you do not need to buy a gaming PC or console.

The smartphone with ray tracing that you have now or will buy within 3 years is all you will need.

Anyone gets more utility out of a smartphone than any gaming PC, gaming console, digital camera, MP3 player or dumbphone combined.

With ray tracing and USB-C it makes it much more attractive to buy an Android or iPhone.
You are correct. But the secondary market is the main factor of 75% of peoples perception of value in purchasing games. IGN did is big study on it.
If Apple is charging $60 for a game that’s been out a while and you can buy that game brand new off eBay or Amazon for $20.00 the $60.00 price tag doesn’t look as appealing anymore. Especially when most people buying this for gaming already have a PS4/5 or Xbox system. Of which will already have these games for 50% less upfront.
 
You'd need to buy a gaming PC or console to enjoy the $12 sale price.

Billions of iPhone and Android users do not own either of those.
Incorrect. You would simply go to eBay or Amazon. We’re talking $12 for this on the Xbox Series X and PS5 for $12.00
These titles are not going to make any sales charts when you are asking almost full price or FULL price for old games. When Xbox and Sony offer as much more premium experience for less money.
 
The idea that this is even possible now is crazy!
Completely agree. Bringing these games to iPad will make much more sense. The iPhone, not to much. Since triple A gaming on a phone is as of now an extremely niche market.
On the iPhone it makes no sense to pay $50-60 for a game. But bring these to the iPad Air or Pro. And it will make a much more compelling argument.
 
Secondary market is not their primary focus as they will derive very little revenue from it.

Smartphone advantage over a gaming PC or console is that you do not need to buy a gaming PC or console.

The smartphone with ray tracing that you have now or will buy within 3 years is all you will need.

Anyone gets more utility out of a smartphone than any gaming PC, gaming console, digital camera, MP3 player or dumbphone combined.

With ray tracing and USB-C it makes it much more attractive to buy an Android or iPhone.

TL;DR: People buying triple-A titles on the iPhone or Android are least likely to buy a gaming PC or console. So the $30 vs $12 argument is moot. It is cheaper to buy $30 game on a smartphone they have or scheduled to buy
And the smartphone “ advantage “ is who wants to play a triple A game with access to the massive detail these games are designed to showcase. You loose so much of the dynamic these games are designed for on these 6” screens.
Paying $1100 for a phone to make the argument you don’t need a gaming console is a joke in a half. Especially since you can and will always get a better experience on a console. Of which costs 60% less. Than the phone. And gaming wise does more and for less.
 
You are correct. But the secondary market is the main factor of 75% of peoples perception of value in purchasing games. IGN did is big study on it.
If Apple is charging $60 for a game that’s been out a while and you can buy that game brand new off eBay or Amazon for $20.00 the $60.00 price tag doesn’t look as appealing anymore. Especially when most people buying this for gaming already have a PS4/5 or Xbox system. Of which will already have these games for 50% less upfront.
You are not the primary market.

They are selling these games to anyone who never owned or want to buy any of those consoles or a gaming PC whether they be brand new or used.

There are billions of untapped users for both iPhone and Android who are likely casual gamers who may want to buy 1 or 2 triple-A titles.
 
And the smartphone “ advantage “ is who wants to play a triple A game with access to the massive detail these games are designed to showcase. You loose so much of the dynamic these games are designed for on these 6” screens.
Paying $1100 for a phone to make the argument you don’t need a gaming console is a joke in a half. Especially since you can and will always get a better experience on a console. Of which costs 60% less. Than the phone. And gaming wise does more and for less.
Using your argument how come no gaming PC or console have billions of users? Simple, triple-A gaming isn't part of the DNA of billions of people.

iPhone and Android are trying to reach new users who never bought or ever will buy a gaming PC or console.

Persons buying $429-1599 smartphones use it as a PC, gaming console, digital camera, MP3 player & phone. As such its utility is worth the price point.

Can you use a game console for all those functions? Other than the Switch none of them have a built-in camera, battery or a display.
 
Some of you are just so negative. Tiny touch screen? Well no, you can play on max phones and play cross progression across Mac and iPad too. For a phone to run AAA games for the first time with cross progression? That's HUGE. I expect it to be full price too, it's games across 2/3 devices and a fully fledged port.

Let's have a bit of positivity and optimism towards Apple making a step in the right direction in the AAA gaming space
 
Going forwards, assuming the M3 is a more powerful version of the A17 Pro (more CPU and GPU cores) it seems likely that within a year or so the iPad Pro, iPad Air, MacBook Air and iPhone 16 (and possibly Apple TV and iPad Mini) will all have A17/M3 chips capable of a decent gaming experience.
They are already decent gaming devices. However, the games made for them are for the most part crap. Today, in the App Store you can hardly find any games that you can buy outright. Almost all titles are free to play with gambling mechanics an in-app purchases. Games that I purchased outright on iOS 6-7 years ago are no longer playable but have been “upgraded” to freemium versions. Apple are trying to remedy this with Apple Arcade. It’s a step in the right direction but some titles are only fun to play for a few days or a month before they been repetitive or too simple.

Anyone can make capable and cutting edge hardware. However, few if any businesses have the same creative IP as Nintendo or are capable of producing games that makes you smile, blurs the outside world and are appropriate for all ages.

This is me speaking as an Xbox fan who also owns a switch which I only play occasionally.

If the next gen Switch retains the portable/dock format but can also play Fortnite, GTA6 and COD, it will be game over for Sony and Xbox.
 
Using your argument how come no gaming PC or console have billions of users? Simple, triple-A gaming isn't part of the DNA of billions of people.

iPhone and Android are trying to reach new users who never bought or ever will buy a gaming PC or console.

Persons buying $429-1599 smartphones use it as a PC, gaming console, digital camera, MP3 player & phone. As such its utility is worth the price point.

Can you use a game console for all those functions? Other than the Switch none of them have a built-in camera, battery or a display.
They are pushing into a new market. But until the phones screens get bigger and have more power and can play these titles like their counterparts none of your argument even makes sense.
People buy these systems to play at length and for the experience. You loose so much of the designed experience on a tiny screen. Maybe in a few generations it will make sense to play games on a tiny screen. But apple is literally last to the market when it comes to gaming.
And you won’t be able to side load games to the iPhone. ( used games )
Of which EVERY SINGLE competitor can do. Every one.
Bringing these games to the iPad and to apples desktop and laptop environment make much more sense.
But these tiny screens. No.
Even triple AAA gaming on a small screen is a niche that Nintendo completely dominates. And Apple will never out Nintendo, Nintendo.
 
They are already decent gaming devices. However, the games made for them are for the most part crap. Today, in the App Store you can hardly find any games that you can buy outright. Almost all titles are free to play with gambling mechanics an in-app purchases. Games that I purchased outright on iOS 6-7 years ago are no longer playable but have been “upgraded” to freemium versions. Apple are trying to remedy this with Apple Arcade. It’s a step in the right direction but some titles are only fun to play for a few days or a month before they been repetitive or too simple.

Anyone can make capable and cutting edge hardware. However, few if any businesses have the same creative IP as Nintendo or are capable of producing games that makes you smile, blurs the outside world and are appropriate for all ages.

This is me speaking as an Xbox fan who also owns a switch which I only play occasionally.

If the next gen Switch retains the portable/dock format but can also play Fortnite, GTA6 and COD, it will be game over for Sony and Xbox.
Sony and Xbox are not going anywhere. Anytime soon. The next switch will at best play these new games in very cramped modes. And they like the iPhone 15PM will struggle to play these games on large screens with any real fidelity without HEAVY use of FSR of DLSS.
Sony and Microsoft are fine. The big three exist in harmony. And Apple and its crap micro transaction spam wear library won’t be harming or taking any market share from the big 3 ANYTIME soon.
 
They are pushing into a new market. But until the phones screens get bigger and have more power and can play these titles like their counterparts none of your argument even makes sense.
People buy these systems to play at length and for the experience. You loose so much of the designed experience on a tiny screen. Maybe in a few generations it will make sense to play games on a tiny screen. But apple is literally last to the market when it comes to gaming.
And you won’t be able to side load games to the iPhone. ( used games )
Of which EVERY SINGLE competitor can do. Every one.
Bringing these games to the iPad and to apples desktop and laptop environment make much more sense.
But these tiny screens. No.
Even triple AAA gaming on a small screen is a niche that Nintendo completely dominates. And Apple will never out Nintendo, Nintendo.
New market = not your user profile

New market = do not want to buy new/used Switch, Playstation, Xbox or PC.

Paying $30 on qualifying phone is better than buying >$300 on any qualifying gaming hardware + $12 for the game. That does not include a 4K TV.

Billions of people are unlike the tens of millions of persons focused on triple-A gaming.
 
New market = not your user profile

New market = do not want to buy new/used Switch, Playstation, Xbox or PC.
As as been in the past will be in the future. Games on Apples platforms go on sale maybe once a year.
When Resident evil 4 has already been on sale on Sony and Xbox for $29.99 and Resident evil village for $18.99
NEW AND NONE USED.
Apples gonna have a massively difficult time justifying to gamers why their inferior handheld jack of all trades justifies new pricing on games that’s are already heavily discounted on digital platform of their competitors.

I think you fail to realize the Big three of gaming. Their biggest competitor is themself. Their used titles are their biggest competitors. When you get the same experience for a fraction of the cost why dump money into a platform that’s new and lacking a library of quality games. They won’t. People are predictable creatures. And they will save money at any corner. The sales charts of these new apple ported titles will brake no records. I bet both kidneys on it.
Not until Apple starts selling first party titles or starts publishing games themself.
 
You are not the primary market.

They are selling these games to anyone who never owned or want to buy any of those consoles or a gaming PC whether they be brand new or used.

There are billions of untapped users for both iPhone and Android who are likely casual gamers who may want to buy 1 or 2 triple-A titles.

That's the theory at least. Mobile gaming is huge. AAA gaming is huge.

But the question is how many people who care enough about AAA gaming to pay $60 for a game but not enough to not already have some kind of hardware to play on?

I don't disagree on the use case, particularly once this filters out to the regular iPhone or even the SE, but for now it seems ambitious to sell $60 games on $999 hardware (though you'll struggle with 128GB) at a scale that makes it profitable. Your casual gamers who may buy 1-2 games over the life cycle of a phone are not nearly enough.

I said before that I'm really excited by the possibilities and if this linked in with my Steam, Xbox or PS games I'd be over the moon.

Personally I'll keep buying really cheap games and, with these prices, the Steam Deck pays for itself. I'll keep an eye on sales etc though!
 
it will be game over for Sony and Xbox.
no, it won’t.
Although just going off of pure numbers of units sold, I’m pretty sure that Nintendo has won the last two console wars anyway, so it doesn’t really matter.
The Wii sold more units than both the PS3 and Xbox 360, and again the switch sold more units than the PS4/5 and (buy a shockingly wide margin) the XBox 1.
And by shockingly wide, I mean like… The Nintendo switch has sold over double what the XBox 1 did.

And just for the comparison, Nintendo has sold about 129 million or so switches, while Apple sells that amount of phones in five or so months.
 
As as been in the past will be in the future. Games on Apples platforms go on sale maybe once a year.
When Resident evil 4 has already been on sale on Sony and Xbox for $29.99 and Resident evil village for $18.99
NEW AND NONE USED.
Apples gonna have a massively difficult time justifying to gamers why their inferior handheld jack of all trades justifies new pricing on games that’s are already heavily discounted on digital platform of their competitors.

I think you fail to realize the Big three of gaming. Their biggest competitor is themself. Their used titles are their biggest competitors. When you get the same experience for a fraction of the cost why dump money into a platform that’s new and lacking a library of quality games. They won’t. People are predictable creatures. And they will save money at any corner. The sales charts of these new apple ported titles will brake no records. I bet both kidneys on it.
Not until Apple starts selling first party titles or starts publishing games themself.

Apple makes more revenue on games than all major gaming companies combined.


Whatever argument you have is applicable within the community, of tens of millions, you echo chamber in.

Apple & Google are interested with billions of new users. These new users will never understand your preference as they do not run in the circles you are in.

Your argument is like that of a tens of millions of fine dining enthusiast who insists everyone have french cuisine all the time.

Billions of other people are already happy with fast food french fries.
 
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