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Apple makes more revenue on games than all major gaming companies combined.


Whatever argument you have is applicable within the community, of tens of millions, you echo chamber in.

Apple & Google are interested with billions of new users. These new users will never understand your preference as they do not run in the circles you are in.

Your argument is like that of a tens of millions of fine dining enthusiast who insists everyone have french cuisine all the time.

Billions of other people are already happy with fast food french fries.
lol. Just lol.
 
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This is likely the start of a golden age for AAA gaming on Apple platforms.

Resident Evil Village will be available on iOS, iPadOS, macOS. Think about that for a second. One code base. 3 hugely popular platforms. Any developer that can do elementary school math will start to see $$$ signs now. I expect many more AAA titles to make it over to Apple's platforms starting now.

Oh yea, visionOS will be another platform.

One code base. 4 platforms.
The golden age was actually back in 2012 but the market was not wanting to spend $5-10 on solid quality mobile games and would rather have Free To Play garbage…..and spend 10x that for gems, coins, skins, etc.

People historically make little sense on nearly everything.
 
That's the theory at least.

Steam is one of the most popular gaming platforms in the world, with over 120 million monthly active users and 337 million registered users.

There are more than 1.46 billion active iPhone users worldwide as of 2023 using $429-1599 iPhones.

Today, there are around 3.6 billion expected active Android smartphone users spread across 190 countries worldwide. Globally, Android takes 70.94% of the mobile operating system market share for all price points from as little as $42.90 to beyond $1599.

Mobile gaming is huge. AAA gaming is huge.
No one's disputing that.
But the question is how many people who care enough about AAA gaming to pay $60 for a game but not enough to not already have some kind of hardware to play on?
More than enough for Apple to attempt ray tracing hardware 12 months ago. Qualcomm and MediaTek have it already.

Apple likely paid Capcom to port RE to Apple OSes.

Even if 10 million phone users bought triple-A titles within year 1 that's a win.
I don't disagree on the use case, particularly once this filters out to the regular iPhone or even the SE, but for now it seems ambitious to sell $60 games on $999 hardware (though you'll struggle with 128GB) at a scale that makes it profitable. Your casual gamers who may buy 1-2 games over the life cycle of a phone are not nearly enough.
These are decade-long investments. Apple Inc acquired P.A. Semi for $278 million in April 2008. It took more than a dozen years for that to pay off with the M1 chip.
 
The golden age was actually back in 2012 but the market was not wanting to spend $5-10 on solid quality mobile games and would rather have Free To Play garbage…..and spend 10x that for gems, coins, skins, etc.

People historically make little sense on nearly everything.
They're responding to user demand. If devs notice that other devs make more money using whatever revenue setup they have then they will replicate.
 
New market = not your user profile

New market = do not want to buy new/used Switch, Playstation, Xbox or PC.

Paying $30 on qualifying phone is better than buying >$300 on any qualifying gaming hardware + $12 for the game. That does not include a 4K TV.

Billions of people are unlike the tens of millions of persons focused on triple-A gaming.

Well let's not get ahead of ourselves here. At the moment we're talking about a very small number of games being able to run on the most expensive variants of Apple hardware. It will be quite some time before this is even remotely an option for 'billions of people,' who most likely not use flagship phones.
 
Well let's not get ahead of ourselves here. At the moment we're talking about a very small number of games being able to run on the most expensive variants of Apple hardware. It will be quite some time before this is even remotely an option for 'billions of people,' who most likely not use flagship phones.
Previous post I point to year 5.

Below is the typical upgrade cycle for phones.

00XK89eWyIC94invt66wuEv-4.fit_lim.size_1600x900.v1569486766.png


Source: https://www.pcmag.com/news/the-2-year-mobile-phone-upgrade-cycle-is-mostly-dead

It fits into ~20% of the triple-A gaming market by Dec 2028.

As you correctly pointed out today is just day 10 of ray tracing Apple hardware.
 
Steam is one of the most popular gaming platforms in the world, with over 120 million monthly active users and 337 million registered users.

There are more than 1.46 billion active iPhone users worldwide as of 2023 using $429-1599 iPhones.

Today, there are around 3.6 billion expected active Android smartphone users spread across 190 countries worldwide. Globally, Android takes 70.94% of the mobile operating system market share for all price points from as little as $42.90 to beyond $1599.


No one's disputing that.

More than enough for Apple to attempt ray tracing hardware 12 months ago. Qualcomm and MediaTek have it already.

Apple likely paid Capcom to port RE to Apple OSes.

Even if 10 million phone users bought triple-A titles within year 1 that's a win.

These are decade-long investments. Apple Inc acquired P.A. Semi for $278 million in April 2008. It took more than a dozen years for that to pay off with the M1 chip.
Apple will be no steam. Especially when they take a significantly larger chunk of what developers make than with what steam charges. Steam with Valve also make their own games. Some of the most refined beloved games in the world. Apple has an uphill battle ahead of them. Simply because they are going to demand a much larger chunk of the revenue from small developers that can’t afford it. That’s why steam is so successful and not a single steam competitor ( Epic , or EA ) can even take a percentage of the market share from Steam.
If Steam is allowed on the iPhone as a competing market then that would elevate the iPhone and Apples mobile options to a new level.

You keep pointing out how many people are using these devices. But completely fail to realize the median game purchase price on an iPhone is 99 cents. Of the people using an iPhone, using it for heavy gaming will remain a niche for many cycles to come.
I hope Apple breaks out into the gaming market. I truly do. Competition drives innovation. But Apple and their cut of the money will remain the wall between small developers and a true open gaming market.
 
Apple will be no steam. Especially when they take a significantly larger chunk of what developers make than with what steam charges. Steam with Valve also make their own games. Some of the most refined beloved games in the world. Apple has an uphill battle ahead of them. Simply because they are going to demand a much larger chunk of the revenue from small developers that can’t afford it. That’s why steam is so successful and not a single steam competitor ( Epic , or EA ) can even take a percentage of the market share from Steam.
If Steam is allowed on the iPhone as a competing market then that would elevate the iPhone and Apples mobile options to a new level.

You keep pointing out how many people are using these devices. But completely fail to realize the median game purchase price on an iPhone is 99 cents. Of the people using an iPhone, using it for heavy gaming will remain a niche for many cycles to come.
I hope Apple breaks out into the gaming market. I truly do. Competition drives innovation. But Apple and their cut of the money will remain the wall between small developers and a true open gaming market.
All your replies are unsupported by any numbers or citations.

It's all based on emotional attachments to what you grew up with.
 
Previous post I point to year 5.

Below is the typical upgrade cycle for phones.

00XK89eWyIC94invt66wuEv-4.fit_lim.size_1600x900.v1569486766.png


Source: https://www.pcmag.com/news/the-2-year-mobile-phone-upgrade-cycle-is-mostly-dead

It fits into ~20% of the triple-A gaming market by Dec 2028.

As you correctly pointed out today is just day 10 of ray tracing Apple hardware.
I have heavy investment in Apple and have since 2008. But myself and many other investors are thrilled for gaming on Apple devices. But it is the last thing we’re worried about.
Previous post I point to year 5.

Below is the typical upgrade cycle for phones.

00XK89eWyIC94invt66wuEv-4.fit_lim.size_1600x900.v1569486766.png


Source: https://www.pcmag.com/news/the-2-year-mobile-phone-upgrade-cycle-is-mostly-dead

It fits into ~20% of the triple-A gaming market by Dec 2028.

As you correctly pointed out today is just day 10 of ray tracing Apple hardware.
ray tracing with HEAVY DLSS AND FSR style technology. When you blow these screen up on a TV sized screen the weakness of the
All your replies are unsupported by any numbers or citations.

It's all based on emotional attachments to what you grew up with.11,003 shares off Apple

All your replies are unsupported by any numbers or citations.

It's all based on emotional attachments to what you grew up with.
My 11,301 shares in Apple and access to actual game developers give me pretty good insight into what’s happening.
Show all the figures you want. I hope they make you feel better. But people who play games on these tiny devices are there for quick game session. Killing time on the bus or while waiting for an appointment.

Xbox and Sony cloud based games already offer Triple A experiences have barely cracked the market on Apples devices. This whole gaming on an iPhone is nothing more than a marketing tactic. Apple wants into the gaming market beyond quick micro transactions and tap and touch games.
Sony and Xbox have already stated their cloud based offerings on mobile platforms make them no money.
Apples essentially trying to take money from someone who is already not making money in there sphere.

I hope this changes. But like people already testing early access to these resident evil games. The touch controls are terrible, and the fact you have to pair a controller to get the most out of the game already takes away from the experience.
 
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We are in day 10 of any Apple device with ray tracing. Let us have this conversation again by year 5.

That’s the problem with these gaming discussions. It takes YEARS to plan and develop. We are in year 3 on Apple Silicon Macs and just now starting to see things pick up. This is expected. But people in these threads seem to think EVERY GAME MUST be on Mac or gaming is dead. Oh and classifying 2023 games as “last gen” just because they have a PS4 version.

Give it time people. Planning and developing a game takes years. Give it years, not days.
 
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That’s the problem with these gaming discussions. It takes YEARS to plan and develop. We are in year 3 on Apple Silicon Macs and just now starting to see things pick up. This is expected. But people in these threads seem to think EVERY GAME MUST be on Mac or gaming is dead. Oh and classifying 2023 games as “last gen” just because they have a PS4 version.

Give it time people. Planning and developing a game takes years. Give it years, not days.
in a few years apple is at A20 and above. And apple doesn’t support older hardware. Forget the A17 until then. It makes no sense to buy apple only for gaming.
 
Sony and Xbox are not going anywhere. Anytime soon. The next switch will at best play these new games in very cramped modes. And they like the iPhone 15PM will struggle to play these games on large screens with any real fidelity without HEAVY use of FSR of DLSS.
Sony and Microsoft are fine. The big three exist in harmony. And Apple and its crap micro transaction spam wear library won’t be harming or taking any market share from the big 3 ANYTIME soon.

Well I think it’s a bluff. But Phill Spencer said if they don’t reach a certain number of game pass accounts they will be done with the gaming market. I kind of believe it. Xbox has been in big trouble for years since 2013 massive issues that Sony capitalized on.
 
in a few years apple is at A20 and above. And apple doesn’t support older hardware. Forget the A17 until then. It makes no sense to buy apple only for gaming.
Where did I say that? Apple finally has decent hardware on phones and Mac’s. So let’s give it time for planning and developers to work before claiming gaming is dead.
 
This is likely the start of a golden age for AAA gaming on Apple platforms......Any developer that can do elementary school math will start to see $$$ signs now. I expect many more AAA titles to make it over to Apple's platforms starting now.

Oh yea, visionOS will be another platform.

One code base. 4 platforms.
This bs has been said MANY times over the years. Proof is everything.

You're also forgetting a few little details - Windows users make up the vast majority of gamers and they avoid anything Apple like the plague. Also, gamers customize everything on their BTO's, something Apple never does.

Developers go to where the money is and it's certainly not with Apple.
 
Well I think it’s a bluff. But Phill Spencer said if they don’t reach a certain number of game pass accounts they will be done with the gaming market. I kind of believe it. Xbox has been in big trouble for years since 2013 massive issues that Sony capitalized on.
His statement in of itself is a bluff. He made that statement in the anti trust case. He made the argument to regulators that if they don’t reach specific adoption rate they would exit the market. As if to say “ if you don’t allow us to purchase Activision we’ll go out of business “

Which is a joke. It’s a statement of desperation. They want the take over to complete. Xbox and Microsoft exiting a segment that makes them billions of dollars a year is a farce and a joke of which the statement he made the punchline.

Xbox has a hard time competing with Sony. And if Microsoft has a hard time competing with Sony, Apple hasn’t a chance.
As an investor is both companies people need to understand we NEED these companies to exist to drive innovation and development. The market needs these companies to exist to drive profits and keep nations afloat.

Xbox isn’t going anywhere. Phil’s statement is that of desperation because the board of directors at Microsoft and their lawyers have directed him to do anything and everything he can to complete the takeover of activision.
Xbox is trying to create a gaming monopoly. And the government is well aware of that.
 
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Where did I say that? Apple finally has decent hardware on phones and Mac’s. So let’s give it time for planning and developers to work before claiming gaming is dead.
Maybe the Hw is decent. But if they don’t support it anymore because they wanna sell their latest you don’t have anything from it.
 
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That’s the problem with these gaming discussions. It takes YEARS to plan and develop. We are in year 3 on Apple Silicon Macs and just now starting to see things pick up. This is expected. But people in these threads seem to think EVERY GAME MUST be on Mac or gaming is dead. Oh and classifying 2023 games as “last gen” just because they have a PS4 version.

Give it time people. Planning and developing a game takes years. Give it years, not days.
Rome was not built in a day.

It took Apple about 5 years to defunct Moto (2011), Blackberry (2013), Palm (2010) & Nokia (2011) when they shipped the 2007 iPhone.
 
I have heavy investment in Apple and have since 2008. But myself and many other investors are thrilled for gaming on Apple devices. But it is the last thing we’re worried about.

ray tracing with HEAVY DLSS AND FSR style technology. When you blow these screen up on a TV sized screen the weakness of the



My 11,301 shares in Apple and access to actual game developers give me pretty good insight into what’s happening.
Show all the figures you want. I hope they make you feel better. But people who play games on these tiny devices are there for quick game session. Killing time on the bus or while waiting for an appointment.

Xbox and Sony cloud based games already offer Triple A experiences have barely cracked the market on Apples devices. This whole gaming on an iPhone is nothing more than a marketing tactic. Apple wants into the gaming market beyond quick micro transactions and tap and touch games.
Sony and Xbox have already stated their cloud based offerings on mobile platforms make them no money.
Apples essentially trying to take money from someone who is already not making money in there sphere.

I hope this changes. But like people already testing early access to these resident evil games. The touch controls are terrible, and the fact you have to pair a controller to get the most out of the game already takes away from the experience.
I am Steve Jobs and Tim Cook! Prove me wrong!
 
Maybe the Hw is decent. But if they don’t support it anymore because they wanna sell their latest you don’t have anything from it.

This happens all the time in tech. Heck everyone is TELLING at Apple that Ray tracing is the ONLY WAY gaming can exist on Mac. If you have a NVIDIA GTX 1060, you don’t get Ray tracing. You need to upgrade. Switch doesn’t have Ray tracing. Windows 11 dropped support for A LOT of hardware.

Support has to end at some point.
 
Let me guess $60 on iOS and $60 on macOS too. And iPadOS? The app store has gotten gross. AAA won’t be a thing until they work on that, 100%.
 
Xbox isn’t going anywhere. Phil’s statement is that of desperation because the board of directors at Microsoft and their lawyers have directed him to do anything and everything he can to complete the takeover of activision.
Xbox is trying to create a gaming monopoly. And the government is well aware of that.
Famous last words




 
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