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Although I bought the game because of a deal on Stream, the fact that it requires High Sierra (which i have not moved to you), is preventing me from playing it. :eek:
 
Shadow of a Tomb Raider...any word yet? LOL.

I've been playing it on my macpro 3,1 with bootcamp windows 10. Bad ass game. Better than rise so far.

I have all the tomb raiders on steam. So TR2013 and Rise are both on steam for both mac and windows, shadow will probably end on mac later as well. On the same mac both games run WAY better under windows. I am 100% sure this is due to directx. But at this point, I think I'll just stick to playing them under windows. I understand this is probably different for those of you that have non upgrade-able macs, I have 5 drives in this thing so bootcamp is a no-brainer for me.

On windows, all 3 games can be played flawlessly under ultra-settings. On mac (for the 2 that have been ported), I can set it at any setting and it runs worse. It's definitely playable, but with these games that were made with DX it just doesn't port over well. My mac is the one in my signature.
 
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On my iMac, the Windows version of RoTR is about 15% faster than the Mac version, as per the benchmark numbers.
It could be different with an nVidia card, but I've seen similar reports from people using pascal cards.
TR 2013 is uses OpenGL on the Mac, so it suffers from very poor drivers. Feral is apparently making a Metal version of the game, which should improve performance.
 
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On my iMac, the Windows version of RoTR is about 15% faster than the Mac version, as per the benchmark numbers.
It could be different with an nVidia card, but I've seen similar reports from people using pascal cards.
TR 2013 is uses OpenGL on the Mac, so it suffers from very poor drivers. Feral is apparently making a Metal version of the game, which should improve performance.

Yeah TR 2013 is terrible on mac, all sorts of artifacts. Rise isn't as bad on it, still better in windows as you said.

That would be awesome if they use metal, I'd like to see how itll stack up against DX. At the least it should be better than OpenGL.
 
Shadow of a Tomb Raider...any word yet? LOL.

Playing that in Windows. IMO, SoTR is the best TR games in the series.

I personally like the 2013 story more than RoTR. But system wise, of course RoTR is more mature (e.g. Lara can "run").

And my feeling of SoTR so far (about 40% finished), the story is more like the 2013 style, more enjoyable. But the system like RoTR more. So the combination of the two, perfect.

Of course, the graphic is stunning as well.

Since I already built a 8700k 1080Ti Hackintosh. So, even my Mac Pro 5,1 can easily run this game in Windows, it's still easier for me to play it via streaming (if I really want to play it on my Mac).

What surprised me is that this game is super CPU demanding in DX11 mode.

In DX11 mode, 1080P max setting (expect only using TAA), the benchmarks clear shows the game is CPU limiting in quite a few scenes. And the FPS can drop below 50 even with the CPU running at 5GHz. Of course, as expected, it's CPU single thread performance limiting, most likely due to driver efficiency. The game can only use ~50% CPU at most (multi thread).

But in DX12 mode, the driver efficiency bottleneck is removed. And the game can easily run at 60FPS (again, max setting expect only use TAA) with just about 50% usage of both CPU and GPU.

Since I play it about 15' away from my 84" 4K TV, 4K or 1080P can't make any noticeable difference most of the time (especially all my gaming PC, PS4 Pro, XB1, Switch, etc are all connected via the Marseille mCable Gaming Editing, which provide hardware AA anyway). Therefore, I am happy to leave the game running at 1080P which allow the CPU and GPU stay cool (and less fan noise).

However, there is clearly a bug in DX12. The smoke and water fall etc may shows flickering (with latest driver on a 1080Ti). But I found the solution already. Start the game in DX12 mode, go to option, switch OFF DX12 WITHOUT restart the game. So that the game will still running at DX12, but no more flickering, really strange (but easy to "fix") bug.

Anyway, good game, I bought it when 33% off on Steam. Definitely worth.
 
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Finally have some time to experience Rise… (the last time I played TR was over 10 years ago), and surprise, surprise— I can’t get pass the very beginning where Lara has to swing (dangling off Jonas) to reach the other ice wall. I have no problem with the first attempt, it’s the second swing where she looses all momentum and no matter how much a mash those damn keys, she just meekly sways and plummets to her death after the third “sway” LOL

Any advice would be so much much much appreciated!
 
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Finally have some time to experience Rise… (the last time I played TR was over 10 years ago), and surprise, surprise— I can’t get pass the very beginning where Lara has to swing (dangling off Jonas) to reach the other ice wall. I have no problem with the first attempt, it’s the second swing where she looses all momentum and no matter how much a mash those damn keys, she just meekly sways and plummets to her death after the third “sway” LOL

Any advice would be so much much much appreciated!


That ice wall jump (leap, really!) took me about a dozen times to finally get it. Die, a lot, and repeat. You'll get it.
 
Funny, I didn't die at that part. You need to orient the camera properly or else the amplitude of the swing is too short.
 
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My gaming skills are that of Conan O'Brien. I must of had tried over a couple dozen times “swinging”— to the point where I’m swinging along with her…

TR shouldn’t be this frustrating and stressful… Will give it another (dozen) try before I delete it— again.

Thank you gentlemen.
 
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Maybe this part is harder in some game modes. I always play games in the easiest modes. :oops:
 
^^^ Don’t think I’ve ever played any TR on anything but the easiest mode LOL

I’m up to the Soviet Installation part. I’m not too thrilled about the military/militia aspect of this story: I understand that this style of gameplay is very trendy now,— and the developers need to follow the trend to stay relevant, but it just doesn’t feel like TR to me. Which, at its best and most enticing, has always been about gorgeous and dangerous lands, exploring and discovering. Rise has been sort of depressing so far.

(Almost got trapped into playing Baba Yaga. Thankfully, saved on the campsite just as she was about to enter Yaga territory, and was able to backtrack. No way was I going to be able to make it through this part LOL Playing with keyboard and Magic Mouse is probably not ideal— since I can’t run and shoot with keyboard and mouse-- let alone perform all the stunts required in that section.)
 
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