Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Games developing AAA classes games on Windows, Xbox SeriesX and PS5 has always been and will be on x86 architecture !!!!

Most people living in the UK and New Zealand have always been and will be speaking English !!!!!

Yes, Windows is by and large x86-64. The Xbox has been PowerPC in the past and the PS has been Cell (a weird PowerPC offshoot). It wouldn't surprise me one bit if the next Xbox (with an equally idiotic name) and the PS6 uses a different arch. They use whatever happens to be a good choice at the time.

ARM is garbage performance and close platform for games delovoping. And when I resting on my studio I am playing the game only on BootCamp on Mac Pro 7.1. Becouse on Mac Pro 7.1(BootCamp) games is performance are amazing, that first !!!!! And I am not have a lot of many buying the some garbage PC workstations for developing!!!
No performance of ARM processors can match the performance of Intel Xeon W processors!!!

Why on earth would you do gaming on a Xeon-W?
 
Most people living in the UK and New Zealand have always been and will be speaking English !!!!!

Why on earth would you do gaming on a Xeon-W?( normal xeon)
oh no me tooo before . when the era of server can put graphic card 2008 windows server. 😜 🤣 🤣 🤣
 
Ohhh, I just realized why it’s called Rosetta... wow I feel dumb.
Yeah, it's to remind us of the breaking of backward compatibility when Apple decided not to continue to license the first one from IBM.

Apple decided our PPC software wasn't important just as it decided Classic isn't important, and 32-bit software, and Carbon software, and so on.

Yay for us. Our master is very generous.
 
  • Angry
Reactions: CarlJ
Most people living in the UK and New Zealand have always been and will be speaking English !!!!!

Yes, Windows is by and large x86-64. The Xbox has been PowerPC in the past and the PS has been Cell (a weird PowerPC offshoot). It wouldn't surprise me one bit if the next Xbox (with an equally idiotic name) and the PS6 uses a different arch. They use whatever happens to be a good choice at the time.

Won't use ARM because coding for x86 convenient and cost effective
 
  • Disagree
  • Haha
Reactions: dmccloud and Ansath
even the idea that you think you can talk about performance of an architecture based only on prior examples that were not intended for the same use as x86 is nonsensical.

arm is higher performance that x86. Companies without their own risc silicon are going to go out of business.
It's mistake x86 architecture is cost effective in everything !! Including in terms of investment
 
  • Disagree
  • Haha
Reactions: dmccloud and Ansath
Maya needs 96GB++ of memory to compile at a speed even vaguely approaching usable, and the development teams are typically using Ryzen 9 or Threadripper systems running Linux or Windows. These CPUs are 4x faster than A12Z. Fusion's requirements for decent compile perf are somewhat lower than Maya, but still well beyond 16 GB RAM.
You can continue to use your more powerful x86 Mac to produce the ARM builds. I don’t think Apple will hobble Xcode cross compiling if ARM Macs are too slow and underpowered.
 
oh no me tooo before . when the era of server can put graphic card 2008 windows server. 😜 🤣 🤣 🤣

Yeah, there was this weird year and a half when Windows Server 2008 was far more lightweight than Vista.

Then 7 shipped and made that moot.
 
even the idea that you think you can talk about performance of an architecture based only on prior examples that were not intended for the same use as x86 is nonsensical.

arm is higher performance that x86. Companies without their own risc silicon are going to go out of business.

To the point, i would call it 'risc-like' and not 'risc, like Intel is risc-like:
https://stackoverflow.com/questions...l-hide-internal-risc-core-in-their-processors

To me, there is a difference... Something that is native will always be better than an instruction set which can also do it, on the side..

Its not their core part. and probably wont even match performance to a main function, although it is capable of it.
 
To the point, i would call it 'risc-like' and not 'risc, like Intel is risc-like:
https://stackoverflow.com/questions...l-hide-internal-risc-core-in-their-processors

To me, there is a difference... Something that is native will always be better than an instruction set which can also do it, on the side..

Its not their core part. and probably wont even match performance to a main function, although it is capable of it.

I designed many x86 chips, and I would call the cores risc-like, at best. There's no getting around the complications that result from variable length instructions, writeable code pages, instructions other than ld/str that access memory, paucity of architectural registers, etc. It's true that we break the x86 instructions down into simpler micro code instructions, but there are still many nasty CISC issues that rear their ugly heads. I mean, there's a reason that you have such long pipelines, and then have to compensate with super complicated branch prediction, in x86.
 
Intel has a high specific performance per core!!! P.S ARM has disgustingly low specific performance per core

That‘s a simple lie. There’s no such thing as “arm performance per core.” One Arm core may run at 3GHz and have 6 ALUs. Another may run at 1GHz and have 3 ALUs. You need to compare a specific implementation to another, not “Arm” to Intel. The chips Apple makes have nothing to do with the designs Arm licenses.
 
I designed many x86 chips, and I would call the cores risc-like, at best. There's no getting around the complications that result from variable length instructions, writeable code pages, instructions other than ld/str that access memory, paucity of architectural registers, etc. It's true that we break the x86 instructions down into simpler micro code instructions, but there are still many nasty CISC issues that rear their ugly heads. I mean, there's a reason that you have such long pipelines, and then have to compensate with super complicated branch prediction, in x86.
zero idea but if you said good, we waiting for release. I just dump crud developer.
 
That‘s a simple lie. There’s no such thing as “arm performance per core.” One Arm core may run at 3GHz and have 6 ALUs. Another may run at 1GHz and have 3 ALUs. You need to compare a specific implementation to another, not “Arm” to Intel. The chips Apple makes have nothing to do with the designs Arm licenses.

I designed many x86 chips, and I would call the cores risc-like, at best. There's no getting around the complications that result from variable length instructions, writeable code pages, instructions other than ld/str that access memory, paucity of architectural registers, etc. It's true that we break the x86 instructions down into simpler micro code instructions, but there are still many nasty CISC issues that rear their ugly heads. I mean, there's a reason that you have such long pipelines, and then have to compensate with super complicated branch prediction, in x86.

Intel processors have a 90-95% market share!!!!!
 
Intel processors have a 90-95% market share!!!!!
1) not true. There are many more arm processors than x86 processors sold.
2) even if it were true, so what? There are many more Toyota corollas sold than ferraris. That doesn’t mean Toyotas are faster.

x86 is probably the worst CPU architecture since the TMS9900. It’s terrible. And i say that as someone who actually did the first pass of the design of the x86-64 64-bit integer ALU instruction set (of course we didn’t call it x86-64 at the time).
 
Intel processors have a 90-95% market share!!!!!
They might have that, for now, for laptop and desktop computers. They don’t have anything like 90-95% of the processor market - the market buys far more phones than PCs.

ARM-based machines are going to take over the market from x86-based machines, it’s just a question of time.
 
1) not true. There are many more arm processors than x86 processors sold.
2) even if it were true, so what? There are many more Toyota corollas sold than ferraris. That doesn’t mean Toyotas are faster.

x86 is probably the worst CPU architecture since the TMS9900. It’s terrible. And i say that as someone who actually did the first pass of the design of the x86-64 64-bit integer ALU instruction set (of course we didn’t call it x86-64 at the time).

No x86 is the best architecture of all time !!!! I'm telling you as a game developer !!!

P.S. Windows OS not suuporting garbage ARM processors for the AAA classes games!!!! Consolse PS5 and Box Series X supporting x86 architecture!!! I am devoloping games on Mac Pro 7.1 for Mac OS X and Windows 10 OS, and it's very convenient for me!!!

P.S. Stop The ARM processors on professionls Macs :mad::mad::mad::mad:
 
Last edited:
No x86 is the best architecture of all time !!!! I'm telling you as a game developer !!!

The 1969 New York Mets are the best baseball team of all time!!! I’m telling you as a waffle chef!!!

What do game developers know about CPU designs? And since when do game developers care about the CPU instead of the GPU? I doubt one even codes in asssembly language, and unless one does, it makes absolutely no difference what ISA you are using.
 
Last edited:
The 1969 New York Mets are the best baseball team of all time!!! I’m telling you as a waffle chef!!!

What do game developers know about CPU designs? And since when do game developers care about the CPU instead of the GPU? I doubt you even code in asssembly language, and unless you do, it makes absolutely no difference what ISA you are using.

Console game developers were happy
when we switched to x86 architecture with terrible RISC architectures!!!!!

If we talk about the GPU, it to me and to all game developers comfortable writing under the AMD GPU and NVIDIA GPU and is not about to support the Apple Metal GPU !!!
P.S. ARM architecture be damned !!! STOP THE ARM!!:mad::mad::mad::mad::mad::mad:
 
Last edited:
  • Disagree
Reactions: CarlJ
No x86 is the best architecture of all time !!!! I'm telling you as a game developer !!!

P.S. Windows OS not suuporting garbage ARM processors for the AAA classes games!!!! Consolse PS5 and Box Series X supporting x86 architecture!!! I am devoloping games on Mac Pro 7.1 for Mac OS X and Windows 10 OS, and it's very convenient for me!!!

P.S. Stop The ARM processors on professionls Macs :mad::mad::mad::mad:

Things change. You'll see. Get with the time and embrace change, or you'll be left behind to rot.....
 
  • Like
Reactions: psychicist
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.