No, but I know some people. I might get some screenshots later.
Might. I've heard that before. Heard I know some people too.
Sorry I just can't take some strangers word on teh interwebz!
No, but I know some people. I might get some screenshots later.
That really isn't surprising that USB was around before the iMac appeared... however, what's debated is not when USB first appeared, but how widespread it was, and what effect, if any, the iMac had on USB support industry-wide.
Intel DG41MJ to name just one recent one.I can't think of any new mini-itx boards that have parallel ports.
USB 1.1, which is the first version that went anywhere, was introduced in September 1998--after the iMac, which was introduced with a draft version of the standard. Windows 98, introduced in May 1998--about two months before the iMac, was the first version of Windows available at retail with close to complete support for USB 1.0.I have been messing around with computers since the early 1990s and have been professionally involved since the year 2000. I remember USB ports being introduced but my memory is that they were around before the iMac.
Then you weren't paying attention. The first USB printers, scanners, Zip drives, keyboards, and mice were all introduced for Macs, because starting with the 1998 iMac and PowerBook, Macs were all-USB. It certainly wasn't overnight, but it absolutely was Mac-centric.I do remember that the iMac led to a lot of multicoloured devices but not specifically an explosion of USB devices.
I'm doing that now with developer.apple.com on my iPad and Xcode 3.2 on my iMac. It's actually rather startrekish, somewhat different from having a second (or third) monitor, since you can pick up the iPad and lean back in your chair.
Or did I miss your point?
The latest builds of Safari have GPU acceleration from what I understand.Where the HELL does it say anything about graphics driver improvements being for HTML5? The improved graphics drivers in 10.6.4 are for Steam and Mac games in general as stated by Valve developers.
Developer Tools?And 10.7 likely WILL be fully 64-bit but that has absolutely nothing to do with the current conversation.
It's really kind of amazing that the same people who said the iMac's use of USB (a standard "no one uses") would kill Apple, and then when it didn't, mocked Mac owners for having no real selection in peripherals because nothing ran on USB could turn around a decade later and pretend that they were all using USB before the iMac (they weren't, because there were no devices to use) and everything under the sun already existed on USB by 1998 (it didn't, because most things we use USB for today didn't even exist in 1998).
That really isn't surprising that USB was around before the iMac appeared... however, what's debated is not when USB first appeared, but how widespread it was, and what effect, if any, the iMac had on USB support industry-wide.
That said, I do think you make a good point - having been involved with computers since 1986 (when I was just 4 years old) and started programming them in 1988 (when I was 6)... so I know a lot. I remember distinctly when the Bondi Blue iMac hit the scene, and the dramatic impact that had on Apple.
Wow, you think you need hardware acceleration just to use HTML5? What an utter joke that you are trying to argue this. The only GPU's Apple even supports for hardware acceleration are three of them. The graphic drivers that are being improved are OpenGL drivers that have absolutely NOTHING to do with HTML5. There was no word on whether Apple would be increasing their hardware acceleration support in 10.6.4 and it doesn't matter because HTML5 works fine on machines that don't have hardware acceleration.The latest builds of Safari have GPU acceleration from what I understand.
As for STEAM and what Valve has said, who cares what they say? You do understand marketing BS right. The GPU improvements certainly help with games but they also help many other apps.
Irrelevant with it being so far away from release.Developer Tools?
If we hear *anything* about Mac OS X 10.7 Monday, it will be only that it's in the works, and details won't be released until next years WWDC.
We *might* here something about Apple's potential move to AMD.
Before you go to far I'd like to suggest that you get familiar with Apples webkit site and the nightly builds. Spend some time reading there then come back and deny that Safari is using hardware acceleration.Wow, you think you need hardware acceleration just to use HTML5? What an utter joke that you are trying to argue this.
Believe what you want but there is more to graphics drivers than OpenGL. Further Apple has been steadily improving acceleration in core animation and other frameworks. It is about time too because iPhone OS has been making better use of the GPU than Mac OS has.The only GPU's Apple even supports for hardware acceleration are three of them. The graphic drivers that are being improved are OpenGL drivers that have absolutely NOTHING to do with HTML5.
You can't get the frame rates for some features in HTML 5 without hardware acceleration. This is true across all browser. If you spent a little time following browser development you would know this.There was no word on whether Apple would be increasing their hardware acceleration support in 10.6.4 and it doesn't matter because HTML5 works fine on machines that don't have hardware acceleration.
The BS comes from implying that the improvements to OpenGL was for STEAM. Apple has many things they want to improve in Mac OS to support many different user needs.What marketing BS by the way? Valve simply stated there would be OpenGL improvements in 10.6.4 and that's marketing BS?
Irrelevant with it being so far away from release.
I'm keeping my fingers crossed for fortran support in Xcode's command line tools...
You mean the same nightly builds that currently work perfectly fine on PowerPC and 32-bit Intel machines?Before you go to far I'd like to suggest that you get familiar with Apples webkit site and the nightly builds. Spend some time reading there then come back and deny that Safari is using hardware acceleration.
Further, as long as Apple still supports 10.5 there will still be PowerPC update to this. You seem to not be able to grasp your head around that. Apple still issues Safari 4 updates for Tiger.Believe what you want but there is more to graphics drivers than OpenGL. Further Apple has been steadily improving acceleration in core animation and other frameworks. It is about time too because iPhone OS has been making better use of the GPU than Mac OS has.
Right, If I spent a little time following browser development? Apple's hardware acceleration support is a joke. HTML5 works perfectly fine on PowerPC machines now so you are trying to state that these new graphic improvements will make Safari 5 only be for Intel? Give me a break. The fact that you can load up the latest WebKit on the PowerPC version with fullscreen support says it all.You can't get the frame rates for some features in HTML 5 without hardware acceleration. This is true across all browser. If you spent a little time following browser development you would know this.
Err, they are for games in general. Are ATI and NVIDIA drivers going to help HTML5? Didn't think so.The BS comes from implying that the improvements to OpenGL was for STEAM. Apple has many things they want to improve in Mac OS to support many different user needs.
Right, I've lost all credibility because someone brought up 10.7 being 64-bit only with that having zero relevance right now because 32 bit only machines still work on Snow Leopard therefore there will be a 32 bit version of Safari 5. Is this too difficult for you to understand?OK
Do realize that you lost all credibility in this forum. Apple has been steadily increasing performance via acceleration on the GPU for a couple of years now.
Dave
I want only one thing in Safari: auto close Downloads window.
And no, I don't wanna use third-party plug-ins.
Bing on Safari? Did hell just freeze over again?
Let's hope they make some improvements to mobile Safari too. Javascript performance on the iPad is terrible, which is unacceptable given Apple's stance on Flash.
Can I auto-alphabetize my Bookmarks too? Like I did 15 years ago?
I don't get it either. I only want flashblock and adblock. Everything else just slows things down. I want a streamlined browser that takes up as little ram and screen area as possible.
But I would never use chrome. I don't surf anything secret or anything, I just don't want Google mining my usage pattern and making money on it.
Might. I've heard that before. Heard I know some people too.
Sorry I just can't take some strangers word on teh interwebz!
Yay blue loading bar.Blue loading bar is back:
![]()
Until QuickTime X gains all of the features of 7 I don't think we will see a re-write for apps like iTunes that heavily rely on the QuickTime 7 framework. Same goes for iMovie, Final Cut and the like.Presumably if iTunes music streaming is coming, there'll be a new version of iTunes coming, probably iTunes X. Hopefully, they'll move it over to Cocoa and bring 64-bit versions. Maybe a 64-bit rewrite would also bring performance improvements to the Windows versions.
Apple does UI elements like the flavor of the month. It was surprising how many differing ones you could stack onto Tiger buy just keeping your applications updated.I just noticed the WHITE stack like scroll bars on the reader. The multiple UI plot thickens.