One revolutionary thing I see is Samsung seems to want to open up the fingerprint sensor for uses other than unlocking the phone, something that lazy Apple isn't currently doing and a source of frustration seeing such a cool feature wasted.
Yeah, Samsung really dropped the ball on this one. Here's what I don't like:
1. Screen too big. I hate to actually SEE what I'm looking at. With the S5, now I am burdened with understanding it too.
2. Shares files without internet connection. One of the most annoying things about previous S* phones was the ability to share files with other devices via bluetooth. It looks like Samsung has continued this annoying feature with the new phones.
3. Google play. The insane array of apps available through google play is disorienting. I'm a consumer and I like decisions made for me by my phone manufacturer. Freedom of choice is really not my thing.
I can comment all day on stuff I don't care about. It doesn't mean I do care, but commenting is the only way to let the people in control of bringing content to the site know that we don't care or want to see this stuff. We are on macrumors, after all.
Taking a cue from Apple's reported interest in health-related applications, Samsung has included a heart rate sensor next to the camera's flash, able to measure heart rate with a finger on the sensor. The heart rate sensor accompanies the standard accelerometer, gyroscope, proximity sensor, compass and an IR-based gesture sensor.
Apple has signaled strong interest in health-monitoring technology, which could wind up in a widely anticipated smartwatch.
A group of senior Apple executives met with directors at the United States Food and Drug Administration in December to discuss mobile medical applications, according to the F.D.A.s public calendars that list participants of meetings.
Its new sleek, contoured shape comes in an array of vivid colors, including charcoal Black, shimmery White, electric Blue and copper Gold, to complement the style of the individual consumer.
Lol....
In my experience, TouchID works extremely well and reliably. Can't wait until I have the option to upgrade to an iPad with TouchID.
You mean like buying music and apps without having to type in a password? Like I've been doing with my iPhone 5S since I bought it? Does that count as "other than unlocking the phone?"
And what would that be then? Because the years I have had an Android device, and that included installing custom ROMS, I have NEVER had any malware or viruses.
Works terribly for me, but maybe I have a broken one. Haven't gotten around to getting it swapped out at an Apple store yet.
The one thing about Samsung that I really dig is they are not being lazy with the sensor and letting it function for other stuff and apps. I'll bet they open it up to devs to include in their apps. I am pretty miffed that Apple has severely limited the fp sensor to only unlock the phone and for itunes, it's kind of like they know it doesn't work that well.
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golf clap incoming ....
If TouchID doesn't work at LEAST 85% of the time, I'd say its faulty and deserves replacement (Apple I think would agree). Mine works almost everytime - unless I'm placing my finger at a wonky angle - then it only works most of the time.....lol
I agree they need to open up more functionality - but at this point, devs have enough on their plates incorporating AirDrop and recompiling to 64-bit. Sometimes, instead of rushing into everything all at once, its nice to methodically roll out a feature.
Case-in-point, TouchID works brilliantly for what it was designed - a quick, secure bypass of the device's lock code and AppleID password for purchases. Whereas, from what I've read, Samsung's implementation simply doesn't work consistently and would likely be relegated to the same "off" status as most every other one of their "innovative features" (read gimmicks).
This year, I bet we see an api for TouchID included in the list of dev upgrades. There's always a ton of them - since I'm not a developer, I don't get into all that. But Apple's always releasing new APIs and SDKs.....when TouchID is ubiquitous through Apple's product lines (at least iPads and iPhones), we'll see Apple push devs to support it.
I hear ya, the problem is that when I redo a finger it works perfectly, until hours or a day later, then it's junk again. I can just imagine walking into an Apple store, they tell me to redo my fingers, and then it works perfectly.
I would LOVE to see an api and the ability for devs to use it in their programs. I think you are right and maybe Apple is waiting until all their devices have it.
I've never seen so many foolish assumptions in such a small space.Well, its official: the iPhone 6 will not have a larger display. For a 4.7 screen, it would need a 555 PPI. If Samsung could not increase their PPI beyond 441 for the S5, in fact they even lowered it by a little (and lets not forget they design and manufacture their own screens, thereby lowering component costs), then Apple will certainly not be able to do so while keeping their high profit margins on their flagship product. I guess well have to put up with the 4 size for at least the next 2 years...
I completely agree - I was going to post a range of options that would effectively disprove what he said, but I don't feel like going through all the math....
Suffice it to say, there have been plenty of devices that have had high quality 4.7" displays.....
LOL... yes that must be it.
There's a difference between assumptions and straight-up science/facts. It’s hilarious that people are actually believing all the rumors about a larger iPhone 6 screen size without knowing anything about how screen technology / pixel mapping works. For a 4.7” screen, a PPI of exactly 555 is absolutely required to be able to directly map all images/graphics/icons to the new screen. Under a non-1:1 or 1:4 pixel ratio, any app that does not re-master all of its graphics, images, and icons will essentially look like this, i.e. the problem found in many Android apps where pixel ratios are all over the place. Without that, every graphic in every app would need to be re-mastered for the new screen, increasing development time/cost for all 3rd-party (and 1st-party) developers (many of which simply would not update, and as a result their apps would look like crap on the new phone and app store ratings would suffer) and requiring support for a completely new pixel ratio, in addition to support for the 5 screen size and the 4 screen size (which both maintain the same 1:1 pixel ratio, just simply more pixels in the y-direction for the 5/5S).
Not only are such high PPI screens nowhere to be found in ANY mass-produced consumer electronics device on the market (the closest is the HTC One at 468 PPI), the battery power drainage and heat emission from a 2xretina would be huge, requiring a substantially larger battery or extraordinary improvements in battery technology, which would only add to the costs, lowering their profit margins significantly on their most profitable product.
Every indication, especially today's reveal of the S5 PPI, supports the conclusion that the iPhone 6 will not have a larger screen size.
Resources:
-Explanation of 1:4 pixel scale requirement, with additional resources at the bottom
-555 PPI calculation
-Why AutoLayout does not fix the problem
-A Programmer Explains Why Android Apps Are Ugly - see section titled "Dealing with screens of every possible size"
-https://developer.apple.com/library/...007072-CH6-SW1 - see section on App Icons and Launch Images
-http://en.wikipedia.org/wiki/Image_scaling
-http://en.wikipedia.org/wiki/Aliasing
-I used to work at Apple as a software engineer dealing with these kinds of problems.
I must have missed the discussion. How does samsung store the fingerprint? Is it available to any app? Is it secure? I'd love to get more technical info... Anyone?
If TouchID doesn't work at LEAST 85% of the time, I'd say its faulty and deserves replacement (Apple I think would agree). Mine works almost everytime - unless I'm placing my finger at a wonky angle - then it only works most of the time.....lol
I agree they need to open up more functionality - but at this point, devs have enough on their plates incorporating AirDrop and recompiling to 64-bit. Sometimes, instead of rushing into everything all at once, its nice to methodically roll out a feature.
Case-in-point, TouchID works brilliantly for what it was designed - a quick, secure bypass of the device's lock code and AppleID password for purchases. Whereas, from what I've read, Samsung's implementation simply doesn't work consistently and would likely be relegated to the same "off" status as most every other one of their "innovative features" (read gimmicks).
I would guess, though - security plays a role as well. The OS can't even access the fingerprint data stored on the enclave of the A7.....can't just let ANY dev utilize this access.....I'm sure they're considering all options....
What you're claiming is that a PPI of 555 is REQUIRED for Apple to do a 4.7" display.....completely ignoring the fact they don't have to work in multiples of their current display resolutions.
Yes, it creates more work for devs - but the alternatives exist.
Yes, because Samsung copied apple waterproof phone ..![]()
So Samsung copied an Apple feature and made it worse. Shocking.
In light of the recent security-related embarrassments any talk about the advantages of Apple security protocols is quite laughable. We will see how well Samsung's fingerprint scanner works however it has one important advantage right out of the gate - it is smaller. Packing huge round button/scanner on a large screen phones is a losing proposition. Once the technology matures all companies will probably switch to using under-the-screen scanners anyways.
We've not seen many people producing phones with built in projectors. That's something Samsung could explore.