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There is a bunch of content and a bunch of stuff around it. In the new experience we are taking the content out of the box.

Won't the content still be in a box -- the screen?

...In the new experience we are taking the content out of the box... and putting it in a slightly larger box.
 
another day, another Flash vs HTML5 debate.

The sad thing is: the people who like and/or need Flash still like/need Flash. The people who dislike Flash will still dislike Flash. No one is going to change their minds because of these threads; people are just venting steam over and over..
 
seriously. it's like using OpenGL to display .jpgs... followed by apple zealots celebrating and declaring the death of OpenGL because of it. :rolleyes:

bad developers equal bad developers, not bad technology.

Exactly...

Next we gonna hear is that some obscure message board / forums converted from Flash to HTML... Followed by bold breaking 1st page news on Mac Rumors and handful of "die flash" posts...

Freakn genius! :D

I honestly haven't had so much fun on forums in looooong time!
 
Yet another site that will get terrible slow because of HTML5. HTML5 is up to 5x slower on MacOS X in Safari 4.x than the Flash plugin. On the iPhone HTML5 is up to 30 times slower than even the crappy Flash Lite plugin on other smartphones.

8 polygons on HMTL5 let the iPad already crawl. What a great web experience. Right Steve?

http://www.youtube.com/watch?v=rfmbZkqORX4

Canvas is 2D and 3D capable. Once WebGL takes off, Canvas drawing will be accelerated as if it were native application. CSS3 already takes advantage of GPU acceleration for polygons:
http://webkit.org/blog-files/3d-transforms/poster-circle.html
http://css-vfx.googlecode.com/svn/trunk/examples/zflow.html

PS. This links above works very well on the iPhone.
 
Call 911.. a bullet riddled corpse has been found on the Internet.

Passersby have been seen to even drop a bullet into the already dead body.
 
Canvas is 2D and 3D capable. Once WebGL takes off, Canvas drawing will be accelerated as if it were native application. CSS3 already takes advantage of GPU acceleration for polygons:

The canvas version of this site runs with around 1fps on the iPhone. The same version in Flash runs with 30fps on a Nexus One. Yeah HTML5 is really great for mobile devices....

http://themaninblue.com/writing/perspective/2010/03/22/
http://vimeo.com/10553088

And on a Mac with Safari Canvas is also much slower than the crappy Flash plugin....

graph_osx_safari.png
 
Adobe take notice, this is what happens when you go against Steve and Apple.


Great move by this company, there bet will pay off.

Glad they scrapped 3 years of development on that Lazy company that continues to promote OLD technology.

I thought it was because HTML5 is better for the type of things they do.

Seriously, some of you guys need to start reading about non mac news, the world doesn't revolve around Steve Jobs.
 
HTML5 is still not ready for main stream.

Flash isn't going anywhere for years if ever.
 
There are a few flash addicts around here and those who make money on flash-vertisements.

So of course they are not happy with the clear turning of the tide.

What tide is turning exactly?

Like honest question? Flash dominates the web by a large percentage...because one site switched to HTML5?

Youtube HTML5 implmentation is half assed at best, and there is no way to have ads in them so i don't know how much youtube is looking into that.

Furthermore, a big issue with content protection with HTML5 has been brought up.

HTML5 is really a long way from prime time.

On the mobile front yeah i'd agree with you....HTML5 can do something there and there are multiple companies backing it.
 
The canvas version of this site runs with around 1fps on the iPhone. The same version in Flash runs with 30fps on a Nexus One. Yeah HTML5 is really great for mobile devices....

http://themaninblue.com/writing/perspective/2010/03/22/
http://vimeo.com/10553088

And on a Mac with Safari Canvas is also much slower than the crappy Flash plugin....

I made a comparison video Flash vs HTML5 a while ago, indeed the latter is much slower. However look at the CPU usage for Flash: http://www.youtube.com/watch?v=K_RBY23OxBM

As for mobile, HTML5 is standard because any browser can adapt and increase it render performance particularly webkit. Like I said earlier once WebGL is finalized it's specification, those demos you posted won't matter anymore.
 
Flash isn't going anywhere for years if ever.

ever? C'mon everything dies eventually. Flash is going away just like the floppy disk. It may be slow, but the death rattle has triggered. Websites need one thing: eyeballs. If people don't go to a site b/c it's flash heavy then that site has no reason for being.
 
Yeah, what's the big deal here? I and several people I know has never even heard of this site.
 
ever? C'mon everything dies eventually. Flash is going away just like the floppy disk. It may be slow, but the death rattle has triggered. Websites need one thing: eyeballs. If people don't go to a site b/c it's flash heavy then that site has no reason for being.

Yeah, but the bigger argument seems to be against Flash video.

Flash ads, while annoying, won't be disappearing. They will be replaced by static ads if they can't be viewed on mobile devices sure. Also, website have already replaced their typical sites with app versions where they can put ads there as well.

Flash sure, it could die...but lets just say i think the worst is it'll lose market share.
 
Flash isn't going anywhere for years if ever.

You're right Flash isn't going anywhere! It hasn't been doing that for years!
Its Adobe's main problem right now. They've been sitting on their lazy @$$ and neglected flash, they haven't re-written or optimized the code base.
They've ignored Mac OS X and the mobile space and now its time to pay!

Instead of trying to fix things with words, they need to action! Get to work adobe! Make Flash truely open by open sourcing it! Thats the only way it will survive!
 
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