I suspect the apple car will be a "cheat" like the apple tv, just a car add on, like a radio, not a full car. The apple tv is just a tv add-on/set top box, not a full tv.Apple car, Apple TV ...
I suspect the apple car will be a "cheat" like the apple tv, just a car add on, like a radio, not a full car. The apple tv is just a tv add-on/set top box, not a full tv.Apple car, Apple TV ...
Quest Pro is MR, which just means VR and AR. The only caveat (it's a big one mind you) is that there is no automatic mapping for rooms/objects.
Microsoft has HoloLens 2 which still exists and hasn't been scrapped. All we know is they laid off a bunch of their AR/VR employees.
Apple was not the first with those things in one device, not by a long way. It just copied what others had done and improved on it. But I had a phone that did email, played music, surfed the web before the iPhone existed. No one is currently selling any type of AR headset to the public that I know off.
I keep seeing people say this. "It's not for consumers". "They need a product out there for people to develop software for it for future, lower-cost devices"... Who exactly is going to waste the time and energy developing software for a product that has no customer base? This is clown talk.
I don't disagree, although my point wasn't necessarily that Apple was first in this space, which it both was and wasn't, but that the iPhone built on demand and use cases that were already well established even if smartphones really weren't.
I had a phone that could do all of those things too, but frankly they were a pain in the ar*e to use half of the time and quite unusable for the rest. Nokia's Series 60 platform, as well as whatever version of Windows mobile we were on at the time, were more powerful in many ways than the iPhone. The Blackberry was the better email machine. Nevertheless, what the iPhone did really well was combining the things most people actually did and pulling it together into a device that was fun to use. It wasn't built for the power users, it was built for people like my girlfriend at the time who would have never considered anything else than her sleek Motorola but insisted we get her an iPhone on a trip to the US after seeing mine.
But the important thing is that as transformative the iPhone (and the Android counter-revolution) was in the years to come, it gradually built on existing stuff (as you say) by being better, more fun and more useful at the basics. That's why saying "people criticised the iPhone and were wrong, so you criticising the headset must also be wrong" misses the point because it doesn't understand why the iPhone was a success.
Apple's record otherwise is a mixed bag, which quite frankly is to be expected and not a criticism:
I actually think the prospect of AR/VR is quite cool. I could see AR being useful if it were integrated into my normal glasses, but it would need a lot of convincing that it's really worth the significant investment it seems to require, when even the £400 for the Watch are a not always justified.
- The iPod was a huge success, obviously, but like the iPhone it launched into a market that didn't really need convincing that digital music was a cool and useful thing.
- The iPad basically said "Hey, you know all the cool stuff you enjoy doing on your phone? You can now do it in bigger." That's fine, but it took years for the iPad to really come into its own and I'd argue that it still hasn't really been transformative in the way the iPhone was and for most people it's a neat companion to what they have, but one they could probably live without.
- The Watch now seems to want to be the best fitness and health tracker under the sun, which it does well, but again the Watch hasn't really transformed my life at all and it hasn't created the same kind of ecosystem of apps. If my watch died tomorrow, I'm not sure I would get another one unless there was an excellent deal.
I'm saying this as a consumer, and industrial use cases might be different, but this launch is not the iPhone launch for all of the reasons above. Apple needs to really convince people that this thing will make a difference in their lives and, even if this product is just a bridge to get developers on board, they need to be convinced that consumers might eventually get on board and put money on the table because why put resources into it otherwise. Everyone else seems to struggle to come up with something that really interests people, even if they can't afford it or find too difficult to use. It'll be an uphill battle.
Fortnite is a video game. And you can't play it on Apple because Epic tried to circumvent the rules of the developer agreement.Ironically the only high-functioning metaverse is fortnite, which you can't play on apple.
This thing is google to make google glass look Hip , literallyThe New York Times reaffirmed previous reports that the headset will feature a carbon fiber frame, a hip-mounted battery,
Ugh... That only means a cable that runs from the headset to the battery. And there i was hoping that the Apple will be the first one two remove cables from VR headsets. Guess not.
This proposed product is not a VR product anyway.It is clear that most of the people here are not VR users. The VR games are something that really draws you in by immersion and by making your part of the experience. There are more than games in VR. There are actual communities. And they are like any other. The apple price is predictable. Nothing apple does is cheap. You need to pull out a mortgage for anything apple.
There are a lot of people who wont do VR due to needing a headset but cell phones took a little while to catch on.
Exactly what I believe and I think we saw hints of it with the new upcoming enhanced CarPlay.I suspect the apple car will be a "cheat" like the apple tv, just a car add on, like a radio, not a full car. The apple tv is just a tv add-on/set top box, not a full tv.
It's like a no-brainer, but it makes all the sense in the world why they didnt go down that route - Gaming have never really been Apple's main focus with their products. Maybe it should've been with VR, but they'll probably need some time to figure that one out.So we have powerfull hardware but we can't play games like CS:GO, Quake and other army of AAA games, but we will get 3000€ AR headset instead. Thank you apple!
The proposed product is a mixed reality headset. Not a Virtual Reality headset and not a gaming headset like a PSVR.3 grand, 5 grand in au… to watch p0rn in VR ? and maybe 1 or 2 apple arcade games?
will they even sell 10’000 of these?
Well good thing this isn't a VR headset then I guess.The only good use for VR is porn and games, that's the truth and you all know it. That is also why on every VR demonstration, they give people different games to play, and not editing some Word document. I really don't see why i would use VR for Facebook, browsing the net, working Excel sheet, or watching a movie.
It's like a no-brainer, but it makes all the sense in the world why they didnt go down that route - Gaming have never really been Apple's main focus with their products. Maybe it should've been with VR, but they'll probably need some time to figure that one out.
They're getting 30% cut from every APP sold in their app store. Games are just part of those apps. But getting 30% cut from sells is not the same as focusing your products on gaming.You mean apart from the 30% cut they get from every single game or in game sale made on iOS devices. Most likely the main driver of its billions it's making every quarter from the App Store. Apple is at the forefront of THE biggest games market on the planet.
What is it then? Underwear?Well good thing this isn't a VR headset then I guess.
They're getting 30% cut from every APP sold in their app store. Games are just part of those apps. But getting 30% cut from sells is not the same as focusing your products on gaming.