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I respect that. What about Apple Magic Mouse 2? The charging situation is still a hot mess.

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Exaggeration. The problem is ergonomics, not charging. Charging the mouse takes a while and lasts a really long time. The profit is a beautiful and pure form. Even if you forget to charge it, you turn it over, charge it, make coffee, and by the time you come back you have it charged for the whole day's work. At the end of the day, you turn it over and charge it fully, and then forget it for weeks.
 
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Can’t say I blame them. I fail to see the point behind this. Complete waste of time and resources in my opinion. Resources better spent on, oh I don’t know, a more bug free expletive, or longer battery life? Ya know, stuff that matters a heck of a lot more than this rich person and annoying YouTube toy.
You think Apple couldn't already provide better battery life? Don't you think they plan the exact amount of obsolescence to maximise profit?
 
I mean how many people are actually going to spend $3000 on this? I buy and sell men like myself everyday but even I’m not that stupid.
If they actually price it at $3000 (combined with the limitations in the article) I'm sure Apple won't be expecting to sell much of it, but instead using the price point and limited stock to position it as a premium device like they did with AW edition.
 
There were lots of story's linked to a report last month that Microsoft had scrapped HoloLens 3 due to on going confusion it was the right device for them and the Metaverse.

As for MR. Well it sounds similar yes but it's not what Apple are offering here, no one is offering that.
All the systems you've mentioned are for pro use and require PC's to work, I think. So you are limited to their use.

Apples device will seemingly work on its own or at the most need an iPhone. And will offer AR beyond MR. MR seems stuck in the meeting or design room, sharing drawings etc.
Apples AR will overlay things in the real world outside the office, directions. Information on buildings and companies, phones can do that now to an extent. And that's the problem, MS and Quest target a market. Apple is targeting the public market but with a device seemingly offering the same as what your phone does already.

This describes the differences better.


Basically MR overlays objects you can interact with, AR overlays graphics or information in the real world.
Apple's device will not be used outside, for the most part. It's the same kind of MR as Quest Pro, just a lot better quality no doubt.
 
You think Apple couldn't already provide better battery life? Don't you think they plan the exact amount of obsolescence to maximise profit?

I'm not discounting some planned obsolescence in Apple products but are there actually other products with similar specs that provide a significantly better battery without sacrificing performance?
 
Can’t help but LOLing at all the whingeing over a (rumoured) $3k price point, especially here with people who upgrade phones every year.

If it offers a novel, interactive desktop/productivity experience, or better, more immersive and productive remote meetings, this is an instant buy for me.
 
The only good use for VR is porn and games, that's the truth and you all know it. That is also why on every VR demonstration, they give people different games to play, and not editing some Word document. I really don't see why i would use VR for Facebook, browsing the net, working Excel sheet, or watching a movie.
Considering neither of those describe what the most active users are doing in VR, this is wrong.

Social is one of the core uses of VR right now. Exercise is another popular use.
 
Might be wrong on this as it sounds like you have more insight but from what I'm reading 5K per eye would be able to at least be on par with a normal HD monitor. For true retina it needs something like 16K? That's clearly not going to happen on day 1 but trough their broad experience in optimizing/miniaturizing stuff, Apple I assume has very good cards to achieve that in a few years (3+).

I'm ok with for now with HD quality as I mainly like the idea of having an endless virtual space. But have to see and try. You might be totally right that there is no way of not seeing the pixels ("screen door effect"?) making it effectively useless as monitor replacement.
At least you (unlike some others in these Apple VR threads) are tempering your expectations of the product with current state of the technology. If Apple is finding a way to work around the current pixel-based tech, believe me, I’ll get excited, too.
 
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Pricing aside, the "hip-mounted battery" makes it DOA. It would be like going back to wired headphones, but even worse. Nobody is going to want that.
 
At this point I just want them to release it. Inferior, so be it.
If they think they can make it better let them do those changes to the next year model.
In the meantime developers can start to use it, make apps and experienses for it and give lots of feedback for the next generation model.
This headset isn`t for the regular Joe. It`s for developers and companies that need to start to experiment with it.
 
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Although we haven't seen the device, 2 things that stand out that will, highly likely, make it a dud:

- Just any wearing of ANY headset that is bigger than a normal set of reading/sun glasses will just look plain weird and nerdy. No-one will want to wear it out of their home unless it looks pretty cool. And lets face it - previous incarnations (Google Glass) etc - just looked sh*t. They have a helluva job to get this design choice right.

- Other paraphernalia such a hip mounted battery sounds like a poor design choice and likely a non-starter or irritant with the public

- $3000 for the above will probably kill it anyway
 
Yah lost me at "hip-mounted battery."

That can't be right.
That just can't be correct.
No way.
That's something I hope is correct. One of the problems with VR headset is having the battery in the set themselves. This adds weight on people's heads and necks, which results in faster fatigue and headaches. Hips are made (evolved) for carrying weight. Even if it's only 300 grams or so, that makes a difference. The Oculus Quest 2, for example, is 503 grams. That's "light" but that much weight/mass on someone's head is not comfortable for many people for very long.

If Apple could reduce the weight of a headset to 200 grams by moving the battery to the waist, that will automatically increase comfort and usability.
 
Pricing aside, the "hip-mounted battery" makes it DOA. It would be like going back to wired headphones, but even worse. Nobody is going to want that.
Nothing is stopping them (or 3rd part developers) from making a battery strap for the headset.
I would rather have the option to choose than be stuck with a head mounted battery only.
 
Although we haven't seen the device, 2 things that stand out that will, highly likely, make it a dud:

- Just any wearing of ANY headset that is bigger than a normal set of reading/sun glasses will just look plain weird and nerdy. No-one will want to wear it out of their home unless it looks pretty cool. And lets face it - previous incarnations (Google Glass) etc - just looked sh*t. They have a helluva job to get this design choice right.

- Other paraphernalia such a hip mounted battery sounds like a poor design choice and likely a non-starter or irritant with the public

- $3000 for the above will probably kill it anyway
So which trillion dollar company do you run since you clearly know better than Apple?
 
Stop with this... You're already spreading hate on a completely unannounced product and getting rumors from alleged employees on said device about it's cost, which we know nothing about what they'll charge.
 
Mixed reality will be one of the next big things. With all the talent, tech and money they should be able to come up with something big. Price and utility might make it a slow starter, but I thought the Apple Watch would be a product looking for a problem to solve. I‘m still waiting for the feature that makes me a Watch believer, but a lot of people own one. And AR/MR is something I see as useful. Therefor I see this work out in the longterm. I can’t wait for WWDC.
 
So which trillion dollar company do you run since you clearly know better than Apple?
Running a trillion dollar company is not a prerequisite to understand a product will flop. In fact apple has made mistakes in the past, and released products that flopped. So yeah, this could well be the case with this new headset thing.
 
That's something I hope is correct. One of the problems with VR headset is having the battery in the set themselves. This adds weight on people's heads and necks, which results in faster fatigue and headaches. Hips are made (evolved) for carrying weight. Even if it's only 300 grams or so, that makes a difference. The Oculus Quest 2, for example, is 503 grams. That's "light" but that much weight/mass on someone's head is not comfortable for many people for very long.

If Apple could reduce the weight of a headset to 200 grams by moving the battery to the waist, that will automatically increase comfort and usability.
Exactly. People complaining about the hip mounted battery have obviously never used a current VR headset that is either heavy and hot on your head, AND/or requires tethering to a computer at all times. I expect that the Apple headset is multiple times more powerful than a Quest 2 considering Apple's SoC performance, and the GPU required to run that kind of resolution. I'd rather have a battery on my hip and be able to turn my head as quickly as I want without feeling the inertia of the headset slinging around. And this seems like an indoor device to start- i dont expect to walk the streets wearing one until they're basically "sunglasses".
 
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I’m sure it’ll enrich people’s lives…
…very rich people for about 10 minutes.
 
That's something I hope is correct. One of the problems with VR headset is having the battery in the set themselves. This adds weight on people's heads and necks, which results in faster fatigue and headaches. Hips are made (evolved) for carrying weight. Even if it's only 300 grams or so, that makes a difference. The Oculus Quest 2, for example, is 503 grams. That's "light" but that much weight/mass on someone's head is not comfortable for many people for very long.

If Apple could reduce the weight of a headset to 200 grams by moving the battery to the waist, that will automatically increase comfort and usability.
Having a damn wire running down your body and going to a battery on your belt is inherently going to be less comfortable and more clunky than the headset being a few grams heavier.

Most people are simply not going to put up with that.
 
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When Apple wasn't dominating the market, it gained fans by being the company that brought high end technology to the common consumer. Now that it caters mostly to the wealthy, just how will a $3,000 device be more than just a status symbol? When they make this device for the average consumer, maybe then they will gain a large base. But as a high priced item, it will be a smaller base, like what an airpods max would have. It means a lot to the people who have it, but the rest of the world could care less. This is not one of those technologies you only want a few people to have because it needs others in that world to make it better. Otherwise its your own virtual private island prison for your mind. Not the look they want to go for I'm sure.
 
I’m sure it’ll enrich people’s lives…
…very rich people for about 10 minutes.
I'm not sure why people are acting like only millionaires will buy this. Remember, non-millionaires buy phones and tablets that cost over a grand. And again, there is no confirmed price for this product.
 
by being the company that brought high end technology to the common consumer. Now that it caters mostly to the wealthy,
When did Apple do this? Dell was known for targeting the economic-conscious consumer. Apple is known for the "Apple Tax"
 
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