Does your analysis include in-app purchases? That seems to be the desired design these days.
Total revenue. So it assumes upfront cost and IAPs are all the same.
Does your analysis include in-app purchases? That seems to be the desired design these days.
It’s coming, it’s coming, the freedom is near…
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EU and U.S. discuss 'mutual interest' in antitrust legislation, digital market cases
U.S. Associate Attorney General Vanita Gupta has spoken with EU Commission's competition chief Margrethe Vestager about their mutual interest "in promoting competition in a fair, global marketplace anwww.imore.com
Comments like hours make me so sad, at how little thought people put into the long term ramifications of what is happening.Sucks to be you. Things are changing. Learn to live with it or buy a Windows phone where you can have only one store and one payment method (no security updates, tho, because Windows phones are no longer produced. So choose wisely.)
So this doesn’t include Samsung?The bill is an amendment to the existing Telecommunications Business Act. It aims to ban Apple and Google from unfairly exploiting their market position to "force a provider of mobile content, etc., to use a specific payment method."
Phil Schiller mentioned in a private email to Steve Jobs the possibility of HTML5 posing a threat to the recruitment of developers for the App Store given Apple's commission and HTML5's lack thereof. Clearly this hasn't transpired. In no way does this imply that Apple thought their commission was egregious. In fact, internal communications suggest Apple thinks its commission is very competitive.
How dare you respond to these posts with numbers and factPhil Schiller mentioned in a private email to Steve Jobs the possibility of HTML5 posing a threat to the recruitment of developers for the App Store given Apple's commission and HTML5's lack thereof. Clearly this hasn't transpired. In no way does this imply that Apple thought their commission was egregious. In fact, internal communications suggest Apple thinks its commission is very competitive.
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It's also evident that Apple has been improving the tools available to developers for analytics, development, and marketing. They would have zero incentive to do any of this if they had a monopoly. This demonstrates that they are competing with other companies for developers. Further, the growth in app developer revenue would be minuscule if Apple had monopoly power because they would be extracting every bit of that growth to maximize their profit.
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Apple doesn't report App Store P&L in public filings because they don't even have an internal P&L which is a practice they keep all of their internal businesses. The only P&L Apple makes, even internally, is for the whole company. Fundamentally because individual business P&Ls can be very misleading and uninformative for a company as diverse and interconnected as Apple.
What does Amazon charge for their AppStore? 30%. What did Microsoft charge on their Windows App Store when they shipped Windows Phone? 30%. What does Samsung charge for their Galaxy Store? 30%. What do Xbox, Nintendo, and Playstation charge? 30%. What percent of ad revenue does YouTube take? 45%. What does Audible charge for audiobooks? 60-75%. What does Twitch charge of subscriptions? 50%. What does Amazon Prime video direct charge? 50%. What does Barnes and Noble's Nook charge? 35%. Uber and Lyft? 20-25%. Stubhub and Ticketmaster? >30%. Uber Eats and Grubhub? 15-33%. Aptoide? 25%. Steam? 30% for first $10 million in revenue, which is virtually everybody, 25% between $10 and $50 million, and 20% on revenues above $50 million.
China has a very competitive Android app marketplace due to the prohibition on Google Play. MyApp from Tencent? 55% commission for games. Huawei? 50% for game in-app purchases. 30% for paid downloads and non-game in-app purchase. OPPO Store? 52.5%. Vivo? 52.5%. MIUI? 50% for games, Tencent negotiated lower rate of 30% for their games.
Net profit is calculated after the commission is taken out. There are lots of cuts one could cite that amount to more than half of one's profit margins. It is merely your opinion that that the charge is "insanity." Clearly, other digital marketplaces charge similar commissions to Apple's store.
Further, Apple's products and services are perfect examples of differentiated products. Differentiated products often have price premiums substantially above marginal costs and this is not at all indicative of a lack of competition. Epic at one point had an 86% profit margin on Fortnite and Epic as a company has a significantly higher profit margin than Apple. Avengers Endgame had an 85% profit margin. These are all examples of differentiated products.
From a consumer perspective I've never had a problem finding an app that I was satisfied with, therefore it's hard for me to see how app discovery is broken if we as consumers can find what we're looking for. Just because you make an app and it fails to receive attention doesn't mean "discovery" is broken. YouTube takes 45% of ad revenue and guess what? My videos have 10 views. Does that mean YouTube's discovery algorithm is broken? I think most people would strongly disagree, perhaps going so far as to say their algorithm is so good that it is destructive to self-control and time management.
Again, in markets with differentiated products there is no reason to expect that prices will be close to marginal costs.
While free apps may be subsidized by paid apps the inverse is also true. Free apps also subsidize paid apps by increasing customer traffic to the App Store.
Apple's refund policy extends beyond fraud to accidental charges and dissatisfaction. The same does not apply to credit card charges below transaction cost of $50. It is also significantly more hassle to deal with a credit card company compared to Apple's website. I've been through both several times.
I agree with you. I wouldn't say that giving your payment info to a company necessarily exposes you to fraud. But it does increase the risk, nonetheless this argument is rather weak because all of us give our payment info to an array of companies every day.
I think the fraud argument comes into play more if side loading existed. Android apps and games that are sold as side loaded apps are regularly stolen and made available on torrent sites to download free of charge and without any costs for in-app payments. Fortnite itself has been directly lifted from Epic's website and is available on other sites.
This doesn't take into account the fact that side loading will significantly increase the iOS threat model making the platform significantly more attractive to hackers and scammers. With over 1 billion users disproportionately located in high income countries and significantly more private data than personal computers, it will be target number one for exploitation. Even Apple can't overcome the world's best hackers and scammers.
None of the bills regulating the App Store in the U.S. are going to pass. They were authored for publicity reasons and to increase donations to certain organizations and are not going to get traction because most of the public considers these issues niche. And lawmakers are unwilling to sink so much political capital into a bill where a great deal of the public disagrees, even more don't care whatsoever, and the opponents have a lot of resources to deploy against the bills.
Just 3% of bills submitted to Congress become law. 3%. The idea that any bill at this stage is going to pass is wishful thinking.
The EU as any observer will notice is similarly all talk and no action.
I don't think they will increase the annual fee. They'll just write the revenue share into the license agreement.
That's merely your opinion. Right now, Epic charges a 12% commission on the Epic Games Store (certain to rise after their publicity stunts are over). The company has a fraction of the features that other online stores/game launchers have and they don't have virtually any resources deployed for customer support or developer support. Excluding the payments they are making for exclusive games and other recruitment efforts, the store is breaking even. Including those payments, they are losing hundreds of millions of dollars per year. Epic is subsidizing the store with profits from their other divisions. Epic claims the store will be profitable by 2027. We'll see. A lot can change in 6 years. Epic might not even be around.
If you believe this bill is going to result in more profit for developers, you are kidding yourself. With that said, this particular bill isn't about increasing options. It's a lackluster and pathetic attempt pushed by big developers to free ride on Apple's intellectual property and services. How disappointed they are going to be when they realize the true repercussions. Be careful what you wish for.
Comments like hours make me so sad, at how little thought people put into the long term ramifications of what is happening.
And if these security updates and software updates that you mention are so important to you, perhaps you should consider how this will affect them. Apple currently develops and gives its software to consumers for free (i remember paying for them years ago). You gleefly celebrate taking away the only source of revenue that pays for them. So apparently you dont realize that either Apple will have to start charging users for software again, or devote significantly less resources to improving them. Sucks for him you say? No... it is going to suck for everyone. The money has to come from somewhere. These products do not appear out of thin air.
Same as "free" windows updates. Those free updates are being paid somewhere. Either the ultimate consumer pays for them or they come from revenue that is buried somewhere in the pipeline or the manufacturer pays for them out of the revenue..We agree, adding some context;
I don't like the use of the word free. Updates are provided at no additional cost to the consumer. They are provided at no cost thanks to revenues from the entire ecosystem. Free to consumer does not mean no cost to Apple. Apple provides software updates far longer than almost any handset maker (approximately 6 years).
The "unreasonable" hardware prices and App Store revenues are what allow Apple to provide new features at no additional cost. They are simply built into the revenue model.
Virtue signalling?This is literally just politicians patting each other on the back saying look at how good we are. From the European side unelected politicians even. As long as there are no concrete actions it’s meaningless.
Also if you like “freedom” so much, you can buy an Android phone just about everywhere and sideload it full with whatever shady apps you’re into.
Comments like hours make me so sad, at how little thought people put into the long term ramifications of what is happening.
And if these security updates and software updates that you mention are so important to you, perhaps you should consider how this will affect them. Apple currently develops and gives its software to consumers for free (i remember paying for them years ago). You gleefly celebrate taking away the only source of revenue that pays for them. So apparently you dont realize that either Apple will have to start charging users for software again, or devote significantly less resources to improving them. Sucks for him you say? No... it is going to suck for everyone. The money has to come from somewhere. These products do not appear out of thin air.
Looks like every internet-connected device is part of the Telecommunications Business Act, seems logical."The bill is an amendment to the existing Telecommunications Business Act." Guess there is no further explanation necessary - regulations relate only to telecommunication devices.
This is literally just politicians patting each other on the back saying look at how good we are. From the European side unelected politicians even. As long as there are no concrete actions it’s meaningless.
Also if you like “freedom” so much, you can buy an Android phone just about everywhere and sideload it full with whatever shady apps you’re into.
I don’t know that it would be “too much” if it is based on use. It would just mean that apps would have to limit their notifications to revenue-generating ones or move things around to not rely on Apple for storage of user data, app hosting, etc. It could actually create more competition for those services and allow companies greater choice.If Apple start to charging developer way to much money, how many App developer will actually developing for iOS?
Or Apple can eat their pride and acknowledging the reality.
That's a fallacy.
A for profit company does not exist to make money for its owners. A for profit company exists to carry out a mission, fulfill a goal, etc and the profit the company makes can be used in many things and nothing at all but certainly it is not exclusively to make money for its owners nor it is necessary.
Or I could simply avoid paying 99 dollar annual fee, get xCode and publish app elsewhere.
They wouldn't have to increase annual membership fee whatsoever. The commission will simply stick around in a less efficient form.
The reason why iOS updates are free is because of the high cost associated with buying them. There is no need for Apple to charge for updates. The Mac Appstore is a barren wasteland of **** and Apple does not need to charge for macOS updates even tho it is not that popular.
Post in thread 'South Korea Could Ban Apple From Requiring Developers to Use In-App Purchase System'Some of my random thoughts on the “Open app markets act”, but they could apply here.
According to Simon Sinek’s “Start with Why,” one of the core aspects of a successful company is having a solid “Why” - A reason for selling a product/service other than to just make money.
- Apple’s “Why”
This bill seems like a direct attack on a foundation (or at least part of it) of Apple’s “Why”. From what I’ve seen, two of Apple’s main ideals are reducing the “paradox of choice” (https://en.m.wikipedia.org/wiki/The_Paradox_of_Choice) and protecting users from themselves. This bill would completely undermine both of those.
As far as I know, Apple has never presented iOS/ the app store as an open system. It’s always been presented as a closed / imbedded system. And while some people who buy iOS devices might want a more open system, it was never sold as such. And there are probably many others who buy iOS devices precisely because (or at least one of the drawing aspects being) that it is a more simplified system where they don’t have to bother with several app stores and a dozen payment systems. Yes, they could choose not to use all the extra options (but Apple being forced to have them at all would invalidate Apple’s reduction of “the paradox of choice”.) Besides, they already made that choice when they chose to buy an iPhone.
Also, with Apple controlling the software and hardware end to end, it has the ability/potential to make more stable products. Every time extra interoperability is added, it can add a level of complexity to the testing/production process.
If someone, on their own, figures out a way to side-load apps on their personal device, then I completely agree that it should not be illegal. (as long as it’s not resold as an official Apple product etc.)
However, I do not believe Apple should be forced to do it for them, especially since it was not sold, and never has been (as far as I know) as an open system. If it had been sold for years as an open system like Android, and then out of the blue Apple decided, “Well, now that a lot of people are invested in this, let’s make it a closed system and start extorting people” I would be more understanding of people being upset about it.
I believe that government involvement in matters of a private (as in not owned by the government) business should be limited to redress breach of contract, false advertising, harassment) etc. Not interfering with a business just because they’re popular. (see https://www.google.com/amp/s/thehill.com/blogs/congress-blog/labor/122381-free-markets-create-jobs-rep-ron-paul?amp for example)
- Government overreach.
Peter Drucker 101. https://en.wikipedia.org/wiki/Peter_Drucker A company exists to provide a service.[...]That is the sole reason a for profit company exists - to make money for its owners.[...]
South Korea today passed a bill that bans Apple and Google from requiring developers to use their own respective in-app purchasing systems, allowing developers to charge users using third-party payment methods, The Wall Street Journal reports.
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The bill was originally supposed to be voted on yesterday, however, more urgent matters presented to South Korea's National Assembly meant the bill was postponed. The bill is an amendment to the existing Telecommunications Business Act. It aims to ban Apple and Google from unfairly exploiting their market position to "force a provider of mobile content, etc., to use a specific payment method."
Apple's App Store has been under increased scrutiny in recent months. South Korea's bill represents the first time any government has taken substantive legislative steps to crack down on the platforms. Lawmakers, developers, and others have called for increased regulation of both Apple and Google's app distribution services, noting the companies' potential to engage in anti-competitive behaviors.
Under the now passed bill, Apple in South Korea will no longer be permitted to limit developers to only use its in-app purchasing system, which grants it a 15% to 30% commission for all purchases made. The commission has been under the spotlight ever since game developer Epic Games attempted to bypass Apple's App Store policy by implementing a direct payment method for users last year.
Apple has called its in-app purchasing system a safe and secure way to allow users to purchase digital goods within apps, while some have called the company's commission unfair. As we noted yesterday, Apple operates its App Store under one set of rules applied to developers internationally. While South Korea's bill is specific to users in the country, it may have a domino effect worldwide.
Besides a 15% to 30% commission on all in-app digital purchases made, Apple charges developers a $99 annual fee to be part of its Apple Developers program. Those two revenue streams are just a few ways Apple maintains a profit for the App Store. In the third quarter of this year, the tech giant reported an all-time high revenue record of $17.5 billion in its services business, including the App Store.
Update: In response to the bill passing, Apple has provided MacRumors with the following statement. The statement, the same one used previously when asked on the legislation, says that user trust in the App Store will decrease as a result of the bill.
Article Link: South Korea Passes Bill Banning Apple From Requiring Developers to Use App Store In-App Purchase System
Expect Apple to start selling two versions of each product.
One as now where Apple offers an incredibly secure environment but you can only install and purchase through Apple's mechanism.
And the second one will come with all the restrictions removed and a warning in very large letters that when you are hacked or have your identity stolen, you should complain to the South Korean government and not to Apple.
Would be interesting to see how Apple will respond. Maybe a 0.09$ fee to developers for each download. Also curious when South Korea will start paying for software R&D as they seem to think they can dictate how companies make money.