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Btw forgot to mention: Starfield has a 128k Macintosh in it

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Certain "antique" vendors will even sell you one and you can have it as decoration in a spaceship or outpost.
 
Welp add another reason why Starfield is my Game of the Year.

One of the major locations in the game is Mars, more accurately it’s capital city Cydonia, the first human colony. Cydonia is an industrial city since Mars is mainly used for mining and manufacturing.

At the entrance to the city there’s a big “hours without accident” sign, showing you the quality of the working conditions on Mars. What I did not realize, was as I continued to play, the counter on the sign was getting bigger. IT ACTUALLY WORKS! BETHESDA ACTUALLY PROGRAMMED A WORKING ACCIDENT TIMER.


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One of the first things that came to mind as I was building an outpost on Mars today.

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Unfortunately I'm pretty comfortable on everyone's good side right now and I'm too chicken to blow it 😂 Yeah yeah, I know, I could just go back to a previous save from when I'm on everyone's good side, but still 😂
 
Not quite the Baldur's Gate III success but still very good. This of course doesn't take into account all of the PC players playing from the MS store (either buying it or from the game pass sub), nor the Xbox players

Still impressive, once I pull the trigger, it will be from steam, but first I need a new GPU

1694079776394.png
 
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So far I am enjoying the game, stole a pirate ship on Kreet, now just running around exploring before "taking care of the pirate captain".
 
Not quite the Baldur's Gate III success but still very good. This of course doesn't take into account all of the PC players playing from the MS store (either buying it or from the game pass sub), nor the Xbox players

Still impressive, once I pull the trigger, it will be from steam, but first I need a new GPU

View attachment 2256074

What’s your CPU? CPU is more important for Starfield as every individual NPC is being processed which is why New Atlantis lags the way it does with the sheer amount of people in the city
 
What’s your CPU?
Yeah, the reviews I've been watching mentioned how the game is surprisingly reliant on the CPU. I have an AMD 3700X which is basically in the recommended category of the requirements. Some Yters believe some patching will lesson the CPU demand but I think I might be ok (fingers crossed) Push comes to shove, I can pick up a 5600X3D at microcenter. They still have stock of that

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Yeah, the reviews I've been watching mentioned how the game is surprisingly reliant on the CPU. I have an AMD 3700X which is basically in the recommended category of the requirements. Some Yters believe some patching will lesson the CPU demand but I think I might be ok (fingers crossed) Push comes to shove, I can pick up a 5600X3D at microcenter. They still have stock of that

View attachment 2256097
Good news is you can reduce the population density so if the amount of people in the cities are too much you can reduce them.
 
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My 12700K’s performance varies widely in New Atlantis - at 1440p, ultra settings and FSR set to 75%, it’ll go from 55-100 FPS outdoors, and 100-165 indoors.
 
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My 12700K’s performance varies widely in New Atlantis - at 1440p, ultra settings and FSR set to 75%, it’ll go from 55-100 FPS outdoors, and 100-165 indoors.

You can reduce Ultra down to High. There's barely any difference graphically and performance will improve tremendously
 
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Not quite the Baldur's Gate III success but still very good. This of course doesn't take into account all of the PC players playing from the MS store (either buying it or from the game pass sub), nor the Xbox players

Still impressive, once I pull the trigger, it will be from steam, but first I need a new GPU

View attachment 2256074
They did report over 1 million concurrent players across PC and Xbox. Of course that includes Game Pass so it doesn't translate directly to sales.
 
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So I pulled the trigger and got a RX 7800, Microcenter only had a handful in stock as yesterday was the first day of availability.

Good news with that, is I got a redemption code from AMD Rewards, and I'm currently downloading the game as we speak. So while I spent 500 bucks on a new card, I saved 100 on the game, so that makes it a bit easier to swallow
 
Haha, I should have known better than insulting everyones favourite gaming genre. No offence meant, folks, you can continue enjoying Bethesda games. Just not my cup of tea. I am arguably an old-school RGP veteran and the way they "redefined" RPGs pretty much sucks all the job out of the genre for me. Luckily we have companies like Larian who offer innovation while staying true to the spirit of great storytelling and player choice.



That said I’d be interested in hearing your description of why Oblivion was a train wreck?

Well, starting from clunky gameplay, awkward core mechanics, and repetitive location design, I found pretty much everything in that game to be disappointing. I remember how I was exited about the announcements and the Radiant AI in particular — which later ended up a bunch of NPCs wondering around scripted routes and constantly bumping into each. There was this episode I remember, how during a gaming convention event Howard was very exited to point out the details on a salmon filet mesh from the game, praising the attention to detail, but in the end that's kind of where the attention to details has ended. Great skill from individual artists, but seemingly little vision or clue how to fit things together in a coherent, immersive way.

And I think this kind of sums up problem with Bethesda games to me. They are like a Potemkin village — impressive visuals on a large scale, promising adventure and exploration, but there just isn't that much behind the facade. It's like you see this amazing detailed castle from afar, but when you come closer it turns out to be a cardboard cutout. What I value a lot in an RPG is the immersion, but Bethesda games — after the initial awe has dissipated — are just full of clunkiness and inconsistencies (take all the bodies in raider camps or huge car graveyards in Fallout games — none of them make sense and are extremely unrealistic). You can see that they had a bunch of reasonable concepts worked out in creative meetings, but then the management just lumps them together without actually ensuring that the things fit. And that locations tend to be really repetitive (like explore one cave in Skyrim and you've pretty much seen them all) doesn't help either.

This formula worked for Morrowind, simply because there was nothing quite like it at a time, so while the game kind of felt like a quest database tacked on top of a sandbox engine and had a certain wooden delivery, it was still enjoyable and awe-inspiring. But with later games the concept didn't work for me anymore. And they made a bunch of choices that really rubbed me off. Like the level scaling (particularly bad in Fallout games) or lack of player agency (the famous "we don't want to penalise players for dialog choices"). Fallout 1/2 are some of my all time favourite RPGs, so seeing Bethesda's formula (which is pretty much the antithesis of those games) applied to them was really painful for me.


Besides could you even play it if you wanted too? You have a Mac and this game won't play on the Mac?

It's true, I can't play it. I do own a PS5, but it's likely to stay an Xbox exclusive for all eternity. I was worried that I might be missing out, but again looking at the reviews and gameplay makes me realise that I probably wouldn't like it. it's the thing about Bethesda — I tend to get exited about their projects, because they are so good at marketing, but the final results always disappoints me.

So consider this, steam had over 250,000 people playing on early access, that is they gladly paid 99 dollars for the ability to play the game a week early. That translates to roughly 25 million dollars just from a small segment of motivated gamers, never mind the horde that is waiting now. Also it won't include the Xbox.

Sure, Bethesda is very popular. I do understand that a lot of people find the idea of their games appealing. I mean, I also find the idea appealing. It's the execution I can't stomach.
 
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Well, starting from clunky gameplay, awkward core mechanics, and repetitive location design, I found pretty much everything in that game to be disappointing. *snip*
Your whole post mirrors pretty much my experiences and opinions about Bethesda's RPGs.

I mean, I really tried to give them a chance multiple times: I played Morrowind, Oblivion, Skyrim, as well as Fallout 3 and 4, in part up to several dozens hours. Their design simply doesn't work for me. The stories are paper-thin, the NPCs robotic with invariably terrible voice acting, the combat clunky (though somewhat better in FO4), and their worlds full of immersion breaking designs.

For instance, the allegedly desolate and empty wastelands in Fallout are so crowded that you stumble upon a settlement or at least a group of raiders every 100 meters.

Maybe an hour after starting Skyrim, I came across an Imperial patrol on the road to Whiterun, while some necromancer performed an evil ritual not even 10 meters behind their back in plain sight of the road. Just around the corner on the same road was a Stormcloak camp, which said patrol must have passed not even a minute earlier, simply ignoring their mortal enemies.

Stuff like this just takes me out of the game.

Bethesda certainly know how to make games with a Lot of Stuff to Do™, but it never feels worthwhile to me.
 
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For instance, the allegedly desolate and empty wastelands in Fallout are so crowded that you stumble upon a settlement or at least a group of raiders every 100 meters.

Maybe an hour after starting Skyrim, I came across an Imperial patrol on the road to Whiterun, while some necromancer performed an evil ritual not even 10 meters behind their back in plain sight of the road. Just around the corner on the same road was a Stormcloak camp, which said patrol must have passed not even a minute earlier, simply ignoring their mortal enemies.

Stuff like this just takes me out of the game.

Bethesda certainly know how to make games with a Lot of Stuff to Do™, but it never feels worthwhile to me.

Precisely this! The individual elements are often well done and interesting, but the way it is all put together just doesn’t make sense. And of course, one can make the argument that all this is done to prevent the world from feeling empty, but somehow other open world games don’t have this problem. Take the newer Zelda games or Elden Ring, for example. Or the incredibly immersive Rockstar games, where the environment feels alive. Bethseda games don’t feel alive to me, they feel like a cramped theme park filled with (bad) actors instead of genuine characters.
 
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Haha, I should have known better than insulting everyones favourite gaming genre. No offence meant, folks, you can continue enjoying Bethesda games. Just not my cup of tea. I am arguably an old-school RGP veteran and the way they "redefined" RPGs pretty much sucks all the job out of the genre for me. Luckily we have companies like Larian who offer innovation while staying true to the spirit of great storytelling and player choice.





Well, starting from clunky gameplay, awkward core mechanics, and repetitive location design, I found pretty much everything in that game to be disappointing. I remember how I was exited about the announcements and the Radiant AI in particular — which later ended up a bunch of NPCs wondering around scripted routes and constantly bumping into each. There was this episode I remember, how during a gaming convention event Howard was very exited to point out the details on a salmon filet mesh from the game, praising the attention to detail, but in the end that's kind of where the attention to details has ended. Great skill from individual artists, but seemingly little vision or clue how to fit things together in a coherent, immersive way.

And I think this kind of sums up problem with Bethesda games to me. They are like a Potemkin village — impressive visuals on a large scale, promising adventure and exploration, but there just isn't that much behind the facade. It's like you see this amazing detailed castle from afar, but when you come closer it turns out to be a cardboard cutout. What I value a lot in an RPG is the immersion, but Bethesda games — after the initial awe has dissipated — are just full of clunkiness and inconsistencies (take all the bodies in raider camps or huge car graveyards in Fallout games — none of them make sense and are extremely unrealistic). You can see that they had a bunch of reasonable concepts worked out in creative meetings, but then the management just lumps them together without actually ensuring that the things fit. And that locations tend to be really repetitive (like explore one cave in Skyrim and you've pretty much seen them all) doesn't help either.

This formula worked for Morrowind, simply because there was nothing quite like it at a time, so while the game kind of felt like a quest database tacked on top of a sandbox engine and had a certain wooden delivery, it was still enjoyable and awe-inspiring. But with later games the concept didn't work for me anymore. And they made a bunch of choices that really rubbed me off. Like the level scaling (particularly bad in Fallout games) or lack of player agency (the famous "we don't want to penalise players for dialog choices"). Fallout 1/2 are some of my all time favourite RPGs, so seeing Bethesda's formula (which is pretty much the antithesis of those games) applied to them was really painful for me.




It's true, I can't play it. I do own a PS5, but it's likely to stay an Xbox exclusive for all eternity. I was worried that I might be missing out, but again looking at the reviews and gameplay makes me realise that I probably wouldn't like it. it's the thing about Bethesda — I tend to get exited about their projects, because they are so good at marketing, but the final results always disappoints me.



Sure, Bethesda is very popular. I do understand that a lot of people find the idea of their games appealing. I mean, I also find the idea appealing. It's the execution I can't stomach.
Clunky is in compared to what? 🤔 I recognize short comings in all of Bethesdas games, but they offer something more than I’ve found in the competition. Oblivion’s first impression, see that mountain, go climb that mountain without a visible zone load, impressed the heck out of me. Guilds and quests were all fun. Ok, so how about an example of an RPG that you approve of so maybe I can compare?

Regarding facades, I’ve made similar comments about Cyperpunk 2077, there is one hell of an impressive city simulation, but it is shallow. In other words it’s so good, you expect more, as if you might expect to walk up to anyone on the street and have a conversation, but you can’t. The main quest line is one of the most impressive gaming experiences I’ve ever had, but much of the rest of the game is shallow in comparison. In other words, it’s just beyond today’s tech to flesh out the rest of the city as I’d like It to be.
 
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