Can you name one lie in his statement? As opposed to a statement of opinion that you disagree with.
Freedom of choice? How is choice being denied? Buy the product he is selling or don't. It's a pretty straightforward choice. There are many alternatives.
That's one way to run a company. Apple chooses a different way.
Does not only apply to customers.
Of course, you are advocating doing the same thing to Apple's freedom.
A company that contributes to hundreds of open source projects. And is supporting open standards over proprietary solutions in this statement.
Which is evidenced by development of the most standards compliant browser in the mobile market?
You can support open standards in some areas and not in others without being a hypocrite.
There are open source projects to play SWF files. The most popular having he functionality of Flash 7 (and pieces of 8 and 9). The Flash Player is closed and proprietary.
You mean like webkit? Canvas? And hundreds more?
http://www.apple.com/opensource/
Since it is obvious that you cant even read what people post on the forums I will simply copy / paste my post from PREVIOUS page which highlights all the things Steve LIES, yes
LIES about:
First of all SJ said nothing new in his letter - it is just same old bullcrap he's been publicly talking about for quite some time...
2nd, not only that SJ is major bullcraper but he is blatant LIER and hypocrite too.
1.- Openness: Flash is a proprietary product, making it a closed system. While Apple also offers proprietary products, it believes that all web standards should be open. Jobs points to Apple's support of open standards such HTML5, CSS and JavaScript, as well as its own contributions to open source projects such as WebKit.
I believe he never heard of Flex which is as open as open can be... Next to this, how dare he talking about "closed" platform when Apple software and genral business attitude is as closed as closed can be...
2. "The Full Web": One of Adobe's arguments is that a lack of Flash compatibility prevents Apple mobile devices from accessing "the full web" because 75% of video in that format. Jobs counters that almost all of this video is available in the more modern H.264 format and viewable on iPhone OS devices. He also points to the YouTube application and a list of other sources all offering video in iPhone-compatible formats. With respect to Flash-based games, Jobs concedes that the iPhone is unable to play them, but notes that there are over 50,000 game and entertainment titles on the App Store, many of which are free.
Full web is video and games!?!?!?! Errmm... Steve, there is bit more on the web than that. By the way - Adobe has demonstrated number of times in recent months how Flash video runs on mobile platforms!
3. Reliability, Security, and Performance: Jobs points to a Symantec study showing Flash having one of the worst security records last year and notes that Flash is the #1 reason Macs crash. While Apple has been working with Adobe to address these issues, the problems remain. Jobs also claims that Apple has yet to see Flash performing well on any mobile device, something it has repeatedly asked Adobe to demonstrate.
Another bullcrap... Adobe demonstrated Flash on mobile devices and while performance on desktops can be improved it is far from being as bad as he presents it... Perhaps trully working with Adobe and giving some APIs might help!? Perhaps...
4. Battery Life: Long battery life essentially requires hardware decoding of formats such as H.264, but most Flash website continue to use older decoders that must run in software, crippling battery life for mobile devices.
Another lie... Adobe proved that there is no major hit on battery life, and after all, why not let your customers decide and worry about it... When I play NOVA on iPod Touch (arguably one of the best games made for the device) my battery drains flat after about 1hr of usage. So frekn what!?!?! It is my decision to play NOVA and keep an eye on battery just like it would be to run Flash video or Flash app...
5. Touch: Interactive Flash content is mouse-driven and not easily compatible with Apple's touch-driven iPhone OS. Jobs argues that developers who need to rewrite their Flash websites to support touch anyway should look to more modern technologies like those supported by Apple.
Steve should have better things to worry about and he should let developers worry about how to solve this issue...
6. Flash as a Third-Party Development Tool: Jobs outlines Apple's arguments against allowing developers to create iPhone applications using Flash or other third-party development tools, citing sub-standard performance and a reliance on those third parties to adopt changes and improvements. Apple wants developers building directly on iPhone OS for the best experience possible.
LOL! So awesome objective-c standard of various Fart Apps can't possibly be matched with Flash! Hahahahahaha!
90% of stuff on App store is nothing short of joke and "substandard" while it's been demonstrated numerous of times in recent months that Flash is more than capable of exporting decent apps for the device... In short - yet another lie...
In any case, thanks for this letter Steve - you just proved what many have suspected and already knew...
You are hypocrite, lier and above all draconian control freak who simply cant understand what "freedom of choice" for your customers means...
You won't see another penny from me and I am positive from many others too!