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Ugh, pretty much like Pokémon Shuffle, which can't be played on the plane and such (and I don't have a data plan so yeah).
 
People never learn. EA disaster with the last Sim City that they originally claimed only could be played online "due to the cloud" but wasn't , the original plans for the Xbox One and the gamer backlash that got the whole division pretty much fired, etc.

Good luck, Nintendo. They already screwed up their next console launch by not having the new Zelda done in done in time and won't sell any at all now.

I would argue that there is a difference though. While there is likely a small crossover of players, in general, Xbox gamers and iPhone owners who download this game are not the same audience. Therefore, Nintendo will not have near the level of 'gamer rage' backlash as other examples.

The game will do amazing well.
 
I have one simple solution, don't buy the game if you don't like the policy!!!

I don't blame Nintendo because even to this day piracy is rampant on nearly all Nintendo consoles especially their handhelds. Play something else or read a book while on the subway or on a plane. Get over it and stop acting like 10 year old children.
 
Endless runners are great for airplane and travels, but this one is the most expensive runner yet and needs an internet connection. When will the old guys at these companies learn that this is not how you deal w piracy. I can fully expect a hacked version the same day its released that bypasses online checks. This affects only the real paying customers. Plus kids don't have as much data allotted if any on their phone plans.
 
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I'm not against always online for some games when it's about preventing cheating, like Diablo 3, but it seems kind of annoying for a mobile game. What happens when you go through a tunnel or somewhere with spotty reception? Freeze, tap continue, freeze, tap continue... Doesn't sound very mobile friendly.
 
Instead of buying this game I will instead watch someone on YouTube play it. Borderline piracy.
 
I guess, I'll pirate it now then... Enforcing always online just to prevent piracy is unacceptable. I'll buy it, when they patch it out.
 
I would argue that there is a difference though. While there is likely a small crossover of players, in general, Xbox gamers and iPhone owners who download this game are not the same audience. Therefore, Nintendo will not have near the level of 'gamer rage' backlash as other examples.

The game will do amazing well.

I would argue that it's a much bigger deal for a mobile game to be online only, especially for kids with iPod touches. At home, I always have Internet, so I don't care.

I don't disagree that it will still do amazingly though, because it's Mario.
 
I would agree with you if piracy wasn't so rampant.

But since it is, I completely agree with Nintendo. Why should I pay $10 for a game, while someone else gets it for free?
piracy is rampant on iOS? says who? what's your source?
 
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Is Nintendo going to reimburse us data $$$ for the constant network back and force? I know it's not much, but depending on how much you play, that all adds up, and who knows how much info they are sending every time they phone home.
 
Couldn't they just do periodic checks? I've played games that require a network connection for first use but are still mostly usable without internet access after that. I would think having some kind of security check that lasts for a month would be sufficient to stop piracy without hurting where people can play the game.
 
So, no playing on the plane? Underground? Train rides with lousy reception?

Come on, Nintendo, first the game is announce in the style of "we're the nice guys, no IAPs, we'll do a premium game in the days of F2P craze, it's for the players" then they go this "always on" route?!
 
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