I became a tech start-up founder 18 months ago, and I can shed some light on software development.
Resources are scarce. With 2,000 developers, you need to decide whether to allocate them to:
- Developing new games that will generate new revenue.
- Improving old games that might satisfy existing owners but may not attract new players.
A 3-year-old title might have been developed using a game engine that was buggy and difficult to work with. As a result, you may not want to touch the code again, as it could require a disproportionate amount of resources for bug fixing. Alternatively, the game might have been developed using software you no longer use, and now you need to buy a license for it. Worse, the software might not be compatible with the files and workflows required for implementing features like ray tracing, PSSR, and other enhancements.
Increasing the frame rate isn't as simple as opening a .txt file and changing "30" to "60." A higher frame rate might introduce artifacts or become unachievable in certain combat-heavy scenes. In short, any code changes require thorough QA testing, which could involve paying 50-300 people to test the changes internally before going live. This all costs time, money, and carries a risk to the studio's reputation if the new version is buggier than the old one.
Is it worthwhile if Sony will only sell 0.5-1 million Pro units per year? If I were considering buying a Pro, I would do so because I can afford it but keep my expectations low regarding how much studios will optimize for it.
Support with a big asterix. Remember how the Series X and PS5 were advertised as 8k, 4k/120fps consoles with ray tracing? How many titles on each platform give us all of the aforementioned at once?
I'm not being pessimistic but just tampering expectations. I have a Series X that I might sell if GTA6 runs at higher fidelity on the PS5 Pro. However I won't buy a PS5 Pro now and hope for the best but will wait for game specific announcements.