Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Ok, having come to my senses a little and concluded I don’t need to buy another Xbox, I’ll stick with my PS5, I can stream Xbox games anyway on my new Mac when I get it. I am tempted by the PS5 Slim, I just look at my PS5 and can‘t help think how big it is!

Do you get used to its big size? I’ve had it 6 months now.
 
Refraining to do the obvious joke.

I’ve moved it a bit and it’s more comfortable now, er I mean it’s a bit more palatable, er…. With Sony‘s reputation if a Pro model exists I hate to think how big it is, will it come on wheels as it’s so large?

I bought God Of War Ragnarok at the weekend second hand for it, I have only played about 20 minutes so far but by God to me it looks proper next gen! Really surprised at the graphics. I’ve tried to play it some more but I just fall asleep every time I try to play currently lol.
 
Last edited:
  • Like
Reactions: Populus
Has anybody recently bought the Pulse Elite headset?

I'm wondering if there's still connection issues that were reported by many folk. There's been no mention of it in update notes for the console.
 
Has anybody recently bought the Pulse Elite headset?

I'm wondering if there's still connection issues that were reported by many folk. There's been no mention of it in update notes for the console.

Bought. And returned. Twice.
As far as I'm aware it seems to be interference with other wireless devices that are close by, for which I can't see there being any fix......
 
  • Like
Reactions: tranceking26
Bought. And returned. Twice.
As far as I'm aware it seems to be interference with other wireless devices that are close by, for which I can't see there being any fix......
Good feedback, have been thinking the same thing of getting Sony's own headset.
Makes it an easy choice to go for Steelseries then :)
 
Good feedback, have been thinking the same thing of getting Sony's own headset.
Makes it an easy choice to go for Steelseries then :)

Could you share these please?

Bought. And returned. Twice.
As far as I'm aware it seems to be interference with other wireless devices that are close by, for which I can't see there being any fix......

That's a big shame, but thanks for letting me know.
 
Many users on another forum I visit have stated they get regular disconnects every 10 mins or so - I'm surprised Sony havent done anything about it TBH.
I only had one or two disconnects, but I was within my returns period and it was enough to put me off and request a refund while I was still able to. Shame as they were quite comfy as well!
 
  • Like
Reactions: tranceking26
Many users on another forum I visit have stated they get regular disconnects every 10 mins or so - I'm surprised Sony havent done anything about it TBH.
I only had one or two disconnects, but I was within my returns period and it was enough to put me off and request a refund while I was still able to. Shame as they were quite comfy as well!
Yeah I've been looking for any updates on this issue for ages, but there's nothing from either Sony or the YouTubers I follow. Every 10 mins would drive me nuts!
 
This week I have purchased Spiderman Miles Morales on PC. It's fascinating, as an Xbox owner, to play PS5 games without owning a PS.

So far the game it great. I considered buying Remastered but chose MM because combat is more dynamic and I don't mind the shorter lenght. Sometimes I get a bit bored if games are too long or have repetative missions.
 
Pro5 pro announcement soon!

£500-600 will be tough sell for a spec bump. As we have seen with this current generation of consoles, developers are lazy and design for the lowest common denominator. With big budget cuts and head count reduction, I'm sceptical as to how many studios will bother spending resources on developing a PS5 pro path.


With PC games, the textures from low to ultra are already in the game. Console versions are highly optimised and only have the required textures. Therefore better textures can't just be unlocked, but requires a new version of the game. Likewise unlocking 60 fps isn't just a line code change. It sometimes requires studios to make make scene/level specific optimisations in order to meet the performance targets. This requires allocating developer resources.

PSSR upscaling solution is interesting. I hope it will be supported for many games from day one. Who wants to spend £500-600 on a PS5 pro to wait 1-3 years for their favorite games to be patched.
 
  • Like
Reactions: Populus
Pro5 pro announcement soon!

£500-600 will be tough sell for a spec bump. As we have seen with this current generation of consoles, developers are lazy and design for the lowest common denominator. With big budget cuts and head count reduction, I'm sceptical as to how many studios will bother spending resources on developing a PS5 pro path.


With PC games, the textures from low to ultra are already in the game. Console versions are highly optimised and only have the required textures. Therefore better textures can't just be unlocked, but requires a new version of the game. Likewise unlocking 60 fps isn't just a line code change. It sometimes requires studios to make make scene/level specific optimisations in order to meet the performance targets. This requires allocating developer resources.

PSSR upscaling solution is interesting. I hope it will be supported for many games from day one. Who wants to spend £500-600 on a PS5 pro to wait 1-3 years for their favorite games to be patched.
Games with a performance mode tend to have unlocked framerates and should benefit from the additional grunt of the PS5Pro.

Really every game should see improvements of some sort, unless Sony has the Pro model run with reduced CU's or at a lower clock rate on "Standard" games.
 
  • Like
Reactions: Chidoro
Really every game should see improvements of some sort, unless Sony has the Pro model run with reduced CU's or at a lower clock rate on "Standard" games.
I know from experience, that wasn’t the case with the PS4 Pro. I had high hopes that Boost Mode would give Bloodborne a nice bump in performance and there basically was none that really mattered. Most devs probably will not bother going back and optimizing their game for the PS5 Pro, especially if it’s a small studio.

The PS5 Pro will have entered too late in the hardware cycle when in all probability, the PS6 will all already be in the design stage with a probable launch window in 3 years time.

I had a launch PS4 and a PS4 Pro. I regretted that decision. I don’t think the PS5 will make me rethink buying one.
 
I think I read that all games published from Sept 16th(?) onwards must support PS5 Pro. Hopefully they'll be pretty swift to patch existing titles.
 
I wanna get Astro Bot looks great
It is! I rarely if ever, preorder games anymore. I did for Astro Bot and i'm glad I did. I started playing as soon as the game unlocked at 12 midnight. It's a showcase game for the PS5. The graphics are incredible, it makes the best use of the DualSense controller and the gameplay is right up there with Nintendo's best.
 
I know from experience, that wasn’t the case with the PS4 Pro. I had high hopes that Boost Mode would give Bloodborne a nice bump in performance and there basically was none that really mattered. Most devs probably will not bother going back and optimizing their game for the PS5 Pro, especially if it’s a small studio.

The PS5 Pro will have entered too late in the hardware cycle when in all probability, the PS6 will all already be in the design stage with a probable launch window in 3 years time.

I had a launch PS4 and a PS4 Pro. I regretted that decision. I don’t think the PS5 will make me rethink buying one.
I became a tech start-up founder 18 months ago, and I can shed some light on software development.

Resources are scarce. With 2,000 developers, you need to decide whether to allocate them to:

  • Developing new games that will generate new revenue.
  • Improving old games that might satisfy existing owners but may not attract new players.
A 3-year-old title might have been developed using a game engine that was buggy and difficult to work with. As a result, you may not want to touch the code again, as it could require a disproportionate amount of resources for bug fixing. Alternatively, the game might have been developed using software you no longer use, and now you need to buy a license for it. Worse, the software might not be compatible with the files and workflows required for implementing features like ray tracing, PSSR, and other enhancements.

Increasing the frame rate isn't as simple as opening a .txt file and changing "30" to "60." A higher frame rate might introduce artifacts or become unachievable in certain combat-heavy scenes. In short, any code changes require thorough QA testing, which could involve paying 50-300 people to test the changes internally before going live. This all costs time, money, and carries a risk to the studio's reputation if the new version is buggier than the old one.

Is it worthwhile if Sony will only sell 0.5-1 million Pro units per year? If I were considering buying a Pro, I would do so because I can afford it but keep my expectations low regarding how much studios will optimize for it.

I think I read that all games published from Sept 16th(?) onwards must support PS5 Pro. Hopefully they'll be pretty swift to patch existing titles.
Support with a big asterix. Remember how the Series X and PS5 were advertised as 8k, 4k/120fps consoles with ray tracing? How many titles on each platform give us all of the aforementioned at once?

I'm not being pessimistic but just tampering expectations. I have a Series X that I might sell if GTA6 runs at higher fidelity on the PS5 Pro. However I won't buy a PS5 Pro now and hope for the best but will wait for game specific announcements.
 
I became a tech start-up founder 18 months ago, and I can shed some light on software development.

Resources are scarce. With 2,000 developers, you need to decide whether to allocate them to:

  • Developing new games that will generate new revenue.
  • Improving old games that might satisfy existing owners but may not attract new players.
A 3-year-old title might have been developed using a game engine that was buggy and difficult to work with. As a result, you may not want to touch the code again, as it could require a disproportionate amount of resources for bug fixing. Alternatively, the game might have been developed using software you no longer use, and now you need to buy a license for it. Worse, the software might not be compatible with the files and workflows required for implementing features like ray tracing, PSSR, and other enhancements.

Increasing the frame rate isn't as simple as opening a .txt file and changing "30" to "60." A higher frame rate might introduce artifacts or become unachievable in certain combat-heavy scenes. In short, any code changes require thorough QA testing, which could involve paying 50-300 people to test the changes internally before going live. This all costs time, money, and carries a risk to the studio's reputation if the new version is buggier than the old one.

Is it worthwhile if Sony will only sell 0.5-1 million Pro units per year? If I were considering buying a Pro, I would do so because I can afford it but keep my expectations low regarding how much studios will optimize for it.


Support with a big asterix. Remember how the Series X and PS5 were advertised as 8k, 4k/120fps consoles with ray tracing? How many titles on each platform give us all of the aforementioned at once?

I'm not being pessimistic but just tampering expectations. I have a Series X that I might sell if GTA6 runs at higher fidelity on the PS5 Pro. However I won't buy a PS5 Pro now and hope for the best but will wait for game specific announcements.
I will wait and see what the PS5 Pro brings to the table, I might be pleasantly surprised. Digital Foundry wrote an analysis article based on leaked sources on the potential benefits to current games on the PS5 Pro. They surmise that upgrading from a PS5 to the Pro could be somewhat minimal in terms of game performance benefits.

Now if I did not own a PS5, I would jump on a PS5 Pro. Since I already own a PS5 and Sony first party games have been lacking for the PS5, i'll just wait for the PS6.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.