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I will wait and see what the PS5 Pro brings to the table, I might be pleasantly surprised. Digital Foundry wrote an analysis article based on leaked sources on the potential benefits to current games on the PS5 Pro. They surmise that upgrading from a PS5 to the Pro could be somewhat minimal in terms of game performance benefits.
It will all depends on studios. The biggest benefit of PC gaming is that upgrading your hardware instantly unlocks higher frame rate and visual fidelity because higher resolution texture are already present in the code.

This is not true for console gaming. Backwards compatibility rarely unlocks superior graphics unless the gaming studios have spent resources on updating a game.

Therefore the limiting factor isn't the hardware in the PS5 Pro but whether studios will optimise their game for it and to what extent versus designing for the lowest common denominator e.g PS5 and Series X. We won't have sight of this until 18-24 months after launch.
 
Which PS5 titles have unlocked framerates?

I know from experience, that wasn’t the case with the PS4 Pro. I had high hopes that Boost Mode would give Bloodborne a nice bump in performance and there basically was none that really mattered. Most devs probably will not bother going back and optimizing their game for the PS5 Pro, especially if it’s a small studio.

The PS5 Pro will have entered too late in the hardware cycle when in all probability, the PS6 will all already be in the design stage with a probable launch window in 3 years time.

I had a launch PS4 and a PS4 Pro. I regretted that decision. I don’t think the PS5 will make me rethink buying one.
Reddit seems to have a list of 120hz games and annotates which ones have unlocked framerates.

Guess we will see if the ones listed as unlocked actually see any performance improvements.


I don't plan on getting a PS5Pro either as the PS6 should be out in 2027/2028 or so .
 
It will all depends on studios. The biggest benefit of PC gaming is that upgrading your hardware instantly unlocks higher frame rate and visual fidelity because higher resolution texture are already present in the code.

This is not true for console gaming. Backwards compatibility rarely unlocks superior graphics unless the gaming studios have spent resources on updating a game.

Therefore the limiting factor isn't the hardware in the PS5 Pro but whether studios will optimise their game for it and to what extent versus designing for the lowest common denominator e.g PS5 and Series X. We won't have sight of this until 18-24 months after launch.
Sure, however the question begs the answer is the small improvements worth the investment? As an example, I play Microsoft Flight Simulator 2020 on my 4K gaming rig and on my Series X hooked up to a 4K 120Hz monitor. My gaming rig will do 4K very high settings at 60FPS. My Series X will only do 30FPS. If I didn't now which was which, I wouldn't be able to tell you, graphics wise. They both look good enough and that is the problem with the PS5 Pro the buyer has to ask themselves if the graphics of the game looks good enough on the vanilla PS5?

I ran into that with several PS4 games remade for the PS5. The Nioh collection was one of them and Ghost of Tsushima was another game, that I purchased for the PS5. They both looked fantastic on the PS4/PS4 Pro. So the slight improvement on the PS5, IMO wasn't worth it.

Even optimizing a game still begs the same question, is the purchase of a PS5 Pro worth it for the possible gains. I've been there and seen it and that's why all this hype on what the PS5 Pro will or can do might probably turn out to be similar to the PS4 Pro, a disappointment.

It's also the same reason why I have dismissed the PSVR2 and the PS Portal. I learned my lessons from the well built but failed PS Vita. Too many promises and little or poor execution.
 
Reddit seems to have a list of 120hz games and annotates which ones have unlocked framerates.

Guess we will see if the ones listed as unlocked actually see any performance improvements.


I don't plan on getting a PS5Pro either as the PS6 should be out in 2027/2028 or so .
There are 120fps modes but with downgraded visuals. Let’s take Deathloop as an example:

Performance (dynamic 4K, 60fps)
Visual Quality (dynamic 4K, 60fps)
Ray Tracing (dynamic 4K, 30fps, ray tracing)
Ultra Performance (locked 1080p, 120fps, and VRR)

If you have a PS5 Pro, you might want to utilise all of itstabi power by playing Visual quality at 120fps or Ray Tracing at 60fps. However, that is something that the game developer needs to unlock through an update that needs to be tested for gameplay stability in all levels/maps/combats scenarios.

This won’t be any different to putting a PS4 game into a PS5, frame rates and better visuals weren’t unlocked automatically. Instead we had to wait 6-18 months for “next gen updates”
 
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Sure, however the question begs the answer is the small improvements worth the investment? As an example, I play Microsoft Flight Simulator 2020 on my 4K gaming rig and on my Series X hooked up to a 4K 120Hz monitor. My gaming rig will do 4K very high settings at 60FPS. My Series X will only do 30FPS. If I didn't now which was which, I wouldn't be able to tell you, graphics wise. They both look good enough and that is the problem with the PS5 Pro the buyer has to ask themselves if the graphics of the game looks good enough on the vanilla PS5?

I ran into that with several PS4 games remade for the PS5. The Nioh collection was one of them and Ghost of Tsushima was another game, that I purchased for the PS5. They both looked fantastic on the PS4/PS4 Pro. So the slight improvement on the PS5, IMO wasn't worth it.

Even optimizing a game still begs the same question, is the purchase of a PS5 Pro worth it for the possible gains. I've been there and seen it and that's why all this hype on what the PS5 Pro will or can do might probably turn out to be similar to the PS4 Pro, a disappointment.

It's also the same reason why I have dismissed the PSVR2 and the PS Portal. I learned my lessons from the well built but failed PS Vita. Too many promises and little or poor execution.
At least with the PS4 Pro and Xbox One X, they were able to hype them with 4k capabilities to entice people to make the most out of their new TVs or buy a new one!

I looked forward to the next gen version of a few titles. Unlocking 60fps was was, but for most it wasn’t worth the wait as the visual modes didn’t offer a meaningful improvement over the PS4/XBO unless you paused and zoomed in.

However PSSR is a great tech and I think the upscaling will pay off for games that have been developed with it from the ground up. We also need to consider that PSSR ai upscaling and frame gen are new and will not be perfect at launch. Every Nvidia have had to iterate on DLSS over years.

Sony’s biggest opportunity for selling as many PS5 Pro as possible will be if GTA6 is enhanced for the console e.g it has a 60fps mode that the base console or Series X doesn’t have. However Rockstar are super busy and I would be surprised if the development was opening to a late introduction of a new framework/library like PSSR. However the title will be played for decades and an optimised for PS5 version in 1-2 years after launch would be a big win :) I would happily sell my Series X for that.
 
I know from experience, that wasn’t the case with the PS4 Pro. I had high hopes that Boost Mode would give Bloodborne a nice bump in performance and there basically was none that really mattered. Most devs probably will not bother going back and optimizing their game for the PS5 Pro, especially if it’s a small studio.

The PS5 Pro will have entered too late in the hardware cycle when in all probability, the PS6 will all already be in the design stage with a probable launch window in 3 years time.

I had a launch PS4 and a PS4 Pro. I regretted that decision. I don’t think the PS5 will make me rethink buying one.

I did that. And I sold my PS4 Pro and kept my PS4 standard when I got a Series X, moved onto this gen. Because it didn't offer that big of an improvement and I had one that literally was like Concorde taking off whenever I used it!!

I have absolutely zero interest in a PS5 Pro, I think it will cost around £650 and considering they haven't bothered to push the PS5 hardware as it is, I get tired of just brute forcing of power to make fames run properly, cause devs can't be bothered to do some optimisation, I'm not wasting a lot of money to make up for their laziness.

So yeah keep my standard far and big PS5 lol. Gonna get Space Marines 2 on it I think.
 
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"My concern is more about the price point and the extent to which developers are inclined to use all of the new features."

Based on my experience with the PS4 Pro, that is my concern as well, especially if you already own a PS5. If you don't then the PS5 Pro deserves a look, depending on the price point.
 
Just watched the showcase. Honestly not that impressed, the difference in graphics at 60 fps was rather minor to me. I'll stick with the normal PS5 in performance mode.

And 800 € for this? Ouch. Curious to see how well this sells.
 
lol £699 and zero info on what effort is required by developers to grt existing and future games to take advantage of the tech.

no disc drive either which means an additional £80 for current ps5 owners with disc games.
 
Full ps5 pro press release:



"
Games that take advantage of the PS5 Pro features will include a “PS5 Pro Enhanced” designation within their title. Sample games that will be PS5 Pro Enhanced include blockbuster titles from PlayStation Studios and SIE’s partners, such as Alan Wake 2, Assassin’s Creed: Shadows, Demon’s Souls, Dragon’s Dogma 2, Final Fantasy 7 Rebirth, Gran Turismo 7, Hogwarts Legacy, Horizon Forbidden West, Marvel’s Spider-Man 2, Ratchet & Clank: Rift Apart, The Crew Motorfest,The First Descendant, The Last of Us Part II Remastered, and more.

Games that are playable on the PS5 console will be playable on PS5 Pro, utilizing the same user interface and online community for multiplayer gaming and network services. Other features include PS5 Pro Game Boost, which can apply to more than 8,500 backward compatible PlayStation®4 (PS4®) games playable on PS5 Pro. This feature may stabilize or improve the performance of supported PS4 and PS5 games. Enhanced Image Quality for PS4 games is also available to improve the resolution on select PS4 games."
 
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$700 + $99 for a disc drive + $ vertical stand? Nope, hard sell. I'll wait for the PS6 and it's just a hunch but seeing most games are multi-platform these days, I would not be surprised or shocked to hear Microsoft releasing their next-generation console as early as 2026.
 
$700 + $99 for a disc drive + $ vertical stand? Nope, hard sell. I'll wait for the PS6 and it's just a hunch but seeing most games are multi-platform these days, I would not be surprised or shocked to hear Microsoft releasing their next-generation console as early as 2026.
Sony should let ps5 owners swap their consoles for a ps5 pro for free. Basically it offers the performance that the base ps5 and series x promised but didn't deliver.

Instead of 4k/60 we got:
Performance: Base PS4 visuals at 60fps.
Quality: Dynamic 1440p-4k at 30fps.

I am not surprised that 75% of the time, ps5 gamers choose performance mode. Once you get used to 60fps it's difficult to go back.
 
Sony should let ps5 owners swap their consoles for a ps5 pro for free. Basically it offers the performance that the base ps5 and series x promised but didn't deliver.

Instead of 4k/60 we got:
Performance: Base PS4 visuals at 60fps.
Quality: Dynamic 1440p-4k at 30fps.

I am not surprised that 75% of the time, ps5 gamers choose performance mode. Once you get used to 60fps it's difficult to go back.
I don't know if you are being sarcastic but if you aren't, the thought about allowing for a high trade in value for PS5 owners crossed my mind several times in the past.
 
I still haven’t watched the presentation, but…

800€??? Without even the optical drive? Holy ****!

I really wanted to get the PS5 Pro but given the crazy price here in Europe, and the enormous size (same height as the OG PS5), wow, it’s really making me think about grabbing a second hand PS5 Slim…
 
I am not surprised that 75% of the time, ps5 gamers choose performance mode. Once you get used to 60fps it's difficult to go back.
I’m not surprised either. They tried to convince us, console gamers, that 30fps was acceptable, or that it even offered a “cinematic” experience. They told us “if you want to play at 60fps, just go the PC route”. ********.

The games I’ve enjoyed the most, were smooth 60fps, and I have no doubt most people would prefer to play at a higher framerate if only they were given the option. This was especially true during the PS360 gen, and also during the PS4 XBOne gen because of their limited Jaguar CPU.

I think it is time to give users enough CPU power to run games at 60fps with good quality as a standard option. The PS5 Pro seems to deliver that experience but… at what cost!
 
I’m not surprised either. They tried to convince us, console gamers, that 30fps was acceptable, or that it even offered a “cinematic” experience. They told us “if you want to play at 60fps, just go the PC route”. ********.
Yupp. Gaslighting sucks.

30fps is acceptable on the switch because games on it are slower paced.

On my Series X, playing on the telly, the change from 60 to 30fps is jarring. I was excited about starfield. 30fps was dissapointing but I like space and the game is gorgeous. I told myself "just play it.

Your eyes will adjust". Unfortunately after 3 hours of gameplay I had to abandon the game because my eyes never adjusted. Panning 180 degrees kept being choppy. Any games on the series x that doesn't have a 60 fps mode is a big no.

Fingers crossed gta6 will have a 60 fps mode at launch for base ps5 and series x. I don't want to have to buy a ps5 pro to play it at 60 of wait 12-18 months for the pc game.
 
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40-50 titles patched for launched. In order words, you will be playing remasters or remasters. :p😂

This is pretty darn good and hint at implementation of PSSR or unlocking higher visually being user-friendly.

At this rate, it’s an almost a given that GTA6 will have a 60fps mode on the Pro.

 
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Well, at that price it’s a no brainer to jump ship to PC. Valve should launch a new steam box with a rtx 4060 or 70 for under 1k and clean up.
That’s the white elephant in the room. For PS5 Pro + vertical stand + disc drive, you are on the cusp of a 4060 PC. The latter will become cheaper next year when 5060 GPU launch. Alternatively you could buy a handheld PC but also benefit from access to Last of Us, Spider-Man and Xbox titles on the same device.

Most importantly, with PC, you don’t have to wait for patches but can instantly play any game at any fidelity you fancy.
 
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