Word on the street is that the GPU in the PS5Pro is based on RDNA 4 tech. If true, you are paying for that.It's expensive because gamers have to pay for PSSR which has not been subsedise by AMD but paid for in full by Sony.
Word on the street is that the GPU in the PS5Pro is based on RDNA 4 tech. If true, you are paying for that.It's expensive because gamers have to pay for PSSR which has not been subsedise by AMD but paid for in full by Sony.
I wasn't aware. The question will be what value RDNA provides for the PS5 Pro. Ray Tracing has not proven a deal breaker for gamers as demonstrated by Mark saying that 30fps is choppy and that 3 out of 4 times, gamers choose performance mode.Word on the street is that the GPU in the PS5Pro is based on RDNA 4 tech. If true, you are paying for that.
Yeah, we are going to see how this plays out. I feel like Sony is making the same pricing mistake they made with the PS3. Sadly this time around MS isn't in the wings (with new hardware) waiting to capitalize on this (potential) flub.I wasn't aware. The question will be what value RDNA provides for the PS5 Pro. Ray Tracing has not proven a deal breaker for gamers as demonstrated by Mark saying that 30fps is choppy and that 3 out of 4 times, gamers choose performance mode.
I will strongly a consider a PS5 Pro if it does the following:
-Quality mode in 60fps for RPG games.
-Ray tracing mode in 30fps for RPG games.
-120FPS performance mode for shooters e.g Fortnite, COD etc.
Gaming studios will need to change their approach of "60fps mode is not needed, we believe that consumers should play in cinematic and gorgeous ray tracing enabled mode".
The price echo what Phil Spencer said about the Series S. He said that Xbox produced it because they didn't believe that there's a path to lowering the cost of the Series X.
MS had awesome news yesterday:Yeah, we are going to see how this plays out. I feel like Sony is making the same pricing mistake they made with the PS3. Sadly this time around MS isn't in the wings (with new hardware) waiting to capitalize on this (potential) flub.
That's how I was with Jedi Survivor. "But it's prettier!" I told myself. I had to switch to 60 fps not much later.Yupp. Gaslighting sucks.
30fps is acceptable on the switch because games on it are slower paced.
On my Series X, playing on the telly, the change from 60 to 30fps is jarring. I was excited about starfield. 30fps was dissapointing but I like space and the game is gorgeous. I told myself "just play it.
Your eyes will adjust". Unfortunately after 3 hours of gameplay I had to abandon the game because my eyes never adjusted. Panning 180 degrees kept being choppy. Any games on the series x that doesn't have a 60 fps mode is a big no.
Fingers crossed gta6 will have a 60 fps mode at launch for base ps5 and series x. I don't want to have to buy a ps5 pro to play it at 60 of wait 12-18 months for the pc game.
40fps with VRR is a decent compromise, maybeThat's how I was with Jedi Survivor. "But it's prettier!" I told myself. I had to switch to 60 fps not much later.
This was a technical presentation. There will likely be a ps5 pro showcase nearer launch.I was hoping for a new Naughty Dog game to sell this... What the hell have they been doing the past years, besides remaking an old game and cancelling a multiplayer game??
Yeah, we are going to see how this plays out. I feel like Sony is making the same pricing mistake they made with the PS3. Sadly this time around MS isn't in the wings (with new hardware) waiting to capitalize on this (potential) flub.
30fps may not be choppy, but it definitely is slower feeling then 60fps. Parrying is more difficult at lower framerates (input lag on top of high frametimes) which makes games like Elden Ring not fun.The one thing that put me off Sony and Cerny, apart from their arrogance over the Pro pricing, was the way Cerberus tried to promote and sell the PS5 Pro by slandering the standard PS5 model.. saying 30FPS is choppy.. we no it isn't!!
It came across as though the difference isn't that noticeable (which it isn't) and to try and justify that price tag making the standard model seem more inferior there it is was the only way they could do it.
I think Sony really messed up with this new Pro model, they'll try every trick in the book to try and sell it and make it seem popular, but ultimately it just isn't going to sell well at that price tag for what it's offering.
They would have been FAR better off leaving the storage at 1 terabyte and the WiFi as WiFi 6, or possibly bumped up to 6E, and cut costs on it and price it a hundred lower then it is.
30fps may not be choppy, but it definitely is slower feeling then 60fps. Parrying is more difficult at lower framerates (input lag on top of high frametimes) which makes games like Elden Ring not fun.
You can't miss what you have never had. 30fps is fine if you are used to it, but once you play in 60fps and get used to it, 30 is perceivable as choppy. Ray tracing on the other hand is more difficult to perceive whether it's there or not. 60 down to 30fps isn't only instantly noticeable but also detrimental to game - especially for shooters.30fps may not be choppy, but it definitely is slower feeling then 60fps. Parrying is more difficult at lower framerates (input lag on top of high frametimes) which makes games like Elden Ring not fun.
Consoles are for folks that don't want to fiddle with settings to get the best performance.Hardly. I think most people would never know, does it feel a bit slower? Maybe, but most games have a 60FPS mode anyway and the graphics aren't that much worst. But I haven't seen anyone complaining about 30fps making games more difficult to control, think you've got to be super sensitive to it to claim that.
And if that was the case then a console just isn't for you, get a PC which can handle much higher frame rates and better graphics.
Maybe you guys are right. Maybe developers will drop fidelity modes on the PS5 and leave it for the PS5Pro when they can keep a 60fps frame rate. Though I still wouldn't mind a 40fps mode, but that is cause I have a VRR TV and wouldn't see judder.You can't miss what you have never had. 30fps is fine if you are used to it, but once you play in 60fps and get used to it, 30 is perceivable as choppy. Ray tracing on the other hand is more difficult to perceive whether it's there or not. 60 down to 30fps isn't only instantly noticeable but also detrimental to game - especially for shooters.
Hopefully Sony's information that 75% of the time, players choose performance mode, will urge gaming studios to ALWAYS offer a 60fps rather than gaslighting players into settling for a "cinematic" 30fps mode.
Fidelity modes should still exist, just offer a performance mode as well.Maybe you guys are right. Maybe developers will drop fidelity modes on the PS5 and leave it for the PS5Pro when they can keep a 60fps frame rate. Though I still wouldn't mind a 40fps mode, but that is cause I have a VRR TV and wouldn't see judder.
PC gaming has a marketing issue. It's not widely enough advertised that Nvidia offers one-click optimised settings. I only learned about these when I bought my PC in December. They work very well.Consoles are for folks that don't want to fiddle with settings to get the best performance.
You can't miss what you have never had. 30fps is fine if you are used to it, but once you play in 60fps and get used to it, 30 is perceivable as choppy. Ray tracing on the other hand is more difficult to perceive whether it's there or not. 60 down to 30fps isn't only instantly noticeable but also detrimental to game - especially for shooters.
Hopefully Sony's information that 75% of the time, players choose performance mode, will urge gaming studios to ALWAYS offer a 60fps rather than gaslighting players into settling for a "cinematic" 30fps mode.
This is the biggest concern. Furthermore "Enhanced for PS5" is flexible. It can be added ray tracing, improved textures, higher shadow detail, higher resolution or higher framerate. The latter two are not guaranteed - especially not in combination.Devs need to fix their games properly! If they want to offer 60FPS with or without better graphics.
I think the message for thst segment was poorly communicated. Mark meant to showcase that thanks to up scaling, performance mode on pro can look almost as good as fidelity on the base console.The part of the presentation that killed me is when they zoomed in on that very distance part of the crowd in Ratchet and Clank and showed how it was clearer. I'm never going to notice something like that when I'm playing!
Yeah I agree it was poorly presented. The side by side comparisons they were showing didn't look that different. YouTube compression probably didn't help with that.I think the message for thst segment was poorly communicated. Mark meant to showcase that thanks to up scaling, performance mode on pro can look almost as good as fidelity on the base console.
The performance mode for some titles looks previous gen e.g noticably lower resolution and poor textures - making the experience looks soft on a 4k tv. Hellblade on the XSX is a great example. Quality mode is pretty but the 60fps is a big visual downgrade. Everything in the background looks pixelated and murky.