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Word on the street is that the GPU in the PS5Pro is based on RDNA 4 tech. If true, you are paying for that.
I wasn't aware. The question will be what value RDNA provides for the PS5 Pro. Ray Tracing has not proven a deal breaker for gamers as demonstrated by Mark saying that 30fps is choppy and that 3 out of 4 times, gamers choose performance mode.

I will strongly a consider a PS5 Pro if it does the following:

-Quality mode in 60fps for RPG games.
-Ray tracing mode in 30fps for RPG games.
-120FPS performance mode for shooters e.g Fortnite, COD etc.

Gaming studios will need to change their approach of "60fps mode is not needed, we believe that consumers should play in cinematic and gorgeous ray tracing enabled mode".

The price echo what Phil Spencer said about the Series S. He said that Xbox produced it because they didn't believe that there's a path to lowering the cost of the Series X.
 
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I wasn't aware. The question will be what value RDNA provides for the PS5 Pro. Ray Tracing has not proven a deal breaker for gamers as demonstrated by Mark saying that 30fps is choppy and that 3 out of 4 times, gamers choose performance mode.

I will strongly a consider a PS5 Pro if it does the following:

-Quality mode in 60fps for RPG games.
-Ray tracing mode in 30fps for RPG games.
-120FPS performance mode for shooters e.g Fortnite, COD etc.

Gaming studios will need to change their approach of "60fps mode is not needed, we believe that consumers should play in cinematic and gorgeous ray tracing enabled mode".

The price echo what Phil Spencer said about the Series S. He said that Xbox produced it because they didn't believe that there's a path to lowering the cost of the Series X.
Yeah, we are going to see how this plays out. I feel like Sony is making the same pricing mistake they made with the PS3. Sadly this time around MS isn't in the wings (with new hardware) waiting to capitalize on this (potential) flub.
 
Yeah, we are going to see how this plays out. I feel like Sony is making the same pricing mistake they made with the PS3. Sadly this time around MS isn't in the wings (with new hardware) waiting to capitalize on this (potential) flub.
MS had awesome news yesterday:

 
Yupp. Gaslighting sucks.

30fps is acceptable on the switch because games on it are slower paced.

On my Series X, playing on the telly, the change from 60 to 30fps is jarring. I was excited about starfield. 30fps was dissapointing but I like space and the game is gorgeous. I told myself "just play it.

Your eyes will adjust". Unfortunately after 3 hours of gameplay I had to abandon the game because my eyes never adjusted. Panning 180 degrees kept being choppy. Any games on the series x that doesn't have a 60 fps mode is a big no.

Fingers crossed gta6 will have a 60 fps mode at launch for base ps5 and series x. I don't want to have to buy a ps5 pro to play it at 60 of wait 12-18 months for the pc game.
That's how I was with Jedi Survivor. "But it's prettier!" I told myself. I had to switch to 60 fps not much later.
 
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I think GTA6 will save the Pro. That's a game that people will buy and play for 5-10 years. If it has a quality mode at 60fps or performance mode at 120fps that are not on the base consoles then even I will likely be tempted to sell my Series X for a Pro.
 
I was hoping for a new Naughty Dog game to sell this... What the hell have they been doing the past years, besides remaking an old game and cancelling a multiplayer game??
 
It appears Europe needs some convincing:

"Spectacular! If nothing else, Sony's PS5 Pro reveal has at least provided a nice reminder of the console wars' popcorn-selling halcyon days. All this just as it looked like Sony was finishing off this console war business for good, as well. Just as it was burying that ugly Concord business with a jubilant Astro Bot launch, just as Xbox was releasing its biggest games on PlayStation and its biggest rival appeared to be fully, properly out of any serious running for the first console you'd buy in the next generation, we get an all-timer of a self-own. An exorbitant piece of hardware that comes with fewer capabilities out of the box (playing the physical video games you bought for it; standing up) than the one that cost half as much four years ago."

https://www.eurogamer.net/a-700-ps5-pro-is-an-argument-against-pro-consoles-altogether
 
Yeah, we are going to see how this plays out. I feel like Sony is making the same pricing mistake they made with the PS3. Sadly this time around MS isn't in the wings (with new hardware) waiting to capitalize on this (potential) flub.

But Nintendo are, and if the Switch successor is as powerful as a PS4 Pro and possibly up to a Series S, and it gets the same third party support as the PS5 it could be a challenger.
 
What’s good about the PS5 pro is that it’s a pro model. Think about it like an iPad Pro. It’s more powerful but the base product offers a similar experience for a whole lot less. GPUs aren’t much different. A 4080 is lovely but for the games that 80% people play, a 4060 with dlss and fg is good enough for a lot less money.

However it is a bit disrespectful for Mark Cerny to call 30fps choppy when him and Phil Spencer advertised the consoles as 4k/120. The reality is that we got choppy quality modes and muddy low res performance modes.
 
The one thing that put me off Sony and Cerny, apart from their arrogance over the Pro pricing, was the way Cerberus tried to promote and sell the PS5 Pro by slandering the standard PS5 model.. saying 30FPS is choppy.. we no it isn't!!

It came across as though the difference isn't that noticeable (which it isn't) and to try and justify that price tag making the standard model seem more inferior there it is was the only way they could do it.

I think Sony really messed up with this new Pro model, they'll try every trick in the book to try and sell it and make it seem popular, but ultimately it just isn't going to sell well at that price tag for what it's offering.

They would have been FAR better off leaving the storage at 1 terabyte and the WiFi as WiFi 6, or possibly bumped up to 6E, and cut costs on it and price it a hundred lower then it is.
 
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The one thing that put me off Sony and Cerny, apart from their arrogance over the Pro pricing, was the way Cerberus tried to promote and sell the PS5 Pro by slandering the standard PS5 model.. saying 30FPS is choppy.. we no it isn't!!

It came across as though the difference isn't that noticeable (which it isn't) and to try and justify that price tag making the standard model seem more inferior there it is was the only way they could do it.

I think Sony really messed up with this new Pro model, they'll try every trick in the book to try and sell it and make it seem popular, but ultimately it just isn't going to sell well at that price tag for what it's offering.

They would have been FAR better off leaving the storage at 1 terabyte and the WiFi as WiFi 6, or possibly bumped up to 6E, and cut costs on it and price it a hundred lower then it is.
30fps may not be choppy, but it definitely is slower feeling then 60fps. Parrying is more difficult at lower framerates (input lag on top of high frametimes) which makes games like Elden Ring not fun.
 
30fps may not be choppy, but it definitely is slower feeling then 60fps. Parrying is more difficult at lower framerates (input lag on top of high frametimes) which makes games like Elden Ring not fun.

Hardly. I think most people would never know, does it feel a bit slower? Maybe, but most games have a 60FPS mode anyway and the graphics aren't that much worst. But I haven't seen anyone complaining about 30fps making games more difficult to control, think you've got to be super sensitive to it to claim that.
And if that was the case then a console just isn't for you, get a PC which can handle much higher frame rates and better graphics.
 
30fps may not be choppy, but it definitely is slower feeling then 60fps. Parrying is more difficult at lower framerates (input lag on top of high frametimes) which makes games like Elden Ring not fun.
You can't miss what you have never had. 30fps is fine if you are used to it, but once you play in 60fps and get used to it, 30 is perceivable as choppy. Ray tracing on the other hand is more difficult to perceive whether it's there or not. 60 down to 30fps isn't only instantly noticeable but also detrimental to game - especially for shooters.

Hopefully Sony's information that 75% of the time, players choose performance mode, will urge gaming studios to ALWAYS offer a 60fps rather than gaslighting players into settling for a "cinematic" 30fps mode.
 
Hardly. I think most people would never know, does it feel a bit slower? Maybe, but most games have a 60FPS mode anyway and the graphics aren't that much worst. But I haven't seen anyone complaining about 30fps making games more difficult to control, think you've got to be super sensitive to it to claim that.
And if that was the case then a console just isn't for you, get a PC which can handle much higher frame rates and better graphics.
Consoles are for folks that don't want to fiddle with settings to get the best performance.
You can't miss what you have never had. 30fps is fine if you are used to it, but once you play in 60fps and get used to it, 30 is perceivable as choppy. Ray tracing on the other hand is more difficult to perceive whether it's there or not. 60 down to 30fps isn't only instantly noticeable but also detrimental to game - especially for shooters.

Hopefully Sony's information that 75% of the time, players choose performance mode, will urge gaming studios to ALWAYS offer a 60fps rather than gaslighting players into settling for a "cinematic" 30fps mode.
Maybe you guys are right. Maybe developers will drop fidelity modes on the PS5 and leave it for the PS5Pro when they can keep a 60fps frame rate. Though I still wouldn't mind a 40fps mode, but that is cause I have a VRR TV and wouldn't see judder.
 
Maybe you guys are right. Maybe developers will drop fidelity modes on the PS5 and leave it for the PS5Pro when they can keep a 60fps frame rate. Though I still wouldn't mind a 40fps mode, but that is cause I have a VRR TV and wouldn't see judder.
Fidelity modes should still exist, just offer a performance mode as well.

Consoles are for folks that don't want to fiddle with settings to get the best performance.
PC gaming has a marketing issue. It's not widely enough advertised that Nvidia offers one-click optimised settings. I only learned about these when I bought my PC in December. They work very well.

PS5 Pro pricing is good news for two items:

Handhelds: Previously they were in no-mans land between the base consoles and a decent entry level PC.

Entry level PC: We well see lots of pre-builds that match the PS5 Pro pricing and specs. With those devices, you don't have to wait for developers to offer 60fps modes or optimise their game for the PS5 Pro. You can play at 60 or even 120fps out of the box. PS5 enhanced does not guarantee 60fps in all games.


I understand why Sony has priced it high instead of subsedising the cost. In the past Sony and MS would make money back from selling games. Today, gamers play the same free-to-play, live service titles like COD, Fortnite, Valorant or Rocket League for years. A few years ago Sony said that the 70% of gamers only play 2 titles! It's funny because I have friends who either play COD or Fifa.
 
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You can't miss what you have never had. 30fps is fine if you are used to it, but once you play in 60fps and get used to it, 30 is perceivable as choppy. Ray tracing on the other hand is more difficult to perceive whether it's there or not. 60 down to 30fps isn't only instantly noticeable but also detrimental to game - especially for shooters.

Hopefully Sony's information that 75% of the time, players choose performance mode, will urge gaming studios to ALWAYS offer a 60fps rather than gaslighting players into settling for a "cinematic" 30fps mode.

Yes but not all games work well at launch in performance mode, take Space Marine 2, it's said it's performance mode on PS5 is all over the place, its quality mode runs much more stable. Devs need to fix their games properly! If they want to offer 60FPS with or without better graphics.
 
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Devs need to fix their games properly! If they want to offer 60FPS with or without better graphics.
This is the biggest concern. Furthermore "Enhanced for PS5" is flexible. It can be added ray tracing, improved textures, higher shadow detail, higher resolution or higher framerate. The latter two are not guaranteed - especially not in combination.

At launch, Sony should release a spreadsheet with three columns: Game, resolution, dynamic(Y/NO), RT(Y/N), 60 FPS Mode(Y/N).

However, it's extremely positive that 8,400 titles will be optimised at launch. Sony has clearly been cracking the whip rather than sitting relaxed hoping that developers will exploit the new hardware. I bet that Sony is providing Rockstar with additional resources to ensure that GTA6 will run exceptionally well on the console. That game will make or break the PS5 Pro.
 
The part of the presentation that killed me is when they zoomed in on that very distance part of the crowd in Ratchet and Clank and showed how it was clearer. I'm never going to notice something like that when I'm playing!
 
The part of the presentation that killed me is when they zoomed in on that very distance part of the crowd in Ratchet and Clank and showed how it was clearer. I'm never going to notice something like that when I'm playing!
I think the message for thst segment was poorly communicated. Mark meant to showcase that thanks to up scaling, performance mode on pro can look almost as good as fidelity on the base console.

The performance mode for some titles looks previous gen e.g noticably lower resolution and poor textures - making the experience looks soft on a 4k tv. Hellblade on the XSX is a great example. Quality mode is pretty but the 60fps is a big visual downgrade. Everything in the background looks pixelated and murky.
 
I don't have a PS5. You can bet that I would get the PS5 Pro over the base PS5. Extra 1TB of space plus better GPU? Sure thing.

Heavily considering this as the Sony exclusives call out to me. Spiderman and GoW in particular.
 
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I think the message for thst segment was poorly communicated. Mark meant to showcase that thanks to up scaling, performance mode on pro can look almost as good as fidelity on the base console.

The performance mode for some titles looks previous gen e.g noticably lower resolution and poor textures - making the experience looks soft on a 4k tv. Hellblade on the XSX is a great example. Quality mode is pretty but the 60fps is a big visual downgrade. Everything in the background looks pixelated and murky.
Yeah I agree it was poorly presented. The side by side comparisons they were showing didn't look that different. YouTube compression probably didn't help with that.

Performance mode was very noticeably different in Jedi Survivor on my regular PS5.
 
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