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1. I thought the 8 years comment by the Vision Pro project manager was interesting. So, they basically decided to do the headset as soon as the Watch was launched.

2. It doesn't sound like M3 or M4 is going to support expandable RAM or graphics either and they have no desire to change their current shared memory architecture.

3. The iMac is not dead.

4. The have no answer for what NVIDIA is doing with AI & graphics cards.
 
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Gruber mentions that the Vision Pro is a Retina device from the first version… except it isn’t. Just some rough math: if the displays are roughly 4000 pixels wide, with a ~100° horizontal FOV for each eye, that gives an average of 40 Pixels Per Degree*. The broadest definition of Retina is probably >60 PPD, and there are some advantages to going much higher than that.

I suspect that the smallest text in the demo was still significantly bigger than the smallest text you regularly see on a typical display. It’s harder to perceive the deficiencies of lower PPD on bigger elements.

*VR displays aren’t going to have consistent PPD across the full FOV, so the math isn’t quite that simple, but it should be in the correct ballpark.
 
Two interesting tidbits regarding the Vision Pro:

1. The front display (EyeSight) uses a lenticular lense in order to render the eyes in different positions simultaneously when looked at from different angles (when multiple people are present in the room in front of you looking at the eyes). I’m curious how many different angles/images this can cover. In any case, this probably means a somewhat reduced effective image resolution for the front display.

2. Text rendering uses a custom algorithm for the rendered glyphs to look sharp in the 3D projection (they mentioned the visionOS Safari app as an example). I wonder if this algorithm is also applied to rendering text from a “mirrored” Mac. Not impossible, but also not straightforward, in particular if the Mac screen image also remains visible on the Mac’s regular display.
 
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Two interesting tidbits regarding the Vision Pro:

1. The front display (EyeSight) uses a lenticular lense in order to render the eyes in different positions simultaneously when looked at from different angles (when multiple people are present in the room in front of you looking at the eyes). I’m curious how many different angles/images this can cover. In any case, this probably means a somewhat reduced effective image resolution for the front display.

2. Text rendering uses a custom algorithm for the rendered glyphs to look sharp in the 3D projection (they mentioned the visionOS Safari app as an example). I wonder if this algorithm is also applied to rendering text from a “mirrored” Mac. Not impossible, but also not straightforward, in particular if the Mac screen image also remains visible on the Mac’s regular display.
I wonder if the EyeSight is an active or passive system. Does it have to detect a person and render the image specially to match the correct perspective for that person's position, or is it passively sending out multiple viewing angles all the time?
 
You should watch it, Gruber calls them out on the Mac Pro not having GPU support and why the Touch Bar MacBook is still being sold

OK now I’m gonna watch it but I’m not gonna be optimistic about getting real answers.

Suddenly wishing ChatGPT could summarize YouTube videos.
 
The only win here is that it’s not Rene Ritchie. I swear that guy craps out AirTags.

Unfortunately Rene has been turned by Google and can no longer be considered a trusted liutenant of Apple PR.

No chance he's getting his paws on Vision Pro without coughing his 3.5k, unless Apple send him a booby trapped model :oops: 💣
 
Love these interviews, but John Gruber always seems noticeably more uncomfortable on stage compared to the Apple execs.
His stuttering and pauses are awful. A very good writer but a very bad speaker. Very annoying. He needs to fire questions more quickly and more fluidly...
or have someone editing out all the annoying pauses & speeding him up before post a video. it's so amateurish.

Still informations in the video are 👍
 
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Really eye opening that it seems they rushed the Reality Pro to the show when it's not even a finalized product. I wonder if they were worried about leaks, copycats? ARP just seems like it's a couple of generations away (and according to Kuo they are already working on consumer versions) away.
Average devices take 3-5 years to develop. The iPhone 20 is probably being worked on right now. It is the least interesting thing in the world Kuo is saying…they worked on the current device for 10 years. Of course they are already working on the next 2-3 generations.
 
He pushed them a bit more than usual (on the Mac Pro).

I've never been able to bring myself to listen to the other episodes of his podcast (well more than a few minutes), but I take it that's not a question and answer format, so that may be why he a bit awkwardly makes statements and the Apple execs are waiting for a question still. Maybe he wants it to be like his normal podcast where they just chitchat and he doesn't need an explicit question. He also seems like he feels nervous if he doesn't soften the blow of a statement/question by first answering it for them with some defense.

I imagine it's a bit highwire to have a career based on a symbiosis with such a huge power differential. They both use each other, but he needs them more than the other way around.

If it were me, I'd get up there and stare them down and say, "So you fix all the bugs?"

And just keep staring.

And if they said, "Which bugs?"

I'd say, "All of 'em."

They wouldn't have me back.
 
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Gruber mentions that the Vision Pro is a Retina device from the first version… except it isn’t. Just some rough math: if the displays are roughly 4000 pixels wide, with a ~100° horizontal FOV for each eye, that gives an average of 40 Pixels Per Degree*. The broadest definition of Retina is probably >60 PPD, and there are some advantages to going much higher than that.

I suspect that the smallest text in the demo was still significantly bigger than the smallest text you regularly see on a typical display. It’s harder to perceive the deficiencies of lower PPD on bigger elements.

*VR displays aren’t going to have consistent PPD across the full FOV, so the math isn’t quite that simple, but it should be in the correct ballpark.
I think the Retina moniker means…we cannot discern pixels. That was reported as accurate by everyone who tested it
 
Am I the only one who doesn't get the hype around Federighi? His presentation enthusiasm reads patently false and Apple's UX and platform unification have been in poor shape for years. How exactly is this guy delivering for all of you?
 
OMG, don't even get me started on him. I used to subscribe to his newsletter but I quit for that very reason.
Yeah he’s next level. Beyond fanboy. He actually said this:


Even if you’re bullish on the product that’s a laughable take. Did Apple even show anyone using it outside the home/office in the keynote?
 
Nervous mumbling fumbling mess, YUCK. Such amazing guests ruined by a terrible host.
A few years back on one of his podcast episodes he was interviewing Rene Ritchie and it was so obvious he was drunk. Rene is a pro though and made it work. I doubt Gruber was drunk here but he did seem really nervous and there were some really long, uncomfortable pauses between questions.
 
Really eye opening that it seems they rushed the Reality Pro to the show when it's not even a finalized product. I wonder if they were worried about leaks, copycats? ARP just seems like it's a couple of generations away (and according to Kuo they are already working on consumer versions) away.
What is the Reality Pro?
 
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