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am I the only one that has just been using my xbox and then 360 for games (in HD) and Mac for everything else? either way I'm getting this immediately, whatever day it actually comes out on
 
I might just have to play HL2 and the available episodes again just to celebrate. Am wondering about all the mods and 3rd party adaptations, I suppose those will still be PC only?
 
This is perfect! All my finals are over on May 11.

Between this and the Halo: Reach Online Beta, I'm going to be a happy gamer the next few weeks!

Now only if Deliverace would come out for iPhone. That game looks NICE.
 
Any new game compiled for steam will produce simultaneous Mac and PC versions. Older games may not be ported out of pure laziness on the developers' parts, but all new games will be automatically available on Mac.

If that were true, then this definitely would be a very interesting development. Hate to break it to you though, but that is far from how it will actually work. Games aren't really "compiled" for steam, for they still use their own code & engines.

I'll take Modern Warfare 2 (great game BTW :D) as an example: it uses Infinity Ward's proprietary IW 4.0 engine, which as far as I know runs exclusively with DirectX (no OpenGL support). This has nothing to do with Valve. What IW did was they also implemented Steamworks (the API that Valve is releasing to the OSX platform).

http://www.steampowered.com/steamworks/index.php

Steamworks is basically a content-delivery system that allows developers to release their games on the Steam platform (and thus the Steam store), while taking advantage of Steam features (robust multiplayer, Steam-cloud, the community, etc.). For proof that the there isn't really anything more to Steamworks than this, again, can be found in MW2. Infinity Ward used their own multiplayer system (IW.net), instead of the Steam multiplayer.

Unfortunately, this means that future games are not automatically OSX compatible. This is still entirely up to the developer. What this will do though, is potentially prove (or disprove? who knows) OSX as a viable platform for games.
 
If that were true, then this definitely would be a very interesting development. Hate to break it to you though, but that is far from how it will actually work. Games aren't really "compiled" for steam, for they still use their own code & engines.

I'll take Modern Warfare 2 (great game BTW :D) as an example: it uses Infinity Ward's proprietary IW 4.0 engine, which as far as I know runs exclusively with DirectX (no OpenGL support). This has nothing to do with Valve. What IW did was they also implemented Steamworks (the API that Valve is releasing to the OSX platform).

That's why Modern Warfare is on PS3? :confused:
 
That's why Modern Warfare is on PS3? :confused:

See, that's the really funny thing about MW2. IW did not code the engine from scratch, but rather based it off an id Tech engine (they are all OpenGL rendered). From my experience in the PC version though, there is no OpenGL support whatsoever.

In any case, this still has nothing to do with Steamworks.
 
Question Time

I have Steam on WIN7 running on boot camp.

When we can run Steam on the MAC side, I would guess that I download the Steam application, log on, and I can run my games? I wonder how smooth this transfer will be?
 
I think there are some misconceptions here. Valve is indeed porting the Steam client to OS X, which is essentially a virtual storefront; as well as its Source-engine games (Half-Life series, Team Fortress series, Left 4 Dead series, and Portal). However, NO other games currently available on Steam will be capable of running on OS X (unless Mac ports of these games already exist; and even then, it is unlikely these ports will be native).
 
I think there are some misconceptions here. Valve is indeed porting the Steam client to OS X, which is essentially a virtual storefront; as well as its Source-engine games (Half-Life series, Team Fortress series, Left 4 Dead series, and Portal). However, NO other games currently available on Steam will be capable of running on OS X (unless Mac ports of these games already exist; and even then, it is unlikely these ports will be native).

Yes, the above is what I mean.
 
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