it's MY application, you idiots, not this stupid terminal's!![]()
Valve had initially targeted April for a Steam for Mac release, and the reason for the slight delay beyond the original estimate is currently unknown.
Time to kill off boot camp for any of you boys and gals who might have it!!![]()
Any new game compiled for steam will produce simultaneous Mac and PC versions. Older games may not be ported out of pure laziness on the developers' parts, but all new games will be automatically available on Mac.
If that were true, then this definitely would be a very interesting development. Hate to break it to you though, but that is far from how it will actually work. Games aren't really "compiled" for steam, for they still use their own code & engines.
I'll take Modern Warfare 2 (great game BTW) as an example: it uses Infinity Ward's proprietary IW 4.0 engine, which as far as I know runs exclusively with DirectX (no OpenGL support). This has nothing to do with Valve. What IW did was they also implemented Steamworks (the API that Valve is releasing to the OSX platform).
That's why Modern Warfare is on PS3?![]()
I think there are some misconceptions here. Valve is indeed porting the Steam client to OS X, which is essentially a virtual storefront; as well as its Source-engine games (Half-Life series, Team Fortress series, Left 4 Dead series, and Portal). However, NO other games currently available on Steam will be capable of running on OS X (unless Mac ports of these games already exist; and even then, it is unlikely these ports will be native).