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I was playing this on my Debian 12 system last night and it ran pretty darn well. I am still having some freezing issues on my windows install. I never would have wagered that Linux would get in front of Mac for games.

Counter Strike is the best game ever IMO 😁 Lasting the test of time.
 
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Apple is now trying to get as many gamers and game developers to switch to Mac and now this? Valve not allowing Mac users to play the game because there are not enough users to support?

I've played Counter-Strike back when it was just a mod of Half-Life and I was only a Windows user back then... I have stopped playing computer or mobile games for about 20 years now but there are a few titles that I would still want to play whenever I have time... Counter-Strike 1.3, Grand Theft Auto III, Grand Theft Auto Vice City, Diablo II: Lord of Destruction, Need for Speed Underground 2, Need for Speed Most Wanted (2005) just to name a few...
You named a bunch of games from 2000-2005 - these aren't exactly profit-makers for anyone releasing games today ;)

It is sort of annoying, as the Apple Silicon Macs do have improved gaming potential overall on the hardware side... it's possible several game dev studios and publishers may change over time depending on the success of Apple's own efforts. I am kind of surprised to see them retain Linux support but dropping Mac, but they have the player OS breakdown numbers, and it's a big lift to support 1-2% they claimed.

Kind of a tough circular problem at this point to break out of.
 
You named a bunch of games from 2000-2005 - these aren't exactly profit-makers for anyone releasing games today ;)

It is sort of annoying, as the Apple Silicon Macs do have improved gaming potential overall on the hardware side... it's possible several game dev studios and publishers may change over time depending on the success of Apple's own efforts. I am kind of surprised to see them retain Linux support but dropping Mac, but they have the player OS breakdown numbers, and it's a big lift to support 1-2% they claimed.

Kind of a tough circular problem at this point to break out of.

If they didn’t have Steam Deck, I bet you they would have dropped Linux too.
 
If they didn’t have Steam Deck, I bet you they would have dropped Linux too.
Okay, well Proton, being based on WINE, makes it easy to support x86 Linux. So that’s basically free support. Now if they also support ARM Linux, that’s another story.
 
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Yes it is gambling opening skin cases, but Counter Strike skins are worth a lot of money because of the economy system the game is designed around. Valuable skins are worth a lot of money, even the most lowest end skins, and players can sell those skins for profit should they so choose to. Several skins can go for lots of money due to factors related to the skin, like the skin isn't made anymore or has a specific random value that makes it even more valuable. For example a Factory New AK-47 Case Hardened with Stattrak sold for $150,000, as the skin had a very rare float on it that made it's unique pattern highly desirable. To add more to the value of the gun the owner applied four holographic Titan | Katowice 2014 stickers to the gun. Those stickers are highly valuable and rare because they aren't made anymore and the holos were rare enough as it was
Look, you’re defending encouraging kids to gamble on in-game cosmetics. You may not realize it, but there’s this whole industry of illicit gambling that Valve still profits off of and could shut down once and for all, but they don’t because it would cut into their own profits. That’s far more abusive than any of Apple’s platform lock-in because exposure to gambling at a young age is truly potentially life destroying. Gambling is addictive, and enticing children to gamble is very much akin to introducing them to hard drugs. You should watch some documentaries on the subject, might I suggest some of Coffezilla’s videos on YouTube?

That’s enough to make me consider the possibility that you’re astroturfing for Valve (or for the game industry in general, or maybe for the gambling industry, licit or illicit), as no one else defends loot boxes and the worst abuses of freemium gaming. If you’re just a Valve fan, then you’re a bigger fanboy than most Apple fans are, because most Apple fans can be critical of Apple when they feel it’s warranted.



And, as for the work environment, that still sounds awful, and there’s nothing you can say to convince me otherwise (or that the Valve initiatives that have sprung up from it justify that work environment). I miss having my own office; my very first job spoiled me, and I didn’t know it. I wouldn’t mind getting back to those days at some point. At work, a good set of noise canceling headphones are an absolute necessity to drown out the noise of people on conference calls all day. But work from home isn’t much better, as there’s not enough of a transition between work and leisure. It’s too easy to work later than I should, and it just doesn’t give a definitive enough “this is the end of the workday” feel. Heck, even the lawyers I work with on occasion seem to have a similar work environment, and that’s probably even worse for them. The superior solution seems to be to have a short commute into a small office where you have your own door and four walls and social pressure to leave work by around 5:30 or 6PM (and where you can be home less than 15 minutes later). Maybe it could be a remote job and a rented workspace?
 
Of course, if you asked me, I’d say that Valve ceased to be a good game developer around the time they introduced Steam. They realized that there was more money in being a publisher, and they haven’t really had a strong original title since (a bunch of games they purchased from others and subsequently developed, sure, but not an original). And Half Life 3 will never come out, and Team Fortress 2 became a free to play cosmetics cash cow for Valve. It’s always surprised me just how much leeway PC gamers give Valve.
Portal and Portal 2 were good, Proton is a huge deal, and the Steam Deck is a very competitive product due to its low price point.

But yes, overall Valve’s primary role for most gamers is that it “maintains” a buggy, near-monopolistic storefront that stays relevant due to its market share. Most of their focus is on keeping that going and the ethically questionable loot box market.
 
Portal and Portal 2 were good, Proton is a huge deal, and the Steam Deck is a very competitive product due to its low price point.

But yes, overall Valve’s primary role for most gamers is that it “maintains” a buggy, near-monopolistic storefront that stays relevant due to its market share. Most of their focus is on keeping that going and the ethically questionable loot box market.
Portal 2 is 12 years old now! Geez, that makes me feel old more than anything! And Portal itself is 16 years old. Portal is nearly as old as the NES was when AVGN got its start.

For what it’s worth, Minecraft is about that old, too. Honestly, has there been a good video game released in that time, a video game that will be fondly remembered as a classic? (Well, maybe Breath of the Wild on the Switch, but I’m certainly hard pressed to think of any PC games that have come out in that time that will stand the test of time. The emphasis on online experiences and online multiplayer likely do not help, since, when the servers vanish, the game vanishes.) Alas, games are disposable entertainment, just as much as books, TVs, music, and movies are, and that makes me soul sick.
 
You can expect this to continue happening for as long as Apple pushes Metal and refuses to support Vulkan. People are not going to design desktop class games around API that has single platform use. Blizzard did the same thing, with dropping macOS support in their newest titles, although they for now keep the old ones working. If macOS wants to get anywhere is desktop game support it has to be a case "why not support it" instead of "we need to make a Metal compatible version of our engine".

4A didn’t do the same and used MoltenVK to port Metro Exodus. They even asked Apple for help to optimize it and Apple Metal engineers helped them for free just like they helped Larian with BG3, Hello Games with No Man’s Sky, Piranha Bytes with ELEX II, Capcom with Resident Evil Village and more. Valve doesn’t want to put any effort into Mac.
 
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I said it before and I say it again: Apple needs to pay up and explicitly fund the ports for specific marquee titles in order for mac gaming to take off. Doesn't matter which M1234 chips they have or how many game porting toolkits they develop.

This train will not leave the station, if Apple doesn't throw the coal into the engine themselves.

No, devs have to be willing to support the platform because it’s viable for games. If Apple starts paying then they’ll end up with the cheapest, nastiest anaemic game ports imaginable, and as soon as the money dries up, so will the games.
 
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4A didn’t do the same and used MoltenVK to port Metro Exodus. They even asked Apple for help to optimize it and Apple Metal engineers helped them for free just line they help Larian with BG3. Valve doesn’t want to put any effort into Mac.
Right, they probably reckon they could sell Steam hardware to Mac users wanting to play Source 2 games, so they’re disincentivized to support the Mac.
 
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Let me get this straight, they don't want to support a platform with over a BILLION devices in circulation, many of which have console-level GPU capabilities, and now even has awesome code porting capabilities, but want to support freaking LINUX???

Just another scummy and stupid game dev company to avoid!
 
No, devs have to be willing to support the platform because it’s viable for games. If Apple starts paying then they’ll end up with the cheapest, nastiest anaemic game ports imaginable, and as soon as the money dries up, so will the games.
Paying for ports is kind of what they have to do to show gamers there are games and developers there are folks that want to buy the games in enough numbers for it to make sense. Ideally if they are going to pay they should be getting [timed] exclusivity (which is what MS/Sony do for their platforms). Alternatively they could pull a MS and buy Electronic Arts or Ubisoft, or Take 2, and own some IP that would cause folks to come to their platform to play (like how folks bought an xbox to play Starfield).

Not paying doesn't seem like a viable path forward to break into the AAA space.
 
Let me get this straight, they don't want to support a platform with over a BILLION devices in circulation, many of which have console-level GPU capabilities, and now even has awesome code porting capabilities, but want to support freaking LINUX???

Just another scummy and stupid game dev company to avoid!

They’re building a walled garden around their Steam Deck and Proton to sell more.
 
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Paying for ports is kind of what they have to do to show gamers there are games and developers there are folks that want to buy the games in enough numbers for it to make sense. Ideally if they are going to pay they should be getting [timed] exclusivity (which is what MS/Sony do for their platforms). Alternatively they could pull a MS and buy Electronic Arts or Ubisoft, or Take 2, and own some IP that would cause folks to come to their platform to play (like how folks bought an xbox to play Starfield).

Not paying doesn't seem like a viable path forward to break into the AAA space.
You’re probably on the nose about exclusivity. Ultimately, Apple needs to pull a Nintendo and have titles no one else has if they want Macs to progress in gaming. But there’s probably not enough value in it for Apple. Compare that to Apple TV+, which is niche but it competes in a more mainstream market than PC gaming. Apple TV+ has had some successes (and is probably more successful in original content than Peacock, Paramount+, or HBO Max are), but it doesn’t have the mainstream reach Disney+ or Netflix has. Considering that Apple will never have the dominant position in computer gaming, it’s hard to see them justifying the investment in exclusive AAA titles (especially when PC gamers would just give the title a pass instead of buying a Mac mini to play it on).
 
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I said it before and I say it again: Apple needs to pay up and explicitly fund the ports for specific marquee titles in order for mac gaming to take off. Doesn't matter which M1234 chips they have or how many game porting toolkits they develop.

This train will not leave the station, if Apple doesn't throw the coal into the engine themselves.
No amount of coal is going to get the train going. I've been an Apple guy for over 40 years and Apple has never understood the gaming market. Serious gamers have long derided Apple's platforms for good reason. Compared to a PC, the hardware is more expensive, underpowered and nothing is upgradable. Consoles are much cheaper and offer significantly better graphics performance.

Apple rakes in tons of money on "casual gaming" via the App Store, but their platforms are, and will remain, dead dead dead for serious AAA game developers and gamers.

That's the third or even fourth time I have seen Apple "leaning into gaming" in my lifetime. You have to excuse me that I will expect nothing lasting from this.
Same here! Many of us Apple fans have long hoped that Apple would buy Nintendo and make all of the Nintendo games and characters Apple-exclusive. That would give them some serious gaming IP and a big chunk of the gaming market. But I think that ship has sailed. Nintendo has also watered down its brand by making its games/characters available on other platforms.

Never say never...but I think it's pretty safe to say that Apple is extremely unlikely to ever be a serious contender in the gaming arena.
 
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Let me get this straight, they don't want to support a platform with over a BILLION devices in circulation, many of which have console-level GPU capabilities, and now even has awesome code porting capabilities, but want to support freaking LINUX???

Just another scummy and stupid game dev company to avoid!
If Apple platforms account for less than 1% of their players, why would they support Apple? Nothing scummy about that. Just a very rational and sensible business decision.

I'm pretty blown away by the fact that they see Linux as a more viable gaming platform than Apple's platforms! Serious gamers will never consider Apple and, it seems, Apple's customers aren't particularly interested in gaming (beyond throw-away "casual gaming" games on the App Store).
 
I remember when Doom 3 running on Linux was a big deal. God, I’m old.

Anyway, I’m not surprised to see the lack of macOS support because, up until recently, Apple never took gaming seriously to begin with, and if there’s no market there’s no games. It’s the old “chicken and egg” situation all over again.
 
I'm pretty blown away by the fact that they see Linux as a more viable gaming platform than Apple's platforms! Serious gamers will never consider Apple and, it seems, Apple's customers aren't particularly interested in gaming (beyond throw-away "casual gaming" games on the App Store).
“Linux as a more viable gaming platform”, probably not. “Linux as a platform that allows us to sell lower margin hardware sans the Windows licensing fees and keeps people in the Valve ecosystem”, probably yes. The reason they’re supporting Linux is because of the Steam hardware, and the reason they sell it is because it makes them money (and it would make them less money if they had to shell out for Windows OEM licenses).
 
Good thing then that Warframe is coming to Mac, iPhone and iPad.
For one: Warframe is a completely different game with a completely different target audience.

And secondly, it would be more correct to say that it's coming to iPhone and iPad, and that (so far) they let you run that version on Apple Silicon Macs.

It's not a proper Mac version.
 
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Hopefully one day Apple will take gaming more seriously. It would be great to get rid of my PC. Only reason I got it was for gaming and VR. I use it for work here and there, but gaming and streaming mostly.
 
“Linux as a more viable gaming platform”, probably not. “Linux as a platform that allows us to sell lower margin hardware sans the Windows licensing fees and keeps people in the Valve ecosystem”, probably yes.
What's the difference? In the end more people are buying that "lower margin hardware" and using it for gaming than Apple hardware...which means Linux is a more viable gaming platform.

The reason they’re supporting Linux is because of the Steam hardware, and the reason they sell it is because it makes them money (and it would make them less money if they had to shell out for Windows OEM licenses).
That it all likely true...and it means that Linux is more viable for gaming than the Mac. It's not about which hardware is better or if Apple platforms are good enough for gaming. They clearly are. The issue is, most people still don't see Apple as a viable gaming platform, and I don't think this perception is ever going to change.
 
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