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They’ve only been working on this headset for a decade. Definitely not enough time to make it so you can move icons into a different order or folders.
It's honestly a joke. It's the same iOS-based code to run this thing... doesn't seem hard for them to put that in, even if it's done on some iPhone app prior to using the headset (like the Watch app).

Honestly for me personally, this thing is a fail. It will be forgotten like the Mac Pro.
 
These “reviews” show that this product will be returned en masse and is not ready for its $3500 price tag

You're going to see these things FLOOD eBay.

This is a novelty item at best that will be fun to use for a month or two and never be touched again.

It reminds me when I bought a nice expensive 3D TV, used it with the great glasses for a few weeks, it looks amazing, and I never touched them again a month or two later. And what do you know, no one sells 3D TV's anymore.
 
The other thing I thought was interesting was Nilay’s point about how your eyes are the mouse cursor, and you need to look at every button to click it.

You look at things you want to control, you tap your fingers to control them, and that’s how you get around the entire interface. You’re not reaching out and touching things — it’s more like your eyes are the mouse, and your fingers are the button: you tap them together to click on what you’re looking at.
in some cases, it actively makes using the Vision Pro harder. It turns out that having to look at what you want to control is really quite distracting.

Think about every other computer in your life: the input mechanism is independent of whatever you’re looking at. On a laptop, you can click on controls and use the keyboard while keeping your focus on a document. On a phone, you can do things like drag sliders in a photo editing app while keeping your eyes focused on what those changes are actually doing to your photo.

The Vision Pro simply doesn’t work like that — you have to be looking at something in order to click on it, and that means you are constantly taking your attention away from whatever you’re working on to specifically look at the button you need to press next.

It seems like a cool concept, but the idea of using your eyes (which are already being used to look at things) for cursor input seems like something that doesn’t really work as a high-productivity input method.

People get good at typing when they stop looking down at the keyboard - that goes for physical and touch keyboards, musical keyboards, and other input devices such as game controllers - in other words, when they decouple visual focus and input.
 
Someone said it is based on iPadOS so they did make effort to remove those features
Yes, but the Vision OS version of the desktop is all new. I suspect that they are still trying to figure out what features work and what don’t in this environment and what people will need to do.
 
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1) Replace Personas with Memoji
2) Why is the Home Screen text so small and thin?
3) There needs to be a REAL transparency mode paired with optional look outside break notifications (like stand reminders on the Apple Watch) to rest your eyes.
4) Part of the reason for the high price is to stop this from cannibalising Apple's other display options, no?
5) I'm not buying one at least until I can plug it directly into my iPhone, iPad, or Mac.
 
I think Apple was better off waiting a few years to make a blockbuster, TRUE game changing device like how the original iPhone or MacBook Air was. The AVP just seems like something created just to say they have a new item in their catalogue and is still quite unpolished. -shrugs-
You can work on something like this in the lab for years, but until you get it into people‘s hands you never really know how they will use it. You also don’t know what kinds of apps developers will come up with. At some point youve just got to ship it and see what happens.

This seems pretty much right there for a 1.0 product. These little glitches like the personas and eyesight rendering are pretty minor and are the kind of thing that is likely to evolve pretty quickly. Some things on a new product, like the heart-beat sharing app on the Watch, turn out to be unimportant. Others, like the measuring heart rate, turn out to be even more useful that you thought. This is how we learn.
 
This feels like a developers kit and not end-user-ready though it has been gussied up to be sold that way.

I feel like it'll be great by the 4th version but this one doesn't go far enough based on these reviews to warrant using, that's my take after watching a lot of the review videos and I was excited for it at launch I could even see myself buying one when it became available in my country but now ... I think it's still too early, technologically not good enough yet.
 
The Verge review said it was limited to a single 2460x1440 Mac display. Which, being less than my Mac's native display, would remove most of my reason for wanting the AVP. I can only hope that Spoonauer is right and Patel is wrong. (or that a software update will soon support multiple 4K displays from multiple Macs)
Failing that, if they can support the Mac Terminal app on VisonOS, multiple 4K ssh sessions might still make it worthwhile for me, especially if I can also have a few Safari windows open to documentation pages at the same time.

Reading between the lines of some of the reviews, I'm not expecting the eye tracking to be precise enough to put a cursor between two letters while editing, which seems a shame, but at least the trackpad on the Mac should still work normally. Hopefully, they can eventually develop a workable gesture based editing system. Maybe with ASL shortcuts.

Unfortunately, I have yet to see a review that says what the optical distance of the images are so I can get a prescription for that distance. I should be able to ask for a prescription with no prism, and it looks like if I can move my pupils together during the setup scan where it sets its interpupillary distance, that might get the effect of mild horizontal prism from a sphere prescription.
From what I’ve heard the focal distance is 1.3m. I think I got that from the Accidental Tech Podcast.
 
It's honestly a joke. It's the same iOS-based code to run this thing... doesn't seem hard for them to put that in, even if it's done on some iPhone app prior to using the headset (like the Watch app).

Honestly for me personally, this thing is a fail. It will be forgotten like the Mac Pro.

VisionOS is based on the iPad OS code stack. Instead of this being a good thing, it's a sign of things to come. All the newest features will come to iPhone, then iPad a year later, and VisionOS a year after that.
 
People get good at typing when they stop looking down at the keyboard - that goes for physical and touch keyboards, musical keyboards, and other input devices such as game controllers - in other words, when they decouple visual focus and input.
Yes. Apple has this total obsession with eliminating all tactile feedback. It is very counterproductive.
 
1) Replace Personas with Memoji
2) Why is the Home Screen text so small and thin?
3) There needs to be a REAL transparency mode paired with optional look outside break notifications (like stand reminders on the Apple Watch) to rest your eyes.
4) Part of the reason for the high price is to stop this from cannibalising Apple's other display options, no?
5) I'm not buying one at least until I can plug it directly into my iPhone, iPad, or Mac.
4) which other display options are you talking about
5) never will happen, it's a standalone device, thats why you have airplay
 
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Drop the outer display and glass front. Keep the cameras and frame, drop the solo knit band In the box. Drop $2k off the price and it will sell like hotcakes.
do you really think that the glass front si too expensive
 
Why is everyone ripping on the personas? How else can you be represented in a FaceTime call without a camera facing you? Even if there was a camera facing you, you still have this thing strapped to your face. What are we expecting here?
They clearly just want Memojis 😂
 
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Hats off to the beta testers who opened their wallets for this product.

Apple knowingly sold you a $3500-$4000 product with the passthrough quality of a $500 Quest 3 and spatial video capture camera that have worse quality than Meta's Ray Ban's? Yikes.
Pass through quality far exceeds the MQ3 fuzzy pass through. It only looks good in video captures due to post processing, irl it’s functional but crap.
 
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I’m getting a strong sense that the key demographic of this product is shifting more towards an older consumer. As someone in the 25-34 demo I have absolutely zero interest in it. The reviews confirmed my initial skepticism.
 
Hats off to the beta testers who opened their wallets for this product.

Apple knowingly sold you a $3500-$4000 product with the passthrough quality of a $500 Quest 3 and spatial video capture cameras that have worse quality than Meta's Ray-Ban? Yikes.
Quest 3 is better in every way, better vr gaming and content viewing with big screen vr. Better fov and controllers are better for gaming and using device, and it’s £480 anymore that gets Vision Pro needs to return it I think
 
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