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Eyes use muscles to focus, the danger is to focus to long on the same distance so that these muscles strain in the same position. The same effect when keeping your arm in the same position for to long, aka the gorilla arm. Best way to avoid this is to take pauses and focus on other distances, it can even be trained to some extend.
Great idea for an app, or maybe Apple has considered this built into VisionOS.
 
Spending $3499 for a device with a 2022 M2 chip in 2024 that has a cable that goes to a big battery in my pocket that only lasts two hours and further isolates me from those around me unless I buy one for everyone in my family to watch movies on and have to buy separate glasses inserts for everyone in my family? Hahahaha no I’m not an idiot. This is gonna flop so hard until they can work on price, battery life, size, and utility.

They really need to lean more into entertainment with this thing. Focus on getting the best games and otherworldly experiences. Think thrill and wonder…that’s what this thing will excel at.

This video sums it up well: https://www.tiktok.com/t/ZT81d3n66/
I think they gave it the Pro moniker because they want developers and professionals to invest in it with time and money. Something like this is worth the $3500 if you recoup the cost with a single project.

My guess is that like laptop computers and cellular/smartphones, business people will help refine the Apple Vision Pro experience, then a regular Apple Vision will be announced.
 
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The lack of microLED kills this for me. Along with the price, of course, but if I was going to pay $3.5K, I certainly would not want OLED. In fact I was assuming the price was largely because of microLED screens.
microLED tech is good for brightness , but if you think about it, Apple Vision (or any headset for the matter) has no brightness issue cuz inside the headset it’s extremely dim, so any display tech would be enough. Now, OLED has the best contrast ratio, black is truly black. MicroLED would be tricky, especially considering how small a screen that is. The risk is that those areas that should be pitch black might actually be illuminated.
 
It’s fascinating to me how all the other tech Apple has been developing over the years (like the audio tech in AirPods and the graphics processing capabilities of their own silicon) have been combined into the Vision Pro. Without that previous tech development, the Vision Pro wouldn’t have been possible. It’s like if Apple had to wait for all the fruit to be ripe before the pie could be baked.
😆😆😆 I can't believe anybody actually believes Apple and Tim Cook had any sort of vision for the eventual materialization of Vision Pro. Did you forget Siri?

It's more like the organic progression of the tech industry as a whole forced Tim Cook's hand in coming out with a product that hedges against future competitors, e.g., to fend off potential rivals like Meta. The technology used in AirPods isn't exactly revolutionary — wireless audio has been around long before AirPods. The same goes for graphics. Vision Pro, like all gadgets, is equipped with whatever technology that's available at the time of its development. Had Apple not had its own chip, it would've used a third-party chip.

Lest people forget: Apple really only started pursuing an AR/VR headset in earnest after Meta had gone all in. $3.5K with 2 hr battery life is evidence that it's not a polished product made for daily use like the original iPhone. When the original iPhone came out, iPods, Palm Pilot, Nokia phones, and electronic dictionaries that were popular in parts of Asia had already a huge user base. People know what the iPhone was for. It's here to replace all the aforementioned gadgets. But you can't say the same about Vision Pro. What practical application does it really have? The iPhone solved a fundamental problem with Nokia phones, e.g., tiny keyboards that are unwieldy to use, while introducing revolutionary innovations such as finger gestures. Vision Pro had none of that. Neither has it solved any fundamental problems with an AR/VR headset such as its heft nor has it brought any new ideas.

It's more tech fetishism than anything else if you let the dopamine high pass and think rationally about it.
 
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It's not about the hardware — although I understand why people find it so fascinating because it is a triumph.

It's not about the here and now, either — although again I understand why people are so fascinated.

This is a technology for 2030 onwards.

Apple's striding into the lead with the next big user-interface paradigm.

Comparisons to the original Mac are so very apt. Limited hardware (remember floppy swapping?!). Only really for enthusiasts. A learning curve for everybody who uses it. But also, it created the future and the computing paradigm that every single one of us use today.

Alphabet/Google, Meta etc will be scrabbling to keep up right now. Memos will be flying around their corporate HQs with people saying their minds were blown, and orders to copy and clone what Apple's doing. Just like with iPhoneOS and Android. And just like with Android, whatever they create will never be quite as good – although there might be occasional gimmicks that seem to throw shade on Apple.

All Apple needs to do now is keep up the pace. Keep ahead. If it can then it's going to own the coming decades, just like it's owned the last few. It's a huge undertaking.

I have a feeling that the technology will be consistently underwhelming until there's a technological breakthrough. e.g. always poor battery life. Always heavy headsets. And then Apple will figure out how to make ordinary glasses and, wow, it all makes sense. But those years of underwhelming/not quite right hardware could be damaging to the whole endeavour.

Alas, with Siri and AI, Apple very badly dropped the ball. Apple lost the competitive advantage around decade ago and hasn't had the vision or the ability to regain the ground. We've all been complaining about Siri for years. Apple was deaf.

So, I'm not so sure any longer that Apple can maintain the lead it has with AR. Siri should be warning to them — and us. Just like with digital assistants, another company might take what Apple has done and just do it better. I'd say there's maybe a 50% likelihood of this.

But ultimately time will tell.
 
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With this and other HMDs, I'm more concerned about the long-term effect on eyesight. Staring at a display a few feet away is bad enough. What happens when it's inches away?

Anybody know?
All I know is ophthalmologists are going to make a killing in the next couple of decades.

There is just no way that prolonged use of an AR headset won't leave any lasting damage to your vision. People were complaining that a Retina screen gives them migraines when it first came out (MacBook Pro 2012). How do you think the same people would react to a Retina screen that's only inches away from their pupils?

Unlike a freestanding monitor, you have no way of turning away from a screen that's in between your eyes. Vision Pro's battery life is probably the only thing that's going to stop people from using it for hours on end if they don't develop a headache first.
 
yeah tbh… I don’t think this is a product you need to wait for Version 3 for. this is history right here. Version 1 is already INSANE.

I understand why someone would want to wait, but not this is such a different first gen product. I’m sure Apple will give five-star service to those who have one and if it’s faulty, they’ll replace it. if you want to sell it, I’m sure resale value will be super high.

all of Apple’s products so far have been incorporated into this and all of Apple’s products (except this) are matured…
Man, don’t tempt me o_O I already want one! But yeah, it’s seriously impressive for a first gen and I have a suspicion it’ll be a long time between iterations. Even just thinking about battery life, they can easily just release bigger battery packs for longer life.
 
I doubt running the full MacOS would double power use over "native" mode, but even if so, so what? The point is to use this instead of a Mac. Right now, you have zero ability to do that. If instead I can use it for only an hour on battery, but indefinitely tethered, that is a HUGE improvement. For that matter, I could bring a big battery pack instead of the Mac itself and then I could use it for longer untethered. That's a LOT of extra flexibility.
Even if we ignore the powerdraw, I don't think the thermal envelope would handle anywhere near the kind of computing experience people would find acceptable for a lot of work. I wouldn't be surprised if it runs worse than a Core M on the 12in MB.

It would, among other things, solve the problem of trying to get work done in economy class. Especially since more and more airlines are providing power at the seats now.
You will also need to bring a keyboard and mouse to get any real work done, at which point you're not really saving that much more space compared to just having a MacBook open on the tray table and using the headset as a big display.

The argument about native apps is irrelevant; that will happen regardless, assuming enough of these are sold, because people will want the improved experience. How do you get enough of them sold first though? This would help (though I don't think it'll need help; it may take a few years but it's going to be huge).
It will happen regardless? If you look at iPad compatibility, it took many years before a lot of apps even got an iPad version. I would imagine the headset would have a much smaller user base in the beginning given its price, giving developers even less motivation to develop something native.

I think this thing would *fly* off the shelves at $4499 for 32GB RAM, 1TB SSD, full Mac experience included (presumably in a VM). Even 16GB RAM at that price. Even at $5k I'd be hard pressed to say no to that, and I'm cheap.
If you've tried running intensive apps on an iPad Pro with a M chip, you'll know how much the performance relies on the passive cooling (i.e. it would start dropping frames if the display is full brightness for a long time). Given the size of this and its proximity to the user's face, the thermals would be even worse especially given how little room there will be for a heatsink. I doubt even early adopters would want to spend $4k-5k to use macOS with worse performance than a MBA.

Now that I think of it... I can easily imagine Apple selling an "upgrade" to the base unit for $500 or even $1k just to allow it to boot MacOS in a VM. It would do huge business. (You'd still want more RAM though, at least.)
If Apple sells something that can do this, the hardware would need to become even heavier and bulkier. Maybe in a few generations when the hardware catches up. It sounds nice in theory but I doubt it's feasible right now without some big compromises.
 
It's not about the hardware — although I understand why people find it so fascinating because it is a triumph.

It's not about the here and now, either — although again I understand why people are so fascinated.

This is a technology for 2030 onwards.

Apple's striding into the lead with the next big user-interface paradigm.

Comparisons to the original Mac are so very apt. Limited hardware (remember floppy swapping?!). Only really for enthusiasts. A learning curve for everybody who uses it. But also, it created the future and the computing paradigm that every single one of us use today.

Alphabet/Google, Meta etc will be scrabbling to keep up right now. Memos will be flying around their corporate HQs with people saying their minds were blown, and orders to copy and clone what Apple's doing. Just like with iPhoneOS and Android.

All Apple needs to do now is keep up the pace. Keep ahead. If it can then it's going to own the coming decades, just like it's owned the last few. It's a huge undertaking.

Alas, with Siri and AI, Apple very badly dropped the ball. Apple lost the competitive advantage around decade ago and hasn't had the vision or the ability to regain the ground. We've all been complaining about Siri for years. Apple was deaf.

So, I'm not so sure any longer that Apple can maintain the lead it has with AR. Siri should be warning to them — and us. But ultimately time will tell.
It's actually Apple that's copying Meta.


The idea of "Spatial Personas" is cribbed directly from Mark Z.
 
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Absolutely going to save, get one of these. Even if I have to not buy any other apple hardware for the rest of the year. An expensive computer, yes, but it’s like getting the first iPhone.
The first iPhone was terrible, why would anyone want to own that, unless you keep it sealed in a box and resell it after 20 years for a lot of money?
 
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It's actually Apple that's copying Meta.


The idea of "Spatial Personas" is cribbed directly from Mark Z.
These realistic VR avatars are not really new if you've been following VR research. The problem is that up to this point no one has implemented a usable version that runs on consumer level hardware. Even Meta's codec persona was nothing more than a tech demo when they showed it off last year, and we haven't head anything about it since.
 
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“The headset seems to ship with an external battery so you don't need to be tethered while you use it.” - this is poorly written: AFAIK there’s definitely the need to be tethered - via the cable the author mentions in the prior bullet. The external battery it ships with is the one at the end of the cable tether - there’s no external battery attached to the headset itself as the author’s sentence suggests.
That's not the definition of 'tethered' when referring to VR or AR headsets. Tethered means connected to a computer, limiting your mobility. The original quote was incorrect in that it assumes that tethering a headset is for the purpose pf powering it, which is not the case - it's to provide the processing power to drive the display, which the Apple Headset does internally.

No doubt someone will release a headband that carries the battery on the back, so you'll have a cable about 15cm long.
 
I would have expected something like a better Hololens2. Something with AR focus to walk around in a hospital or server farm. And an additional VR case to switch to Apples spatial scenario when needed.
 
In much the same way other 2nd gen products stripped things to lower the price I would expect the heavy, expensive glass front and external display to be gone on the Vision 2 and replaced with a nice plastic frontage.
 
90Hz is a bit on the lowend side what are today’s headsets capable of. Considering it’s AR focused, I don’t think the reprojected reality will look natural. 120Hz should be the minimum, 240Hz and up the dream.
 
microLED tech is good for brightness , but if you think about it, Apple Vision (or any headset for the matter) has no brightness issue cuz inside the headset it’s extremely dim, so any display tech would be enough. Now, OLED has the best contrast ratio, black is truly black. MicroLED would be tricky, especially considering how small a screen that is. The risk is that those areas that should be pitch black might actually be illuminated.
That's not microLED, that's miniLED. Completely different thing. So far nothing has microLED, which has the advantages of OLED without the drawbacks. Was expecting this headset would be the first...guess it's still too hard to make.
Apple is using microOLED. You prefer microLED over this?
Yes. OLED is still OLED, which is only temporarily good. Have fun with your $3,500 headset that has color degradation after a few years. Do you even know what microLED is? Hint: it's not miniLED.
 
These realistic VR avatars are not really new if you've been following VR research. The problem is that up to this point no one has implemented a usable that runs on consumer level hardware. Even Meta's codec persona was nothing more than a tech demo when they showed it off last year, and we haven't head anything about it since.
My points are 1) Apple didn't come up with the idea for Spatial Personas on its own and 2) Vision Pro is basically a tacit kudos to Mark Zuckerberg and his vision.

So by saying "[t]hese realistic VR avatars are not really new if you've been following VR research..." You're actually agreeing with the points that I was trying to make, especially point 1.
 
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All I know is ophthalmologists are going to make a killing in the next couple of decades.

There is just no way that prolonged use of an AR headset won't leave any lasting damage to your vision. People were complaining that a Retina screen gives them migraines when it first came out (MacBook Pro 2012). How do you think the same people would react to a Retina screen that's only inches away from their pupils?

Unlike a freestanding monitor, you have no way of turning away from a screen that's in between your eyes. Vision Pro's battery life is probably the only thing that's going to stop people from using it for hours on end if they don't develop a headache first.
This is part of the reason AR/VR headsets can’t become our daily drivers and replace monitors. It’s simply not natural for humans to wear a thick, heavy headset that covers half of your face for prolonged periods of time. But that’s the way Apple has presented it, pretty wild.
 
😆😆😆 I can't believe anybody actually believes Apple and Tim Cook had any sort of vision for the eventual materialization of Vision Pro. Did you forget Siri?

It's more like the organic progression of the tech industry as a whole that forced Tim Cook's hand in coming out with a product that hedges against future competitors, e.g., to fend off potential rivals like Meta. The technology used in AirPods isn't exactly revolutionary — wireless audio has been around long before AirPods. The same goes for graphics. Vision Pro, like all gadgets, is equipped with whatever technology that's available at the time of its development. Had Apple not had its own chip, it would've used a third-party chip.

Lest people forget: Apple really only started pursuing an AR/VR headset in earnest after Meta had gone all in. $3.5K with 2 hr battery life is evidence that it's not a polished product made for daily use like the original iPhone. When the original iPhone came out, iPods, Palm Pilot, Nokia phones, and electronic dictionaries that were popular in parts of Asia had already a huge user base. People know what the iPhone was for. It's here to replace all the aforementioned gadgets. But you can't say the same about Vision Pro. What practical application does it really have? The iPhone solved a fundamental problem with Nokia phones, e.g., tiny keyboards that are unwieldy to use, while introducing revolutionary innovations such as finger gestures. Vision Pro had none of that. Neither has it solved any fundamental problems with an AR/VR headset such as its heft nor has it brought any new ideas.

It's more tech fetishism than anything else if you let the dopamine high pass and think rationally about it.
I was going to say that your post is a clear contender for all-time clueless hall-of-fame greats, but your followup crediting Meta as a pioneer clearly takes it from risible to "paid shill". Or, if you're not getting paid, perhaps you should market yourself better. (Or, produce a better product. If I were Meta I wouldn't pay you for these sad efforts.)

The dig against Siri is valid but irrelevant. Your timeline is an obvious lie, if you do a modest amount of googling to see. Apple's been pushing AR/VR out in the open where we can see it, with extraordinary software and APIs, for years. ARKit was first released in 2017, and it was already a big step forward then. They brought out LIDAR on the iphone 12 in 2020. Facebook was renamed Meta about a year later.

"Organic progression of the tech industry"? Lol. There is no software like it. There is no hardware like it. And there won't be a clear competitor for years. Google was able to copy the iPhone well enough to fool the gullible after a couple years. It will take longer than that for anyone, even google, to get credibly close to this.

Will it succeed? I think so, but nobody knows the future. Apparently, you don't know the past either...
 
All I know is ophthalmologists are going to make a killing in the next couple of decades.

There is just no way that prolonged use of an AR headset won't leave any lasting damage to your vision. People were complaining that a Retina screen gives them migraines when it first came out (MacBook Pro 2012). How do you think the same people would react to a Retina screen that's only inches away from their pupils?

Unlike a freestanding monitor, you have no way of turning away from a screen that's in between your eyes. Vision Pro's battery life is probably the only thing that's going to stop people from using it for hours on end if they don't develop a headache first.
Who's complaining about migraines from retina screens?

I'm glad to know that you've published a refereed study in a reputable journal proving that AR headsets will damage your vision. Wait, what? You didn't? Because you actually know nothing about this at all? How did you forget to mention that?

Apple's dedication of valuable keynote time to their vision health efforts this year suggests that this is top of mind for them. Could this be a transparent ploy on their part to head off a perception of vision issues with the headset at the outset before it becomes a big (probably mostly/all fake) story? Sure. So what? It's either true or it isn't. We'll see. Given the potential liability issues, I suspect Apple knows a lot more about this than some random sh!tposter. (The same one who thinks Meta is a great pioneer and Apple a copycat, lol.)
 
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Even if we ignore the powerdraw, I don't think the thermal envelope would handle anywhere near the kind of computing experience people would find acceptable for a lot of work. I wouldn't be surprised if it runs worse than a Core M on the 12in MB.
I'm quite certain you're wrong. I use an M2 Air regularly. Heavy loads get it warm, never too hot to touch, and it has NO cooling. The Vision has some cooling. Even if it ships with an M2 (and I don't think we'll know for sure about that until next year), it would be fine. And if it gets throttled back by 20% sometimes to stay cool? BFD. It's still WAY better than hauling around a laptop, in a substantial number of use cases.

You will also need to bring a keyboard and mouse to get any real work done, at which point you're not really saving that much more space compared to just having a MacBook open on the tray table and using the headset as a big display.
Also not correct. How often do you fly? Keeping just a keyboard (even, maybe, with a mousepad) in front of you rather than a whole laptop is a huge win. And you probably will NOT need a mouse. Check out the assistive pointer tech, it might really be good enough.

It will happen regardless? If you look at iPad compatibility, it took many years before a lot of apps even got an iPad version. I would imagine the headset would have a much smaller user base in the beginning given its price, giving developers even less motivation to develop something native.
I'm certain you're right. But which effect do you think is stronger? The effect of increasing sales because of a builtin MacOS mode (positive) or the effect of lessening software demand because there's already a MacOS version of some program (negative)? I'll bet the positive at least equals the negative. But the whole point is moot! The vision *already* can run most ipad software natively! So devs who are lazy will still be able to be lazy. The MacOS software base is unlikely to add much in the way of disincentives.

If you've tried running intensive apps on an iPad Pro with a M chip, you'll know how much the performance relies on the passive cooling (i.e. it would start dropping frames if the display is full brightness for a long time). Given the size of this and its proximity to the user's face, the thermals would be even worse especially given how little room there will be for a heatsink. I doubt even early adopters would want to spend $4k-5k to use macOS with worse performance than a MBA.
I doubt your doubt. I certainly would. Don't forget the M2 MBA is drastically more powerful than the best Apple laptop from three years ago. I can afford to give back some of that power (especially, only in long-running tasks; bursty speed would be fine).

In fact, many business users don't need all that power. They're doing presentations (or making them), writing documents, working on spreadsheets, tossing off emails, etc. Heat is not going to be an issue in those scenarios.

You're right, for some users it'll be different. Most of those are using Pros and Maxes, and many of them are wishing Apple could shoehorn an Ultra into an MBP. And for some of that group, the Vision won't cut it. But for many, it'll still be a great option for certain scenarios, where they don't want to (or can't) pull out the MBP. Or, say, where the ability to work in 3D overwhelms other considerations.

If Apple sells something that can do this, the hardware would need to become even heavier and bulkier. Maybe in a few generations when the hardware catches up. It sounds nice in theory but I doubt it's feasible right now without some big compromises.
Sure, except, for some people, the compromises are entirely acceptable. For the rest, there's always the M5-based Vision Ultra in 2026...
 
90Hz is a bit on the lowend side what are today’s headsets capable of. Considering it’s AR focused, I don’t think the reprojected reality will look natural. 120Hz should be the minimum, 240Hz and up the dream.
You don't get to have an opinion about this. You only get to have facts.

The facts are already pretty widely reported. It *does* look natural. Surprise!

It's possible that some people will actually notice the refresh. So far, nobody who's used it has made that claim.

As for better than 90Hz, it seems likely that latency in the camera pipeline is the limiting factor here for now. In a few years, who knows?
 
That's not microLED, that's miniLED. Completely different thing. So far nothing has microLED, which has the advantages of OLED without the drawbacks. Was expecting this headset would be the first...guess it's still too hard to make.

Yes. OLED is still OLED, which is only temporarily good. Have fun with your $3,500 headset that has color degradation after a few years. Do you even know what microLED is? Hint: it's not miniLED.
The biggest issue with OLED is uneven wear of pixels. This is a complete non-issue with VR, because there is pretty much never anything in a fixed position on the screens.
 
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