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Will Vision Pro be a success?

  • Success

    Votes: 129 60.3%
  • Dud

    Votes: 85 39.7%

  • Total voters
    214
The problem with AR right now is that you have to hold up your device, and even then, are forced to consume it via a small display. Imagine being able to play Pokemon Go through the Vision Pro, hands free, rather than be confined to your iPhone screen.

Also, not everything is about productivity, or at least, the very narrow definition of it being confined to content creation. My iPad allows me to review my teaching material on a larger screen compared to a smartphone or even a laptop (since I can hold it in portrait mode). With the Vision Pro, I now have a screen theoretically as large as my field of view. Does one not see the promise it holds compared to an 11" or even 13" iPad? And this is a pair of goggles that can be slipped into a handbag when it's time to pack up and go. Something you can't do with an external display or even a larger iPad.

Sometimes, simply being able to do something differently is enough, especially when the "old way" wasn't the best way to begin with.
You could say the the Vision Pro has to find its purpose besides the obvious Apple examples for consumers, but irregardless to not having to hold it, the gestures, movements of your hands is involved so its not really hands free. If you wore it on your head and could talk natural language to converse with a AI in the device that learns from you about your needs that would be quite different. (knowledge navigator)
 
Not this version no, and it will depend on how you qualify the success anyway.

If you look at the Quest 2 and Quest 3 sales in 3 years it's sold about 20 million. The PSVR2 for example only sold 8% more than the original PSVR in its first 6 weeks and is selling just about 30k a week on average currently which Sony said was "acceptable". Even these huge companies doing this all this time haven't been able to make the category anything more than a niche.

Maybe it will be different with Apple. Smartphones, tablets, etc didn't take off until Apple did it. However, I don't see the kind of excitement around this like I did say the Intel switch, iPhone, iPad, iPods, Macbook Air, bigger phones, iPhone X, switch to Apple silicon, or the watch.

The kind of hype I do see with it is the kind of hype Apple got for making $700 wheels, removing a port, or making a ridiculous 18k gold watch. I suppose any press is good press, but also because Apple is the biggest company in the world depending on the time of the day, a lot of widely known issues that VR/AR enthusiasts have just come to accept will be far more magnified by this product.

Overall I still maintain that this will be more of a "hobby" like the Apple TV boxes than a new pillar for Apple to rely on.
 
You could say the the Vision Pro has to find its purpose besides the obvious Apple examples for consumers, but irregardless to not having to hold it, the gestures, movements of your hands is involved so its not really hands free. If you wore it on your head and could talk natural language to converse with a AI in the device that learns from you about your needs that would be quite different. (knowledge navigator)
That's why I believe the most obvious use case of the Vision Pro is for passive consumption of content with minimal interaction needed on the part of the user. I don't think scrolling though a pdf document will require much movement from my fingers, though annotating on it could be trickier depending on how accurate the motion tracking is.

I also don't deny that buying an expensive $4k headset just to read documents on sounds like overkill, and it could also be one of those scenarios where once you get used to it, there's no going back because everything else now feels like a step back in comparison. Already, there is a huge debate on the iPad forum about the pros and cons of the 11" iPad vs the 13" (portability vs screen size). What if users didn't have to choose? You get a giant screen that fits in a handbag. Talk about having your cake and eating it too.
 
That's why I believe the most obvious use case of the Vision Pro is for passive consumption of content with minimal interaction needed on the part of the user. I don't think scrolling though a pdf document will require much movement from my fingers, though annotating on it could be trickier depending on how accurate the motion tracking is.

I also don't deny that buying an expensive $4k headset just to read documents on sounds like overkill, and it could also be one of those scenarios where once you get used to it, there's no going back because everything else now feels like a step back in comparison. Already, there is a huge debate on the iPad forum about the pros and cons of the 11" iPad vs the 13" (portability vs screen size). What if users didn't have to choose? You get a giant screen that fits in a handbag. Talk about having your cake and eating it too.
I found Sony's announcement they are clearly targeting developers of spatial content creation. That seems to be something that Apple should have tacked first with Vision Pro. Instead they are just treating their headset like a different form of computer/display. Perhaps I am thinking that using it more like a computer will be disadvantageous compared to attracting content developers. It's an interesting predicament for Apple to compete in.

Example
02.jpg
03.jpg

System in use for 3D CG creation and also System in use for film production with 3D technologies
 
The problem with AR right now is that you have to hold up your device, and even then, are forced to consume it via a small display. Imagine being able to play Pokemon Go through the Vision Pro, hands free, rather than be confined to your iPhone screen.

You can't play Pokemon Go with Vision Pro in its current form factor. If it were a pair of reading glasses, then sure. But no one wants to walk around town wearing goggles.
 
Yes, Apple would not release this product unless they were confident in the long term success of the Vision platform. This is no HomePod or AirPower, it's not an accessory, it's very obviously Apple's declaration of "this is the future of our company." Vision Pro might have some issues technically as a first generation product and the price may be offputting for many but there's no stopping the train.
Nothing was stopping the train until airplanes came along ;)
 
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I can't imagine a person with chronic pain enjoying the sensation of over 1lb of glass and metal attached to their face for long periods of time, though :eek:
yup, true, which is why I’m banking on the speed and accuracy of the input.

If it’s not up to snuff, it too is getting returned, because I’ll only have so many minutes before I need a break. But that’s better than 0 minutes.
 
That's why I believe the most obvious use case of the Vision Pro is for passive consumption of content with minimal interaction needed on the part of the user. I don't think scrolling though a pdf document will require much movement from my fingers, though annotating on it could be trickier depending on how accurate the motion tracking is.

I also don't deny that buying an expensive $4k headset just to read documents on sounds like overkill, and it could also be one of those scenarios where once you get used to it, there's no going back because everything else now feels like a step back in comparison. Already, there is a huge debate on the iPad forum about the pros and cons of the 11" iPad vs the 13" (portability vs screen size). What if users didn't have to choose? You get a giant screen that fits in a handbag. Talk about having your cake and eating it too.
Or around your neck. But yeah, gotta strengthen those neck muscles.
 
Already, there is a huge debate on the iPad forum about the pros and cons of the 11" iPad vs the 13" (portability vs screen size). What if users didn't have to choose? You get a giant screen that fits in a handbag. Talk about having your cake and eating it too.
I'm totally excited about the prospect of having a giant screen I can take around with me. But I don't think the current Vision Pro fits in a handbag. I also haven't heard anyone talk about how much time it takes to attach/detach the head strap, and how much space that takes in your bag. Plus you also have to take the battery pack with you. So I'm expecting to need a bigger bag than my handbag to carry the VP. It might fit some bags that can be categorized as "handbags," but those will be bags I think of as big handbags.
 
You are speaking with the power of hindsight. All these things "solved problems" that didn't exist for the majority of people at the time. IE The car phone - why would you want a phone in the car? Just call them when you get there? The cell phone - Why would I carry this giant brick around with me just to make a phone call when there are payphones on every corner and anyone would let me use their house phone if I just knock on the door? What if they just stopped building the 12"x3" cell phones because people thought they had no use? Then we never have the iPhone.

Also what "problem" does a tablet solve in your mind? Drawing? I can do that with a wacom tablet on my mac 10 years before the iPad! By your own definition iPad should be put in with the 3D TV & Vision Pro because it "isn't allowing them to achieve more, just different" There isn't a single task that can be done on an iPad that couldn't be done on a mac years earlier.
Whilst you may be correct, hindsight is a wonderful thing, all of the cases you cited came with a list of the problems that were solved. In each case the end user became more productive.

The iPad was amazing without hindsight, a thin computer, easy to use, thousands of useful apps, portable, easy to power up, accessible to all generations.

The iPhone, the first phone to have a reasonable browser, email, plus all your music!! All with a beautiful touch screen. Again no hindsight necessary there.
 
The problem with AR right now is that you have to hold up your device, and even then, are forced to consume it via a small display. Imagine being able to play Pokemon Go through the Vision Pro, hands free, rather than be confined to your iPhone screen.

Also, not everything is about productivity, or at least, the very narrow definition of it being confined to content creation. My iPad allows me to review my teaching material on a larger screen compared to a smartphone or even a laptop (since I can hold it in portrait mode). With the Vision Pro, I now have a screen theoretically as large as my field of view. Does one not see the promise it holds compared to an 11" or even 13" iPad? And this is a pair of goggles that can be slipped into a handbag when it's time to pack up and go. Something you can't do with an external display or even a larger iPad.

Sometimes, simply being able to do something differently is enough, especially when the "old way" wasn't the best way to begin with.
You may be right.

But I can’t, in my imagination, conceive of a set of teaching materials being ’created’ using a series of well tracked “eye wiggles” and a spot of dictation, in a less cumbersome way than with just my hands on a keyboard or an iPad. Text here, picture there, hand drawn graph here, arrows to connect concepts there.

If I’m right then you’ll need two devices, one to create and one to review. That puts the AVP into the nice to have category.

Productivity matters, especially at this price tag. There will be a few rich folks who will pick one up just so they can play Pokémon go, good for them.
 
You may be right.

But I can’t, in my imagination, conceive of a set of teaching materials being ’created’ using a series of well tracked “eye wiggles” and a spot of dictation, in a less cumbersome way than with just my hands on a keyboard or an iPad. Text here, picture there, hand drawn graph here, arrows to connect concepts there.

When Freeform was released on iPadOS, I saw it as a primarily Vision Pro feature that was being tested on the iPad first. If Apple expects users to be able to draw on said app, it appears they are pretty confident of their motion tracking capabilities.

If I’m right then you’ll need two devices, one to create and one to review. That puts the AVP into the nice to have category.

No different from my current situation where I create the bulk of my teaching material on a Mac and present / review them from my iPad.

Productivity matters, especially at this price tag. There will be a few rich folks who will pick one up just so they can play Pokémon go, good for them.

Just as people debate endlessly about what real productivity entails and whether the iPad is a true computer, I expect there to also be furious debate over the Vision Pro is a “real computer”. I believe Apple will be very intentional in positioning the Vision Pro to excel in certain scenarios where a conventional computer or tablet or even smartphone wouldn’t work as well.

Whether that can justify the financial outlay, I guess we will just have to wait and see.
 
When Freeform was released on iPadOS, I saw it as a primarily Vision Pro feature that was being tested on the iPad first. If Apple expects users to be able to draw on said app, it appears they are pretty confident of their motion tracking capabilities.



No different from my current situation where I create the bulk of my teaching material on a Mac and present / review them from my iPad.



Just as people debate endlessly about what real productivity entails and whether the iPad is a true computer, I expect there to also be furious debate over the Vision Pro is a “real computer”. I believe Apple will be very intentional in positioning the Vision Pro to excel in certain scenarios where a conventional computer or tablet or even smartphone wouldn’t work as well.

Whether that can justify the financial outlay, I guess we will just have to wait and see.
If Freeform works as well / nearly as well / better than on the iPad then I think AVP will be truly amazing! Again I really can't conceive of my eyes working faster or more intuitively than my fingers. Eyes are controlled by muscles and they twitch to new locations, they don't glide like fingers. If AVP overcomes this then it's a 'Game Changer'. My own thoughts are that for the time being, AVP will be a viewer not a flexible creator.

The other idea that AVP could replace iPad in the physical space of a classroom is tricky too. Imagine a class of 30, 60 , 300 students engaging with a teacher who they could not make eye contact with. Whereas you plug your iPad into the projector and bingo, learning can take place.

Computers are tools for getting things done. Whatever that is, we want it done in the most enjoyable, efficient and accurate way we can for our money. In the same way I might love a CNC machine in my workshop, I'll reach for my saw for most cutting jobs I think. The same is true for AVP, it sure will be impressive, but it'll not make you leave your current tech at home. Saying that, it would be great to be proved wrong in February.
 
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The other idea that AVP could replace iPad in the physical space of a classroom is tricky too. Imagine a class of 30, 60 , 300 students engaging with a teacher who they could not make eye contact with. Whereas you plug your iPad into the projector and bingo, learning can take place.
I wasn't suggesting that I might use the Vision Pro to teach in the classroom. What I was trying to say was that I am already consuming content on my iPad which was originally created on my Mac, so it's not that different from accessing in on a vision pro as well.

One thing I do pretty often is to have two pdf documents open in notability side by side (eg: teacher's guide with textbook). I can read it on my iPad Pro, but it's getting a little cramped. I could get a larger screen, but I wouldn't be able to use this on my couch. I don't think I am quite ready to throw down that much money for this utility yet, and this is all still purely theoretical, but that's how I envision myself using it initially at least.
 
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If you think it's going to be a dud, don't buy it. You can wait for the lower-priced version. I think that this is the first step towards a day when we'll be wearing glasses that augment our world with information. Of course, at my age, I may never see that day unfortunately, but it's exciting to think about.
 
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All this puts Apple in a familiar place with the Vision Pro in relation to the rest of the industry. It was a similar story with phones when the iPhone came out, tablets when the iPad launched, and smartwatches when the Apple Watch debuted. These were all somewhat established categories before Apple’s version came along, if a bit disparate and wild. So, the positioning of the Vision Pro isn’t terribly surprising. But like with those other categories, the rest of the tech industry is going to miss out on the true launch of yet another major product category.
====
Thats an interesting way to look at the launch of the Vision Pro. Is this again the dawning of another example of Apple improving upon existing technology to establish a much more marketable product then current marketplace for this product category? Yes of all the established categories this is the most futuristic attempt by Apple to establish a new way to perform computing? I am not sure it really matters about spatial apps with yet another interface axis to look at instead of a 2D view with additional 3D information on top of it. But perhaps that is exactly what the 3rd axis really is in VisionOS? Just need to actually see it in demos to form some impressions.

All this commenting really has most of us having fun speculating where the Vision Pro will sell well when its starts at a high end price point versus the rest of the industry that seems more focused on lower priced solutions? Perhaps as the articles suggests, maybe there’s still a chance for the Samsungs, Sonys, and Metas of the world to compete on the lower end in 2025?

Time will tell if the high road was the right choice versus the low road others are taking.
 
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The Macintosh was released in 1984. Five years later, in 1989, only 15% of US Households had a computer.

As others have pointed out (endlessly, it seems), most consumers don't seem able to envision the purpose of the AVP. Most probably can't imagine it having a place in their lives. Many on this forum think it's an outright joke. Fine. That's how most people saw computing in 1984 when the Macintosh was introduced. The DOS guys thought it was silly. It has taken decades for average consumers to catch up with the vision that some had in 1984. And, iterations of the computer, like the laptop, iphone and the ipad are really just extensions of the same form factor of the original computer.

I think the AVP will take years to be a general consumer purchased device. Some here think calling the AVP a "niche" product is somehow an insult. Many of us who were around to see the introduction of the Mac in 1984 had to live more than 2 decades with the "criticism" that the mac was just a niche, that it wasn't a real computer. None of that criticism mattered to me; in many ways, I liked it when Apple was just a small company in the Windows dominated world. Even as a niche, it was amazing how much hate was shoveled toward Apple.

The AVP isn't just an iteration of the computer; I think it's a paradigm shift. At the very least, I think it will be so for me. And if I'm among a small percentage of people who see a use and a future for this tech, that doesn't bother me.
 
All this commenting really has most of us having fun speculating where the Vision Pro will sell well when its starts at a high end price point versus the rest of the industry that seems more focused on lower priced solutions? Perhaps as the articles suggests, maybe there’s still a chance for the Samsungs, Sonys, and Metas of the world to compete on the lower end in 2025?
It may end up like iOS vs android all over again. The iPhone ends up commanding the lion's share of the profits in the market because it's one of the few smartphone models which actually makes any money. The rest are barely breaking even or outright making losses.

Let's not forget that Meta is making a loss on every VR headset they are selling. They clearly hope to make it up via ads or something, but whether it will ever be profitable is still a big question mark. There's also the question of whether a $500 headset can be any good while still being financially viable for any company releasing one.

Apple once again holds the advantage with having a user base with more disposable income, so if it's anyone who can make a $4k headset work, it's them. On top of that, assuming Apple continues to retain control over their App Store in the near future, it also means a steady revenue stream from the sale of content, subscriptions and apps. It also helps that unlike the metaverse, I don't need the people around me to own Vision Pros in order for me to enjoy mine, which helps.
 
Apple once again holds the advantage with having a user base with more disposable income, so if it's anyone who can make a $4k headset work, it's them. On top of that, assuming Apple continues to retain control over their App Store in the near future, it also means a steady revenue stream from the sale of content, subscriptions and apps. It also helps that unlike the metaverse, I don't need the people around me to own Vision Pros in order for me to enjoy mine, which helps.
True. Well like iOS, the AVP using VisionOS App Store is likely to fall under side loading requirement. Guess we don’t have that long to find out how that works out for EU users and Apple. It would have been nice if VisionOS worked like a MacOS port. :)
 

It was a different scenario when the original iPod, iPhone, iPad and Apple Watch launched. Back in 2001, people were clamoring for new ways to listen to music on the go. The iPod gave them that. When the iPhone debuted in 2007, the appeal was obvious. And the iPad, at $499, was an immediate hit in 2010. Even the Apple Watch, which had a slower start, soon won over consumers with its health and fitness applications.

With these previous devices, shoppers didn’t require a lot of coaxing or coaching. They played with the products at stores and quickly decided if they wanted them or not. The Apple Watch was slightly more complicated — with the company offering brief demonstrations and try-ons — but most consumers had worn a watch before and didn’t need an introduction to the concept.

The Vision Pro will be a different beast. Few consumers are accustomed to wearing a mixed-reality headset, and Apple’s model requires particular care. If the device isn’t fitted to someone’s head correctly — or is missing the right lenses — the entire experience could be ruined, potentially costing Apple a $3,499 sale forever.

So Apple has prepared its most sophisticated sales pitch ever, including a demo lasting up to 25 minutes — longer than it takes to watch your favorite sitcom.

To make sure retail staffers get everything right, Apple hosted several hundred employees at its offices this month in Cupertino, California, to walk them through the process.

The customer demos will begin at Apple’s US retail locations on the launch date, with sign-ups beginning at 8 a.m. local time. The company’s largest stores are planning to have more than a dozen demo units available at any one time, along with dedicated sit-down areas where the presentations will take place.

The demo begins with a retail worker scanning the user’s face with an app — in a similar fashion to setting up Face ID. This scan will tell the employee hosting the demo which light seal, foam cushion and band size the customer will need. The light seal, which keeps outside light from leaking in, comes in more than 25 shapes and sizes. The cushions, meanwhile, come in two sizes.

If a person is wearing glasses, the stores will have a device to scan the lenses for prescription information. The system will provide those numbers, and stores will have hundreds of lenses on hand for demos. The employee then gathers all of those details, and another worker in the store’s back room assembles the demo Vision Pro with the correct accessories.

Once the unit is in hand, the employee will explain how the interface works. That includes how to control the pointer using a user’s eyes, how to gesture to make selections and how to hold the headset. The staffer will also show how to adjust the so-called Fit Dial on the main headband and how to use the Digital Crown for moving between virtual and augmented reality. The employee will have an iPad to view what the user is seeing on the Vision Pro.

The retail employee will allow users to place the device on their own heads. Once the headset is on, customers will need to calibrate the device with various tracking and tapping exercises so it can follow their eyes and hands. That includes looking at circular dot patterns set at different brightness levels and a hand scan in the field of vision of the device.

After all that, the roughly 20- to 25-minute demo can begin:
  1. Users will be directed to the photos app to view still images that are similar to the ones preloaded on Apple’s other devices in retail stores. That’s followed by examples of panorama shots.
  2. Then the demo starts to get more interesting. The customer sees 3D images that Apple calls spatial photos (in this case, of a kid hitting a piñata) and a spatial video (footage of a birthday party).
  3. The next part of the demo shows how to use the device as a computer or iPad replacement. It explains how to position multiple app windows in space and scroll through webpages in the Safari browser.
  4. Customers are then shown 3D and immersive movies, including clips of wild animals, the ocean and sports. There is also a compelling scene that makes users feel as if they’re on a tightrope.
The Vision Pros in Apple retail stores also will be preloaded with various third-party apps that are launching with the device next month. The goal of the demos is giving users an experience that’s compelling but not exhausting — ideally leaving them itching for more.

Apple is asking the hundreds of employees trained in Cupertino to relay the process to their fellow co-workers. Retail employees will also get to try out the device on their own in the days before the release. That marks a shift from previous product launches.

Making sure customers stay comfortable in a Vision Pro is a key issue, and that’s harder to do the longer they wear it. Privately, several retail employees have said they felt their head was tired and sweaty after only about half an hour of use.

During the sessions at Apple’s headquarters, retail employees were shown the Vision Pro accessories, including a redesigned second band that is supposed to be more comfortable when the device is worn for longer stretches. The company isn’t using that band for in-store demonstrations, however.

The demo process will be slightly different than the actual buying experience. In that case, the face scan will be followed by a retail employee boxing together the correct light seal, band size and cushions at the point of sale — in a similar fashion to how an Apple Watch and its band are pieced together for buyers.

In addition to demonstration and sales areas, each Apple retail store will also have a dedicated table that shows the Vision Pro hardware. But customers won’t be able to wear those devices. Depending on the store size, each location will have about two to four units on display.

Customers will be encouraged to try the Vision Pro at a physical store. But if they buy the device online, they’ll get access to the face scan system. The product can then be bundled and shipped to them.

Apple also aims to ensure that product reviewers get the best experience. They’ll have to participate in two in-person sessions with Apple before being sent a device.

In other words, Apple is leaving nothing to chance with its first major new product launch in nearly a decade. And yet, none of that will ensure success within the next year or two. The product is just too expensive and cumbersome to win over mainstream consumers.

But looking out a few years — once the price and weight go down, and there are more compelling features — Apple may have laid the groundwork for something big.

As Mark states the magnitude of difficulty selling product is way more challenging, :
  • With previous Apple devices, shoppers didn’t require a lot of coaxing or coaching.
  • If the device isn’t fitted to someone’s head correctly — or is missing the right lenses — the entire experience could be ruined, potentially costing Apple a $3,499 sale forever.
  • The product is just too expensive and cumbersome to win over mainstream consumers.
Will the Apple Vison Pro sell that well or not is highly dependent on this 20 to 25 min demo station by employees as this article details.

Diffidently a article worth reading.
 
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It was a different scenario when the original iPod, iPhone, iPad and Apple Watch launched. Back in 2001, people were clamoring for new ways to listen to music on the go. The iPod gave them that. When the iPhone debuted in 2007, the appeal was obvious. And the iPad, at $499, was an immediate hit in 2010. Even the Apple Watch, which had a slower start, soon won over consumers with its health and fitness applications.

With these previous devices, shoppers didn’t require a lot of coaxing or coaching. They played with the products at stores and quickly decided if they wanted them or not. The Apple Watch was slightly more complicated — with the company offering brief demonstrations and try-ons — but most consumers had worn a watch before and didn’t need an introduction to the concept.

The Vision Pro will be a different beast. Few consumers are accustomed to wearing a mixed-reality headset, and Apple’s model requires particular care. If the device isn’t fitted to someone’s head correctly — or is missing the right lenses — the entire experience could be ruined, potentially costing Apple a $3,499 sale forever.

So Apple has prepared its most sophisticated sales pitch ever, including a demo lasting up to 25 minutes — longer than it takes to watch your favorite sitcom.

To make sure retail staffers get everything right, Apple hosted several hundred employees at its offices this month in Cupertino, California, to walk them through the process.

The customer demos will begin at Apple’s US retail locations on the launch date, with sign-ups beginning at 8 a.m. local time. The company’s largest stores are planning to have more than a dozen demo units available at any one time, along with dedicated sit-down areas where the presentations will take place.

The demo begins with a retail worker scanning the user’s face with an app — in a similar fashion to setting up Face ID. This scan will tell the employee hosting the demo which light seal, foam cushion and band size the customer will need. The light seal, which keeps outside light from leaking in, comes in more than 25 shapes and sizes. The cushions, meanwhile, come in two sizes.

If a person is wearing glasses, the stores will have a device to scan the lenses for prescription information. The system will provide those numbers, and stores will have hundreds of lenses on hand for demos. The employee then gathers all of those details, and another worker in the store’s back room assembles the demo Vision Pro with the correct accessories.

Once the unit is in hand, the employee will explain how the interface works. That includes how to control the pointer using a user’s eyes, how to gesture to make selections and how to hold the headset. The staffer will also show how to adjust the so-called Fit Dial on the main headband and how to use the Digital Crown for moving between virtual and augmented reality. The employee will have an iPad to view what the user is seeing on the Vision Pro.

The retail employee will allow users to place the device on their own heads. Once the headset is on, customers will need to calibrate the device with various tracking and tapping exercises so it can follow their eyes and hands. That includes looking at circular dot patterns set at different brightness levels and a hand scan in the field of vision of the device.

After all that, the roughly 20- to 25-minute demo can begin:
  1. Users will be directed to the photos app to view still images that are similar to the ones preloaded on Apple’s other devices in retail stores. That’s followed by examples of panorama shots.
  2. Then the demo starts to get more interesting. The customer sees 3D images that Apple calls spatial photos (in this case, of a kid hitting a piñata) and a spatial video (footage of a birthday party).
  3. The next part of the demo shows how to use the device as a computer or iPad replacement. It explains how to position multiple app windows in space and scroll through webpages in the Safari browser.
  4. Customers are then shown 3D and immersive movies, including clips of wild animals, the ocean and sports. There is also a compelling scene that makes users feel as if they’re on a tightrope.
The Vision Pros in Apple retail stores also will be preloaded with various third-party apps that are launching with the device next month. The goal of the demos is giving users an experience that’s compelling but not exhausting — ideally leaving them itching for more.

Apple is asking the hundreds of employees trained in Cupertino to relay the process to their fellow co-workers. Retail employees will also get to try out the device on their own in the days before the release. That marks a shift from previous product launches.

Making sure customers stay comfortable in a Vision Pro is a key issue, and that’s harder to do the longer they wear it. Privately, several retail employees have said they felt their head was tired and sweaty after only about half an hour of use.

During the sessions at Apple’s headquarters, retail employees were shown the Vision Pro accessories, including a redesigned second band that is supposed to be more comfortable when the device is worn for longer stretches. The company isn’t using that band for in-store demonstrations, however.

The demo process will be slightly different than the actual buying experience. In that case, the face scan will be followed by a retail employee boxing together the correct light seal, band size and cushions at the point of sale — in a similar fashion to how an Apple Watch and its band are pieced together for buyers.

In addition to demonstration and sales areas, each Apple retail store will also have a dedicated table that shows the Vision Pro hardware. But customers won’t be able to wear those devices. Depending on the store size, each location will have about two to four units on display.

Customers will be encouraged to try the Vision Pro at a physical store. But if they buy the device online, they’ll get access to the face scan system. The product can then be bundled and shipped to them.

Apple also aims to ensure that product reviewers get the best experience. They’ll have to participate in two in-person sessions with Apple before being sent a device.

In other words, Apple is leaving nothing to chance with its first major new product launch in nearly a decade. And yet, none of that will ensure success within the next year or two. The product is just too expensive and cumbersome to win over mainstream consumers.

As Mark states the magnitude of difficulty selling product is way more challenging, :
  • With previous Apple devices, shoppers didn’t require a lot of coaxing or coaching.
  • If the device isn’t fitted to someone’s head correctly — or is missing the right lenses — the entire experience could be ruined, potentially costing Apple a $3,499 sale forever.
  • The product is just too expensive and cumbersome to win over mainstream consumers.
Will the Apple Vison Pro sell that well or not is highly dependent on this 20 to 25 min demo station by employees as this article details.

Diffidently a article worth reading.

I suspect this is also why they're manufacturing this "sell out" by producing only the 80k units. So that when those units sell out, they can tout it as a success to try to manipulate the public into thinking people actually want this garbage.
 

It was a different scenario when the original iPod, iPhone, iPad and Apple Watch launched. Back in 2001, people were clamoring for new ways to listen to music on the go. The iPod gave them that. When the iPhone debuted in 2007, the appeal was obvious. And the iPad, at $499, was an immediate hit in 2010. Even the Apple Watch, which had a slower start, soon won over consumers with its health and fitness applications.

With these previous devices, shoppers didn’t require a lot of coaxing or coaching. They played with the products at stores and quickly decided if they wanted them or not. The Apple Watch was slightly more complicated — with the company offering brief demonstrations and try-ons — but most consumers had worn a watch before and didn’t need an introduction to the concept.

The Vision Pro will be a different beast. Few consumers are accustomed to wearing a mixed-reality headset, and Apple’s model requires particular care. If the device isn’t fitted to someone’s head correctly — or is missing the right lenses — the entire experience could be ruined, potentially costing Apple a $3,499 sale forever.

So Apple has prepared its most sophisticated sales pitch ever, including a demo lasting up to 25 minutes — longer than it takes to watch your favorite sitcom.

To make sure retail staffers get everything right, Apple hosted several hundred employees at its offices this month in Cupertino, California, to walk them through the process.

The customer demos will begin at Apple’s US retail locations on the launch date, with sign-ups beginning at 8 a.m. local time. The company’s largest stores are planning to have more than a dozen demo units available at any one time, along with dedicated sit-down areas where the presentations will take place.

The demo begins with a retail worker scanning the user’s face with an app — in a similar fashion to setting up Face ID. This scan will tell the employee hosting the demo which light seal, foam cushion and band size the customer will need. The light seal, which keeps outside light from leaking in, comes in more than 25 shapes and sizes. The cushions, meanwhile, come in two sizes.

If a person is wearing glasses, the stores will have a device to scan the lenses for prescription information. The system will provide those numbers, and stores will have hundreds of lenses on hand for demos. The employee then gathers all of those details, and another worker in the store’s back room assembles the demo Vision Pro with the correct accessories.

Once the unit is in hand, the employee will explain how the interface works. That includes how to control the pointer using a user’s eyes, how to gesture to make selections and how to hold the headset. The staffer will also show how to adjust the so-called Fit Dial on the main headband and how to use the Digital Crown for moving between virtual and augmented reality. The employee will have an iPad to view what the user is seeing on the Vision Pro.

The retail employee will allow users to place the device on their own heads. Once the headset is on, customers will need to calibrate the device with various tracking and tapping exercises so it can follow their eyes and hands. That includes looking at circular dot patterns set at different brightness levels and a hand scan in the field of vision of the device.

After all that, the roughly 20- to 25-minute demo can begin:
  1. Users will be directed to the photos app to view still images that are similar to the ones preloaded on Apple’s other devices in retail stores. That’s followed by examples of panorama shots.
  2. Then the demo starts to get more interesting. The customer sees 3D images that Apple calls spatial photos (in this case, of a kid hitting a piñata) and a spatial video (footage of a birthday party).
  3. The next part of the demo shows how to use the device as a computer or iPad replacement. It explains how to position multiple app windows in space and scroll through webpages in the Safari browser.
  4. Customers are then shown 3D and immersive movies, including clips of wild animals, the ocean and sports. There is also a compelling scene that makes users feel as if they’re on a tightrope.
The Vision Pros in Apple retail stores also will be preloaded with various third-party apps that are launching with the device next month. The goal of the demos is giving users an experience that’s compelling but not exhausting — ideally leaving them itching for more.

Apple is asking the hundreds of employees trained in Cupertino to relay the process to their fellow co-workers. Retail employees will also get to try out the device on their own in the days before the release. That marks a shift from previous product launches.

Making sure customers stay comfortable in a Vision Pro is a key issue, and that’s harder to do the longer they wear it. Privately, several retail employees have said they felt their head was tired and sweaty after only about half an hour of use.

During the sessions at Apple’s headquarters, retail employees were shown the Vision Pro accessories, including a redesigned second band that is supposed to be more comfortable when the device is worn for longer stretches. The company isn’t using that band for in-store demonstrations, however.

The demo process will be slightly different than the actual buying experience. In that case, the face scan will be followed by a retail employee boxing together the correct light seal, band size and cushions at the point of sale — in a similar fashion to how an Apple Watch and its band are pieced together for buyers.

In addition to demonstration and sales areas, each Apple retail store will also have a dedicated table that shows the Vision Pro hardware. But customers won’t be able to wear those devices. Depending on the store size, each location will have about two to four units on display.

Customers will be encouraged to try the Vision Pro at a physical store. But if they buy the device online, they’ll get access to the face scan system. The product can then be bundled and shipped to them.

Apple also aims to ensure that product reviewers get the best experience. They’ll have to participate in two in-person sessions with Apple before being sent a device.

In other words, Apple is leaving nothing to chance with its first major new product launch in nearly a decade. And yet, none of that will ensure success within the next year or two. The product is just too expensive and cumbersome to win over mainstream consumers.

But looking out a few years — once the price and weight go down, and there are more compelling features — Apple may have laid the groundwork for something big.

As Mark states the magnitude of difficulty selling product is way more challenging, :
  • With previous Apple devices, shoppers didn’t require a lot of coaxing or coaching.
  • If the device isn’t fitted to someone’s head correctly — or is missing the right lenses — the entire experience could be ruined, potentially costing Apple a $3,499 sale forever.
  • The product is just too expensive and cumbersome to win over mainstream consumers.
Will the Apple Vison Pro sell that well or not is highly dependent on this 20 to 25 min demo station by employees as this article details.

Diffidently a article worth reading.
(Just from reading your summary of the article)
Whoa so this isn’t sticking your head in a Quest mounted on a display table at Best Buy—it’ll be like making an appointment to get tailor-fitted for a suit or dress. Very involved!

But it’s true, with such a new/different and expensive device, I can see the experience being ruined by a bad fit/blurry vision, and then people being quick to write it off permanently (just look at these forums where people want to write it off before even trying). For the long game, it’s smarter strategy to live with a little bit of a barrier keeping people from trying it freely, in order to keep the possibility of more sales open for later. They’ll also probably be counting on word of mouth from satisfied owners.
This is probably the best strategy, but yeah this will probably be the toughest sell Apple has ever had to do.
 
You can't use previous Apple product launches compared to AVP launch as markability examples. The iPod matches how people were clamoring for music on the go, with the iPhone consumers could readily see its usefulness, same for the iPad and that wasn't at all expensive, even the watch had health and fitness app from the get go, so medical patient were even recommended their usage. :)
 
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