Because MS would have an uncompetitive advantage over its competitors through its inside knowledge of Windows, its ability to make changes to Windows to provide an optimum experience under its own VM, and potentially to 'accidentally' cripple competitor's VMs with changes to Windows.
While it would give them a competitive advantage, and no doubt severely cripple the VM market for OS X; they would not even have to break other VMs for their's to be the most popular.
Not me. Nothing has changed since they supported the Win10 insiders build.
They apparently think it's okay and are probably hoping Microsoft wouldn't go after them, which I suspect is true. VMWare is a much bigger company though, so they'd be a target.
Who knows, Microsoft could really settle things one way or another, and I hope they do, as it makes my decision on my next home machine easier.
I doubt MS has any interest in going after Parallels or VMware or Oracle. MS is not really a hardware company so VM installs don't really impact them that much, if at all. None of them are selling bootleg copies of Windows, and as a plus keep Windows in front of some small % of Mac users.
It's not like Apple, where a good VM could noticeably impact sales of hardware.
It depends on your definition of big. Parallels has branched out from their virtualization beginnings, so they're not small, but VMWare has a *big* market presence.
Yea, VWWare's OS X VM seems to have become more of a side product; as evidenced by their free version.
But I wouldn't worry too much yet. I don't think it's a legality issue, just something Microsoft can sue Parallels over, and EULA's aren't the easiest thing to defend given what I've seen before. As an IT Manager I *have* to take it seriously for company computers, as I wouldn't want the company I work for exposed to any kind of action. And I can't really encourage others to break the EULA...
Understand that. You no doubt would shoulder the blame if that happened.
But Xbox doesn’t make any money. The consoles are sold at a loss, game pass is sold at a loss, and royalties don’t make up that difference. Xbox exists solely because Microsoft wants to be in the video game market.
All Microsoft would need to make a Mac version of windows is the desire to be on the Mac.
Console hardware has been sold at a loss as a business model for some time; since the real money is in the recurring sales of games and now subscriptions, which requires a large user base to attract developers. Even MS Says that.
However, that doesn't mean gaming is not profitable and a growing market:
"With more than 23 game studios creating games, more than 100 million monthly active Xbox players, and more than 18 million Xbox Game Pass subscribers across console, mobile, and PC, the gaming business is a profitable and high-growth business for Microsoft," they wrote in a statement. "The console gaming business is traditionally a hardware subsidy model. Game companies sell consoles at a loss to attract new customers. Profits are generated in game sales and online service subscriptions."
Microsoft’s overall gaming revenue is up $1.2 billion (50 percent), after reaching $5 billion for the first quarter ever last quarter, thanks mainly to Xbox content, services, and Xbox hardware.
VM's would never match that market size or growth.
MS actually had a VM that ran on the Mac - Virtual PC, a product they got when they bought Connectix. It ran slow, and was more of a wow, look at this. Before that, Apple ]['s had the PC Transporter, which essentially was a PC in an Apple ][ slot' so there is a long history of MS OS and Apple computers coexisting in the same boxen. It's just not worth MS' time and money to invest in that market now. If they wanted to they could simply buy Parallels.
If anything, Cloud based Windows VMs are much more interesting than desktop ones.