honestly i don't think this was a good idea on King Mook Mook's part (no offense, KMM).
To be honest, I didn't think that this was a fantastic idea either: there was a reason I didn't say she was Vampire Hunter at the beginning as I thought that would increase her chances of infection (and I didn't feel it to be mine to disclose without asking her).
However, as she made it clear to me in her previous post, she was going to disclose it, and I may as well agree and make it clear. This does not clear her from being a werewolf though, as Vampire Hunters are not at all immune to being infected by the werewolves.
I dont think anyone is still discussing whether or not is should be allowed. That is completely beyond the point here. What is up for discussion right now is whether or not I, or anyone else currently under strict scrutiny, would betray their side.
As to the point of your post, I maintain my stance that the more restrictions you try to actually enforce on people the less fun the game will be. It shouldn't be written into the rules that a player has to play a certain role a certain way, whether it be remaining loyal or not. It should be unto the player to weigh the current an future consequences of their actions and make the decision from there.
I totally agree: this game was envisaged by our God, ravenvii, as being an open-ended game where it would evolve and people could play to their own strategy, and use their own morals to shape and change the game. Sanctioning what people can and can't do in the game takes much of the fun out of it: it puts people to a systematic way of playing which will get boring very quickly. By allowing it to evolve and change quickly and easily to the players' desires it makes the game more fun, more interesting and most importantly unpredictable. This change and evolution is what keeps people coming back, and in my opinion is extremely important to keeping the game interesting and great fun (as it is now).
As someone posted, it would be ridiculous for a starting werewolf to turn against his own kind or a goth to betray the vampire after becoming activated. I think your initial player assignment should determine your general role in the game and alignment. Where it gets tricky is with specials as these roles can be left up to interpretation. As I've pointed out you could view the hunter role as the most noble and therefore easily maintain the scope of the character by outing yourself once infected. However, you could just as easily argue, as someone else posted before, that once infected you no longer have any expectation of loyalty to your former side because you now are "one with the pack" and there is no scrap of humanity or nobility left within you.
I do agree with this too, but here it appears that you would favour sanctioning this into the game (correct me if wrong here)? I believe that if you are a werewolf or vamp at the beginning it would be quite unfair for you to betray your fellow characters, but I think that sanctioning it is the wrong way to go about it. Sure, you don't want to play that way, and neither do I, but I think by sanctioning it we slow down the evolution of the game and make it much less fun. For example, with chrmjenkins' offer to reveal the other vampires when he found them brings up an interesting case. While it would have been interesting to take this offer and seen where it went, we did not. However, we could have: and that's what made the game interesting and unpredictable. Because he could have just given us false names, one true name and then other wrong ones, told the truth or oh so many other options. We didn't and don't know! That trust is an important part of the game by any measure, and regulating it out would be absolutely no fun and just make the game too predictable and not as interesting.
Now, while people can play infection any way they like, I have chosen that if I was infected I would give you guys the names of the werewolves because I feel that that is the type of character (do-gooder) that the Seer is. Others can play it differently as they like. That choice and freedom is theirs alone, and shouldn't be decided by others. If abijnk wishes to play on the other side if infected; fine, that's her decision and we should respect that.
I've been playing this game from the start (in fact, I was the first to sign up!
For you TL;DR peeps!
I think that the game should have as little restrictions as it as possible, and that how you play your character (things you can and can't do) shouldn't be sanctioned because leaving issues (and how to play the game based on your character) up to personal interpretation is what makes the game (and the people) so much fun, so unpredictable and its what keeps us coming back to the game for more!