Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
you got about 30 more games to play before you can think of being a target.

look at old games, people like DP are the biggest target due to their amazing analytical skills and ways to find WW.

How about me. Everyone thinks I'm guilty even when I'm cleared. When I'm a villager, I fear more from my fellow villagers than from the WW :D.
 
I had an idea also. Everyone had the ability of the thug. Meaning they would survive a WW attack (lynchings would still be instant kills)

If you get hit by the WW however you are severely injured and can speak only once a day in your injured form.

You could only vote but you aren't allowed to post any reasons as to why and would have to rely on other people to wonder why you voted for the person. You are treated as dead unless you vote.


There then, could be a doctor that could heal one player only in the whole game.


With more thought I think this would be a interesting dynamic to play with.
That's a nice concept, but out of experience, you should try to work out a mechanism that encourages people to participate more, not that limits them.

----------

How about me. Everyone thinks I'm guilty even when I'm cleared. When I'm a villager, I fear more from my fellow villagers than from the WW :D.
It's the shifty eyes...
 
This might have been a perfect storm, but I think kamikaze wolf should at least have a role, to protect themselves. Overall I like the idea of everyone having some sort of power.
 
I already did that! :)

I was thinking superheroes, where each player creators their own backstory and powers (for story). I'll then assign extra powers like this game had.

Sounds fun, but let's get through our daughter's surgery first, m'kay? Even though it's minor, I'm becoming increasingly unhinged about it. :(
 
How about me. Everyone thinks I'm guilty even when I'm cleared. When I'm a villager, I fear more from my fellow villagers than from the WW :D.

Stop whining! I'm the one who kept getting all the votes. I really thought they were going to vote me off yesterday, and then even today it looked like it might happen. :)

BTW, you never answered me. Should I have revealed my role? I wasn't sure whether it would hurt or help.
 
Thanks very much DP, for running such a complicated and complex game; it is obvious that there was a lot of work involved.

Congrats too, the the Rebels; excellent win, and very well done.

Anyway, I loved the game, but I love the Mistborn books in any case.

Moreover, I loved the roles, (especially as they were somewhat congruent with some of our real characters) and loved the idea of the individual and varying Allomantic properties, which lent a welcome degree of unpredictability to the game.

It is possible that we got lucky - succeeding in taking out the Chief Inquisitor (Alpha WW) on the first night; that was a good use of Queen's powers, although, initially, I was uneasy about them being used so early.

Ravenvii also not being around to defend himself helped matters, too.

Thanks, for the Bursting Powers, Sythas, (that felt funny, to receive the PM informing me that I had received them); ironically, I had headed off to be by the time that I was the recipient of the Rioting Powers, and so - paradoxically - didn't get to feel them, although, obviously the vote in question was doubled and aimed at the right target.

If I have one slight concern, it is that the Inquisitors (WWs) are underpowered, or under numbered; given our numbers, and the fact that we had a variety of powers of varying strength and utility, it might have made sense to give the Inquisitors (WWs) four to start with, or not make the Infection so difficult to carry out. However, I like the idea that, in addition to the WW powers, the Inquisitors each had an additional (randomly assigned) Allomantic power, in addition to their more standard WW power.

From the Rebel (village) perspective, what made this game excellent was that everyone had a function, which gave each individual some sort of a motivation to remain actively involved. This is far better than the usual fate of the 'normal' villager', which all too often devolves into simply waiting around to get killed, and blundering about cluelessly while the individuals with 'powers' - along with the WW - have some idea of what is going on.

Unusually, the Rebels/Villagers ended the game with a surprising number of the key skills/powers still alive, which normally doesn't happen in the WW games.

Terrific game, DP, and it is obvious that it called for a huge amount of work, both in the preparation and the running of it. Take a bow. :D

I. for one, thoroughly enjoyed it; above all, it introduced a very welcome element of unpredictability to everything.

Equally - it made the Rebels/Village - work together , however chaotically, to some degree as a unit, rather than reacting as hapless individuals which is all too often the outcome of the WW games which was a positive plus, because the Inquisitors/WW always work together.

Again, well done DP, well done Rebels; the Inquisitors got a few unlucky breaks (the Head Inquisitor being caught so early must have been a bad blow), and made a few poor judgement calls. Great victory, nonetheless. Very well done, one and all.

 
Man, this just makes me want to try writing a few storylines (something, admittedly, I would normally not consider). Following the superhero idea, I've been thinking about potential game scenarios. Just a few

One set in the Star Trek universe perhaps (probably TNG, because it's the best :)rolleyes:) and SS can get a dosage of Jean-Luc. WWs could be Romulan or an unknown enemy that has infected the ranks (cue science fiction alien clichés). Since the rankings and positions on a starship are highly ordered this would make a fairly easy to follow game (e.g captain, doctor, engineer, the red shirted officers that always die :rolleyes:). I have not searched around yet but. I think someone has done this already.

Another would be set to Doctor Who. I'd really have to brush up on the series but it might be really fun, especially if the Doctors main power was invoked (time travel). It could get pretty crazy.

Or of course, follow Don't Panic and his adventures at Milliways for a lovely Hitchhikers Guide to the Galaxy themed scenario (again, probably already done). You know, Vogons, a trip to the end of the universe, Marvin the Paranoid Android, Arthur Dent, Random, and a towel.

:D
 
it's great, because i know if i post something publicly here it holds more weight at home. :d

:d

----------

Man, this just makes me want to try writing a few storylines (something, admittedly, I would normally not consider). Following the superhero idea, I've been thinking about potential game scenarios. Just a few

One set in the Star Trek universe perhaps (probably TNG, because it's the best :)rolleyes:) and SS can get a dosage of Jean-Luc. WWs could be Romulan or an unknown enemy that has infected the ranks (cue science fiction alien clichés). Since the rankings and positions on a starship are highly ordered this would make a fairly easy to follow game (e.g captain, doctor, engineer, the red shirted officers that always die :rolleyes:). I have not searched around yet but. I think someone has done this already.

Another would be set to Doctor Who. I'd really have to brush up on the series but it might be really fun, especially if the Doctors main power was invoked (time travel). It could get pretty crazy.

Or of course, follow Don't Panic and his adventures at Milliways for a lovely Hitchhikers Guide to the Galaxy themed scenario (again, probably already done). You know, Vogons, a trip to the end of the universe, Marvin the Paranoid Android, Arthur Dent, Random, and a towel.

:D

I, for one, support the towel:D
 
I was thinking superheroes...

Magneto confirmed.

360px-SDCC13_-_Magneto_%289345253655%29.jpg
 
Last edited:
I was a little suspicious of your claim that you scanned SS since she was already cleared.

Sorry, must habe missed that! How was she cleared? I thought you just made that up because of her sending ravenvii to the gallows...and I don't trust you and your 'clearances' anymore. Not one bit! ;)
But that last scan was rushed on my part nevertheless. Was so sure of Moyank being the baddie that I scanned her although she'd been voted for regardless just to be able to tease her. I'm bad, I know. ;(

But my list was the turning point, right? Right?
 
i still like the idea of separate powers and alignment

Me too.

I found the roles being in a separate post quite useful; only thing I would change is to shorten the explanations to the very minimum/only technical relevant parts and combine them in one single post. The general and more atmospheric explanations you need for establishing the roles and game universe could be in the OP (or vice versa).
With that many roles and only limited time, I, and probably others as well, had really problems at times to keep a proper overview and a quick glance at the roles inbetween a meeting or so was difficult and confusing because of all that allomantic talk ;)

Still, amazing game and effort you put into this! :)
 
Last edited:
That's a nice concept, but out of experience, you should try to work out a mechanism that encourages people to participate more, not that limits them.

----------


It's the shifty eyes...


I will:)

I'll see what modifications I can make. Maybe a role that can "talk to the dead"?

I don't know. I'll think of something.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.