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Twietee, in terms of balance i think a villager/WW ratio of 3:1 to 4:1 (including putative infections) should be roughly alright.
it means that by the end about a quarter of the player are wolves. it should ensure a decent balance not only of team strengths, but also a decent pace of 'wolves discovery'.

take for example a game of 16, with 4 wolves (including one infected)
if no wolves were discovered, and no effective guard protection or resuscitations, the wolf would win on day 5, following 4 successive lynching of villagers and 4 night killings. however this is very unlikely, even if the votes were completely random (which they shopuldn't be after 2-3 days). put in the seer to clear/identify someone and it should last longer. each wolf found adds one day to the village life, up to a max of 8 days by when someone should win.
game modifiers (guard, necromancer, etc.) might extend this by a day or two


8-10:.............1 WW (alpha) + 1 infection [3-4 pt games]
11-15...........2 WW + infection; some/all get extra role [2.66-4 pt]
15-20...........3 WW+infection. some/all get extra role [2.75-4 pt]
20-25...........4 WW+infection. some/all get extra role [3-4 pt]


on very large games, one alternative which i would like to try my next game if we get enough sign-up is:

20-25...........2 enemy packs of wolves (each has 2WW+infection)

this is basically like the vamp games (we can even call them that, with the difference that the two baddies teams are basically identical (minus the extra powers), rather than asymmetrical, which should make balancing easier. it also would avoid an excessive control of lynching by the WWs

the number/type of extra roles made available to the WW and villagers can be tweaked to calibrate the (expected) balance.
for example, NW could be added to help the village on 'easier' (low value) games rather than in harder games etc
 
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good to know.

I want the NW back because it's fun and get rid off the passive roles like Stalwart and Thug. The rest would be more or less = Sythas' setup. I'm pondering over if each ww should get an extra power or if they share one instead. I guess we'd be about ~12-15 players tops, maybe less and thought it probably overpowered.

I wouldn't limit the player count but if it's getting 18+ (doubt it but who knows) I might jump outta the window or shorten the narrations, undecided.
 
good to know.

I want the NW back because it's fun and get rid off the passive roles like Stalwart and Thug. The rest would be more or less = Sythas' setup. I'm pondering over if each ww should get an extra power or if they share one instead. I guess we'd be about ~12-15 players tops, maybe less and thought it probably overpowered.

I wouldn't limit the player count but if it's getting 18+ (doubt it but who knows) I might jump outta the window or shorten the narrations, undecided.

your choice, but those are among the best powers to have, even if they are 'passive'
i would use the NW on top of the other powers, especially because then it allows them to use the powers in some sort of creative, synergistic way.
 
also, i think that maybe the kamikaze should be considered a WW exsclusive rather than a WW core.

that has two implications:
1. only the alpha has a "double power" the infection (which really is more of a shared power) and whatever power/she picks up from the general pool.
2. the kami is one of the possible WW powers, but it is not necessarily at play every time. it should add some variability

but this also can be tweaked for balance

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summary of roles (UPDATED):

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I was thinking about the undertaker some time ago, wasn't it the case that there was no info after lynching whether it's a baddie or not? I liked it but not sure if there was a good reason we don't play it like that anymore.
 
I was thinking about the undertaker some time ago, wasn't it the case that there was no info after lynching whether it's a baddie or not? I liked it but not sure if there was a good reason we don't play it like that anymore.

I thought most people didn't like it. I know that I didn't care for it.
 
I was thinking about the undertaker some time ago, wasn't it the case that there was no info after lynching whether it's a baddie or not? I liked it but not sure if there was a good reason we don't play it like that anymore.

wasn't the the coroner/medical examiner?
if they are killed, you don't get to know if you killed a goodie or baddie.
it is a huge bonus for the wolves.
if they go early it makes for a semi random game for the village, since nobody's claim can be verified.
also leads to very anti-climatic ends when you suddenly learn that the game is over.
personally, i don't like that format.
 
Personally, I have quite liked the Undertaker/Coroner role. Actually, while not hugely significant early in the game, it is a role that becomes - or can become - increasingly important later in the game - especially if the 'key' Core Village roles have already been identified and dealt with, or killed, by the wolves.

Used wisely, it can be very useful at a late stage in the game for the village, especially if the Undertaker has survived that long. And, if infected, it is a role that can give wolves an edge for a day or two.
 
Personally, I have quite liked the Undertaker/Coroner role. Actually, while not hugely significant early in the game, it is a role that becomes - or can become - increasingly important later in the game - especially if the 'key' Core Village roles have already been identified and dealt with, or killed, by the wolves.

Used wisely, it can be very useful at a late stage in the game for the village, especially if the Undertaker has survived that long. And, if infected, it is a role that can give wolves an edge for a day or two.

maybe we are thinking of different roles.

the undertaker identifies the role of a dead person
the coroner determines if the dead is good or bad at lynching.

it is a passive role, in the sense that it is still the GG that tells the village, but if the coroner is killed, than the village is lynching blindly
in that case the coroner becomes by far the most essential role for the village.
if lost it becomes an almost random game for the village
 
maybe we are thinking of different roles.

the undertaker identifies the role of a dead person
the coroner determines if the dead is good or bad at lynching.

it is a passive role, in the sense that it is still the GG that tells the village, but if the coroner is killed, than the village is lynching blindly
in that case the coroner becomes by far the most essential role for the village.
if lost it becomes an almost random game for the village

Ah, right. Thanks very much for the clarification.

Hm. We were indeed thinking of different roles. Actually, I have never even experienced the 'Coroner' in action (not that I can recall), but I have seen the 'Undertaker' come out to great effect late in a game.

By the way, thanks, too for the elegant colour-coded list of roles and powers. Very useful and exquisitely prepared.
 
here is a re-write of the ROLE DESCRIPTIONS, with some variations, clarifications, examples, and open questions:

Every player in the game will have a special role or ability. Roles are randomly assigned and there are more role types than there are players, so some roles are not guaranteed to be in the game. There are 5 categories of roles.

1. Village Core - These roles are always assigned and exclusive to villagers (good guys)
2. Village Exclusive - These roles can only be assigned to villagers (good guys) but are not guaranteed to be assigned.
3. General Pool - These roles can go to villagers (good guys) or werewolves (bad guys). They are not guaranteed to be assigned.
4. Werewolf Exclusive - These roles can only be assigned to werewolves (bad guys) but are not guaranteed to be assigned.
5. Werewolf Core - These roles are always assigned and exclusive to werewolves (bad guys)

Roles also have varying frequency, duration and nature (active vs. passive). These qualities are not necessarily mutually exclusive. Here are the types of roles:

1. Active - These roles specify a certain player/role as their target. Example: seer.
2. Passive - These roles are automatically performed without the player's input. Example: Die-hard.
3. One-time use - These roles can only be used once. Example: Amplifier
4. Recurring - These roles are used once every full game day cycle. Example: Guard.
5. Night-time - These roles can only be used at night. Example: Undertaker
6. Day-time - These roles can only be used in the daytime. Example: Soother
7. Anytime - These roles have no time restriction. Example: Leech
8. Private - These roles are only valid actions when PMed to the GM. Does not apply to passive roles. Example: Smoker.
9. Dual-nature - These roles can be used publicly or privately. When done publicly, their effect is immediate, if applicable. If performed privately, their effect takes place at the next day/night deadline, if applicable. Does not apply to passive roles. Example: Hunter

There may be roles that have other specific instructions unique to them.

VILLAGE CORE:
1. Seer - This player can choose one other alive player to scan the role of per night. (Active, Night-time, Recurring, Private)
2. Guard - This player can choose one alive player to protect from death or infection (including self). This protection extends into the following game day and protects from all types of death (infection) except lynching. The same player cannot be protected twice in a row (Active, Night-time, Recurring, Private)
Note: Added protection from infection
3. Undertaker - This player can choose one dead player to scan the role of per night. (Active, Night-time, Recurring, Private)

VILLAGE EXCLUSIVE:
1. Stalwart - This player is immune to infection from the werewolves. (Passive, One-time use, Night-time)
2. Thug - This player survives one death via any means except lynching. (Passive, One-time, Anytime)
3. Hunter - This player chooses one other alive player to kill instantly. If the target is protected, or is the thug, the attack fails (Active, One-time use, Anytime, Dual-Nature).
if it is done privately, the GG does not disclose that the death is due to the hunter

4. Executioner - This player chooses one other alive player to substitute for the lynching victim that day. (Active, One-time use, Day-time, Dual-nature)
the executioner CAN or CANNOT also save themselves?

5. Morpher - This player chooses one role from the General Pool they would like to assume. If that role is not assigned, they assume that role. If the role is assigned, the player can choose whether or not to assume the alignment of the other player (without being told what it is). For example, if that player is a villager (good guy), the Morpher is allowed to exchange PMs with that player and is a good player. If that player is a werewolf (bad guy), the Morpher is allowed to exchange PMs with all active werewolves and is a bad player. These choices must be made by the start of Day 2. (Active, One-time use, Anytime, Private)

GENERAL POOL:
1. Reverber - This player can double his or her own vote for lynching. (Active, One-time use, Day-time, Dual-nature)
The double vote counts for majority lock, if present, when used publicly. If the power is used privately, it only counts TWICE at the deadline, when the vote doubled is disclosed (not the reason it was doubled). It doubles whatever the valid vote is, so the vote can be changed

2. Rioter - This player can double another's lynching vote. (Active, One-time use, Day-time, Dual-nature)
In the game, a rioter can target any other player (but not themselves) to ‘enhance’ their ‘decision’ to cast a vote.
If the rioting is done privately (via PM to the GG), that person’s last vote will be counted TWICE at deadline, when the vote doubled (but not the rioter, nor if it is rioting) will be disclosed by the GG. However, the rioting CAN be done overtly, in the thread, with a Rioting Post. In this case both rioter and rioted will obviously become public and the rioted vote will count double from that post on (so it can also affect majority threshold/lock).
If the rioted person changes vote or goes to ‘no vote’ (the rioter can not do anything about it), it is the current/final valid vote that counts double.


3. Soother - This player can block another's lynching vote. (Active, One-time use, Day-time, Dual-nature)
Mechanics are similar to the rioter

4. Spy - This player follows the target of a specific night-time use role. Cannot follow the same role (or person in alternative mode) in consecutive nights. (Active, Recurring, Night-time, Private)
Example: the spy selects to spy on the activity of the Seer, he/she will be told the target of the seer, but not the result of the scan or who did the scan.
Alternative mode: the spy selects a player to spy on. If that player uses a power that night, the spy knows what power was used, but not the target


5. Oracle - This player can ask 1 yes or no question. (Active, One-time use, Anytime, Dual-nature)
6. Seeker - This player can identify the power being used on a specific player at night. (Active, Recurring, Night-time, Private)
Example: the Seeker selects to follow Player X, he/she will be informed of all activities targeting that player, but not who performed them.

7. Stretcher - This player can extend the lynching deadline by up to 12 hours anytime before it occurs (or max otherwise defined by the GG). (Active, One-time use, Day-time, Dual-nature)
If used publicly, it is effective immediately and voids the majority lock for the rest of the day, until the new deadline decided by the Stretcher. If used privately, it become effective since the moment the GG makes it public, and voids majority lock from then on. If majority lock was reached in between the PM and the announcement, the stretching does not count and the stretcher can re-use the power at his/her discretion

8. Collapser - This player can shorten the lynching deadline by up to 12 hours anytime before it occurs (or otherwise defined by the GG). (Active, One-time use, Day-time, Dual-nature)
If the deadline is less then the max collapsing time away, the Collapser can end the day instantly. If used privately, it become effective since the moment the GG makes it public, with whatever vote situation is occurring then (not when the secret PM was sent. If majority lock was reached in between the PM and the announcement, the collapsing does not count and the Collapser can re-use the power at his/her discretion

9. Blocker - This player can block the activity of one player for a day OR night-time period (not both). This does not apply to normal WW powers such as night-time kills, infection or kamikaze kills (unless kami is an exclusive power, rather than core). (Active, One-time use, Anytime, Private)
Examples: a. if a Stretcher is expanding the deadline and removing the majority lock, the Blocker can make the extension collapse and the original deadline/majority lock is reinstate; b. or when a soother is ‘silencing’ a player, if the blocker targets the soother, the mellowed player goes back to normal status and their vote counts as normal; c. if the power is used at night on player W, and they are the guard, their activity is ineffective, but they do not know it; d. if they target a player that turns out to be the seer, the scan fails. E. if they target the oracle before an answer is provided in the thread, the question goes unanswered, without explanations by the GG

10. Amplifier - This player can enhance the potency of one other player's action for a day or night-time period. The amplified player gets notified of the extra power. (Active, One-time use, Anytime, Dual-nature)
It is a FORCED enhancement of the activity, not a second use. Thus, the target MUST use the power in that timeframe, although what they do with it is their choice.
For example, a seer will get a double scan that night, guard gets double protection that night, the hunter gets two kills (but they HAVE to be at that time, or they are BOTH lost). If a rioter is targeted, the Rioter MUST use the power and their rioting targets gets their vote TRIPLICATED, (not two separate double votes)
If the target’s power was already spent, nothing happens and the amplification is wasted.


11. Necromancer - This player can revive one dead player. That player's power status returns to what it was just before death. (Active, One-time use, Anytime, Private)

12. Die-hard - This player can survive one lynching attempt. Nobody is lynched in their place (Passive, One-time use, Day-time)
13. Judge - This player can save another player from lynching. No player is lynched that day to prevent redundancy with Executioner. (Active, One-time use, Day-time, Dual-nature)

14. Bluff - This player submits a private vote that is different than their public vote. Once enacted, the public vote from then on does not count, but the bluff can still ‘vote’ as usual. The bluff can also change their secret vote in the same session, or no-vote, but then the power is used (Active, One-time use, Day-time, Private)
Note: I changed this form how it was initially written because it was basically unusable for the village (I was the village bluff once, and there was no likely scenario to use it). Even as is, may it should become a wolf exclusive


15. Swapper - This player may swap the powers of any two other players. (Active, One-time use, Anytime, Dual-nature)
Note: should this be applied to only living players, or can the power of a dead player be swapped as well?

16. Leech - This player may steal the power of another live player. Power use status is preserved. (Active, One-time use, Anytime, Private)
17. Scavenger - This player may steal the power of a dead player. Power use status is preserved. (Active, One-time use, Day-time, Private)

WEREWOLF EXCLUSIVE:
1. Smoker - This werewolf may block one other player from any night-time scan activity. (Active, One-time use, Night-time, Private)
Example: the smoker selects to ‘cover’ player Y. if Player Y was the target of night activities/scans, they fail
Alternative mode: the smoker selects a PLAYER to block. If that player uses a power that night, it fails to work
2nd Alternative mode: the smoker selects a ROLE to block. If that role uses a power that night, it fails to work


2. Meddler - This werewolf may provide fake scan results for the actions/status of another player (wolf or not) at night-time. If the action is a target, a random other player is chosen. (Active, One-time use, Any-time, Private)
Example: the meddler selects to ‘cover’ player Z. if Player Y was the target of night activities/scans, they give the wrong result if there are multiple activities, they ALL give the wrong result. If the Meddler provides a preferred answer, that is what is given as a scan result, if not the GG randomly selects one (possible) answer. For example, if the alpha wolf/rioter is protected by the meddler, and gets scanned by the seer, the result scan would be either something decided by the meddler beforehand or a random villager picked form the entire villager pool (core, exclusive, general) irrespective of whether they are in play or not. The meddler can exclude some specific roles. If the alpha was targeted by –for example- the amplifier, then one of the other players gets amplified that night. If the meddler choses to provide an answer it is only by type (scan vs target), not by specific action. That is he cannot provide separate fake scan answers for a scan by the seer or spy, nor a separate fake targets for hunter or amplifier.
If the meddling is done during day time, it only works if done BEFORE an action (e.g. public instakill) or before an answer is provided


3. Maniac - This werewolf may choose one extra kill action or override an action protecting their target. (Active, One-time use, Night. private)
Should this be allowed to be used also during the day? If so should it be undistinguishable by the insta-kill, or should be clear the extra kill is a WW kill

WEREWOLF CORE:
1. Alpha - This werewolf may select one other player to convert to a werewolf in the night-time period. Normal protections apply. (Active, One-time use, Night-time, Private)
2. Kamikaze - This werewolf can kill a player of their choosing at the time of their death. Normal protections apply. (Active, One-time use, Anytime, Private)
 
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ah, sorry. thought by some twisted logic the passive roles woukd have to be activated :/
of course i'm gonna keep em.
 
Sounds like the descriptions should have self and alive/dead modifiers as well to describe who can be affected by the action.
 
ASSIGNMENT ORDER:
Village Core (all players) -> Werewolf Core + General Pool WW core roles (all players - Village Core) -> WW Exclusive (all players - Village Core - Werewolf Core) -> Villagers [General Pool or Village Exclusive] (all players - Village Core - Werewolf Core - Werewolf Exclusive)

That way, WW have first dibs on general pool, but villagers have better chance to get village exclusive.

Bluff : yeah I don't see any reason to have it for the villagers.
Amplifier : Can't double WW kill right ?

Night resolve : Just indicate clearly that every action resolve at the same time, but in order (the seer, if infected can't scan and wait for the action before killing).
order for the night actions

General Pool : Spy / Blocker / Amplifier
WW Exclusive : Smoker / Meddler / Maniac
Villager Core : Guard / Seer / Undertaker
WW Core : Kill and Alpha
General Pool : Seeker

Action that interfere : time of posting will dictate the order vs the 2.
Swapper / Leech / Scavenger

And since we have interference, a night can't be shorter (unless collapser ?) Could be HUGE for villagers ;)
 
scoreboard is updated to include all games from 2013, 2014, 2015

some stats based on the 12 games:

12 games
4 wolves win
5 gamegods (raven-6, chrmjenkins-3, dontpanic-1, sythas-1, rick/qos-1,
35 different players
15 players played at least one third of the games (4/12)
2 players have perfect attendance records: plutonius (12 games), and ravenvii (6+6 as GG)

core players: (plutonius-12, moyank24-11, Queenofspades-11, scepticalscribe-11, tomorrow-11, twietee-11, koodauw-10, ricksnagwell-10, dontpanic-9, sythas-7, ravenvii-6, woodNUFC-6, techgod-5, chrmjenkins-4, jav6454-4)

most games: plutonius, 12
most wins: moyank, 9 (W-L: 9-2, .818)
most points: dontpanic, 13
best 'core' record: dontpanic, .889 (W-: 8-1) *
......................................................*several players have a perfect 1.0 record, but they all with 3 games or less ......................................................(aggie, appleguy, southerndad, costabunny, fenris, jimN, mrkramer, rodimus)
most wolfish: Ricksnagwell, 4 times (2-2 record)
most villagerish: Moyank, 10 times (8-2 record)
best wolfish record: dontpanic, 2-0
best village record, ravenvii, 4-0

best 'survivors' (including endgame): rick (7/10), twietee (7/11), QoS (6/11), moyank (6/11),plutonius (6/12)
most eliminated before day2: tomorrow (3/11: 1xD1, 2xN1)
 
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scoreboard is updated to include all games from 2013, 2014, 2015

some stats based on the 12 games:

12 games
4 wolves win
5 gamegods (raven-6, chrmjenkins-3, dontpanic-1, sythas-1, rick/qos-1,
35 different players
15 players played at least one third of the games (4/12)
2 players have perfect attendance records: plutonius (12 games), and ravenvii (6+6 as GG)

core players: (plutonius-12, moyank24-11, Queenofspades-11, scepticalscribe-11, tomorrow-11, twietee-11, koodauw-10, ricksnagwell-10, dontpanic-9, sythas-7, ravenvii-6, woodNUFC-6, techgod-5, chrmjenkins-4, jav6454-4)

most games: plutonius, 12
most wins: moyank, 9 (W-L: 9-2, .818)
most points: dontpanic, 13
best 'core' record: dontpanic, .889 (W-: 8-1) *
......................................................*several players have a perfect 1.0 record, but they all with 3 games or less ......................................................(aggie, appleguy, southerndad, costabunny, fenris, jimN, mrkramer, rodimus)
most wolfish: Ricksnagwell, 4 times (2-2 record)
most villagerish: Moyank, 10 times (8-2 record)
best wolfish record: dontpanic, 2-0
best village record, ravenvii, 4-0

best 'survivors' (including endgame): rick (7/10), twietee (7/11), QoS (6/11), moyank (6/11),plutonius (6/12)
most eliminated before day2: tomorrow (3/11: 1xD1, 2xN1)

pretty cool stuff you are doing here dp, thanks for all of it.
 
Ooh I have a 100% win ratio.

yay.

So play some more :p


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DP, can you add the NW in your role desciption please? You can mark them as totally optional. Although I statet in my game that they'd be villager exclusive I'd like them to get additional powers from the general pool. Makes sense, no?

And thx a lot for all that effort of course. Extremely helpful.
 
As an European, I'm not half into those game-related stats-business as I know my American firends are, so really haven't paid that much attention to them, especially since my name somewhat mysteriously disappeared from the front-runners throne (think the last five games are indication enough if you ask me, but I see you dug deep enough to make sure you'd get the crown, DP. Not saying nobody will double-check on that either so....congrats are appropiate I guess).

But since I see ravenvii plays as much as he hosts shouldn't there be any compensation for that? I don't konw if +0.5 for running a game is the right way or if rankings should rather follow ppg than total points but when we have a tourney, which is a fun and entertaining thing first of course and we're all good friends and wish each other the best of luck I still have the feeling that I should kick y'all butts and win this thing - so being a host myself puts me in a difficult spot..you know I'm sayin'?
 
So play some more :p


-


DP, can you add the NW in your role desciption please? You can mark them as totally optional. Although I statet in my game that they'd be villager exclusive I'd like them to get additional powers from the general pool. Makes sense, no?

And thx a lot for all that effort of course. Extremely helpful.

will do.
i think it makes sense that they only start as villagers. of course they could be infiltrated by infection.
but as mentioned earlier, i think you still want them to have their 'regular' powers.

basically you do all the power assignments and then, out of the villagers you pick two to be NW.
depending on balancing needs you could have 2NW, 3 NW, two independent teams of 2 NW, 2NW+1 recruit, etc.
Plus, one could limit the NW to some specific roles, or exclude some specific roles.
for example, you might want to exclude the seer, the stalwart and the guard from being part of the NW
 
As an European, I'm not half into those game-related stats-business as I know my American firends are, so really haven't paid that much attention to them, especially since my name somewhat mysteriously disappeared from the front-runners throne (think the last five games are indication enough if you ask me, but I see you dug deep enough to make sure you'd get the crown, DP. Not saying nobody will double-check on that either so....congrats are appropiate I guess).

But since I see ravenvii plays as much as he hosts shouldn't there be any compensation for that? I don't konw if +0.5 for running a game is the right way or if rankings should rather follow ppg than total points but when we have a tourney, which is a fun and entertaining thing first of course and we're all good friends and wish each other the best of luck I still have the feeling that I should kick y'all butts and win this thing - so being a host myself puts me in a difficult spot..you know I'm sayin'?

as the wise say, 72.4% of statistics are made up, and the rest are manipulated by the statistician ;)


one of the reasons i emphasized that the net sum of the points assigned to each game should be zero, is that there is no buildup of points due to participation alone, so the 'points' are in a way independent of the number of games played.
this allows a new player to get in on an equal foot as one who played lots of games (at least to an extent).
case in point, plutonius has 12 games and precisely zero points, the next 6 most assiduous players (you, moyank, QoS, tomorrow, SS, rick and koodauw) combine for a total net +3 points, +half a point each on average.

i don't think that in a 'historical' board GG should be given points, since the board is mostly about stats anyway. However, in a short 'tournament', than the rules of points assignment should definitively be construed as to not penalize the GG, if they also participate in the other games
 
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