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Very close to red shirts; in Star Trek they would be closely identified as part of the expendables.

expendables-redshirts.jpg
 
With this being a developer's conference, I'm really surprised no one has mentioned the possibility of Aperture X. Final Cut Pro X was announced WWDC 2011 and Logic Pro X during the WWDC 2013. I see this as a great possibility alongside OS 11 and iOS 8.
 
W R I T E T H E C O D E. C H A N G E T H E W O R L D.

W R I T E T H E C O D E. C H A N G E T H E W O R L D.

I T H C A W

I W A T C H

iWatch.

You're welcome.

W R I T E T H E C O D E. C H A N G E T H E W O R L D.

R D E R D

D R D R E

Dr Dre Confirmed !
 
You're thinking of the current known A7. How about what might be under wraps like a multicore A8 or A9 that could run circles around an A7. Enough to easily power OSX 10.10.

I think a Mac line of ARM processors might get another letter to differentiate them from the iOS line. Possibly B as it is sequential after A, or M for Mac.

I doubt we would get the same processor in both, even though it would be built on the same architecture. Unless they put multiple processors in a Mac. OS X would probably need new code to share out the load automatically if that happens.
 
With this being a developer's conference, I'm really surprised no one has mentioned the possibility of Aperture X. Final Cut Pro X was announced WWDC 2011 and Logic Pro X during the WWDC 2013. I see this as a great possibility alongside OS 11 and iOS 8.

That would be nice... but I doubt that Apple is going to name this years version OS 11, I think it will stay OS X for a few more years.
 
It's no harder than in the old days of having 2 graphics chips in laptops - both integrated and discrete.
It is much harder with dual CPU:s than it is with dual GPU:s. ARM and X86 have 2 completely different instruction sets so the future OS X would need to have 2 kernel modes or emulation of one instruction set or some other clever trickery, it can be done but way harder than 2 different GPU:s.
 
It is much harder with dual CPU:s than it is with dual GPU:s. ARM and X86 have 2 completely different instruction sets so the future OS X would need to have 2 kernel modes or emulation of one instruction set or some other clever trickery, it can be done but way harder than 2 different GPU:s.

More work means more time, and more time means less updates.
 
iWatch

Many, many, many iWatch screens....
 

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what if Apple is hiding a QR code that appear when we stitch together 14 posters of WWDC14 and picturing it will reveal a product hint? too good to be true :p
 
Could part of the reason for the rumoured transition to ARM be about GPUs, not CPUs?

Could part of the reason for the rumoured transition to ARM be about GPUs, not CPUs?
If a transition is announced it will soon enough lead to Retina-ARM Macs. Current rMBPs suffer from poor gaming performance at native resolution and bad UI responsiveness at times on Intel's integrated chips who have to share main memory and Intel's progress/releases have been stagnating lately.
It's also interesting that the first 15" MBPs all had dedicated GPUs but the current models – presumably for cost reasons lose out; only the top end version has one. To support low cost retina display Macs something will have to change.. and Intel isn't allowing it to.
Fan-less operation could also be useful not just in Macs but in an external Apple Retina Display containing its own Thunderbolt 2-powered GPU, allowing it to be used by lower end machines.
 
I disagree... Apple has updated their MacBook Pro's every time at WWDC for the past 2 years. Mac Mini needs a refresh because Apple has refreshed every version of a Mac accept that one in the last 2 years. iMacs, MacBooks, and even the Mac Pro have been updated, so I think that the Mac Mini deserves some love as well.

Apple has only updated the MacBook Pros at WWDC in 2009 and 2012. Last year, only the Air saw an update and in 2011 the conference was solely ::gasp:: software only. Given that it is a DEVELOPERS conference, it's not far fetched to assume that we might not have any hardware present at all.

With this being a developer's conference, I'm really surprised no one has mentioned the possibility of Aperture X. Final Cut Pro X was announced WWDC 2011 and Logic Pro X during the WWDC 2013. I see this as a great possibility alongside OS 11 and iOS 8.

Final Cut Pro X was not announced at WWDC 2011 and Logic Pro X was not announced at WWDC 2013. They were announced very close to their respective WWDC dates, but not as part of those events. Jus' sayin'.
 
YAY! I'm still praying for Apple TV news...
Excited about the revamp of the OS. Hard to imagine the "flat' look on my Mac, but I'm ready nonetheless.
I'm here for change...well, smart change. The mess they did to iMovie is still unforgivable. smh
 
I honestly don't see this as a good idea. ARM is meant to power mobile devices, not full blown desktop OSes. That's why Microsoft made Windows RT because Windows 8 couldn't run on ARM. If Apple did that, it would be iOS with a few more OS X features.

Btw... does anyone say the X in OS X as "X" or 10? I usually just say "X", not sure if anyone else does that...:confused:

ARM is slow because people have implemented ARM for low power applications. X86 is CISC, ARM is RISC. RISC is inherently faster than CISC. This is why all modern X86 chips convert X86 instructions into ARM like RISC code before execution. That conversion takes time.

Just about all of the researchers working on the structure's of the next generation of super processors, the ones designed to run the super computers of tomorrow are basing their designs off of ARM or ARM like chips. Even the people at Intel who are working on the next generation of high end stuff are starting to license ARM. The only reason anyone uses X86 is compatibility with legacy code.
 
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