TV streaming hardware and smart speakers are both low cost markets that are subsidized by content subscriptions or data harvesting or both. Apple has little interest in those things and they also don't want to sell any hardware at break even cost so they can only hope to create better products that customers are willing to pay a little more for. That plan doesn't always work but I would say it's worked out very well overall for the $2.5 trillion company.It's true. It's why Apple lost in the TV streaming stick market and in the smart speakers market. Other companies were willing to sell at break even or low margins or even at a loss in order to make money through other ways.
It'll be tough for Apple to win in the VR market unless its devices are significantly superior.
Ya know, I’m not so sure they have lost these markets. They play a longer game because they have the capital to do so. They don’t have to sell at a loss, just produce something better that is only a bit more expensive.It's true. It's why Apple lost in the TV streaming stick market and in the smart speakers market. Other companies were willing to sell at break even or low margins or even at a loss in order to make money through other ways.
It'll be tough for Apple to win in the VR market unless its devices are significantly superior.
I love that he thinks this is a virtue or point of pride. It's called a loss leader and is a standard sales tactic to get people roped into an ecosystem. Zucks comments read like someone just explained this to him and he ran to the press with this great revelation and realizing how this is completely pedestrian.
Meta CEO Mark Zuckerberg has criticized Apple's pricing strategy by claiming that the tech giant typically "charges as much as it can" for hardware, whereas Meta will take a different approach by selling products like its new $1500 AR/VR headset at a "break even" price point, or in some cases even a loss (via Business Insider).
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In a podcast interview following the launch of Meta's new "Quest Pro" headset, Zuckerberg said it's natural for hardware companies to want to make a profit on product sales, but that Apple seeks to charge customers as much as possible. In contrast, Zuckerberg said Meta will take a different route with its portfolio of hardware products, and claimed his company may make no profit from some of its sales and will instead rely on revenue generated by software and services offered in the metaverse.
This week, Meta announced the Quest Pro, its latest AR/VR headset for the so-called "metaverse." At $1500, the Quest Pro is the high-end successor model to the Meta Quest and boasts a more comfortable design, more advanced display technology, and sensors that can read a user's emotions and facial movements, according to Meta. Apple's AR/VR headset is rumored to be announced in January, and you can learn more about it by checking out our AR/VR roundup.
Article Link: Zuckerberg: Apple 'Charges As Much As It Can' for Hardware, But Meta Is Willing to Sell at a Loss to Grow the Metaverse
If company gives away a product(sells at cost), it should make you think "Why would they do this" and if the answer isn't obviously 'to make money on services or licensing the content', then they are probably making money off of your data.It's true. It's why Apple lost in the TV streaming stick market and in the smart speakers market. Other companies were willing to sell at break even or low margins or even at a loss in order to make money through other ways.
It'll be tough for Apple to win in the VR market unless its devices are significantly superior.
Yeah.Sell at a loss?
he’s subsidising the hardware costs with revenue from his ad business
Creating unique AR experiences at a concert, shopping mall, restaurant, exhibition, convention, theme park, etc., could lead to high profits for both the AR headset makers and the businesses involved since it will combine real needs that people have a genuine need for, like going out to eat, with unique, digital experiences.That's assuming there will be anyone there to see the ads. A billboard in a ghost town doesn't go for a lot.
AR will succeed. VR will stay very, very niche.
I can relate to this. I don't care about VR at all at this time, even more so if I have to pay hundreds or thousands to try it. Provide a trial period and I'm open minded enough to give it a try. As long as it works with my Apple hardware, that is. I'm not open minded enough to buy even more hardware to power a VR experienceI think there’s some truth to Zucks statement - I’ve always felt that people care so little about VR, that the headsets will basically have to be given away. Or, Perhaps just a monthly plan, like a phone service. I think the masses willl struggle to bite until it’s just an included free accessory with some other service you’re into.
Meta is the Orange?Oh, PLEASE. Apples to freaking Oranges, even. Come on, Zuck, LOL.