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So are a lot of the retina MBP's problems down to GPU or CPU?
The web page rendering debacle was due to it being stuck on a single thread. Even back in the Sandy Bridge era of early 2011, you were better off spending more on GPU power.

http://www.notebookcheck.net/Intel-Ivy-Bridge-Guide-for-Gamers.81855.0.html

It is the same today.

Exactly! these moroooons who keep saying 'buy a console for gaming' need to realize some of use like to game on whatever device we have. It wouldn't be all that hard for Apple to make a version of the 13'' MBP with a dedicated GPU, thereby giving those of us who would like to game on it the option of paying al little more for that luxary.
We on MacRumors have wanted to drop the optical drive in favor of a dedicated GPU on the 13" Macbook models since 2006. Yes it is getting old.
 
The HD 4000 running at 1300 mhz can push out 3.9 gpixels/sec. The 2560x1600 display is 4 mpixels big. Even pushing out 60 FPS, you could do 15 pass-rendering... but we're not exactly talking about a 3D game here where such multiple passes over the entire screen are necessary.

I'm not super knowledgeable about this, but I see some big lagginess whenever Apple doubles their resolutions (iPhone 4, iPad 3, rMBP) so I'm still unsure about how well this could fare with just integrated graphics.
 
HD 4000 just won't be enough.

I'll wait for the haswell revision coming in q1 of next year, at which point will allow me to get a year out of it as there won't be any foreseeable upgrades after that. Just like the yearly iPhone release.
 
Don't visit a rumors forum.
That is probably one of the stupidest comments I have ever read. On a rumors forums complaining that you don't want to know rumors about an upcoming product. Come on!

I don't think it was a stupid comment at all. I agree with OP. I don't want to see every single nut and bolt before the damn thing comes out. MacFacts != MacRumors.

I want to read rumors, like the "unprecendented battery" comment and a possible release date - thats interesting to me.

Showing all their parts just makes it all terribly boring.
 
Maybe it will have integrated graphics, but same CPU as the 15" rMBP. The free space would allow for a big enough battery.
 
die-hard-battery.jpg
 
Hmmm, very interested in seeing what that "unprecedented" battery design is. Will this be the breakthrough in batteries we've all been waiting for?

If there were a significant breakthrough in battery chemistry and/or storage capacity, it would already be used in other applications (like cars). Unless Apple is making their own batteries now.
 
I'm not super knowledgeable about this, but I see some big lagginess whenever Apple doubles their resolutions (iPhone 4, iPad 3, rMBP) so I'm still unsure about how well this could fare with just integrated graphics.

It has nothing to do with the GPU's power, that's quite clear based on the performance metrics we know from these GPUs. There's tons of other processing going on in software and on the I/O backend before the pixels even touch the framebuffer. Heck, Apple could be stuck using software rendering techniques to feed the framebuffer with pre-rendered pixels instead of letting the GPU perform some operations on them.
 
HD 4000 just won't be enough.

I'll wait for the haswell revision coming in q1 of next year, at which point will allow me to get a year out of it as there won't be any foreseeable upgrades after that. Just like the yearly iPhone release.

You really think they're going to launch the Haswell revision merely 3-6 months after the original one?

HD 4000 will be plenty for driving the UI. No, it won't run 3D games at fast framerates at the native panel resolution... but that's not why you buy a 13" macbook pro.
 
I currently have a windows laptop with a core 2 duo, and a nvidia 8400 mobile graphics chip.

I need a better graphics chip than that. How do the intel HD 4000 compare? I don't see a good place to compare their power.

I am hoping the 13-inch retina MBP has a decent graphics chip.
 
Given Apple's history, I'd expect the 'unprecedented battery layout' to mean that customers will now be expected to purchase an external battery pack to dangle off the back of their new 5mm thick computer...

Though I think it probably means they are spreading the batteries across the machine in multiple blocks to allow for better heat management rather than having a single slab...
 
You really think they're going to launch the Haswell revision merely 3-6 months after the original one?

HD 4000 will be plenty for driving the UI. No, it won't run 3D games at fast framerates at the native panel resolution... but that's not why you buy a 13" macbook pro.

They did it before, so no is certainly not out of the question.

HD 4000 is just not enough to drive the retina display from what I've experienced in my 15 inch. Open up a video and do other tasks at once and the system will become fairly choppy. That is not the experience worth 2k.

And no, nobody in their right mind would game on a laptop, especially one running OSX. I have a custom built watercooled rig for that. Also nobody in their right mind would blow 1.6k just to get the most basic necessties. "it only cost 1600 so do you really expect more than a Facebook machine".
 
Apple better announce better software optimization of their Retina scaling for OS X because right now, the 15" rMBP's lagginess make people wrongly assume that integrated graphics aren't powerful enough to even drive the OS's UI smoothly at that kind of resolution, and that will probably hurt sales of the 13" rMBP.

I'm confident it will improve with time but it's already late since people now already assumed you would need an high-end gaming graphics card to run anything in Retina resolution range.

I constantly see posts like "Apple should have put 2GB VRAM in the rMBP to reduce lagginess!" and such.
 
It has nothing to do with the GPU's power, that's quite clear based on the performance metrics we know from these GPUs. There's tons of other processing going on in software and on the I/O backend before the pixels even touch the framebuffer. Heck, Apple could be stuck using software rendering techniques to feed the framebuffer with pre-rendered pixels instead of letting the GPU perform some operations on them.

So it's a software issue? Because those aforementioned devices never got smoothened out, even after software updates.
 
My bet is they'll have a hundred tiny little micro watch batteries under the keyboard keys. They could squeeze 10 little batteries inside the space bar alone! :apple:
 
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