So would it be better to simply nay 4 missions in a row to gain voting info and then put one through? That lgets us the most info without using up a turn.
I think that is too much. If you fail 4, you put yourself in the hands of leader #5, who can pick whoever they want unchecked. 3 is borderline but could be ok.
However i can really see little downside in failing 1 or 2 except time, especially at the beginning when you have no info at all about the leaders
You don't necessarily learn more by voting nay on mission groups--especially the very first. You need to actually run a mission for the information to mean something.
If this mission group runs, and goes through without failing, then it gives us information about the people who were selected. Obviously cleared groups will not vote to fail, so if the mission succeeds then the group is clean, but if it fails there are infiltrators among those five selected.
You do learn more, you just do not know what it means yet.
A success group is great, but it doesn't mean they are 100% cleared. There could be Infis in hide in there
But, my point is, that any info we get from voting nay is useless until we actually send a team through...
Correct, but it could become useful later on
If your an agent and not chosen for the team think you have to vote 'Nay' as you know the group can't succeed as it must have at least 1 infiltrator.
That was my thinking and i think it is a good rule of thumb for the first couple of lists in the early missions.
However, an Infi might vote Nay also, if no teammates are on, if too many are on, or if they want to mud the waters
By a similar token, if you are picked on a team you'd tend to Vote Yay, since at least one of your team (you) is on, but then it depends on how others vote