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Maybe if Steve wasn't a big cry baby and had given a chance to Adobe to show what the Flash-to-iPhone compiler was capable of before outright banning it, you statement would be dead wrong today.

With a statement including cry baby one wonders if you've got a gear to grind. If you had seen the mess the Flash-to-iPhone compiler produced you would sing a very different tune.

And unlike Flash the Unity code is already some form of C or C++ and would not cause developers to be locked into waiting on Adobe when the latest advancements to the iOS platform come out.

There are real technical reasons not to allow Flash to be natively compiled on iOS and of course there are political ones, though the biggest one in my eyes is Adobes track record with product releases and that they are even more arrogant reputation than Apple.

Do developers really want to be waiting another 8-16 months after the latest iOS update is available before they can recompile there app to support the latest features?
 
With a statement including cry baby one wonders if you've got a gear to grind. If you had seen the mess the Flash-to-iPhone compiler produced you would sing a very different tune.

Mess ? It produced a native IPA. Don't repeat nonsense rethoric. Some of those IPAs, compiled with the Beta version were accepted in the App Store before Apple decided to change the licensing agreement.

:rolleyes:

And unlike Flash the Unity code is already some form of C or C++ and would not cause developers to be locked into waiting on Adobe when the latest advancements to the iOS platform come out.

No, their stuck waiting on Unity3D. The language doesn't permit you to do everything. If you're using a framework to build your stuff, its structures might not be interchangeable or even passable to Apple API, so you're stuck waiting anyhow.

Language doesn't mean squat.

Basically, Apple screwed up with that language barrier. It's artificial and non technical in nature. Language doesn't make for quality. You can have the ********* app you've ever seen written in C and you can have the most elegant and well designed app written in tcl.

Žalgiris;10873669 said:
No of course. That's just another drug induced dream KnightWRX is having at the moment.

The only drug induced dream is people thinking the language barrier artificially put up by Apple results in any kind of quality improvements. It's both insulting to informed consumers and to developers.

The more this crap goes on, the more I'm convinced I'll be dumping my 3GS.
 
Some might argue. Please continue barking while caravan continues to move on.

LOL.

It looks like it's iOS users who start panting every time a single site allows some streaming to their devices.

While iOS users wait for the scraps, Android is moving on to the FULL web. :rolleyes:
 
You know what, I really hope than when Flash is ubiquitous on Android and other mobile platforms, and Apple wants in on the game, that Adobe gives them the finger. That would be nice payback.

I hope they don't, that would reflect on the users, i.e., all of us.

Things are bad enough with Jobs acting like a child, we don't need the other part stooping to his level.
 

Mobile Flash - welcome to the world of on-line digital media from the late 1980's. :p

pixel-counters-pixelated.jpg

"Welcome to the Wonderful World of Mobile-Flash!"
 

As many pointed out, something must be wrong with this guy's set up.

Maybe you should read something from a more reliable source:

http://www.examiner.com/gadgets-in-los-angeles/adobe-proves-that-flash-can-work-on-mobile-devices

In my admittedly brief experience with Flash 10.1 on the EVO, I found sites built entirely in Flash to be totally functional.
 
It also uses a strange profile for H264 video imbedded into FLV files which is incompatible with mobile H264 video decoding. They could have waited for the compatible profile to be finalized but they didn't and that it part of the reason why flash sucks so badly on mobile platforms for video.

In a nutshell, flash video will continue to suck on mobile devices which is why it is good that Youtube provides a regular H264 version of most of their videos that will work fine on mobile devices with hardware accelerated decoding.
Huh? What are you talking about? Reason why Flash Player 10.1 on Android plays video just great is that HW decoding is indeed supported by H.264 videos embedded into a flash container. Please tell me where you've got this from! Because otherwise I would have to call BS on your post.
 
Right now, I agree with Steve Jobs that Flash is currently a bad idea for the iOS platform, considering how many app crashes come from Flash. That being said, if Adobe works on making Flash more streamlined and less buggy, then there's no reason for Apple to necessarily block Flash from iOS. Flash slows people's computers down and reduces battery life. I've seen it make Mac OS X, Windows AND Linux slow down. Some devices work well with it, but not all.

It isn't in Apple's best interests to optimise their iPhone to work with another company's language (Flash), either, so I don't foresee them trying to make the iPhone's internal specs more compatible with it. I think it'd be best for Apple to maintain a decent working relationship with Adobe, though, so that it's possible for Adobe to create software that's better optimised for Apple's platforms.

Come on, they aren't excuses to block Flash on iOS - if people want to install Flash, have the thing drain power like there is no tomorrow then it is their right. Simply put as part of the description that Flash is resource heavy and will substantially reduce the battery life of the said device.

The existance of Flash undermines the App Store monopoly on software; if people can install software outside of the AppStore via Air/Flash/Java/Silverlight then what do you think would happen to Stevo and his grand plan? it would all go down the toilet pretty quickly!
 
Come on, they aren't excuses to block Flash on iOS - if people want to install Flash, have the thing drain power like there is no tomorrow then it is their right. Simply put as part of the description that Flash is resource heavy and will substantially reduce the battery life of the said device.

The existance of Flash undermines the App Store monopoly on software; if people can install software outside of the AppStore via Air/Flash/Java/Silverlight then what do you think would happen to Stevo and his grand plan? it would all go down the toilet pretty quickly!

+1

Duh.... And it also makes sure Flash ads cannot compete with iAd.

Die closed iOS! Die! :rolleyes:
 
if people want to install Flash, have the thing drain power like there is no tomorrow then it is their right.

Where did they get this right?

The existance of Flash undermines the App Store monopoly on software; if people can install software outside of the AppStore via Air/Flash/Java/Silverlight then what do you think would happen to Stevo and his grand plan? it would all go down the toilet pretty quickly!

I suppose you are ignoring web apps that are created using open standards because it confuses your point?

And it also makes sure Flash ads cannot compete with iAd.

That makes no sense.
 
Where did they get this right?

I suppose you are ignoring web apps that are created using open standards because it confuses your point?

That makes no sense.

Nothing like a tall glass of cool-aid while sitting comfortably in that RDF, huh?
 
Where did they get this right?

I bought the device and I decide what to load and not to load onto it - the moment it leaves the store I own it.

I suppose you are ignoring web apps that are created using open standards because it confuses your point?

Which is a load of crap - and you know it. Open standards based applications will always trail behind something created with like Flash, Silverlight or Java. As soon as you get beyond something basic the whole experience nose dives pretty quickly!
 
I bought the device and I decide what to load and not to load onto it - the moment it leaves the store I own it.

Sure, you own the hardware, but you license the software. That is not the same as having the right to install Flash Player. Apple is not stopping you from adding Flash Player. They are just not providing any support for you to do it. You could wipe your iPhone and install Froyo if you have the technical skills.

Apple isn't infringing your rights in any way by not supporting Flash Player. They provide you a product that they in no way imply can run Flash content. You agree to purchase that product with the features that they offer. If you want to hack their product to support Flash, that's your prerogative. And most likely legal given the latest DMCA exemptions. Just don't expect Apple to support your device after you have hacked the OS.

Which is a load of crap - and you know it. Open standards based applications will always trail behind something created with like Flash, Silverlight or Java. As soon as you get beyond something basic the whole experience nose dives pretty quickly!

Depends on what you are trying to create and your goals in creating it. And if you want to maximize the number of people that have access to your application, open standards are currently ahead. I haven't seen any Flash, Silverlight or Java mail apps that are better than Gmail. If you want people to have access on mobile devices, open standards are currently ahead. If you care about accessibility, open standards are currently ahead.
 
Come on, they aren't excuses to block Flash on iOS - if people want to install Flash, have the thing drain power like there is no tomorrow then it is their right. Simply put as part of the description that Flash is resource heavy and will substantially reduce the battery life of the said device.

And when they complain to their friends that "Teh iPhone sux bcos battry life iz crap," then what? Apple made a business decision that weighed the griping of people who wanted flash but didn't get it against the griping of those who wanted more consistent, higher performance, smooth, functional, long-lived devices. The latter faction won, and for most people it was a great trade-off to make.

And asking the user to make an ill-informed decision is not how design works.
 
I use PDF's everyday with Preview, Okular, Evince, Open Office, and the EZPDF class extension for my custom PHP web applications. Hmmm, interesting that I am getting by without Adobe.

Does not matter what other software you are using for viewing PDFs it is still adobe technology. They others are just using it.
 
I use PDF's everyday with Preview, Okular, Evince, Open Office, and the EZPDF class extension for my custom PHP web applications. Hmmm, interesting that I am getting by without Adobe.

pdf's file format was created and owned by Adobe. So no, you're not getting by without Adobe.
 
Interesting how some commenters are trying to twist this into a "Why do you hate Adobe?" discussion. Many of us don't hate Adobe. Some of us do hate the way Flash performs on OS X, but more importantly, some of us believe the Web should not require a proprietary plugin. And that's exactly what Flash does, it creates a proprietary Web.

Regardless of Apple's motivations, the bottom line is they aren't going to support a mobile Web that requires a proprietary plugin. And I'm 100% behind them in that position.

As I've mentioned before, it's ironic to hear the Android ("Free and open!") fans berate Apple for taking a stand against a proprietary Web technology ("We're sorry, you must have Flash to view this website."). Pure hypocrisy.

If anything they should be taking their hats off to Apple for standing up to the Flash-based Web when Google clearly isn't willing to directly do so for the sake of market share and advertising dollars. Who's the sellout now?

Flash is not a "choice," despite the Fandroids' arguments to the contrary. Flash is the opposite of choice. There is no choice involved when you visit a website and all you can see is a message telling you to download the Flash plugin. "Oh, we're sorry. You want this information? You have to play by Adobe's rules." That's a dictatorship.

And it's rubbish. The Web belongs to no one.
 
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