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G4DP said:
Apple had to provide the API to enable Adobe to do this... which they [apple] did last year and Adobe was very quick to make the necessary changes.

Sssssssssh! You can't tell the truth here. It is forbidden in the land of the sainted jobs. He can do no wrong.

See my reply above.
 
How about allowing this on the iPad, with a switch to turn it off on our own. Getting tired of going to web sites that need this to see certain things. Sure it will drain the battery more, but let me decide if I want it. With more tablets coming out, if apple cannot let users decide for themselves (I think we are big enough to do this), then my next tablet sure as he'll won't be an iPad!

Because of this:
-it is still slow
-flash content is made for computer (rollover, keyboard)
-Video playback is still much better with HTML/h264
-users aren't tech, they blame apple not adobe for safari crashes, low battery life and go on


@G4DP and Stella

Rather, Apple had to provide an API that was so easy enough to use that Adobe could include it in Flash with minimal effort.
Core Video already allowed third-party developers to include hardware acceleration into their apps for years already, it was just that the way Flashplayer was programmed that accessing Core Video would have required some serious re-coding. So, Apple was nice enough and provided a special API directly for Adobe (though other developers naturally could also use it).
There have been third-party apps with hardware acceleration for years on the Mac.

Truth is easy to find, but admitting Jobs is right is hard for a Troll.
 
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Well, you can't say that Adobe isn't trying. If it wasn't for all the negative press fro apple they probably wouldn't have done anything though.
Amen. I just don't understand why so many here claim Adobe is some geek-friendly paradise of user support. "If Apple would only provide xxx information, we could have Flash", yeah, uh huh.
Apple had to provide the API to enable Adobe to do this ( Hardware Acceleration )... which they [apple] did last year and Adobe was very quick to make the necessary changes.
Sssssssssh! You can't tell the truth here. It is forbidden in the land of the sainted jobs. He can do no wrong.
Quick? I disagree, it's been nearly a year since that and Jobs' first nasty comments. And, let's see if the bastard actually works before calling it finished. Admittedly, the beta seemed to clear up some of the hesitating on Mac.
i never had my mac crash using flash, no biggy for me
You must not use it. CBS's crappy Flash program to watch their TV shows stops working every time a commercial comes up for me. And I'm not sure that is a Mac-only issue. I watched one 21 minute show last night, had to reset the damn thing over and over. (couldn't get this show on my DVR, ran out of tuners)

How do I update flash on my Mac? In fact, how do I even know what version of Flash I've got at present?!
Just go to Adobe's Flash website, it tells you both answers.
 
Sssssssssh! You can't tell the truth here. It is forbidden in the land of the sainted jobs. He can do no wrong.

It's not about (Apple or Steve Jobs) fanboyism, I mean Flash player has (since a long time ago) issues with performance. Since lots of people are using Flash player primarily to view streaming, that makes it a big issue for a lots of them.

My Safari keep crashing a few times a week. Mostly on sites with Flash content but I still blame BOTH Apple and Adobe for that...
When my browser crash on sites without Flash content, I blamer it on Apple. When my browser hung (but do not crash) on sites with Flash content, I blame it on Adobe.
 
These attempts were part of their road map way before Steve criticized adobe, since they were trying to make it more efficient for the future of smart phone. I'm normally go to regular computer sites, so it could sometimes be frustrating coming here where people get the feeling that the whole world, the entire world revolves around Apple.

these attempts have been in their roadmap since pretty much the very beginning of flash. the reality has been their deliverables have infrequently lived up to their promise. flash(lite) has been on mobile devices since 2003/2004 they've had 4 years before the iphone and 7 years total to optimize flash for mobile (or any platform for that matter), but have not. they didn't start serious optimization of flash and the open screen project until it was evident apple had no intention of allowing flash on the iphone (circa april 2008). of course being adobe, it's easy to announce, it's less easy to deliver - the first open screen version of flash that supported the open screen protocol (sort of) didn't appear until mid 2010 and even then only supported a tiny percentage of android devices (froyo and arm8 processors)

i'd be thrilled if they're able to follow through this time, but after 15 years of sitting through amazing demos only to find the release version pales in comparison i am hugely skeptical of adobe and their promizes.
 
Rather, Apple had to provide an API that was so easy enough to use that Adobe could include it in Flash with minimal effort.
Core Video already allowed third-party developers to include hardware acceleration into their apps for years already, it was just that the way Flashplayer was programmed that accessing Core Video would have required some serious re-coding. So, Apple was nice enough and provided a special API directly for Adobe (though other developers naturally could also use it).
There have been third-party apps with hardware acceleration for years on the Mac.


According to this thread - hardware assisted GPU acceleration was introduced with OSX10.6.

https://forums.macrumors.com/threads/893896/

"OSX Gets H.264 Acceleration"
http://xbmc.org/davilla/2010/05/03/osx-gets-h-264-accelleration/

So, what did these other applications use for h-264 hardware acceleration on OSX prior to these APIs being implemented in 10.6? I'm very curious.

Quick? I disagree, it's been nearly a year since that and Jobs' first nasty comments. And, let's see if the bastard actually works before calling it finished. Admittedly, the beta seemed to clear up some of the hesitating on Mac.

Apple technote:
http://developer.apple.com/library/mac/#technotes/tn2010/tn2267.html
Notice the dates of the article revision history at bottom - 2010-03-29.

This article tests the GPU acceleration of Flash, in April 2010.
http://www.anandtech.com/show/3682/adobe-enables-gpu-flash-acceleration-in-os-x-we-test-it

I'm assuming what Adobe is using is the APIs that are referenced in the Apple technote. So, if this is the case Adobe were able to crank out a beta version of Flash in under 1 or 2 months. I'd call that quick. I don't know the exact release date of the first beta version of Flash that supported GPU hardware acceleration.
 
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I'm assuming what Adobe is using is the APIs that are referenced in the Apple technote. So, if this is the case Adobe were able to crank out a beta version of Flash in under 1 or 2 months. I'd call that quick. I don't know the exact release date of the first beta version of Flash that supported GPU hardware acceleration.
It's interesting that someone above said they aren't using that API, I wonder what is true. Not sure I even know how to figure that out.

But beta doesn't mean much. As I said, I had tried the beta and parts seemed better. I dropped it for some reason a few weeks ago, probably some compatibility issue or something. This is a release version and it's been 10-11 months. Considering Adobe's comments over that time, and the fact that I first tried to use Flash in 1996 with basically the same results as yesterday, I'd say it's about fing time.

I'll try to check it out tonight. If it works better, excellent news, I do lots of streaming.
 
These attempts were part of their road map way before Steve criticized adobe, since they were trying to make it more efficient for the future of smart phone. I'm normally go to regular computer sites, so it could sometimes be frustrating coming here where people get the feeling that the whole world, the entire world revolves around Apple.

yep... specially when 96% of that world do not even use a Mac
 
When my browser crash on sites without Flash content, I blamer it on Apple. When my browser hung (but do not crash) on sites with Flash content, I blame it on Adobe.


This is called a false positive result. Very dangerous to based opinions on, and very biased.
 
According to this thread - hardware assisted GPU acceleration was introduced with OSX10.6.

https://forums.macrumors.com/threads/893896/

"OSX Gets H.264 Acceleration"
http://xbmc.org/davilla/2010/05/03/osx-gets-h-264-accelleration/

So, what did these other applications use for h-264 hardware acceleration on OSX prior to these APIs being implemented in 10.6? I'm very curious.
The 'problem' was that you needed to use a higher level framework to access hardware acceleration prior to Snow Leopard (precisely the version of SL which made the lower-level API public).
Essentially, to quote from another forum:
 
Because of this:
-it is still slow
-flash content is made for computer (rollover, keyboard)
-Video playback is still much better with HTML/h264
-users aren't tech, they blame apple not adobe for safari crashes, low battery life and go on


@G4DP and Stella



Truth is easy to find, but admitting Jobs is right is hard for a Troll.

LOL...everypoint made by this guy is WRONG.

--Flash CS5 has an API that supports touch and multi-touch.

--Several users have reported that Flash player is only taking 8% of CPU usage on a 1080p video while HTML 5 is taking 18%.

--Flash doesn't crash other browser's, maybe Apple shouldfix Safari

Do a little research before posting nonsense.
 
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deadkennedy said:
i never had my mac crash using flash, no biggy for me

Same here, never any issue. In fact I can't think of anyone complaining about Flash issues until Steve told them there's an issue :/

I was complaining about it on both Windows and OSX before Mr Jobs spoke thank you very much. Flash has always been a PITA for me, YMMV.
 
Because of this:
-it is still slow
-flash content is made for computer (rollover, keyboard)
-Video playback is still much better with HTML/h264
-users aren't tech, they blame apple not adobe for safari crashes, low battery life and go on


@G4DP and Stella



Truth is easy to find, but admitting Jobs is right is hard for a Troll.

I find that hard to believe. I have a samsung galaxy s with a custom rom and

It isn't slow
I use flash just fine
Don’t know how its better. Its the same to me.
My browser doesn't crash and I watch flash videos all the time and I've been unplugged for 28 hours now and still have 23% battery left.
 
The 'problem' was that you needed to use a higher level framework to access hardware acceleration prior to Snow Leopard (precisely the version of SL which made the lower-level API public).
Essentially, to quote from another forum:

Thank you for the explanation!
 
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I was complaining about it on both Windows and OSX before Mr Jobs spoke thank you very much. Flash has always been a PITA for me, YMMV.

Yeah, there are WAY better alternatives for running interactive vector animations, full screen in a file size less than 15k per minutes of animation. All that on a runtime that fits on floppy disk.
 
Any improvements are good... I hate opening flash pages on my 2010 MBP, it eats half the battery... The same as if I am Playing Startcraft 2...
 
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