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Great, thanks.

All that shenanigans just to check if my Flash is up-to-date and update it (manually!) shows that Flash is stuck in the dark ages.
 
LOL...everypoint made by this guy is WRONG.

--Flash CS5 has an API that supports touch and multi-touch.
So all flash stuff must be remade to be touch-friendly. And to support hardware acceleration, too.

--Several users have reported that Flash player is only taking 8% of CPU usage on a 1080p video while HTML 5 is taking 18%.
What about mobile version?

--Flash doesn't crash other browser's, maybe Apple shouldfix Safari
It crashed browsers for many years (and it was the most big reason they crash on any platform, see firefox crash stats), so browser makers sandboxed plugins.
 
The 'problem' was that you needed to use a higher level framework to access hardware acceleration prior to Snow Leopard (precisely the version of SL which made the lower-level API public).
Essentially, to quote from another forum:

So let me get this straight: does Flash now benefit from GPU acceleration in every Mac with 128Mb of VRAM or more? Os is it still the same crap about NVIDIA 9400 and a few others?
 
--Flash doesn't crash other browser's, maybe Apple shouldfix Safari

Do a little research before posting nonsense.
Last night. CBS.com. Firefox. Their flash app crashes with over 50% of commercial breaks while watching a TV show. Solution: reload page, manually pick a starting place partway through the show. (just like a VCR!)

Now, maybe that's CBS's fault for making a crap player using Flash, whatever. It also wouldn't stream HD, even though I have a very fast connection and it was after 10:30pm CST.
 
So i tested it out on youttube at 1080p clip and after the buffer got going i was down to like 9 or 10% cpu usage. This also solved many problems i was having with jittery video if i would do an expose or a spaces shift. My machine no longer feels like a slug just to play a youtube clip. I wished adobe had invested this much time and resources into there platform with out pressure from the likes of apple. I honestly do not feel they would have pushed to lower there foot print with out apples pressuring. They i believe have finally solved the desktop performance issues. I am still not ready to have it on my mobile device but i can now see the day when adobe finally has there software in the right spot to make it work. I had a droid with flash it was the worst experience i have ever had on a mobile device. So i can agree it is not ready for prime time but then again flash plug-in for apple was not ready for (prime time) [i mean i used more than 25% CPU] just 18 months ago with flash 10.1, so things change and it seems adobe is stepping up there game which is good for every one.
 
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_2 like Mac OS X; en) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8C134 Safari/6533.18.5)

I never understood any of this anti--Flash business. I have owned several Macs going back to 2001 (iMacs and MBPs). I have never had a problem with Flash content. Perhaps those with Flash problems should make a Genius appointment or get a better machine.
 
Some Results

I just did a quick little test on my mac mini 3,1 (With the 2.26 GHz core 2 duo and the NVIDIA GeForce 9400, ram upgraded to 3 gb) with a 1080p hd video on youtube, and with the flash 10.1 activity monitor said it took around 49%, and after the 10.2 update it only took around 28%! Definitely a improvement already.
 
I don't understand why this "new" version is 10.2 when there is a 10.3.9 version floating around as well.

Which should be used?
 
Haven't seen too much of a different yet, with YouTube videos. Still sticking with the HTML5 beta as much as I can, it works wonders.
 
Last night. CBS.com. Firefox. Their flash app crashes with over 50% of commercial breaks while watching a TV show. Solution: reload page, manually pick a starting place partway through the show. (just like a VCR!)

Now, maybe that's CBS's fault for making a crap player using Flash, whatever. It also wouldn't stream HD, even though I have a very fast connection and it was after 10:30pm CST.

So let's put aside the specific use of video and see how Jim Carrey's official site fares:

Before - Flash version 10,1,102,64 - around 160% of CPU usage;

After - Flash version 10,2 - EXACTLY THE SAME CRAP.

And I still have to stand Flash fanboys in this forum?

Adobe IS DEAD.
 
These attempts were part of their road map way before Steve criticized adobe, since they were trying to make it more efficient for the future of smart phone.

Somehow I have trouble swallowing that. Adobe complained that Apple wouldn't let them put Flash on the iPhone. From that point it took them about 2 *years* before they had their first (poorly performing & flakey) beta of Flash for smart phones.
 
So let's put aside the specific use of video and see how Jim Carrey's official site fares:

Before - Flash version 10,1,102,64 - around 160% of CPU usage;

After - Flash version 10,2 - EXACTLY THE SAME CRAP.

And I still have to stand Flash fanboys in this forum?

Adobe IS DEAD.

That can't be right, I just tried that site on my Macbook Air and it was using 38-42% cpu.

Unless I'm on the wrong site?

http://www.jimcarrey.com/
 
The 'problem' was that you needed to use a higher level framework to access hardware acceleration prior to Snow Leopard (precisely the version of SL which made the lower-level API public).
Essentially, to quote from another forum:
From my understanding at that time you had to use the quick time framework to achieve video acceleration. Which meant passing an unencrypted stream to the quick time framework which then decoded it and played it for you. In other words you couldn't have direct access to the decoding hardware.

Here's the thing. That's exactly how an API is *supposed* to work. It's supposed to be a hardware-agnostic interface between the application and the machine. You feed it the required data, and you get the expected output. That's what an API *is*. The idea that you need an API that lets you 'have direct access to the decoding hardware' is going back toward the days of DOS, where every application had to have drivers for every piece of hardware (graphics, sound, printers, etc.) that it needed to be able to control.

And let's not ignore the fact that this new API only solved *one* aspect of Flash's performance issues. Video playback. Everything else Flash does is still an inefficient mess. (Though it has gotten better since they started porting to smart phones.)
 
I find that hard to believe. I have a samsung galaxy s with a custom rom and

It isn't slow
I use flash just fine
Don’t know how its better. Its the same to me.
My browser doesn't crash and I watch flash videos all the time and I've been unplugged for 28 hours now and still have 23% battery left.

I have the same phone! What rom are you running? Sounds like bionix by the battery life your getting. It is so sweet!
 
So let's put aside the specific use of video and see how Jim Carrey's official site fares:

Before - Flash version 10,1,102,64 - around 160% of CPU usage;

After - Flash version 10,2 - EXACTLY THE SAME CRAP.

And I still have to stand Flash fanboys in this forum?

Adobe IS DEAD.

You are so sick :(
 
We've been hearing this for years. Flash is always releasing or will be releasing an update that will revolutionize Flash on all platforms and bring CPU use down to 1% or some other small number. When the update finally comes out, nothing has changed. Just die already Flash.
 
Wow, this actually does make a lot of difference when watching youTube videos. Been watching a few 720p videos in full screen and the Macbook Pro fan stays off. Looking at the activity monitor history graph (I always have it in the dock), it looks like the CPU doesn't care at all whether you're watching a 720p video on youTube or just casually typing in this here forum. Almost all black on the graph.

You need to download and run the flash uninstaller and then the installer of the new flash version, then restart your browsers when the installer tells you to.

I have one of the first 13" unibody Macbook Pros with NVidia 9400M graphics.
 
That can't be right, I just tried that site on my Macbook Air and it was using 38-42% cpu.

Unless I'm on the wrong site?

http://www.jimcarrey.com/

Exactly this one. Bottomline?

GPU acceleration is only available on the NVIDIA 9400M and a few others instead of what has been advertised (any discrete GPU above 128Mb). I could replicate that as much as you want, but 160% out of 200% it is...RIDICULOUS for a C2D 2.8 iMac with a 512Mb NVIDIA GPU.
 
Flash 10.2 on Macbook Pro 13

Well, Al Jazeera's live stream still crashes when you enable hardware acceleration. Now, without acceleration, it's pegged at 123%. Not impressive at all.
 
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