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You can't be a regular consumer. To those who argue for flash, they are the only consumer they care about. Your opinion doesn't count. Probably the same people who tend to think Free Speech means only freedom of THEIR speech, everyone else can ****.:rolleyes:

You seem to equate the act of banning a crossplatform development tool, or the act of banning one of the most popular plugin on the web, with "free speech."

Nope. Taking something away and hindering competition and choice is not the same as promoting something.

Unless, of course, you engage in "doublespeak." Steve Jobs should re-read 1984.
 
...

Flash is slow and a CPU monster for little payoff, even on a desktop. Can you imagine the very poor preformance it would cause on the iPhone? I personally don't want it anywhere near my phone. And I'm a regular consumer like you. And they're right, Flash is the closed proprietary platform.


Hm, you seem kinda slow....

Good at repeating, but not at thinking. Do you even have a clue what you said there?

Look up hardware acceleration....
 
Even as someone who avoids Flash and prefers open standards such as HTML5 on principle, I think the hypothetical benchmark data you're referring to is absolutely necessary for anyone to make a strong case for disallowing cross-compiled apps.

...back to the topic of the thread....

Has anyone ever seen benchmark data on how an app written in Objective-C performs vs. the same app compiled by Flash CS5?

I'm guessing no.

I'm guessing Apple hasn't either.

So to everyone who claims "compiled apps don't perform as well": back it up.

Adobe announced CS5 would have this feature about 6 months ago. Apple's timing in the revision in their requirements (the friday before the CS5 official launch) was downright dickish.
 
Good riddance. Flash is not a real programming language. Later script kiddies, you are not good enough for the big leagues!
 
Good riddance. Flash is not a real programming language. Later script kiddies, you are not good enough for the big leagues!

you don't know what you're talking about.

actionscript is an OO language that is heavily event driven. it allows for inheritence, polymorphism, extension, all that good OO stuff. the event mechanism allows for some rather involved runtime.

it can be misused, but it can also be used for some pretty amazing stuff.

and not to get into a pissing contest, but i'm going to guess that i've been a professional programmer longer than you've been alive. the Flex project i'm working on now isn't the first multi-billion dollar enterprise system i've worked on.

so try educating yourself a bit before embarrassing yourself.
 
Pull the plug Adobe. I hope Adobe can fire back some punches, Apple really screwed Adobe over by not even giving them a heads up until right before CS5 launched. That's just cold... how about making Photoshop Windows only and forcing people to run windows that need to have Photoshop. I'm getting an Android phone instead of Apple's heavily restricted iPhone. :D
 
you don't know what you're talking about.

actionscript is an OO language that is heavily event driven. it allows for inheritence, polymorphism, extension, all that good OO stuff. the event mechanism allows for some rather involved runtime.

it can be misused, but it can also be used for some pretty amazing stuff.

and not to get into a pissing contest, but i'm going to guess that i've been a professional programmer longer than you've been alive. the Flex project i'm working on now isn't the first multi-billion dollar enterprise system i've worked on.

so try educating yourself a bit before embarrassing yourself.

I am starting to think these are just Apple bots spamming the forums.... :D

They all repeat the same nonsense and sound too dumb for even dumb humans.
 
Hm, you seem kinda slow....

Good at repeating, but not at thinking. Do you even have a clue what you said there?

Look up hardware acceleration....

Hardware acceleration is something Adobe still didn't get right. The 10.1 beta on windows uses hardware acceleration, for video only. So it does nothing about interactive flash websites. And hardware acceleration for HTML5 video was already there before Adobe put out 10.1 beta.
 
Are there really only 5 people in this forum that understand the difference between using Flash plugin in a browser versus using Flash Professional to create an application that then gets converted(compiled) to a .ipa file that would get installed onto an iPhone????

There should be NO references to HTML5 in regards to this discussion. If we were talking about iAds then HTML5 can be talked about not in any reference to this topic.
 
You seem to equate the act of banning a crossplatform development tool, or the act of banning one of the most popular plugin on the web, with "free speech."

Nope. Taking something away and hindering competition and choice is not the same as promoting something.

Unless, of course, you engage in "doublespeak." Steve Jobs should re-read 1984.

I don't see how they are hindering competition, most likely because they aren't. Everyones excuses for why this is so is bunk. My free speech statement was in reference to something else, but since you made the comment, last I remember we live in a free country ( relatively) and consumers don't get to make demands on companes unless they are breaking law or through the free market system i.e. If you don't like it don't buy it.

I wouldn't mind a good working version of flash on the iPhone but apple has decided they don't want it and I shouldn't assume it would be my place to tell them that they can't. I might want a certain game on the xbox360 but that doesn't give me the right to dictate it as such. That's not opinion, that's fact, and these are the people I have issue with.
 
i love the iphone, but after all this, i may be going to droid. steve jobs and apple are being nazis to this whole ordeal.
 
In one quick move Apple cuts off its nose to spite its face.

I have no love for Flash, but Apple could have simply made no effort to support it (as they are doing by banning it from iDevices) instead of actively attacking a cross-compiling dev tool.

If devs want to compile apps with some other tool, who cares? If the native app runs fine, what does it matter? If the native app is sloppy, the marketplace will reject it


Jobs has already addressed this in the past. The power of the App store and available apps is a difference maker for the iPhone/iPad. Allowing cross-compiler products removes that advantage.

Not to mention it also guarantees inferior quality apps.
 
you don't know what you're talking about.

actionscript is an OO language that is heavily event driven. it allows for inheritence, polymorphism, extension, all that good OO stuff. the event mechanism allows for some rather involved runtime.

it can be misused, but it can also be used for some pretty amazing stuff.

and not to get into a pissing contest, but i'm going to guess that i've been a professional programmer longer than you've been alive. the Flex project i'm working on now isn't the first multi-billion dollar enterprise system i've worked on.

so try educating yourself a bit before embarrassing yourself.

Actionscript may have OO and Event driven paradigims, but its still a scripting language. But saying its a crap language is going a bit far, but I still think Python is better... and its certainly better than VBScript.
 
I'm fed up of reading all these uninformed opinions about why Flash is bad - I've been using Flash for over 10 years primarily to produce eLearning materials and it is the best solution available for this.

Flash is not just video content.

And you shouldn't condemn solutions based on how some people use them - ie just because you don't like Flash adverts doesn't make all Flash bad.

Exposing kids to flash seems like child abuse to me.
 
Flash will never die.

For people who are talking about Flash vs HTML5 - I don't know why you are but I've just corrected a client who was new to HTML5. HTML5 will outdo Flash in the media arena. I mean - try making animations and games with HTML5. It just doesn't work. What I'm also doing is shifting most of the server side work to the client - try that with HTML5, doesn't work.

With regards to Flash compiler for iPhone, I am not entirely sure about this issue, becuase I can't see where it could be used, maybe gaming?

dpabvb.jpg



Ironically, Flash supports multitouch based devices and HTML5 does not.

That doesn't make any sense. HTML5 doesn't have to support multitouch.

Flash is a plugin for browsers that browsers have no control over, besides now just allowing it to crash itself instead of the whole browser. HTML5 is the browser actually implementing as set of standards. Multi-touch or not is dependent upon the browser, and has zero to do with HTML5.
 
I don't see how they are hindering competition...

Yeah, you wouldn't....

Except that by banning cross-compilers Apple effectively prevents developers from cost-effectively developing for other platforms.

And Flash games cannot compete with similar (often the same) App Store games.

And Flash ads cannot compete with iAd.

No, Apple would never hinder competition.... :rolleyes:
 
i love the iphone, but after all this, i may be going to droid. steve jobs and apple are being nazis to this whole ordeal.

OMG you did not just compare Apple to the Nazis on this. Do you even understand why Apple is making the policy that prevents Flash from writing to native Cocoa Touch API?
 
I must have misread the article title. I thought it read 'Adobe to end Flash development'. I can wait.

I think Apple's had a lot of success switching major sites away from Flash to HTML5. Word is, many of them just needed an excuse because they hated Flash anyway. Maybe when it's all over, (like Toshiba making Blu-ray players), Adobe will make good development tools for HTML5.

I've never liked Flash, but I don't see anyone making it easier for 'non-developers' to build HTML5 stuff and that's sad for all of us.

Except that by banning cross-compilers Apple effectively prevents developers from cost-effectively developing for other platforms.

What Apple (and I totally support them on this) don't want is Apps/games that don't support all Apple's best features, e.g. CS5 won't work with multitasking, I believe. Who wants a Blackberry app on something as beautiful as iPhone/iPad?
 
"Someone has it backwards--it is HTML5, CSS, JavaScript, and H.264 (all supported by the iPhone and iPad) that are open and standard, while Adobe's Flash is closed and proprietary," said spokeswoman Trudy Miller in a statement.

oh Trudy, complete hypocrisy aside for a moment, being an apple pawn to cry fowl on closed, proprietary systems is very unfashionable. if anyone believes in open standards, they should be developing for the wide open Android rather than your closed iPhone OS.

tic toc, apple.
 
You gotta be kidding me. The only reason flash exist on so many websites is because of the advertisements, stuff people don't want to see in the first place.

Websites which actually use flash to display their content is much less percentage than 60.

Well not entirely true. There are some websites that are literally made entirely out of flash which is horrible form. They do it because they don't even know how to code basic html. Which says a lot, in my opinion.

I can go into the list of many reasons why flash is bad as the backdrop of the website. It is one thing to use it for specific functionality, but there are whole websites that are run in flash, and that is BAD. Not just for the site, not just for the users, but for the internet. It fundamental sidetracks the interactivity and connectivity and searchability of the internet.

This is why moving back the HTML standards is important. It is what the internet is built on. Getting away from that has always been bad. People can figure out their own ways to do their sideways trickery, but for basic web publishing and design ,things like flash absolutely should not be used or favored.

Too many people have turned flash into a website development tool, which is not what it is and not how it should be used because it is horrible at that.
 
but good God people who aren't even creative professionals love to scream about how evil Adobe is and how apps like Pixelmator are better than Photoshop.

I for one never said Pixelmator was better than Photoshop. It's still lightweight, so I said if Apple bought it and developed it into a pro app *then* it would be better. Just like they did with KeyGrip = FinalCut Pro.

Do to Photoshop what InDesign did to that other stalwart which no professioal creative could ever live without at the time, QuarkXpress. Despite all the upgrades, which are really just minor feature updates, PS is now as stale and tired as Quark was when InDesign came out all fresh and new. This happens when there is no viable competition.
 
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