Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
The only way this is ready is if they've been holding back a lot of development and refinement of Siri and the things we've seen on the Apple Watch. I love my Watch, but there's A LOT more it could do (mostly beyond fitness tracking and mirrored, dynamic notifications), and so it seems that an augmented reality display would be similarly basic.
 
Zeiss is a big supplier for "regular" eyeglasses. My guess is that if there is something it won't be like Google Glass but more like a display layer within a regular lens (including prescription lenses). If done right I can see some possibilities. Most of us start to need progressive lenses/reading glasses when we get to our late 40s. Maybe a smart lens can replace that or use OCR to augment printed text, to name one example.
 
Wonder how they compare to the impressive ODG R8 and R9 announced at CES which have evolved to look like discrete sunshades and not the typical bulky contraption.

 
AR is more Apple's thing than VR. AR is social, and VR (although fun) is inherently anti-social.

My point isn't that Apple needs to develop their own VR, its that none of their computers can even RUN a VR system, which puts them behind PC, especially for entertainment studios that are making forays into VR.
 
The only way this is ready is if they've been holding back a lot of development and refinement of Siri and the things we've seen on the Apple Watch. I love my Watch, but there's A LOT more it could do (mostly beyond fitness tracking and mirrored, dynamic notifications), and so it seems that an augmented reality display would be similarly basic.
First of all, it's just a rumor. I'd say 99% of the rumors posted on this website (or similar sites) do not end up in fruition. Even those that actually reach the marketplace are almost never 100% accurate vis-a-vis prediction and reality.

Scoble does not have a particularly good track record, so his "insight" should be taken with a grain of salt the size of a WWII battleship.
 
You're typing AR, but then pretending it's VR? AR isn't about being visually transported to another world. It's about overlaying (ideally) useful information over your normal vision.

I agree A/R is not V/R. Virtual Reality is you in a your own porn world.

Augmented Reality is presenting information to the user so that it is not distracting but augments the task at hand.

I'm a pilot and aircraft owner. In my airplane I have Augmented Reality both in the panel and a heads-up display. I can be totally in, or above, the clouds but see exactly where the airport is, where the runways are and even fly down while in the clouds, intercept the center line in an IFR approach and double check it against not the the auto-pilot and navigation equipment but also a true feedback by the way of the heads-up display that indeed the runway is ahead of me, how far away it is, what speed am I flying at, what is my current altitude and what is my rate of decent. When I break out the runway is exactly where it should be and exactly in the place and and perspective that I've been looking at in the V/R display. Can you spell S A F E T Y? ;)

That is not Virtual (which by definition is not real) but the use of precision databases backed up by precision equipment to provide the Augmented Reality experience. If you're not a pilot, just think about driving a car that doesn't have a speedometer because your speed is right in front of you or up/down a little to right or left. Looking down at a speedometer is still taking your eyes off the road.

So again, I think is was JPine that misinterpreted the difference between gaming V/R to life and death A/R. My guess in your next commercial flight you'd rather have the pilots with A/R instead of playing 3D pokey-mon in the cockpit! LOL

What I only would hope is that Apple can take the inputs from many sources and create real glasses that can be worn. The heads up display only shows me what's directly ahead. With A/R enable glasses, the augmented view changes when I move my head. So I can look out the side of the plane (again still in or above the clouds) and see the ground, mountains, runways and even other planes now that all are required to broadcast their exact position to a 1 meter accuracy with the new ADSB FAA mandate. Right now, I can see on my screen the planes in relation to the direction I'm traveling as just arrows currently, but if I had A/R glasses I could just look over left or right and the glasses would display the plane, it's altitude and my altitude Even if we heading toward each other, it's pretty hard to get into an accident in 3D at different altitudes. Big sky corollary
 
None of their lineup can run VR, better work on AR and hope people will be happy with that. AR is (generally) a lot less demanding, so they can make a new product, ride on a wave of buzzwords, and not actually have to put serious hardware in any of the Mac lineup.

VR is not likely to be a consumer product anytime soon, if ever.
 
  • Like
Reactions: ErikGrim
Unless Apple have a shed load of secret projects... the sheer breadth of foundational work Microsoft has been doing for years risks Apple becoming total also-rans - much like Microsoft was against Apple and phones.

Microsoft had a large head start against Apple.

Windows CE, later renamed to Pocket PC, was on the market 5-10 years before iOS. IPAQ 4130, which came around 2003, had bluetooth, wifi, color, touch screen and apps, but it lacked phone capabilities and an app store. Around 2004, Microsoft stopped investing in the OS, i.e. no updates to Pocket Explorer. It was probably Ballmer who pulled the plug. Hardware manufactures then started to add keyboards and reduce the screen size which was really stupid.

This paved the way for the iPhone.

Google has basically done the same misstake as Microsoft when they stopped investing in Google Glass. Sure, it was not perfect, but it was a step in the right direction.

Hololens weighs too much (600 gram), battery life is too short (2-3 hours) and it is too bulky to wear all the time. Sure, Microsoft may sell a few million, but the real AR market is as large as the smart phone market, we are talking billions of devices.
 
Last edited:
Maybe they will combine all of the watch and phone functions into the glasses so you will see everything constantly displayed in front of your very eyes. The glasses would pair with the Apple Watch, iPhone and the forth coming Magic Apple Ring. Of course this is just setting the stage for the ultimate product, the iProbe which will come in various shapes and sizes to be inserted into the body orifice of your choice. This will allow Apple to communicate directly with your brain. Imagine being controlled by Tim and the rest of the Apple team. Think of the possibilities!! I can think of a few here who would jump at the chance!!
Doesn't that already happen? :confused:
 
  • Like
Reactions: TechGeek76
My point isn't that Apple needs to develop their own VR, its that none of their computers can even RUN a VR system, which puts them behind PC, especially for entertainment studios that are making forays into VR.

I would bet Apple knows VR is in its infancy and very, very few people have a VR headset yet. In a few years when they have gotten more mainstream and there is actual content worth paying the price for, Apple will sell something with the power necessary to drive a good VR experience.
 
I'm hoping to get my hands on a pair of Apple iGlasses soon so I can augment reality with a decent freakin' desktop Mac lineup.
 
I would bet Apple knows VR is in its infancy and very, very few people have a VR headset yet. In a few years when they have gotten more mainstream and there is actual content worth paying the price for, Apple will sell something with the power necessary to drive a good VR experience.

Or, you know, they could stop selling 2000$ computers with mid-tier laptop parts and stop ripping people off. Thats an idea too, regardless of VR.
[doublepost=1484022918][/doublepost]
VR is not likely to be a consumer product anytime soon, if ever.

So two PC VR headsets you can purchase, and one for the PS4, which are affordable enough to anyone who can blow 1500$ on an iMac made of mid-level laptop parts.
 
  • Like
Reactions: TechGeek76
I can only imagine...

image.png
 
Rubbish.

If it does ever happen and anyone is looking at me with these glasses on I'll rip these glasses of their face. So Nerds stay away from them.

So you are going to resort to assaulting someone for looking at you - nice set of values you have.
 
  • Like
Reactions: TechGeek76
Microsoft HoloLens. Looks neat, in development for a couple years now.

I have the Oculus GearVR for the Samsung Note 4 which came out years ago. It has an AR mode using the phone camera to give you a video of your surroundings while overlaying menus and stuff. It's amazing to watch a movie in VR in theatre mode. The resolution isn't there yet but one can see the potential. If Apple comes on board hopefully they can refine the experience.

The PC-based VR sets from Oculus and Vive require very high computer specs, including GTX 1070 and up, with many avid gamers using dual GTX 1080s in SLI. It is not only for development that a powerful computer is needed. Apple computers are not supported for a reason. It's really for gamers now, notably Elite: Dangerous in VR. :eek:
 
  • Like
Reactions: metabob
just imagine how cool everyone will look with q-tips sticking out of your ears, connected to Apple branded google glass. Apple's fashion connection in full gear.
All we need is an Apple branded fanny pack.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.