Apple Announces Final Cut Pro and Logic Pro for iPad With Subscription Models

People need to kindly and respectfully and courteously email Tim Cook and state your position in a nice way as to why logic should not go to subscription… tcook@apple.com be kind and polite….
 
I'm actually okay with the monthly subscription price. $4.99 a month is nice for me cause I won't be using Logic or FCP on my iPad that much. I might use it one month, then cancel, then several months later, use it again, then cancel again. Why would I want to pay hundreds of dollars for something I already purchased on MacOS.
 
I'm actually okay with the monthly subscription price. $4.99 a month is nice for me cause I won't be using Logic or FCP on my iPad that much. I might use it one month, then cancel, then several months later, use it again, then cancel again. Why would I want to pay hundreds of dollars for something I already purchased on MacOS.

The fear, for myself and seemingly many others, is that the product you already purchased for Mac also becomes a subscription, and a much more expensive one than $5/month
 
So basically you can transfer to mac but not back to ipad

This actually makes sense

I don’t know about final cut

But in the case of logic I would imagine the feature set will lie somewhere in between garage band and macos logic

So as soon as you open the project in macos it’s going to introduce elements that the ipad version can’t deal with making the project incompatible
 
The fear, for myself and seemingly many others, is that the product you already purchased for Mac also becomes a subscription, and a much more expensive one than $5/month

I would be pissed if Apple all of the sudden requires subscription for me to get any more updates on the Mac platform. I highly doubt that would happen though, at least any time soon. The software would probably have to be completely revamped for Apple to get away with that.
 
You're telling me we can use AudioUnits in Logic Pro on the iPad?

Logic hasn't supported VSTs for about 15 years or more now - it uses AudioUnits. If the iPad app doesn't support AU's it's DOA - you can't do any serious work in Logic without third party AU's and of course, they won't be touch optimised so...
The iPad supports 3rd party AUs as long as they're in the App Store.
 
So basically you can transfer to mac but not back to ipad
Yep, this was my question earlier in the thread. This makes little sense when Davinci Resolve let's projects move back and forth and if you look in the Photography sector, Photoshop is also a two-way street. Making it a one-way street makes this less useful. This makes FCP (and possibly Logic) for iPad only a tool to use to do a complete project or to start a project. Not being able to randomly pick up and work on an existing project with the iPad can be a dealbreaker for some.
 
Yep, this was my question earlier in the thread. This makes little sense when Davinci Resolve let's projects move back and forth and if you look in the Photography sector, Photoshop is also a two-way street. Making it a one-way street makes this less useful. This makes FCP (and possibly Logic) for iPad only a tool to use to do a complete project or to start a project. Not being able to randomly pick up and work on an existing project with the iPad can be a dealbreaker for some.

As I pointed elsewhere:

This actually makes sense

I don’t know about final cut

But in the case of logic I would imagine the feature set will lie somewhere in between garage band and macos logic

So as soon as you edit the project in macos it’s going to introduce elements that the ipad version can’t deal with making the project incompatible
 
Who’s that?

I’m curious to listen to it
not sure exactly who the op was talking about, but Skrillex is one of the biggest producers of the last decade, and he has admitted on several occasions that he has mixed on Bluetooth and laptop speakers.
No one cared, this is nothing new.
In the 60s, pop labels would purposely make their music treble boosted to an uncomfortable amount, simply so it would sound better on the cheep turntables teens had.
You don't really need any great equipment to create a hit.
I'd argue that with the rise of TikTok in the music industry, the more DIY/Homespun/Low fidelity something sounds, the better chance it has of taking off.
And Logic running on the iPads is just going to make the list of people making music from start to finish on tablets and phones increase.
The Gorillaz made an album entirely on an iPad back in 2010…
 
Yep, this was my question earlier in the thread. This makes little sense when Davinci Resolve let's projects move back and forth and if you look in the Photography sector, Photoshop is also a two-way street. Making it a one-way street makes this less useful. This makes FCP (and possibly Logic) for iPad only a tool to use to do a complete project or to start a project. Not being able to randomly pick up and work on an existing project with the iPad can be a dealbreaker for some.
Something makes me think this would be the same as Davinci Resolve if there are plugins for Resolve that haven’t been provided for the iPad yet. It remains to be seen if a basic project (without platform specific plugins) can be round tripped.
 
As I pointed elsewhere:

This actually makes sense

I don’t know about final cut

But in the case of logic I would imagine the feature set will lie somewhere in between garage band and macos logic

So as soon as you edit the project in macos it’s going to introduce elements that the ipad version can’t deal with making the project incompatible
It can make sense, but it doesn't mean it's not possible. In the case of FCP, Davinci Resolve already showed that a two-way street for projects can work for an NLE. You can plug an SSD with an existing Resolve project from a Mac or PC and just work on it on the iPad. You can then take it back and continue on the computer, and then return to the iPad if need be. This flexibility is a really good feature to have. Making it a one-way street is showing customers this isn't the same Pro App, more like it's sibling or cousin. I would think the YouTube content creators that is now FCP's base market would really want that feature.

Anyway, this is Apple's decision and we can only see if people flock to FCP on the iPad or not. I do know in the film and tv industry, not many editors returned back to FCP after the transition from 7 to X. Those editors moved mainly to Media Composer and Premiere Pro. Apple lost a customer base on that transition, and I think Apple made that conscious decision that FCP's new market wasn't the industry anymore, but more small, independent content producers making videos for YouTube.
 
It can make sense, but it doesn't mean it's not possible. In the case of FCP, Davinci Resolve already showed that a two-way street for projects can work for an NLE. You can plug an SSD with an existing Resolve project from a Mac or PC and just work on it on the iPad. You can then take it back and continue on the computer, and then return to the iPad if need be. This flexibility is a really good feature to have. Making it a one-way street is showing customers this isn't the same Pro App, more like it's sibling or cousin. I would think the YouTube content creators that is now FCP's base market would really want that feature.

Anyway, this is Apple's decision and we can only see if people flock to FCP on the iPad or not. I do know in the film and tv industry, not many editors returned back to FCP after the transition from 7 to X. Those editors moved mainly to Media Composer and Premiere Pro. Apple lost a customer base on that transition, and I think Apple made that conscious decision that FCP's new market wasn't the industry anymore, but more small, independent content producers making videos for YouTube.

Oh for sure,

I’m not saying it could not be done differently

That’s just my GUESS as to why it would be the case
 
not sure exactly who the op was talking about, but Skrillex is one of the biggest producers of the last decade, and he has admitted on several occasions that he has mixed on Bluetooth and laptop speakers.
No one cared, this is nothing new.
In the 60s, pop labels would purposely make their music treble boosted to an uncomfortable amount, simply so it would sound better on the cheep turntables teens had.
You don't really need any great equipment to create a hit.
I'd argue that with the rise of TikTok in the music industry, the more DIY/Homespun/Low fidelity something sounds, the better chance it has of taking off.
And Logic running on the iPads is just going to make the list of people making music from start to finish on tablets and phones increase.
The Gorillaz made an album entirely on an iPad back in 2010…

I certainly would not dispute that you can make a hit on anything

Making something sound as good as it possibly can is an entirely different thing and obviously has little if anything to do with whether it will be successful for or not

During the loudness wars the majority of commercial releases sounded like garbage
 
Something makes me think this would be the same as Davinci Resolve if there are plugins for Resolve that haven’t been provided for the iPad yet. It remains to be seen if a basic project (without platform specific plugins) can be round tripped.
Look at the press release https://www.apple.com/newsroom/2023/05/apple-brings-final-cut-pro-and-logic-pro-to-ipad/

In the notes, they are specific to use different languages for FCP and Logic about working on Mac:

FCP: "iPad users can export their Final Cut Pro projects to Mac"
Logic: "Logic Pro for iPad supports roundtrip capabilities, making it easy to move projects between Logic Pro for Mac and iPad."

FCP is a one-way street and Logic is a two-way
 
This is a PROFESSIONAL software package and you guys worry about $50 per year? If it were a hoby, maybe $50 is out of budget, but this software is designed to pay the rent.

The bigger problem is the screen size and performance. FCP and Logic are software apps that drive sales of Mac Pro and Mac Studio.
Agreed. If people have this much of an issue with $50 a year, please take a look at how much I pay for 3ds Max!
 
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