Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
So the tablet is going to run iPhone OS I guess? Epic fail.

I really don't understand why you would call this an "Epic Fail." First off, there is a lot of specialized software already capable of running effectively on an iPhone/iPod Touch that goes from POS (point of sale) through medical applications that even include plug-in devices using the 30-pin dock connector for I/O. To give these apps access to a larger, easier to read screen and potentially even add new capabilities (I honestly expect iPhone OS 4 to follow soon,) then this is far more likely to be an epic Win rather than fail. Just because it's different from what you want doesn't mean it can't do the job just as well or even better.
 
I certainly hope there is an app store for the tablet.

Rather than the OS, I think people should be concerned about the distribution model. Are we limited to the appstore? If so, why should apple get to veto software this time?
There better be an app store as that has been a key to IPhone success. It is not something that can be dismissed. Do we need to be limited to Apples app store - probably not, but I will be the first to say I would have little respect for developer or software not for sale on the tablets app store.

As to veto power they certainly need to have that available. Mainly because it is their store and they have to set the standards. In any event I've yet to have a good explanation from anybody as to why having a veto is a problem. Generally it has worked out good for both Apple and the users. As for developers well if 99% of them that have had apps rejected had read the SDK agreements there wouldn't be any problems.
With the iphone, at least they had the excuse of not wanting to bring down the voice network. Even assuming that the tablet has a 3G modem, how is that different than a macbook with a 3G card - why control every aspect of third party software for one but not the other?

Because it is a different product? Think about it, Apple delivers on IPhone more software capability than has been seen on all cell phones before iPhone came out. Yet even with this giant leap forward people are concerned about Apple managing it's software store for that cell phone. Previous your choices where to take it or leave it, software not included and not available. Now Apple gives you software in quanities un heard of and people nitpick over what could be if only the device where more open.

Now we have this rumored tablet comming which people fret about because it might be tied to an app store. Frankly that Gould be seen as a very good thing in my opinion especially if that app store starts out with compatible iPhone software. It would be very possible for that Tablet to have more apps available at launch than are on the Mac right now. The number of those apps would grow quickly too. The reason being is that app store premits low cost low exposure innovation in software that allows for more developers to take advantage of the platform. The simple reality is that the tablet needs an Apple sponsored app store for rapid growth and long term success.

People look at app store as a negative but that is opposite of reality. Apples app store has assured the success of iPhone but more importantly has provided a playground for a bunch of successful developers to start up businesses. At the consummer end the store is a windfall of reasonably priced apps.

So what is the problem?



Dave
 
Uh, this sort of seems like proof no?

So it means:

It's a big fat ol iPod mutlimedia thingy, gizmo.

Oh joy.

But the bright side is I can use all those apps I've bought (lots) on it. I'm guessing
 
I may not want to run iPhone apps full-screen. I'd be likely to hold a tablet in landscape position even while using portrait-orientation apps. So they could scale up to the height of the screen but not the fulll width.
 
I have a vague memory of an Apple patent being shown about that involved showing content on a screen from multiple layers. Could it be possible they have layerd an eInk display either over or under an LCD display giving the best of both worlds? Kind of like the Nook but without 2 different display areas?

More likely a single screen that can act like e-Ink when necessary and also display vivid colors. Given Apple's practice of streamlining design, I can't see any Apple device having 2 separate screens. This may be the screen we'll see:

http://www.pixelqi.com/home
 
Two display sizes makes sense

  1. It allows two different sizes of devices.
  2. It allows two different prices.
  3. It forces developers to support two different resolutions, hence making it a no-brainer to say "might as well also support iPhone/iPod touch at this point".
 
RE : Reason Apple didn't specify resolution for apps at demo.

Unless a developer has been living under a rock they know full well from all the tons of speculation what size the ******* will be. Knowing this it would be very easy to use as a template. So to speak.

As far as what OS will be used. Same thing. The iPhone uses a variation of OSX. They call it iPhone OS. There's even an iPhone simulator that can be used under OSX to test the app on. I'm guessing these "select" developers have their hands on a simulator that emulates the *******.

The part that says the app "should work fine" implies a variation of the iPhone/OSX OS.

And since it should work fine it will run on the arm processor. This tells us the ******* has an arm processor in it.


just sayin' :)
 
There better be an app store as that has been a key to IPhone success. It is not something that can be dismissed. Do we need to be limited to Apples app store - probably not, but I will be the first to say I would have little respect for developer or software not for sale on the tablets app store.

As to veto power they certainly need to have that available. Mainly because it is their store and they have to set the standards. In any event I've yet to have a good explanation from anybody as to why having a veto is a problem. Generally it has worked out good for both Apple and the users. As for developers well if 99% of them that have had apps rejected had read the SDK agreements there wouldn't be any problems.


Because it is a different product? Think about it, Apple delivers on IPhone more software capability than has been seen on all cell phones before iPhone came out. Yet even with this giant leap forward people are concerned about Apple managing it's software store for that cell phone. Previous your choices where to take it or leave it, software not included and not available. Now Apple gives you software in quanities un heard of and people nitpick over what could be if only the device where more open.

Now we have this rumored tablet comming which people fret about because it might be tied to an app store. Frankly that Gould be seen as a very good thing in my opinion especially if that app store starts out with compatible iPhone software. It would be very possible for that Tablet to have more apps available at launch than are on the Mac right now. The number of those apps would grow quickly too. The reason being is that app store premits low cost low exposure innovation in software that allows for more developers to take advantage of the platform. The simple reality is that the tablet needs an Apple sponsored app store for rapid growth and long term success.

People look at app store as a negative but that is opposite of reality. Apples app store has assured the success of iPhone but more importantly has provided a playground for a bunch of successful developers to start up businesses. At the consummer end the store is a windfall of reasonably priced apps.

So what is the problem?



Dave

You really don't want to be able to do things like have google voice support, VOIP, slingplayer over 3G, springboard replacements, third-party web browsers, flash, nintendo emulators, etc.? Do I need to run down the litany of apps that have been rejected? I don't mind if Apple wants to run a store and reject apps on the store, but for a tablet we should be able to distribute apps other ways as well.

You really want to have to wait 3 weeks for a simple app update because apple is too swamped reviewing fart apps to get around to reviewing it?

There are many great things about the app store, but a tablet isn't a cellphone, and doesn't need apple's dictatorship to make sure apps don't break anything.
 
Am I missing something as to why this isn't just a higher resolution iPhone? The Nexus One and Driod phones both have a resolution of 480 x 854. Seems silly for Apple to ignore this. Announcing it in January gives developers time to create resolution independent versions of their apps.

Also, can anyone think of an app that'll actually run well on a 10" display? Games will be uncomfortable, and most other apps will be far too simplistic...
 
Silicon Alley Insider reports[/url] that Apple has approached certain app developers to ask them to prepare for a demo scheduled for next month. Notably, Apple has requested that the developers prepare their applications to run in "full screen" mode rather than limiting display to the iPhone and iPod touch's 320 x 480 pixels.
There you go. (Some sort of) iPhone OS for the tablet (is increasingly likely).

Stuff can be extra features and more functionality beyond what the current iPhone has like HSDPA/UMTS support, a desktop class springboard to name a few. Clearly, you lack some insight or future thinking skills.
Also mobile iLife/iWork that uses the larger size of the tablet display.

Also, can anyone think of an app that'll actually run well on a 10" display? Games will be uncomfortable, and most other apps will be far too simplistic...
That's why I see many new apps for the tablet, starting with iLife and iWork.
 
If this tablet runs ANYTHING remotely close to the iPhone OS, I guarantee you it will fail miserably. Why would I want somethig bigger than my iPhone just to run lame bigger versions of 99 cent apps? The only way that could possibly be close to fathomable is if the tablet is priced at $400 or under, which will not happen (considering an iPod Touch isn't much less.)

I'm sorry, but I can't see this thing being useful if it only runs iPhone OS-based apps, or it being worth anyone's money, or even Apple's money for making it.


Apple needs to start competing in the COMPUTER market, not the mobile gadget market of which they already control. (Regarding the iPod/iPhone)

Limit me to an App Store? I think not. Have fun with an HD version of iFart...so we can fart all day on our $1000+ iPods....I mean tablets.....lol
 
If you're a developer running something "full screen", on any device, that means you can't assume a fixed resolution and need to query the device for it's current screen dimensions when you draw, and scale or position whatever you're drawing appropriately, or let the OS decide how to handle it for you if you built in layout rules. This works pretty well if the resolution is a similar size, let's say a slightly larger iPhone screen at 640 pixels or so. But it can be a major issue moving to a much larger screen of say 1024 or 1280 pixels, and maybe a different aspect ratio. Some apps would work OK, some would be completely broken. Smart developers plan for resolution independence from Day 1, so their app just works right when the screen changes, but most don't because it's extra work. I guess Apple will just pick a few of the ones that work best for their demo.

I agree, it's really hard handling doubling a small screen size. On something as small as an iPhone, you can only fit 3-4 user interface elements on a screen, and even then when you go to interact with them, Apple's UI will make each one full-screen, such as lists and text entry fields. So if you had twice the display area, you would have to choose between combining smaller pages into one, or keeping the same UI elements, but giving them more space (make the list taller to show more options before editing, or make a multi-line text field show more lines). That would be especially difficult to dynamically do, if there were a whole range of possible resolutions.

I can speak from experience as an iPhone app developer about what Apple meant when they said this:

As we know, the iPhone and the iPod touch have fixed screen size, and this hasn't changed over 6 devices. When drawing certain screen elements, the developer has the opportunity to just use the raw dimensions (like 320 x 480) when deciding where to render things. However, there are system variables (something like DeviceScreenDimensionX) that are exposed by the device.

Doesn't the iPhone have video out support? Wouldn't that be at 640x480? Do they just do simple scaling, or do you draw to the built-in screen differently than out the video port? I wonder when they'll move to HD video out?

Am I missing something as to why this isn't just a higher resolution iPhone? The Nexus One and Driod phones both have a resolution of 480 x 854. Seems silly for Apple to ignore this. Announcing it in January gives developers time to create resolution independent versions of their apps.

That would be hilarious, if all these tablet rumours were simply about the same form factor device, but with a higher resolution screen. The more I think about it, the more I doubt it's a tablet. Unless the tablet could fold, or was still close in size to the existing device.
 
If we buy the tablet, will we be able to use the Apps we've already paid and downloaded on the app store OR will they make exclusive versions for the tablet, forcing customers to shop for the same apps again.. :confused:

Remember a little feature that just came out in iTunes 9 that lets you copy media and APPS? I'll bet they will just work! :)

YAYAYAYAYAY IT IS ABOUT TIME WE GET THE TABLET! WOW I'm excited haha! :D

iWork and iLife Mobile here we come! :)

P.S. So if they say the apps will still run just fine, what does that mean for Tablet hardware? Is a new P.A. Semi designed CPU out of the picture? :confused: Wouldn't they beef up all the hardware specs?
 
I don't see why Light Peak would be a necessity for data. USB2 would be plenty fast for accessing documents or data files stored on such device. No different than a USB hard drive today. 1080P HD Video you may not want to edit over USB, but no need for Light Peak.

Not only that, the $$$ factor to add in a brand new technology like that would not keep this thing cheap....

Apple's constantly updating connectivity to coincide with new generations of hardware, possibly increasing cost has never stopped them before..

And I'm sorry, but I'd rather hit myself in the head repeatedly with a cast iron skillet rather than use a USB hard drive.. USB blows.. My one true hatred of my iPhone (besides AT&T) is the the slow-as-molasses-in-January data transfer... It's not even walk away and brew coffee slow, it's walk away brew and drink coffee then brew another pot slow.. USB on a device where you're doing entertainment/media and possibly *work*? Thanks, but no thanks. I'd wager that slow data access will kill a tablet faster than any possible AT&T issues or cost.. If Light Peak isn't in the cards, FW800 damn well better be..


shrug.
 
Oh but it is... The Mac version of OSX is not only compiled for a different processor than iPhone OSX, it uses a different set of API's. You can't run an App written for the Mac on an iPhone and vice versa (Please, don't bring up using an emulator - that's plain silly).... Apple TV is a subset of Mac OSX and it too uses different API's. You can't run iPhone or Mac Apps on an Apple TV and again, vice versa..

And now, we're going to add another variant.

You guys like to complain about Android being "fractured" but I submit that the OS is a hell of a lot more uniform than Apple's Hardware specific OSX's....

AppleTV is an embedded CE device, there's no API offered for a developer to write to. It's not a problem for anyone to support.

In the Apple world there are 2 API's with a lot of overlap, that's the iPhone OS X and the Mac OS X. The difference from a developers perspective is predominantly in cocoa, but also in some of the file handling calls.

Guess what? In the Google world you also have 2 API's, one is Android (Of which there is currently 3 variants, not 100% backwardly compatible) and then there's Chrome OS, and the best bit is there's zero overlap between the API's.

So what's the advantage here? There isn't one.
 
In the Apple world there are 2 API's with a lot of overlap, that's the iPhone OS X and the Mac OS X. The difference from a developers perspective is predominantly in cocoa, but also in some of the file handling calls.

The user interface is an app. Touch finder. On MacOS it is Finder.

Add an IBM Thinkpad style thumb stylus and BOOM you have a MacOS style Finder compatable tablet.

I hope they do a Lisa user interface just for old time's sake. We have an app for that!

Rocketman
 
Start Saving

They probably want developer apps using vector graphics [lines], not raster [dot matrix] graphics, or for those select developers to convert them...
Vector graphics are scalable unlike rasters which pixelate the larger they are displayed...

So they prolly secured the big two streaming media providers... It might run iPhone OS 4.0 by March April...

There will be an OS X version though, and probably a bigger screen to accommodate virtual keyboard...
 
This is really starting to remind me of Newton development. :)

Resolution independent design for apps was important back then as well.

Getting excited. :)
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.