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Good. I’ve had “3D” Touch disabled since it came out. Just another useless gimmick that Apple tried to push with fail. Stop with the gimmicks and give us longer battery life.
 
About time they removed it. 1) It doesn’t feel good to push down on an expensive screen. 2) It’s not good for your fingers. 3) It’s not consistent with the iPad which they couldn’t figure out how to implement with the Pencil 4) It prevents the Pencil from being used with the iPhone.
 
Right. I think they called it "Courage".

Anyone with a Square reader would tell you it was not a one trick deal, but even so, it took something away for no payoff. I'm quite aware about the dongle audio quality, and outside of being 16/44 output (Not 24bit like the 3.5 port), that's excellent. What it did in practicality was move a lot of people to crap BT cans, or drive them to use lightning-enabled crap buds... or carry a dongle.

Removing 3D Touch is a handy feature that is simpler than long touch. Even so, both 3D and Long are unintuitive within the UI, but 3D offered immediate tactile feedback. With no visual indicator that either is available, iOS misses hard there. However removing it, from the ARTICLE, said it was UNCLEAR.

I still stand by the concept that a dongle, no matter how good, is a step backwards. You may hate wires, but I do not. This is because, as you pointed out with your 425's, your cans don't need a battery! Do me a favour, and tell me how many AirPods sold so far will be usable in 3 years? How many will be in a garbage dump? 90% or more.

Your 425s will continue to work indefinitely. I call that a win.

They won’t. You know how I know? They’ve already broken. I went through pair after pair of wired headphones, all of them cracking in the wires or at the jack. The Shures, to be fair, have replaceable cables, but the earbud itself died. Wired headphones aren’t magical and they’re terrible if you spend any time being active at all. I regret not leaving my Shures plugged into an amp in a quiet room in my apartment, because that’s the only place where I can make out any difference in quality.

Wired headphones and their demands are the wrong tool for the job of a portable device with limited room for a decent DAC and a tiny amp. I only wish they’d gotten rid of the jack sooner.
 
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You can say the same about a right mouse click
Not really. You can see the right mouse button. You know it does different things when you click it. It advertises itself better.

Apple's biggest failing with 3D Touch is how poorly they indicated that you could 3D Touch on something. I miss having it, but it was a user interface failure.
 
I just realized I can just long tap in the space bar to trigger the cursor and the haptic feedback in my iPhone X’s keyboard. Usually I 3D touched it.
 
As long as they bring a way for home screen widgets when you 3D Touch/Haptic touch on homescreen icons.
 
Well, the name makes sense. Unlike Force Touch on the Apple Watch and the MacBook trackpads, 3D Touch supports several layers of depth.

Try going to https://freinbichler.me/apps/3dtouch/ on a 3D Touch device and pressing into the sun. Notice how there's a decimal number in the bottom left showing the percentage of pressure applied. As far as I know, Force Touch devices only do two levels rather than an entire range.

(Whether this is particularly useful is another question. But something like peek+pop probably requires at least three levels.)

This is cool just for proof of concept. I wasn’t aware it I was a gradient. I was always under the impression it was on/off. Neat
 
This isn’t a replacement. It’s a down-grade. Haptic Touch doesn’t replace 3D Touch. You are removing the ability for the phone to sense variable levels of pressure against the touch screen. Features will be lost cuz a long-press is already implemented into certain things on iPhones that support 3D Touch as well. Now there will be no way to differentiate those actions. Unless this move is gonna reduce iPhone costs by $100, I think this is a bad idea.
 
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I've used haptic touch on my Mac's trackpad, but never on the phone. So for me, this will not be an issue. But I can see how it could be problematic for those who use 3D touch all the time. I hope the change will be done as seamlessly as possible.
 
This is the one rumour that will prevent me from upgrading. 3D touch is one of the better interaction additions since multi-touch.
Same. I use the 3D Touch keyboard text selection every day, and there’s no non-3D Touch way to do that. There’s a lot that I’ll put up with losing when upgrading to a new iPhone, but no 3D Touch is an absolute dealbreaker. I’ll keep my iPhone X forever if there’s no 3D Touch iPhone next year or beyond.
 
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I have an iPhone 7 and I originally loved it but overtime it feels like it hasn’t worked as well, more error prone like someone else mentioned and can make things more confusing. It’s usually easier to just normally click on something.
Let’s hope they can give us more options with haptic touch that will make things better
 
2018 iPad Pro has haptic touch feedback o_O
[doublepost=1559005834][/doublepost]

;):p:D
Okay, I misspoke. No haptics but the same long press features. The long press features I care about, the haptics I don’t.

Also, I find 3D Touch to sometimes be annoying. I would be fine without it as long as the peek functionality is enabled for long press.
 
Well gee, I dunno, maybe to cut back costs if Apple can achieve pretty much the same thing through software? Saves them from building in additional hardware. It might even be possible to slim down the iPhone by a fractional margin or prevent it from becoming much thicker.
The irony here is that people around here insisted that this can't be achieved through software alone. I, among many others, were wondering what would hold them back.

I love 3D Touch and use it daily, but I seriously question why this ever had to be a hardware gesture at all.
 
Not really. You can see the right mouse button. You know it does different things when you click it. It advertises itself better.

Apple's biggest failing with 3D Touch is how poorly they indicated that you could 3D Touch on something. I miss having it, but it was a user interface failure.
Where does iOS indicate when you should long press? Is that a user interface failure too?
 
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One feature I thought 3D touch would give me is to “open in new tab” in Safari. I can never do that. It’s just a preview of the webpage. They could have let us customize the behavior to distinguish between touch and press. But those two actions give the same result. Why bother keeping it. I couldn’t care less if 3D touch is eliminated.
You can open in a new tab... you have slide up when the page comes up in the “peek” window and the “Open in New Tab” option is there... I use that all the time in safari. Another reason I would hate to lose 3D Touch. Haptic touch doesn’t allow you to do that in its current form
 
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From a UX point of view, 3D touch isn't discoverable, so from a HCD view, it's a bad experience. But I would've hoped that it remains in iOS 13.
 
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