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Both. It's a very dangerous move for Apple since it basically constitutes exactly the kind of "gatekeeping" the DMA provisions are meant to prevent.

The only way Apple can justify this is with the clause that allows the Gatekeeper to protect the security of the platform, but the measures enacted needs to be "strictly necessary and proportionate" and I highly doubt the regulators would buy that argument.

So the clarify you think Epic can do anything it wants and Apple can't do anything because of "gate keeping"?
 
Would love to see Apple get out of the way on this so consumers can enjoy the power of choice. You invented the new millennium version of an omni-television device; it doesn’t mean you get to control the programming forever.

Maybe gaming could thrive better on Apple products if they’d invest in AAA or work with developers without demanding a cut of almost everything
Gaming could be better on consoles if the consoles were free and the game developers did t have to give up a cut. Why should apple be the only company in the soup.
 
Don't think they're asking for preferential treatment. I'm sure Epic would be fine if all software developers were able to develop software for end users without having to appease the gatekeeper.
Actually, Sweeney said he would have accepted a special deal just for Epic if Apple had offered
On Tuesday, Epic's lawyer in the case asked Sweeney if he would have accepted a special deal with reduced app and in-app purchase commissions from Apple.

"If Apple told you the deal would only be with you and no other developers," the lawyer asked. "Would you have accepted that deal?"

"Yes, I would have," Sweeney replied.

There are plenty of legitimate issues developers have. Epic and Tim Sweeney specifically are not acting in good faith and never have been.
 
I don't want to play in this sandbox anymore. Apple feels very evil now. This is not the company that I've loved, and yes was even an employee of. I want to get off Mr. Bone's Wild Ride.

Apple wanted cooperation and open standards and developer support when they needed it to survive. Now they're pulling the ladder up behind them at every turn. Apple Silicon machines are sealed appliances and all their extensions to ARM are proprietary. I am not supporting this any more. And developers are supposed to thank Apple for the privelige of writing apps for their platform? Give me a break. This is not the future of computing that I envisioned. Walled gardens and silos of proprietary technology are not a good thing for the industry.
As I posted earlier, Steve’s attitude with flash wasn’t good. We know NOW it was a good thing. But it was quite a topic back then. And Steve has worse attitude than Tim Cook. Steve’s vision was computers should be locked down appliances. Not Tim Cook.
 
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Don't forget Jobs: Blu-ray Is a 'Bag of Hurt'
Apple back then really avoided supporting anything newer than DVD's with their Superdrives.
Which turned out to be wholly correct as Apple moved on from optical drives, as did most other computer makers, and now even the gaming consoles are removing them or just having them as an "add-on".
 
Oh? can you explain why? Can you point to exactly what parts of the DMA show that this is non compliant? The App Store is a platform, the developer's account is not. I'm pretty sure Apple employs brighter legal minds than you or I who have given the go ahead on this decision.
If that was the case Apple wouldn’t be getting hit with billion dollar fines
 
I don‘t really understand the people, they broke the rules and now are banned for life on this platform.

Remember Facebook distributing a spy VPN app with their enterprise account, which got them disabled only for a couple of days.
You cannot really judge companies with different scales. „Its only Epic so we setting an example“.


The whole point of the DMA is, that the gatekeeper should not decide who can or cannot be on the platform.
 
Because he's a major hypocrite. He fights for the 30% developer cut from Apple to be essentially bypassed, when he also takes a cut (albeit lesser) in the desktop space because obviously servers and other fees like maintenance aren't free. Why does he not try the same thing on game consoles, while happily putting Fortnite on it? They purchase studios that used to have games listed on Steam, and delist it as soon as they got it to be exclusive on his own launcher. They also pay devs to do a year exclusive for some games before it gets listed to Steam like how consoles do, while Steam doesn't do anything of the sort. The list goes on.

He's pretty much doing a temper tantrum because he was late to the store launcher whatever space and couldn't make a dent to the market, so now he's doing all this and wants everything to go his way.
And during the court cases it was proven Epic Games Store is operating at a loss. So yeah Apple takes a higher percentage because they have more than just a bare bones storefront.
 
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Seems perfectly OK to me. Apple believed it had the right to terminate due to breach, a view upheld by the courts, so they did. It’s their platform, they have a right to control access to it and don’t want to risk having to spend millions more to defend their right to terminate Epic again, so they are declining to accept future licence agreements and kicking out all subsidiaries. I think it unlikely Epic would be able to get a court to force Apple to enter into a licence agreement on the AppStore. I guess Epic shouldn’t have put themselves in this situation in the first place. As it stands, they do have the option in Europe to put their app into an alternative App Store, assuming they can find one that has acceptable commercial terms. As to the rest of the world? Well maybe they should have read those terms and conditions more closely or had better lawyers?
 
It has nothing to do with loyalty to a brand. Epic knowingly broke Apple's rules for the App Store and are now seen as (rightfully so) untrustworthy.

Would you trust me if I was your employee, intentially broke your rules and then came to you later asking for my job back after you fired me?

If an employer made an illegal rule, an employee violated it intentionally and won a ruling that the rule was illegal, then the employer fired that employee afterward, I'm curious what you think what would happen next.
 
So the clarify you think Epic can do anything it wants and Apple can't do anything because of "gate keeping"?

No, the DMA clearly states that the Gatekeeper can implement measures or standards to protect the security of the platform as long as they are "strictly necessary and proportionate". Epic definitely cannot do "anything it wants", but Apple on the other side is quite limited in how and why they can prevent access.

Think about it: the whole point of the Gatekeeper provisions of the DMA is to prevent "gatekeeping". If a Gatekeeper were allowed to dictate contractual conditions to the third-parties and ban anyone who doesn't comply, the DMA would be completely meaningless as it would be easily circumvented through the contractual provisions imposed by the Gatekeeper.

The regulator definitely will have a say in whether this situation is compliant with the DMA and it would not surprise me if it does not.
 
Apple has grown so big thanks to independent developers and has been profiting from their work for years, or rather, milking them and making them dependent. Apple should be grateful to have such a dedicated developer community that supports their hardware and software and ultimately leads users to buy their products. It's time to change, Apple.
The ease of use of the Apple App Store is miles better than anything that came before it. . . for $99 and the cost of development tools, I could sell an app with literally no additional out of pocket expenses. I would not need to pay for payment systems, distribution, refunds, a storefront, servers et al. I could be in business for under $2000 if I chose. No business opportunity in history, except perhaps some network marketing businesses, was this simple, inexpensive, and with global scope. IMO, the developers have been getting a bargain compared to the toils and tribulations of owning a traditional business. Or even the software business before the iOS store.
 
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