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Well, new EU regulations might affect them, too.
Anyway, game consoles are not multipurpose devices like mobile phones, and also not indispensable and deeply integrated into multiple cross tied business areas like mobile phones are.
Are "general purpose computer" or "multipurpose device" legal terms in the EU. Do the laws depend on how a device is classified? It's a meaningless distinction in the US. Likewise, have mobile phones, or more specifically, smartphones, been declared an indispensable utility (like landline, water, electricity, etc.) in the EU as well?

In any case, I don't see why I should be allowed to download apps from other app stores on my phone, but I can't access my Steam library from my Xbox and Switch.
 
True, they are at this situation because they got damn popular a.k.a. monopoly/duopoly.
And also because they always have been a thorn in the side with e.g. their shady “Double Irish With A Dutch Sandwich” tax avoidance methods, in my opinion that’s also something that must be punished by law and probably next on the list.
Dutch aside I’ve been paying through the nose for cable, because my cable provider has a monopoly on my street. IMO, that is what congress should be working on, not this crap.
 
Moving to a traditional retail/wholesale model is one option for Apple. Pay a per-user price to the developer, then Apple can set the price they want to sell the app for. They can discount some, mark some up quite a bit, or distribute at a loss. It would remove the ability for devs to set the purchase price, but they would be able to set the wholesale price. If it's reasonable, Apple will likely pay it.

Another option, that may be in addition to the wholesale model, would be to monetize dev tools, the way MS does with VS. The platform is profitable enough for many devs to pay more to be on iOS. It would potentially harm smaller devs though.

The other option would be to embrace third-party stores, shut down the App Store as it is today, and move entirely over to the subscription model. Apple negotiates with devs to get versions without ads, IAPs, or subscriptions, and offers them to end users for a monthly subscription.

Even if this goes through, Apple still has plenty of options. What I think they are pushing for though is to get regulators to either admit that it isn't about payment processing fees, and to try and get them to admit that they just don't like the fact that Apple makes a metric f--kton of cash.
Or you do it even simpler considering every app have equal cost irrespective of content.

Moving to a traditional retail/wholesale model is one option for Apple. Pay a per-user price to the developer and allow them to pick their price. No reason for apple to pick a price
 
Are "general purpose computer" or "multipurpose device" legal terms in the EU. Do the laws depend on how a device is classified? It's a meaningless distinction in the US. Likewise, have mobile phones, or more specifically, smartphones, been declared an indispensable utility (like landline, water, electricity, etc.) in the EU as well?

In any case, I don't see why I should be allowed to download apps from other app stores on my phone, but I can't access my Steam library from my Xbox and Switch.
Nope. Software and hardware doesn’t have a legal distinction. This is why it was ruled you have the right to sell any software you purchased irrespective of its license
 
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That would be my reading from the story. BUT, some have posted to indicate this is a legal procedure that actually allows more fines to be levied. I don’t see that reported here.

At some point Apple just needs to appeal it to a court and get it out of this regulatory bureaucracy. If the Dutch courts seem to not be willing to hear it, there are always the EC courts.
 
Microsoft does charge Epic for Xbox commission along with Sony and Nintendo. Are they greedy too? Somehow they aren't being sued by Epic.

Should everything should just be free? Why even have money? Sounds like the end result here.
They don’t charge them to have a store inside windows store tho.

Xbox and PlayStation don’t have a store outside their store. An important difference everything you purchase is a DLC you download from an Microsoft/Sony server.
Everything you purchase is inside the store.

You can purchase Sony/xbox/Nintendo game keys on G2A with no commission charge and register it on the console

iOS takes a commission on every sale outside the store, you aren’t allowed to purchase anything outside the store will not be allowed to be registered on the iOS device

And epic charge a commission on first sale but allow developers the freedom to use their own payment solution with 0% cost
 
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Or you do it even simpler considering every app have equal cost irrespective of content.

Moving to a traditional retail/wholesale model is one option for Apple. Pay a per-user price to the developer and allow them to pick their price. No reason for apple to pick a price
Devs can have the agency model, set the price, and let Apple take a cut. Or they can sell to Apple for a fixed price, but then let Apple set the final sales price. Devs can set an MSRP, just like other manufacturers do, but then the retailer gets to set the final price. It wouldn't be fair for developers to dictate both their wholesale price, along with the final retail price.

In a market economy, prices aren't a fixed amount, or a fixed percentage above cost. The price is what the consumer is willing to pay.
 
When Apple has paid their 50 million Dollars. The Netherlands will issue the next fine for another 50 million for dating apps as apple still is not compliant and another 500 million for another type of app for example meditation apps. And start a complaint with the EU.
Apple will never „win“ here in any way. EU governments don’t like not being taken serious. As those big tech companies are all US based and hardly pay any taxes compared to the profit made in de EU there is not much of a lobby for big tech in the EU.
I haven’t read that anywhere but in these forums. Is there a document somewhere that describes this “feature” of Dutch regulatory agencies and that it applies in this case? And, if they don’t want to not be taken seriously, they probably shouldn’t be requiring a change that, even if Apple wanted to, couldn’t be implemented three weeks ago anyway.
 
They don’t charge them to have a store inside windows store tho.

Xbox and PlayStation don’t have a store outside their store. An important difference everything you purchase is a DLC you download from an Microsoft/Sony server.
Everything you purchase is inside the store.

You can purchase Sony/xbox/Nintendo game keys on G2A with no commission charge and register it on the console

iOS takes a commission on every sale outside the store, you aren’t allowed to purchase anything outside the store will not be allowed to be registered on the iOS device

And epic charge a commission on first sale but allow developers the freedom to use their own payment solution with 0% cost

I'm not seeing the difference between Sony/Xbox/Nintendo and Apple/iOS. They all take a cut of sales no matter where it comes from because they designed/created/manage the device and system the App/Games run on.

These terms are all clearly listed out in whatever contract they signed in order to develop for the platform to begin with. Being a developer isn't a right, and if you can't afford to live as one because you didn't research the costs maybe you should have chosen a different job/business.
 
I did some quick calculations from Apple's recent earnings report. That $5M amounts to about five minutes worth of revenue from their Q1. This is about like getting pulled over for speeding and your ticket costs 60¢ with a lifetime max payout of $5. What's the dis-incentive?
 
The saying "be careful what you wish for...because you just might get it" comes to mind. You'll get what you want! But it'll also come with a lot of things you DIDN'T want.

It's more like the "Monkey's Paw". Nothing a regulator is empowered to do will change the fact that Apple is allowed to operate a closed platform and is allowed to charge money for access.

Eventually someone will say that apple must allow companies to host apps themselves, side-load, and provide third-party in-app purchasing - and Apple will say that companies who want those options have to pay 30% of their gross corporate revenue, that the apps have to go through App Store review before they will be signed for side loading, etc.
 
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...Being a developer isn't a right, ...
In the US it is quite arguable that it is a right. The 9th and 10th amendments grant all rights not reserved to the fed nor apportioned to the states for the people.
The issue is that many people confuse rights and obligations.
You have a right to free speech. I have no obligation to provide you platform nor audience for your speech and I have the right to ignore you.

So everyone has the right to be a developer but Apple is not obliged to allow it or submit to their ideal terms.
 
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This is because the majority of the 30% was never about payment processing. Apple provides SDKs, tools, developer support (including tons of documentation, and much of WWDC content is free online as well), distribution infrastructure, etc. I've seen estimates that Apple breaks even anywhere between 10%-20% commission. In any case, they should also be allowed to make a profit on their platform as well.

Some of you guys really need to look into what other digital distribution platforms charge (the majority are at or around 30%) and even look at what traditional retail charges for shelf space.
Apple also provides all that stuff for free on macOS.

The other platforms charging 30% will fall next. Chasing Apple is the thin edge of the wedge. You've gotta start with the biggest player, or everyone will cry out that you're chasing the little guy while the big guys like Apple do the same. And you don't want to chase them all at once, you only need one to fall, and the rest will fall like dominos.
 
The 27% commission on external payment options is the most nakedly ruthless thing I've seen Apple do in a very long time. It's so petty and gross, it can only have come from the combined minds of Phil Schiller and Eddy Cue.

I can't wait to read the internal emails discussing this option which will inevitably come out through pre-trial discovery over the next decade.

They are doing everything they did before other than payment processing, and have gained an auditing and compliance requirement in its stead.

A regulator is not able to say 'you charge too much'. And apple isn't going to back down from getting their $$$ because of nonsense like this.
 
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It is not about payment processors. Payments are safe.

Imagine:
App will sell you "full license" to something. However, It will not deliver any features at all. You paid using external payment system. Now what?

Another scenario:
You buy something digitally, use it, but you anyway complain that it is not what you expected to Apple. Apple refund your purchase. Developer loose money.

Can external payment processor be able to help both sides?
Your protection depends on your payment method. When I buy something with my Visa card provided by my local bank, no matter who or where I buy it from, if I don't get what I paid for, and can't get a refund off the place I bought it from, I ring my bank, and they reverse the charges. There's nothing new or extraordinary here.

What I don't want to be doing, is paying an extra 30% on top of things I buy, just to send Apple stock prices to the moon. As a consumer, I am absolutely sick of these whopping 30% fees. I can't wait for this to fall. Apple will be first, and all the others will follow.
 
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If the dating apps go web-based only, that would expose the customers to privacy and security risks that Apple is so concerned about.

Forcing them to go web-based only would show that Apple doesn't care about the customers' privacy and security, but their cut of the transaction.
Oh, that is beautiful. Logical poetry.
 
Are "general purpose computer" or "multipurpose device" legal terms in the EU. Do the laws depend on how a device is classified? It's a meaningless distinction in the US. Likewise, have mobile phones, or more specifically, smartphones, been declared an indispensable utility (like landline, water, electricity, etc.) in the EU as well?

In any case, I don't see why I should be allowed to download apps from other app stores on my phone, but I can't access my Steam library from my Xbox and Switch.
No, that’s just a distinction that some people believe will hold up in court. :) The fact that it hasn’t been presented in any court so far gives an idea of how legally strong the lawyers believe the distinction to be. It’s based on the idea that iOS is indispensable, and it’s not. The closest thing to being indispensable on the iPhone in some countries is WhatsApp and that can be had without iOS. There’s nothing anyone can do on an iPhone that can’t be done on some other device (other than accessing some non-essential Apple developed applications).

“Multipurpose” is nebulous when you can play games, record video, and stream audio on consoles… that’s pretty “multi” already. And, that’s not to mention the video streaming options available. So, multipurpose is not a valid unless what someone means by multi purpose is not, literally “multi-purpose”. :) Neither is “general purpose computer” as what runs on those devices is what developers publish (hoping to make money) and the service allows (again, with the goal of making money). That a calculator doesn’t exist on Xbox or Playstation isn’t because the system as a whole can’t handle it, it’s because no one thinks they’ll make money on the effort. And, one reason why not, is that the Xbox and Playstation both come with browsers, so they can access any calculator via the web. The Nintendo Switch actually has a calculator, one more “multi” :)

There’s really no way to describe smartphones such that smartphones and computers as a group are “one thing” and consoles, which are allowed to use the same digital distribution model, are functionally different.
 
The 27% commission on external payment options is the most nakedly ruthless thing I've seen Apple do in a very long time. It's so petty and gross, it can only have come from the combined minds of Phil Schiller and Eddy Cue.

I can't wait to read the internal emails discussing this option which will inevitably come out through pre-trial discovery over the next decade.
It's more than fair considering payment processing costs most small merchants just under 3%. The developer will still be using every other component of the App Store. You do not get to display your products for free.
 
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