This headfirst jump into “enemy territory” that is services is kinda scary. This very well could be looked at as a large turning point for Apple, either good or bad, in the future.
Games are horrible on iOS. Most if not all the big developers over time stop updating their apps. It’s just not worth it for them.
Even with the nimbus controller the games are not nearly is fun as on a console imo.
Has anyone actually looked in the iPad App Store for a solid game lately ? There are none/
Agreed. This could be targeted on casual gamer, the 4 year old kid, stay at home mom, grandpa....something you can play with remote on ATV and also on a bus ride to school. Simple pick up and play game without big story line and complicated controls.None of these mobile games are as fun as PC gaming to me.
That’s because the remote sucks as a controller!!! It’s possible we’ll see Apple introduce a controller similar to what Google just introduced.They did, it's called the Apple TV. Turns out nobody really wants to play games on it, though.
And will those games still be infested with endless IAPs?
The report, citing five unnamed sources, claims the service would function like "Netflix for games," providing paying subscribers with access to a bundle of games for a set price.
Long Live that iPhone 5 design!!! May it be brought back one day and X go bye bye.
Give up the ghost. There will not be an iPhone SE2!And an iPhone SE2, according to that image!
This headfirst jump into “enemy territory” that is services is kinda scary. This very well could be looked at as a large turning point for Apple, either good or bad, in the future.
There's the newly announced Google Stadia that will put nails in the coffin for mobile gaming apps.
There's no nuance in your observation. That's may be why you're so confused. No one is claiming iOS gaming is a failure. People are complaining that the success of iOS gaming is based on the IAP freemium model. They're complaining that there is a substantial absence of good pay once titles on the App Store. People are dismayed because they know it's a catch 22 where gaming is concerned. IAP pays the most, the quickest, and the longest. So there's really no incentive to develop pay once titles - look at Nintendo on mobile as evidence. They were disappointed with their revenue from their pay once title, but successful as all get out with their IAP titles. You ask how can it be both. It's both because we're talking about two different types of gaming. The one that is wildly successful (IAP) is the one that a segment of the population dislikes. The one that isn't as successful (pay once) is the one that we'd like to have a greater presence and influence in the App Store. That's how it can be both. It can't be examined in a binary fashion.Wow I’m so confused. Reading this thread it’s like Apple Games are a failure, but App Store revenue continues to soar. According to some of the same people the only thing selling on the App Store is Games so it irrelevant. How can it be both? There seems to be a huge market of App Gamers they Apple sells too.
From the January article...
Whoever thought that describing this as "Netflix for Games" has an odd perspective. A Netflix subscription does not involve "bundles". It's all or nothing with Netflix, at least here in Canada.
[doublepost=1553366648][/doublepost]
Wrong article, but why, I'm curious?
New idea: an Apple Tax paid monthly no matter what.Tim is like: Team, services is our fastest growing category, lets see what subscriptions you guys can think of! Any ideas? News maybe? Or gaming? How about TV? Apple Care?
The monthly service fee would be divided amongst the games in the service, after Apple's 50% cut, based on how much time is spent in each game. The service would likely focus on paid games rather than the popular free-to-play genre.
There's no nuance in your observation. That's may be why you're so confused. No one is claiming iOS gaming is a failure. People are complaining that the success of iOS gaming is based on the IAP freemium model. They're complaining that there is a substantial absence of good pay once titles on the App Store. People are dismayed because they know it's a catch 22 where gaming is concerned. IAP pays the most, the quickest, and the longest. So there's really no incentive to develop pay once titles - look at Nintendo on mobile as evidence. They were disappointed with their revenue from their pay once title, but successful as all get out with their IAP titles. You ask how can it be both. It's both because we're talking about two different types of gaming. The one that is wildly successful (IAP) is the one that a segment of the population dislikes. The one that isn't as successful (pay once) is the one that we'd like to have a greater presence and influence in the App Store. That's how it can be both. It can't be examined in a binary fashion.
None of these mobile games are as fun as PC gaming to me.
If they do that then they really should build their own game console.
The general population disagrees with you based on the success of mobile gaming.
I consider myself a serious PC gamer, but I also like to play mobile games. They are both entertaining in different ways.