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Everyone But Apple has succeeded in gaming Space, even Nintendo Switch with absolutely cheap CPU+GPU Chip won in this market over Apple, whereas Apple even with the best and most powerful processor in the market never even cared to focus on it.
They make a large commission on iOS games and IAPs, and I think that market is bigger than either PC or console gaming.
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The service may have more than just casual gaming.
On an iPhone?
[doublepost=1553372477][/doublepost]Everyone is making cloud gaming, and it's kinda funny to think how many people with 1337 gaming PCs are regretting their "investments" now.
 
This is a big move for them - it better pay off as this is the next basket they are piling their eggs into now that iPhone sales aren't as strong. I'm curious about the service but I can't see me dropping Netflix for it...
 
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If they do that then they really should build their own game console.
How would a new game console for game services be any different than the current Apple TV? I suppose they could add more local storage but if the rumored game service is anything like Stadia, you won't even need more storage.
 
They did, it's called the Apple TV. Turns out nobody really wants to play games on it, though.
There are plenty of people that want to play games but Apple doesn't care about nor understand gaming culture. They own the casual games market but that's only because the app store freemium model aligns perfectly with casual gaming lifestyle. Every time Apple has tried to cater to hardcore gamers it's failed.
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It's crazy how many subscriptions consumers are expected to take out. A subscription for music, TV, dog food, vitamins and a plethora of other examples.
If you replace "subscription" with "repeat buys" or "things people have to remember to buy regularly" it's not so crazy. It's just consumerism.
 
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This is not a rumour. Apple have long been working on a streaming games service and there are several high profile games that have been signed and are to be launched. I think most people will be impressed.
 
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Google has been pretty bad at execution on anything but search it took them and absolute eternity to get their Google docs right

This is a smart move given the credit card mentality of the world and no one paying attention to where their money is going when you click on the subscription and people keep paying
 
Cool, it’d be interesting to see how this would compare with GeForce NOW or the recently announced Google Stadia.
 
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They make a large commission on iOS games and IAPs, and I think that market is bigger than either PC or console gaming.
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On an iPhone?
[doublepost=1553372477][/doublepost]Everyone is making cloud gaming, and it's kinda funny to think how many people with 1337 gaming PCs are regretting their "investments" now.

Yes depending on processor but definitely on iPad.
 
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I'll never understand subscription based products like these. With gaming subscriptions it gives developers a green light to put out incomplete games and work on them as they go. That's the main reason why I refuse to purchase any games that have IAP. As a developer you need to take your time and make as complete of a application as you can. But I guess I hold a much higher standard then most do when it comes to things of this nature. All in all, this type of subscription will not get my money.
 
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That's the problem. They aren't going to remove the freemium model. It makes too much money for devs and Apple. This service would be in addition to the freemium model. Only certain devs would even be interested.
Money has never stopped Apple from killing revenue sources if it creates a better service in the long run. They are famous for cannibalizing functional products and services to create something better.

Yes, it will run alongside the regular app store for quite some time, just like iTunes and Apple Music. As for who would participate, look at Apple Music. Why would an artist give up $7.99/album for $0.01/play? It must be lucrative because everybody is doing it.

Although "everybody" hates freemium model, everybody ain't willing to drop $5 to $10 on a mobile game
People are more than willing to spend $10+ on games, but not upfront because there is so much garbage on the app store, the odds of getting your moneys worth is very low. Freemium allows people to see if it's worth spending money on.

If all the junk was flushed out of the market and replaced with solid offerings from devs who aren't out to make a fast buck, you will find people would be willing to pay upfront again.
 
Apple TV has the potential for this.

If they do that then they really should build their own game console.
[doublepost=1553375915][/doublepost]Apple also wanted to control the game controllers as well, so they ended up being unnecessarily expensive. As well as initially insisting all games should work with the ****** remote - which isn’t really suitable for a game controller

That’s because the remote sucks as a controller!!! It’s possible we’ll see Apple introduce a controller similar to what Google just introduced.
 
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Google has been pretty bad at execution on anything but search it took them and absolute eternity to get their Google docs right

This is a smart move given the credit card mentality of the world and no one paying attention to where their money is going when you click on the subscription and people keep paying
Google sucks at everything not search, not maps, not mail, not photos, not mobile os, not entry level laptops, not streaming video, not browsers, not cloud, not machine learning, not personal assistants, not...

What ever have the Romans done for us?
 
I think I'd rather stick with my Playstation 4 and my legacy games on Parallels. I honestly don't like the soundsof streaming everything with no chance of owning a physical copy of said game.

If Sony goes cartridge for the plantation 5 than those Blu-ray’s will be obsolete and your games will have to be downloaded at a retail price.
 
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That’s because the remote sucks as a controller!!!
The remote sucks as a remote. The 2nd worst product Apple has ever created, just behind the puck mouse.
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Casual gamers are not going to pay money for a subscription.
Casual gamers paid $130 billion last year on virtual gems and coins. Far more than any subscription would cost.
 
If you replace "subscription" with "repeat buys" or "things people have to remember to buy regularly" it's not so crazy. It's just consumerism.

People buy things regularly because they use them regularly.

A subscription model is fundamentally different because it means you still pay even if you didn't use the product.

Furthermore, a service subscription model means if you didn't use when you paid for it the money is just gone with nothing to ever show for it.

You can't stockpile the services you didn't use last month for the future. You. Just. Keep. Paying. Forever.
 
This is not a rumour. Apple have long been working on a streaming games service and there are several high profile games that have been signed and are to be launched. I think most people will be impressed.
"Apple have long been working on a streaming games service and there are several high profile games that have been signed and are to be launched." => based on what evidence? As far as I'm aware, this is just a rumor
 
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