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If you fake out the user agent, most of it works fine in Chrome. The video doesn't run and the VR stuff doesn't work.

You can make apple believe you're using Safari by running

Code:
/Applications/Google\ Chrome.app/Contents/MacOS/Google\ Chrome --user-agent="Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_6_3; en-us) AppleWebKit/531.22.7 (KHTML, like Gecko) Version/4.0.5 Safari/531.22.7"

in a terminal.

I wonder why Apple insists on people using Safari on all examples when it is only necessary on the first and last demo? Of course, I wouldn't want to speculate ;)
 
All great and well but now try to use these pages with your 3G iPhone. That is why Jobs want HTML5. Not for desktop browsing but mobile browsing. Well I know one thing for sure. Looking at these examples using my iPhone 3G SUCKS big time. It's slow, unresponsive, keeps loading all the time and scrolling gets real sloppy. Isn't that why Apple banned Flash on these devices? It's even worse then Flash on the Android Froyo OS. That was a bit sloppy but this was way worse. My browser crashed three times before I gave up. Hope this is because of Mobile Safari not completely ready for HTML5 and they can still fix this. Because at this time these examples are worse then Flash and can not even come close to the more sophisticated Flash websites.
 
As a Web developer

And on behalf of other Flash designers and developers, I would like to thank Apple for being douche bags trying to prove a point, and in the process probably eliminating work for people at a time when work is scarce.

I'm toying with 2 new mottos.
"Apple. Don't blame us. Blame Hypercard."
or
"Apple. If we can't figure out a way to make it work, we'll blame somebody else."

And on behalf of Web developers, I would like to thank the Flash community for half-a-decade of needlessly bogging down sites, creating unnecessary intro pages and forcing the rest of us into arguments with management about whether Flash was necessary to present video online.

Oh, and here's a motto for you:

"Flash developers: We took the easy way out and now want a scapegoat."
 
The lack of sound is related to the iPhone OS, as Pacman game wouldn't play sound when on my ipod when google had it up. I think that has to do with the fact that the iPhone OS won't allow for background sound to play, even manually, which could be fixed, although a prompt would be nice on that front.

Also, while HTML 5 is still not finished, flash still has a lot more to prove on the mobile side of things than it does. They are only whining because flash has been king for so long on some fronts and now here is one that it sucks in. So they and their lovers decide to act like it's that time of month and go and whine about Apple not having flash on their mobile devices when a lot of other companies don't either. You don't see Microsoft acting like this over the whole market capitalization thing.

Adobe and their followers should try to make there own mobile OS, their own mobile phone and tablet and have Flash on it and see how it works. Hell, make the OS based on Flash if you think it's so great.
 
Way to check out the demos.

Flash sucks... Web development based on standards is better for everyone involved (except sucky web developers who have to rely on flash to make web pages.)

You can still use Flash with HTML5, you just shouldn't use it for anything that can be done natively... That would be silly.

Snarky comments...really intelligent on your part. I've seen the demos way before it was posted here, btw.

Flash doesn't "suck." That's childish.

I've developed on flash before. ActionScript is not the greatest, but it is what it is.

The future is in the mobile devices, but flash should not be discounted because Apple says so. Get off the bandwagon.

I like HTML5, but there is no way it can compete with Flash right now. Flash has too much history and is capable of more than any web platforms.

It's funny how the people who hate Flash because it's "not open" or "too slow." Are those the only reasons?

Ask any real web developer. They will never agree. If you're going to do simple websites, HTML5 is fine. Anything advanced, you need to use Flash.
 
If you don't want to use safari then try cruz browser or sunrise browser.
It should work with omniweb browser but doesn't.
It's working because they are using webkit. :D

Demo should work with every browser that supports HTML5 (eg. chrome), if not it isn't a demo. It's a safari advertisment.
 
A bad layout and navigation sucks, regardless of its backend. Plus, HTML5 does not support all of the functions that Flash provides.



And it doesn't on Linux.

Your lack of understanding is obvious. This game is being touted as a breakthrough, when it fact this was possible YEARS ago in Flash, WITH proper audio support, and across all platforms.

Yes it does http://webkit.org/
I think you should stop worrying that Apple will create the next IE.
 
And on behalf of other Flash designers and developers, I would like to thank Apple for being douche bags trying to prove a point, and in the process probably eliminating work for people at a time when work is scarce.

I'm toying with 2 new mottos.
"Apple. Don't blame us. Blame Hypercard."
or
"Apple. If we can't figure out a way to make it work, we'll blame somebody else."

Yeah the exact same feeling blacksmiths had when people started driving cars and the horse shoe business went to hell.
 
Not impressed at all compared to Flash. Put down the Koolaid. Try using the web app on your iPad and change from landscape to portrait or vice versa. Then tell us again how wonderfully it functions. Here's a hint, it craps the bed when you do it.

That's funny, because when I just did it on my iPad, it was just fine. ;)
 
Yes it does http://webkit.org/
I think you should stop worrying that Apple will create the next IE.
No, it doesn't work on linux, because Apple implemented a silly browser sniffer that explicitly checks for Safari. These demos technically also work with other browsers (at least partially), but Apple doesn't let them in. And there is no Safari for linux.

Apple is the new Microsoft, they preach water and drink wine...
 
Some really nice demos - no doubt about it - and am looking forward to HTML 5 and corresponding authoring tools just like everybody else :)

However, decision to forcefully block one or another plugin from iDevices is plain evil and such move is direct censorship of half of the internet today - something I will never support hence the personal boycott of all iDevices.

If you think about it - Apple's internet censorship is way WAY worse than Chinese one and there is absolutely no way am I going to support it by splashing my money on it in any way...

Bye Bye iPhone, iPod Touch and iPad until freedom replaces dictatorship :)
 
On firefox:

360 and Audio: works

Typography, Galley, Transitions: works partially but several features don't work at all

Video: Doesn't work. Firefox does not support H.264

VR: Doesn't work
 
Because HTML 5 isnt ready for primetime, illustrating perfectly why Jobs is an idiot for blocking Flash, a format that actually IS a viable plugin. Actually he's just egomaniacal, the idiots are the parrots that run around forums screaming FLASH IS BAD FLASH IS BAD.
Yah, because there was a real Flash plugin for any mobile device when either the iphone or iPad were released anyways. :rolleyes:
 
Oh the irony :). That excuse was/is used by a lot of "lazy" web designers to justify continued use of Flash. One thing Flash gives you is an identical experience regardless of what browser you're using. Apple insisting on restricting you to Safari to demonstrate HTML5 features is a big fail at the moment, and is straight out of the Microsoft top 10 tips for lockdown. I hope that's not going to be a precursor of future direction and is simply due to some features not yet propagated out to other HTML5 capable browsers...

Yeah an identical crappy one, made by crappy "designers".
 
If you fake out the user agent, most of it works fine in Chrome. The video doesn't run and the VR stuff doesn't work.

You can make apple believe you're using Safari by running

Code:
/Applications/Google\ Chrome.app/Contents/MacOS/Google\ Chrome --user-agent="Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_6_3; en-us) AppleWebKit/531.22.7 (KHTML, like Gecko) Version/4.0.5 Safari/531.22.7"

in a terminal.

I wonder why Apple insists on people using Safari on all examples when it is only necessary on the first and last demo? Of course, I wouldn't want to speculate ;)

I'm guessing it's because Apple is offloading all of the graphic drawing to the GPU. So a feature that ONLY works in 'their' browser.

This only going to create more confusion with some people on this site, as they'll probably assume all HTML 5 AJAX content performs the same, weather it's a PC or Mac, or Safari or Chrome, when in reality that's not the case.

Anyways, as a developer, Safari is in the minority, so these are features I won't support. :eek: Now if IE and FireFox jump on board, that's a different story.
 
And on behalf of Web developers, I would like to thank the Flash community for half-a-decade of needlessly bogging down sites, creating unnecessary intro pages and forcing the rest of us into arguments with management about whether Flash was necessary to present video online.

Oh, and here's a motto for you:

"Flash developers: We took the easy way out and now want a scapegoat."

the easy way? ohh you're so hardcore with your HTML and CSS :rolleyes:

you might be want to research ActonScript 3.0 / Flex SDK / PixelBender before labeling flash development as easy.
 
And on behalf of other Flash designers and developers, I would like to thank Apple for being douche bags trying to prove a point, and in the process probably eliminating work for people at a time when work is scarce.

I'm toying with 2 new mottos.
"Apple. Don't blame us. Blame Hypercard."
or
"Apple. If we can't figure out a way to make it work, we'll blame somebody else."

Regardless of what you develop on, it's never a good idea to pigeonhole yourself into only one technology. If you don't diversify, you will die. It's unrealistic to expect to only develop on flash forever and remain profitable.
 
Sound Explanation

As others mentioned, lack of sound is due to limitation of Safari on current iPhone OS. It simply doesn't play audio with html5.
 
And on behalf of other Flash designers and developers, I would like to thank Apple for being douche bags trying to prove a point, and in the process probably eliminating work for people at a time when work is scarce.

I'm toying with 2 new mottos.
"Apple. Don't blame us. Blame Hypercard."
or
"Apple. If we can't figure out a way to make it work, we'll blame somebody else."

I'm actually looking at it from the reverse perspective (creating more work).

The apple demos should help the car companies see their stuff is possible to do.
 
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