If you fake out the user agent, most of it works fine in Chrome. The video doesn't run and the VR stuff doesn't work.
You can make apple believe you're using Safari by running
in a terminal.
I wonder why Apple insists on people using Safari on all examples when it is only necessary on the first and last demo? Of course, I wouldn't want to speculate
You can make apple believe you're using Safari by running
Code:
/Applications/Google\ Chrome.app/Contents/MacOS/Google\ Chrome --user-agent="Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_6_3; en-us) AppleWebKit/531.22.7 (KHTML, like Gecko) Version/4.0.5 Safari/531.22.7"
in a terminal.
I wonder why Apple insists on people using Safari on all examples when it is only necessary on the first and last demo? Of course, I wouldn't want to speculate