Don't blame me for your lack of reading comprehension. Seems you need to go back to whatever school you learned English from, and demand a refund.
I love discussing technology. You're the one still whining about liars or about my feelings. How amusingly hilarious.
I didn't say iPhone cannot multitask (although what it does is fancy app switching, but that's a whole 'nother conversation). I said I'd been able to do it for years...plural...before iPhone. And to be clear, I'm referring to split-screen multitasking.
So I ask again, remind me of when did iPhone come up with something (meaningful) ahead of Android?
On the other hand, never mind.
You'll waste my time with some other way to poke at my feelings, when the only one I feel is best represented by my profile pic.
Fancy App-switching? Another lie. iOS can multitask more than one App at a time where Apps in the background continue to run and are not paused. Do you even use iOS? How could you not be aware of this? And how could you not be aware of all the things iOS did before Android? You claim you like to discuss technology, but the fact you can't even think of a single thing iOS did first tells me otherwise.
A few things iOS/iPhone did first (ones with an * aren't even available on Android yet).
* Hardware on device encryption (back in 2009 with the iPhone 3GS). Android still using inferior software based encryption.
* NVMe for storage. Android phones still using UFS or eMMC, two vastly inferior technologies.
- 64bit processor. Not just a 64bit mobile processor, but a custom designed one. Took Samsung and Qualcomm almost 2 years to catch up with their own "custom" processors.
- BT 4.0 in the iPhone 4, the first mobile device on the planet that implemented it. This is what caused aftermarket accessory makers to start using it now that they have a mass produced device they could connect to.
- A proper permissions system. Even though Android finally added this, iOS is still superior. For example, in iOS I can have a permission as Yes, No or While Using. The While Using is a great addition which allows me to grant permission to something only while I'm actually in the App (like GPS, which won't let the App use it once I switch to another App).
- Activation Lock. Still superior to the Android version, which came out after. It's the single biggest reason smartphone thefts have dropped as it makes a stolen iPhone useless to a thief.
- MIDI support. Since iOS 4 and only added to Android 5 years later in Marshmallow.
* 3D Touch (pressure sensing screen). I mean a screen that can sense and measure pressure, not the stupid "fake" versions that measured the size of you finger to guess pressure or has sensors behind the screen to measure total on screen pressure).
* Low Latency Audio. Another one for musicians. iOS could do this back in iOS 4 while even brand-new Android flagships can still struggle to pass audio from App to App without incurring latency (which is unacceptable when recording).
These are just a couple quick ones I could come up with.
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To be fair, he could be referencing a different form of multitasking than simply being able to play music in the background. Nougat brought with it split-screen functionality (complete with the ability to run the same app side by side) and video PIP for your smartphone. iOS might eventually give us that, but I can't deny that Android is currently better in that regard (for the small group of people who will eventually get Nougat at any rate).
He referred to iOS as a "fancy App switcher", which pretty much sums up his position (which is wrong).
My preference is for the Apple dev team to be given more time each year to release software that has less bugs, the current marketing timeframes are not realistic from a SDLC, hence we are seeing an increase of minor releases post launch. Thats all.
Did you seriously just type this? It's 100% impossible for you to release software without bugs. Especially when dealing with something as complex as an OS. No other operating system in the world (not even Windows with its huge market share) gets as many users onto the latest version as fast as iOS does (over 100 million in the first 24 hours). This means iOS 10 is running on a variety of devices on different carriers in different languages with users all having different settings and Apps installed. That presents a ridiculous number of combinations which is bound to cause some bugs to show up.
For me, I never had a single one of the issues people are reporting with iOS 10 and the iPhone 7. Neither did any of the numerous iOS devices in my house. Neither did anyone at work. I don't deny they exist for some users, but they are not the epidemic people make them out to be. People just don't understand the sheer scale of an iOS launch. They see 1,000 posts in an Apple support forum and think "Oh my God that's a lot of people with problems" without realizing it's only 1 out of 100,000 actual users (which is ridiculously low).
Even if the dev team at Apple was given more time, we would STILL see bugs at launch because it's simply not possible for them (or the beta users) to do enough testing to match 100 million actual users. At some point you have to commit to release the current version and deal with the issues later. Otherwise you'd never actually release anything.