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Confirming 64-bit mode

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I'd rather they just get it over with and implement 4 so we won't have to wait for them to update it when new Macs are released.
AFAIK 4.0 *requires* a 4.0 card, 3.3 will enable as much as 4.0 features without requiring 4.0 hardware support.
 
AFAIK 4.0 *requires* a 4.0 card, 3.3 will enable as much as 4.0 features without requiring 4.0 hardware support.

I know that. It's called looking ahead at future Mac hardware so you won't have to wait for Apple to update OpenGL months after you purchase your computer.
 
I know that. It's called looking ahead at future Mac hardware so you won't have to wait for Apple to update OpenGL months after you purchase your computer.
Yes, but if you had to focus your attention on working on one thing or another which one would you chose? One that requires less work and benefits more people or one that requires more work and only benefits people with new hardware?
Also, 3.3 implementation would also benefit new and old card owners alike, while implementing 4.0 will only benefit newer cards.
 
Yes, but if you had to focus your attention on working on one thing or another which one would you chose? One that requires less work and benefits more people or one that requires most work and benefits only people with new hardware?
Also, 3.3 implementation would also benefit machines with new 4.0 cards, so both parts win.
That is not the case with implementing 4.0

You're acting as if it's hard for Apple to update OpenGL. It's not a matter of how they do it, it's a matter of when they do it. OpenGL 3 came out in summer of 08. It should have been in 10.6.0 at the very least.
 
You're acting as though it's hard for Apple to update OpenGL. It's not a matter of how they do it, it's a matter of when they do it. OpenGL 3 came out in summer of 08. It should have been in 10.6.0 at the very least.
I'm not.
I just think that if they have to be slow I'd rather have them do something that will benefit me too, not just owners of yet-to-be-released hardware.
 
Does anyone know if these OpenGL imrovements will speed up the operation of VMware and parallels? I mean, I run Win7 with Aero enabled in Parallels.. Is that using OpenGL to display things?

This could be an incredibly significant update for me if so.

The guest OS is using DirectX (The Desktop Window Manager requires video cards supporting DirectX 9.0 and Shader Model 2.0.) for Aero.

Fusion supports Aero, but I couldn't see anywhere if it maps DirectX 9 calls to OpenGL - or if it directly uses the DirectX features of the graphics card. (Don't know if this is even possible under Apple OSX.)
 
I don't, and that's not my point.
I just think that if they have to be slow I'd rather have them do something that will benefit me too, not just owners of yet-to-be-released hardware.

OpenGL 4 gets updated, then that includes 3.3. This isn't rocket science. Just knock all of the updates out at once and then update OpenGL with the next subsequent OS version on time.
 
This update makes "The Settlers 7 - Paths to a Kingdom" playable. It actually works pretty good on my Core i5 iMac. On 10.6.2 there the game was completely unplayable due to graphics not rendering properly.

So yes, Apple worked on the graphics front.
 
The guest OS is using DirectX (The Desktop Window Manager requires video cards supporting DirectX 9.0 and Shader Model 2.0.) for Aero.

Fusion supports Aero, but I couldn't see anywhere if it maps DirectX 9 calls to OpenGL - or if it directly uses the DirectX features of the graphics card. (Don't know if this is even possible under Apple OSX.)

I don't know if it still happens, but the first time I tried 3D support in VMWare Fusion I noticed it spawned a wine instance, I've also heard that they were working on a new virtualization technique that sent directX calls to the GPU rather than translating them to OpenGL.

OpenGL 4 gets updated, then that includes 3.3. This isn't rocket science. Just knock all of the updates out at once and then update OpenGL with the next subsequent OS version on time.

Not necessarily, I believe that OpenGL works in such a way that it would be possible to just support 3.0 and 4.0 while not supporting 3.3.
It all depends on the implementation, it's not as strict as DirectX is
 
Yes but the 64-bitness also causes problems or in the case of Linux, Xorg doesnt even start. Don't blame Apple for the incompetence of Intel.

But, isn't it one of the common names for the x64 instruction set AMD64? ;) Or is it that only Microsoft is smart enough to implement x64 without mystery glitches?

Does the xorg problem appear on real PCs, or only on Apples?
 
Not necessarily, I believe that OpenGL works in such a way that it would be possible to just support 3.0 and 4.0 while not supporting 3.3.
It all depends on the implementation, it's not as strict as DirectX is
Right, and if that was the case please tell me where I said Apple should update OpenGL to version 4 and just leave 3 stagnant at .0. :rolleyes:
 
Yay it came and I don't notice any difference. My pet bugs are still happily intact. Just crashed the iTunes dashboard widget and sent feedback about those bugs that are now 6 years old, as I do every single update :).

Dock stack sorting still hasn't been fixed. I'd love to know where they broke it between Leopard and Snow Leopard ><.
 
Seems like "stability" is a term very loosely used here on MR...SL has been absolutely flawless for me...is that "stable" enough? :rolleyes:

It hasn't for a lot of people though. Just because it's been flawless for you it doesn't mean everyone else is wrong. :rolleyes: I've had some issues with Snow Leopard. Enough to make me downgrade back to Leopard between 10.6.1 and 10.6.2. I still had some graphics issues with 10.6.2 (seems to be fixed). Leopard had issues until 10.5.7 for me too. For the major re-write it has undergone under the surface, Snow Leopard is remarkably stable. However there are definitely some kinks that required ironing out on some configurations.

However I remember both Panther and Tiger being flawless from the beginning in my experience. (certainly wasn't true of earlier versions of OS X, or OS 8 or OS 9 for that matter)

Also your MS and Dell are dead posts are a little premature yet. Much as I prefer the Mac over Windows PCs, I know that there are millions more of them in the real world than Macs. Most businesses are quite happy to stay with Dell/HP and Windows for a while yet. That's their decision, but it's one that will keep each of those companies going for the next decade.
 
It's definitely faster. My iMac's Geekbench score has increased from around 2700 to 2825. Not bad :cool:
 
Right, and if that was the case please tell me where I said Apple should update OpenGL to version 4 and just leave 3 stagnant at .0. :rolleyes:
You implicitly said that by not pointing this out when I first said "if you had to chose between something that benefits" etc.

I simply think that Apple doesn't exactly prioritize OpenGL (as you said, 3.0 could have been there from 10.6.0 but it wasn't), so if they really must take their time before they roll out OpenGL updates I'd rather have 3.3 first.
Of course I'd be more than pleased to see both 4.0 and 3.3 implemented in the same update, I just don't see it happening.
 
But, isn't it one of the common names for the x64 instruction set AMD64? ;) Or is it that only Microsoft is smart enough to implement x64 without mystery glitches?

Does the xorg problem appear on real PCs, or only on Apples?


There are plenty of glitches with 64 bit Windows. No OS is perfect. At the time of release of the MP (Winni's is 1st gen remember) the version of OS X was Tiger. Leopard and Snow add full 64 bit application support despite the kernel being 32 bit on that generation Mac Pro. and unlike 32 bit Windows there is no 4GB memory limit on the software.

Also NO desktop Mac boots the 64 bit kernel by default. So actually Winni's MP is as supported in it's default config as any other Intel Mac.
 
Oh, and is Safari snappier?
Safari is much snappier too.
How many times are people going to use that joke before people besides myself find it annoying?
Any word on whether bug #7152276 is finally fixed?

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OMG that's been happening to me the last couple of weeks, I hope it's fixed in this update (I finished downloading it, not installing just yet)

Sounds like a contest for whos got the longest.......
:D
 
It is 733 MB for me... I have been on here reading comments while I wait. Mine is taking its time to download. :)
 
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