No. Steam welcomes everyone. Can you get Fortnite on Steam? No?Most companies are greedy then. I'd enjoy to know what you think of Steam.
Fornite/Epic plays the same games as Apple does with play in our sandbox or don't play.
They deserved this.
No. Steam welcomes everyone. Can you get Fortnite on Steam? No?Most companies are greedy then. I'd enjoy to know what you think of Steam.
I don't play any of these games, but where was this option? In the app? If it was how did it get through approval?
I don't know about being a fanboy... I pay the premium to Apple so I CAN have somewhat of a "walled garden"... Would it be great if Apple (easily) allowed you to sideload apps? Sure! But (IMO) apps in the App Store need to follow the rules.spoken the a true Apple Fanboy! I don’t know, I’d like to have a bit more choice over what I can put in the device I paid over 1k for!
but hey, you let Apple dictate what you need and how you get it. No xcloud! We got perfectly fine Apple Arcade that it’s better for you.
How is a game an App Store?I'm waiting to have someone now sue Epic for not providing a way to sell within that game. If one thing has to be open, they all should.
I imagine they know nothing will change unless some of the big popular developers started taking action. They're hoping other large publishers follow suit.
If enough do, then Apple will be forced to change their policies. Away from MacRumors, people aren't going to stay loyal to Apple if the apps they want aren't on Apple's platform.
No. Steam welcomes everyone. Can you get Fortnite on Steam? No?
Fornite/Epic plays the same games as Apple does with play in our sandbox or don't play.
They deserved this.
Epic knows what it’s doing... Baiting Apple during an antitrust investigation. Apple took the bait, and I’m sure it will catch the eye of lawmakers and investigators. Bravo!
EPIC games for the EPIC FAIL.
EPIC is selling virtual goods for exorbitant prices and they are trying to portray Apple who provides the platform and distribution and most importantly the parental protections as supposedly the bad guy?
Like I want my kids to have access to a payment system that is not parental controlled so EPIC can addict them to in-game purchases for virtual goods. I turn off in-app purchases for a reason.
EPIC is having amnesia about the days when game system platform makers took 60% to 70% of every game cartridge or disc that was sold off the shelf.
Apple gives them instant and free distribution to millions of users. They host the downloads and the update notification and provide the SDK's to build the games, but somehow they are not entitled to any cut of it.
Maybe EPIC should go try to build Windows or MacOS app instead, sell it on their website and see if they can make as much money -- I am certain that the App Store distribution system and trust of parental controls gives and has given more EPIC more than a 30% boost in profits over the years.
spoken the a true Apple Fanboy! I don’t know, I’d like to have a bit more choice over what I can put in the device I paid over 1k for!
but hey, you let Apple dictate what you need and how you get it. No xcloud! We got perfectly fine Apple Arcade that it’s better for you.
Nah, they are just trying to get publicity for their game. Nothing more.
spoken the a true Apple Fanboy! I don’t know, I’d like to have a bit more choice over what I can put in the device I paid over 1k for!
but hey, you let Apple dictate what you need and how you get it. No xcloud! We got perfectly fine Apple Arcade that it’s better for you.
Pretty sure Tesla disagrees with you but ok.We've been needing regulation on stuff like this for a while now. The EU is so far ahead of the US it's insane.
The whole "Apple's store, Apple's rules" would only be reasonable if Apple allowed you to run your own store or go somewhere else. "Just buy Android then" only works until you think about it for more than two seconds. Imagine if that were your car. "Don't want to buy Ford's super expensive tires and full maintenance plan? Just don't buy a Ford! Sell it and get a Chevy!"
Yeah, no. That childish gibberish doesn't work on anyone mature enough to know otherwise.
Given the release of the documents we've read -- it's pretty clear it's just pettiness on Apple's part and has absolutely --ZERO-- to do with making a better device or ecosystem. Anyone who says otherwise is factually incorrect.
I'm glad they did this. The only real issue Apple potentially has with their policies is that they selectively apply them to various companies. This removal shows that they don't. A big company like Epic whose apps will pull in a lot of purchases/traffic got removed because they violated the policies just like anyone else would.
If developers don't want to be on the App Store because of Apple's policies, then they should should not go on it, which would in turn motivate Apple to change them. However, it seems that most developers find it worth it to abide by the policies and reach the audience that the App Store has.
To me, this is a non-issue, unlike the Hey controversy where it seemed like they were treating a smaller company differently than a big one (ex. Netflix).
This is a prime example of not understanding what you purchased. If you were educated about what you spent $1k on, you would know that you bought a more secure device than any other on the market because of Apple's restrictive policies. If you thought the restrictive policies made the phone not worth its asking price, then you shouldn't have bought it. If you really want to trade security for more freedom, then you should've bought an Android.
Quite honestly, I hope it doesn't. Apple's behavior might have been OK when their stock was closer to $3/share, but for a trillion dollar company I take issue with this sort of behavior.I'm not sure that this will help Apple's current App Store lawsuits...
I worked with a guy years ago, like 2011 or so and the App Store was fairly new and in-app purchase rules and timeouts didn’t exist like they do now. They had their debit checking account visa on the App Store and only had $500 or so in their account. Out to dinner they give their daughter their phone so she can play some virtual doll type game and the 6 year old spends $400 while they are at dinner on accessorizing her character without them even knowing. Luckily Apple refunded them the money. Stuff like that is what led to better restrictions.I agree with you, sadly though, the gaming market isn't the same anymore. It's filled with surprise mechanics, passes, paid for cosmetics, etc. That's also ignoring the rapid social changes in gaming 'can't do this, can't do that, change this', etc.
No. Steam welcomes everyone. Can you get Fortnite on Steam? No?
Fornite/Epic plays the same games as Apple does with play in our sandbox or don't play.
They deserved this.
Pretty sure Tesla disagrees with you but ok.
Your post is especially ironic given that Apple gave Amazon a prime deal for Prime, a 15% fee instead of 30% in order to get Amazon Prime into the Apple ecosystem.I'm glad they did this. The only real issue Apple potentially has with their policies is that they selectively apply them to various companies. This removal shows that they don't. A big company like Epic whose apps will pull in a lot of purchases/traffic got removed because they violated the policies just like anyone else would.
This is a prime example of not understanding what you purchased. If you were educated about what you spent $1k on, you would know that you bought a more secure device than any other on the market because of Apple's restrictive policies. If you thought the restrictive policies made the phone not worth its asking price, then you shouldn't have bought it. If you really want to trade security for more freedom, then you should've bought an Android.
Downloading is a one-time transaction. After the app is downloaded on the user's device, Apple doesn't provide much if any service to the app's users (save for the instant notifications maybe, but that is minuscule).Apple gives them instant and free distribution to millions of users. They host the downloads and the update notification and provide the SDK's to build the games, but somehow they are not entitled to any cut of it.