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spoken the a true Apple Fanboy! I don’t know, I’d like to have a bit more choice over what I can put in the device I paid over 1k for!

but hey, you let Apple dictate what you need and how you get it. No xcloud! We got perfectly fine Apple Arcade that it’s better for you.
I don't know about being a fanboy... I pay the premium to Apple so I CAN have somewhat of a "walled garden"... Would it be great if Apple (easily) allowed you to sideload apps? Sure! But (IMO) apps in the App Store need to follow the rules.
 
EPIC games for the EPIC FAIL.

EPIC is selling virtual goods for exorbitant prices and they are trying to portray Apple who provides the platform and distribution and most importantly the parental protections as supposedly the bad guy?

Like I want my kids to have access to a payment system that is not parental controlled so EPIC can addict them to in-game purchases for virtual goods. I turn off in-app purchases for a reason.

EPIC is having amnesia about the days when game system platform makers took 60% to 70% of every game cartridge or disc that was sold off the shelf.

Apple gives them instant and free distribution to millions of users. They host the downloads and the update notification and provide the SDK's to build the games, but somehow they are not entitled to any cut of it.

Maybe EPIC should go try to build Windows or MacOS app instead, sell it on their website and see if they can make as much money -- I am certain that the App Store distribution system and trust of parental controls gives and has given EPIC more than a 30% boost in profits over the years.

ALSO: Imagine the customer support nightmare of a parent calling because a charge occurred from Fortnight and Apple is being asked to refund it. Just having to answer those phone calls costs Apple a bunch of money. When we first got Apple TV 4 my daughter accidentally made a $50 in-game purchase for Ray-Man. Apple refunded it for me and then I activated the parental controls on the Apple TV because I missed the fact that the kids were not using their accounts on the Apple TV, but mine (back then it did not have user switching). Apple would have to field those phone calls for EPIC games all day long if a problem occurred with their payment system and especially if there was a bug that charged somebody else's in-game purchases to another player's card.
 
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I imagine they know nothing will change unless some of the big popular developers started taking action. They're hoping other large publishers follow suit.

If enough do, then Apple will be forced to change their policies. Away from MacRumors, people aren't going to stay loyal to Apple if the apps they want aren't on Apple's platform.

I agree with you. Epic Games forced Steam to change policies (while still being better) and now they are targeting Apple. We really need to lower the individual fees per transaction such as on Apple and Steam. The end consumer has to pay Apple for the app and then any in-game transactions. That's on top of the phone itself. If you are a regular transaction buyer, you'd be paying Apple thousands over a period of time.
 
Sorry but I think we all know Apple are going to lose this war.
They will win the battle today, and tomorrow, and perhaps next week, but they will not win the war.

Too many other services are opening up, and esp with the games streaming banning they are doing with Microsoft, and Google etc.

They are desperately trying to keep their store closed and locked down, and sooner or later this is going to bite them and they will simply have to back down.

If kids growing up today, grow up in a world of streaming games as being the norm, and you play games like to stream music, and watch netflix for a fixed fee, and find out AAA streaming game services are blocked on Apple, they won't select Apple.

I mean Geez, Even Rene Richie, who I love have said Apple are going to have to change their ways.
 
EPIC games for the EPIC FAIL.

EPIC is selling virtual goods for exorbitant prices and they are trying to portray Apple who provides the platform and distribution and most importantly the parental protections as supposedly the bad guy?

Like I want my kids to have access to a payment system that is not parental controlled so EPIC can addict them to in-game purchases for virtual goods. I turn off in-app purchases for a reason.

EPIC is having amnesia about the days when game system platform makers took 60% to 70% of every game cartridge or disc that was sold off the shelf.

Apple gives them instant and free distribution to millions of users. They host the downloads and the update notification and provide the SDK's to build the games, but somehow they are not entitled to any cut of it.

Maybe EPIC should go try to build Windows or MacOS app instead, sell it on their website and see if they can make as much money -- I am certain that the App Store distribution system and trust of parental controls gives and has given more EPIC more than a 30% boost in profits over the years.

Have you seen Steam? I'd focus on Steam before Epic. Steam have been going about it now for years and were the first to really push cosmetics and in-game transactions.
 
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spoken the a true Apple Fanboy! I don’t know, I’d like to have a bit more choice over what I can put in the device I paid over 1k for!

but hey, you let Apple dictate what you need and how you get it. No xcloud! We got perfectly fine Apple Arcade that it’s better for you.

You're not forced into buying an Apple product, that's the choice. Don't like Apple's product? Buy a ***** Android.
 
Nah, they are just trying to get publicity for their game. Nothing more.

Fortnite is already incredibly popular and has made the company billions of dollars. This move is not about publicity for the game.

This is a well timed action to publicly challenge Apple’s policies and 30% commission. Pulling Fortnite also gives Epic more standing to make a legal argument that they’ve been wronged.
 
spoken the a true Apple Fanboy! I don’t know, I’d like to have a bit more choice over what I can put in the device I paid over 1k for!

but hey, you let Apple dictate what you need and how you get it. No xcloud! We got perfectly fine Apple Arcade that it’s better for you.

No offense, but you knew the deal when you bought that 1k device. If you expected something different after you bought it then shame on you
 
We've been needing regulation on stuff like this for a while now. The EU is so far ahead of the US it's insane.

The whole "Apple's store, Apple's rules" would only be reasonable if Apple allowed you to run your own store or go somewhere else. "Just buy Android then" only works until you think about it for more than two seconds. Imagine if that were your car. "Don't want to buy Ford's super expensive tires and full maintenance plan? Just don't buy a Ford! Sell it and get a Chevy!"

Yeah, no. That childish gibberish doesn't work on anyone mature enough to know otherwise.

Given the release of the documents we've read -- it's pretty clear it's just pettiness on Apple's part and has absolutely --ZERO-- to do with making a better device or ecosystem. Anyone who says otherwise is factually incorrect.
Pretty sure Tesla disagrees with you but ok.
 
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I'm glad they did this. The only real issue Apple potentially has with their policies is that they selectively apply them to various companies. This removal shows that they don't. A big company like Epic whose apps will pull in a lot of purchases/traffic got removed because they violated the policies just like anyone else would.

If developers don't want to be on the App Store because of Apple's policies, then they should should not go on it, which would in turn motivate Apple to change them. However, it seems that most developers find it worth it to abide by the policies and reach the audience that the App Store has.

To me, this is a non-issue, unlike the Hey controversy where it seemed like they were treating a smaller company differently than a big one (ex. Netflix).



This is a prime example of not understanding what you purchased. If you were educated about what you spent $1k on, you would know that you bought a more secure device than any other on the market because of Apple's restrictive policies. If you thought the restrictive policies made the phone not worth its asking price, then you shouldn't have bought it. If you really want to trade security for more freedom, then you should've bought an Android.

i understand what I bought very well dude. I have owned every flagship iPhone since 2007. And also know that market evolves. Now it is about content and the ability to consume and create your content seamless in every device.
Apple restrictions might have been acceptable in the past, but they’re not anymore and other companies are raising their hand. Microsoft, Epic, etc. I will definitely skip the years phone for the first time, unless these changes. I love the Devices, but Apple as company gets worse and worse
 
I agree with you, sadly though, the gaming market isn't the same anymore. It's filled with surprise mechanics, passes, paid for cosmetics, etc. That's also ignoring the rapid social changes in gaming 'can't do this, can't do that, change this', etc.
I worked with a guy years ago, like 2011 or so and the App Store was fairly new and in-app purchase rules and timeouts didn’t exist like they do now. They had their debit checking account visa on the App Store and only had $500 or so in their account. Out to dinner they give their daughter their phone so she can play some virtual doll type game and the 6 year old spends $400 while they are at dinner on accessorizing her character without them even knowing. Luckily Apple refunded them the money. Stuff like that is what led to better restrictions.
 
No. Steam welcomes everyone. Can you get Fortnite on Steam? No?

Fornite/Epic plays the same games as Apple does with play in our sandbox or don't play.

They deserved this.

Ermmmm, Steam welcomes everyone huh? So, Fornite made by Epic Games isn't on Steam. Counter Strike, Half Life, Team Fortress, etc, isn't available on Origin, Epic, etc, so Steam is the exact same.
 
I'm glad they did this. The only real issue Apple potentially has with their policies is that they selectively apply them to various companies. This removal shows that they don't. A big company like Epic whose apps will pull in a lot of purchases/traffic got removed because they violated the policies just like anyone else would.

This is a prime example of not understanding what you purchased. If you were educated about what you spent $1k on, you would know that you bought a more secure device than any other on the market because of Apple's restrictive policies. If you thought the restrictive policies made the phone not worth its asking price, then you shouldn't have bought it. If you really want to trade security for more freedom, then you should've bought an Android.
Your post is especially ironic given that Apple gave Amazon a prime deal for Prime, a 15% fee instead of 30% in order to get Amazon Prime into the Apple ecosystem.

 
I really liked their approach though. They should implement CHOICES let me have the CHOICE to pick between „Apple pay wall“ or „others“ on the same screen. No disadvantage for anyone but we all know damn Apple is all about the 🤑🤑🤑 for themselves

almost seemed like it was done on purpose to be able to be like „SEE Apple does limit developers by not agreeing to offer your own payment method BESIDES(not replacing) apples own“. Bad look for Apple in my opinion
 
Apple gives them instant and free distribution to millions of users. They host the downloads and the update notification and provide the SDK's to build the games, but somehow they are not entitled to any cut of it.
Downloading is a one-time transaction. After the app is downloaded on the user's device, Apple doesn't provide much if any service to the app's users (save for the instant notifications maybe, but that is minuscule).

It's EPIC's game servers that do the heavy lifting server-wise and provide the actual gaming connectivity. So why should Apple take a cut of that, if they don't provide the actual gaming online server/service?
 
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