Skeuomorphic was a way of connecting analogue users to computers.When I say it was a monstrosity it has nothing to do with the look or style of the UI and everything to do with the fact that it was a usability nightmare. It was skeuomorphic to a fault - volume sliders were replaced with a virtual thumb dial you had to spin with your mouse by dragging up and down, bookmarked "channels" were in a drawer you had to manually drag out and consisted of icons without text labels. Advanced controls were hidden in a drawer that covered the top row of channel bookmarks when in use. It was big and bulky in an era when screen real estate was still very much at a premium. Even when it launched QuickTime 4's interface was considered a major fail, hence why Apple completely redesigned it when they launched QuickTime 5 alongside Mac OS X.
You (and I) might hate it but the purpose, which it achieved, was to make computers less scary to the majority of users.
Once flat design overdid their interface reworking, UI designers realised there needs to be a balance between the two.
Not everyone likes (or can if they have accessibility issues) to hover a mouse to reveal a link...
I did web design management work. The young designers often would place buttons and menu options in the least optimum position and you had to hunt or know where to look. They didnt get it. They wanted a "pretty" screen.
Today we are more function focused. And design flows to the device size. Or a Reader view.
Today's interfaces will seem odd and dated in a decade's time.
If they ever move away from screens and into VR...