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Just going to put this out there didn’t Netflix do an interactive episode of Blackmirror which worked on Apple platforms. So where is the line drawn between a tv/film and an interactive game. I would argue that it’s a bit blurry. Will Apple require Netflix to have an dedicated App for each interactive episode?

People keep bringing this up, but its just a unique edge case. Netflix doesn't have thousands of those kind of movies. Its not their entire business model to make movies like that. And Apple would get in SO MUCH HEAT if they took down Netflix because of those edge cases.
 
As you stated, there's absolutely no code from the game being run on your device. As far your phone goes, watching a YouTube video and playing a Streaming game are exactly the same.
Except video as well as images have been shown being used to exploit bugs in software going as far as gaining root privileges.
 
have you studied physics at all? apparently you didn't understand my point. there's a minimum amount of latency needed to communicate information to the data center to receive a partial video frame. you can't break the laws of physics.

stadia, geforce now, playstation now all suffer the same input lag as when onlive launched.
Seem entirely fine to me and everyone I've had try it.

Video I just recorded:
 
No you are stopping the buffer. I am streaming a movie on Netflix, 1 hour in my internet goes out, but I can still watch the movie that has been buffered. I can pause, play and fast forward as long as the buffer is there. How do I know? I have bad internet and it happens quite often. What actually happens, based on the company and storage available on the client, is the buffer will load up as much as it can. I have had entire 2 hour live stream sessions buffered before on YouTube, which was good as I still had it when the internet went out.
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If you do look hard enough, you can find some spicy things on YouTube you know.
I know. And who cares. 😎
 
It's what we're literally trying to do here, why can Netflix have an app unimpeded that streams all its content but xCloud and Stadia can't?

There isn't one and Apple doesn't want to admit it.

If they are the same why can't you just stream all the games that are now on Netflix or Amazon Prime Video? Why do you need even more providers when they offer thousands of streaming games already?

Of course, we know the answer. Playing a streaming game from streaming game services is a very different experience for you as a human being, than just watching a streaming movie.

Instead of trying to find everything they have in common, try to find out everything that is different between watching a movie and playing a game.
 
People keep bringing this up, but its just a unique edge case. Netflix doesn't have thousands of those kind of movies. Its not their entire business model to make movies like that. And Apple would get in SO MUCH HEAT if they took down Netflix because of those edge cases.
A unique edge case?

It's an entire new category their adding too and developing over time.

Screen Shot 2020-09-11 at 4.21.26 PM.png
 
Seem entirely fine to me and everyone I've had try it.

Video I just recorded:
Not everyone has good internet. I have 500 Mbps internet. Good on paper right? Its absolutely horrible, goes out all the time. Its Spectrum. I have no other choice. I can't do game streaming do to these things :(
 
If they are the same why can't you just stream all the games that are now on Netflix or Amazon Prime Video? Why do you need even more providers when they offer thousands of streaming games already?

Of course, we know the answer. Playing a streaming game from streaming game services is a very different experience for you as a human being, than just watching a streaming movie.

Instead of trying to find everything they have in common, try to find out everything that is different between watching a movie and playing a game.
What are you talking about? Its a freaking video stream of a video game. lol. What else is there to say ? Plain and simple, it seems Apple has a lot of idiots making bad policies.
 
Yes but they're publicly making/showcasing these kinds of experiences and Apple just seems to conveniently ignore them, not a good look if you're apparently going for this totally fair for everyone narrative.

That is definitely a grey area then.
 
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Who cares about Apple's control of its store. What is it with all the fanatics here and their love of having a dictator tell them what they need and should do with their devices? lol I don't get the fetish.

The question in the comment I quoted was framed as why _Apple_ doesn't use an another established rating system. Apple cares about its control and revenue of its store and as such they probably like a rating system which takes that into account.
 
The Apple app store is full of apps that have to deal with DRM, including streaming services like Netflix and Spotify. Apple also has no control about how Netflix or Spotify may handle ads, which Spotify does use. Netflix is currently being criticized for streaming a movie that some people feel glorifies pedophilia.

Using your arguments, Apple should pull Netflix and Spotify and a whole host of other streaming apps.

As far as making a game a separate app, the games do not run on the iOS device, they run an actual XBOX in the cloud. That's why it's a "streaming" service.

Due to licensing agreements, Microsoft had to run the games on an actual XBOX.

The app store is already full of buggy mediocre apps that do things like misrepresent content. Apple does a great job in this department, better than anybody else, but game streaming services pose no particular risk to increasing any of these issues.

None of your arguments hold any water.

The truth is that Apple is protecting their subscription service for gaming.

They are not just protecting their subscription service for gaming they are protecting their revenue stream. I see no problem with that. Unlike other companies however they are not ignoring markets entirely but rather offering them an opportunity to do business in a way that Apple still makes money. Again, I see not problem with this.

For me it comes down to this: protect your business first. If Microsoft can offer a reason for why Apple will make more money by allowing streaming games on their platform than Apple should consider it. I don't buy this argument that developers should be protected. Most apps and games should fail. It's general market forces at work. Big names don't get an exception to policy to increase their own profits without first supporting Apple.
 
So they should all make a deal with Amazon and stream their games through prime video since they seem to have cracked the Apple App Store guidelines. And if Apple disagrees, we'll see how not being able to sell Apple devices on Amazon.com works out for them.
They could try.

In the end, it's all very telling.

We have come a long way from Apple evidently being doomed every other day.

Today, Apple is pulling away from the competition. These corporations (eg: Microsoft, Facebook, Epic) are ultimately after the same goal – to weaken Apple’s ironclad grip over the App Store, in order to gain power at the expense of Apple. It's not about making things better for consumers or developers, but simply about making more money.

The App Store is considered the best (and perhaps the last) chance for competitors to reshape the mobile industry to their liking.

Hijacking what had been a genuine debate regarding the App Store’s treatment of independent developers in order to prop up their own ambition by Epic. Lack of perspective coming from consumers (it's telling that all the testimonials have come from developers, when it is us, the consumers, who have been supporting these developers financially). And believe me, I have plenty to say about these companies who have no qualms about enriching themselves at the expense of the viability and vitality of the iOS App Store. Increasingly shady tactics such as attempts to paint Apple as the killer of small businesses by Facebook and Airbnb.

They will not have their way with this world. Apple only needs to survive this wave and henceforth, their word shall be the law of the land.
 
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I think Apple customers need to spend some time outside the walled garden for some air. Xcloud would be one app and that can be controlled just fine with the iOS functions you mentioned. The customer is still dealing with one App Store.

A streaming gaming app will in practise be experienced as a store in a store. You open the app and you can select which games to buy or use which is very similar to how the App Store works. And I am talking generally here, not necessary how Xcloud works.

Also the control of the single game will be under control of the streaming service when it comes to rating as such. You can only limit ScreenTime to the streaming gaming app and not to the individual games within the streaming service.

Most users of those services wouldn't care about this, but for Apple it is very important that everything works the same way.

Also, this is an extremely dangerous Trojan horse which has the potential to reduce Apple's power of its App Store, its ecosystem and its customers.
 


Apple today announced updates to its App Store Review Guidelines to take into account some new features that are coming in iOS 14, such as App Clips, while also introducing new rules surrounding streaming game services and in-app purchases.

appstore.jpg

According to Apple's updated guidelines, streaming game services like Microsoft's xCloud are allowed, but all of the games included in a streaming game subscription service need to be downloaded directly from the App Store.

Apple has clashed with Microsoft over streaming gaming services in recent weeks, with Apple preventing xCloud, Microsoft's latest gaming service, from being released in the App Store because Apple has no oversight when it comes to the games included in the service. It's not clear if Microsoft will want to upload all xCloud games to the App Store separately, but that appears to be an option for getting xCloud onto iOS.Streaming game services are, however, allowed to offer a catalog app on the App Store to help users sign up for the service and to find the games that have been uploaded to the App Store, so long as the app adheres to all of Apple's guidelines. Apps must provide users with an option to pay for a subscription with in-app purchase and use Sign in with Apple. All games must link to an individual App Store product page.

Other rules state that apps classified as "Reader apps" such as Netflix can offer account creation for free tiers and are able to provide account management functionality for existing customers while not offering payment options.

Relating to Fortnite, a new App Store clarification says that apps are not allowed to include hidden, dormant, or undocumented features in apps, with all app functionality clear to end users and Apple's App Review team. Epic Games snuck a direct payment option into Fortnite that Apple did not approve, which led to the whole legal battle between Apple and Epic.

All new features, functionality, and product changes are required to be described with specificity in the Notes for Review section when developers are submitting updates, and Apple says that generic descriptions will be rejected.

Apps that offer purchase options for realtime person-to-person experiences between two individuals (such as tutoring) can now use purchase methods other than in-app purchase to collect payments. One-to-a-few and one-to-many experiences that involve more than two people have to use Apple's in-app purchase system. There has been controversy over in-app purchases for services that have been forced to go digital due to the ongoing health crisis, with apps like ClassPass complaining about Apple's purchase requirements. Apple's new rule will allow one-to-one classes to skirt in-app purchases with direct payment options, but that won't work for multi-person classes.

Free standalone apps that are companions to paid web-based tools do not need to use Apple's in-app purchase system so long as there is no purchasing inside the app or calls to action for purchasing outside of the app, which appears to be a new rule related to the snafu over the WordPress app.

Apps can't require users to rate the app, review the app, watch videos, download other apps, tap on advertisements, enable tracking, or take other similar actions to access functionality, content, use the app, or receive monetary compensation.

App Clips, widgets, extensions, and notifications must be related to the functionality of an app, and Apple says that App Clips are not allowed to contain advertising. Widgets, notifications, keyboards, and watchOS apps are also not allowed to include advertising.

Apple's full list of App Store Guideline changes can be found on the Apple Developer site and through the complete App Store Guidelines.

Update: In a statement to CNET, Microsoft said that Apple's new guidelines don't offer an ideal experience for customers. From Microsoft: "This remains a bad experience for customers. Gamers want to jump directly into a game from their curated catalog within one app just like they do with movies or songs, and not be forced to download over 100 apps to play individual games from the cloud. We're committed to putting gamers at the center of everything we do, and providing a great experience is core to that mission."



Article Link: Apple Updates App Store Review Guidelines to Allow Streaming Game Services That Submit Each Game to the App Store [Updated]
I still don't get it 100%. I play Thug Life which is a game on Facebook, and Thug Life has in-app purchases that I'm fairly certain are going straight to the game publisher in their entirety (though I'm happy to say I'll never buy any of them). What's different there?
 
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Update: In a statement to CNET, Microsoft said that Apple's new guidelines don't offer an ideal experience for customers. From Microsoft: "This remains a bad experience for customers. Gamers want to jump directly into a game from their curated catalog within one app just like they do with movies or songs, and not be forced to download over 100 apps to play individual games from the cloud. We're committed to putting gamers at the center of everything we do, and providing a great experience is core to that mission."

Let's be real. Microsoft is not in a position to say what people want. They are the poster child for market manipulation and customer abuse. Remember Netscape? Remember Return Window's Day? Remember changing Xbox home screen to add more ads? Remember Kinnect? And I don't see how forcing separate apps is any different than having me download each app on XBox live. I don't want every game you sign a contract with on my home screen. I want just the ones I think are good. Customer control would be giving us the option to only see the games we want directly on our homescreen without having to navigate whatever UX flavor you are testing this season. I don't want to see any ads for any other games, and that includes links to download them.
 
I still don't get it 100%. I play Thug Life which is a game on Facebook, and Thug Life has in-app purchases that I'm fairly certain are going straight to the game publisher in their entirety (though I'm happy to say I'll never buy any of them). What's different there?

Facebook is getting data. That's payment. Let us not forget that not all payments are in the form of USD.
 
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Let's be real. Microsoft is not in a position to say what people want. They are the poster child for market manipulation and customer abuse. Remember Netscape? Remember Return Window's Day? Remember changing Xbox home screen to add more ads? Remember Kinnect? And I don't see how forcing separate apps is any different than having me download each app on XBox live. I don't want every game you sign a contract with on my home screen. I want just the ones I think are good. Customer control would be giving us the option to only see the games we want directly on our homescreen without having to navigate whatever UX flavor you are testing this season. I don't want to see any ads for any other games, and that includes links to download them.


Lets be real, Microsoft isn't even ran by an executive who was at Microsoft when all the anti-trust issues happened.
 
So? I don't trust a criminal syndicate just because the Godfather was arrested. They are still doing many of these things.

I think what he meant was the person (and others) that were involved with making those decisions are no longer at Microsoft. CEOs change and things change. Xbox was not doing so well until Phil Spencer took over.
 
Seem entirely fine to me and everyone I've had try it.

Video I just recorded:

play a multiplayer first person shooter. i tried destiny on stadia and i gave up. there's always that small lag that's going to bug me.

i tried overwatch on nvidia geforce now when they had the beta, it was annoying to play widow on that.

input lag is fine when you don't need instant feedback from what you're doing (like jumping). but when you want to nail that headshot from a sniper gun? good luck.
 
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play a multiplayer first person shooter. i tried destiny on stadia and i gave up. there's always that small lag that's going to bug me.

i tried overwatch on nvidia geforce now when they had the beta, it was annoying to play widow on that.

input lag is fine when you don't need instant feedback from what you're doing (like jumping). but when you want to nail that headshot from a sniper gun? good luck.
I have, for quite a bit and I've never had trouble competing in the Iron Banner or doing Raids. 🤷‍♀️
107023031_889730238104335_4099545221706427969_n.png
 
I think what he meant was the person (and others) that were involved with making those decisions are no longer at Microsoft. CEOs change and things change. Xbox was not doing so well until Phil Spencer took over.

That is indeed what I meant... .though looking it up, I guess the CEO was technically there during all of that, but had nothing to do with it... looks like he was running MSN of all things
 
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