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Regardless of whether it's in the App Store, IAP in the MS game streaming app, or MS game streaming subscription, Apple still gets the same cut, so why should they care?

Apple sells the same shows and movies on the iTunes store that you can stream via subscription from Netflix and/or buy from Amazon Prime Video, and they don't care since they get a cut either way.
you don’t get it. You will lose control of your platform if you allow Trojan horse type
Platforms to ride on top of yours.
That’s what Flash was back in the day.
and Apple spent millions trying to fix issues that were adobe problems. Apple has to explain to its customers why it’s Mac’s performing badly and dragging down the Mac’s reputation. Simply because adobe couldn’t be bothered to fix Flash.

you have to think about the future not the present.


Oh yes, because Flash was the only way I could get unauthorized software on my computer.
Oh wait, no..... it wasn't
 
Couldn’t Xbox game pass release a browser that is Bluetooth capable to connect a controller? This would allow Xbox game pass website to say only those using the Xbox browser can access this service while not actually linking to Xbox game service or game (aka just a general browser with Bluetooth)

Can third party browsers inject events into javascript? If so, that would seem to be a pretty good solution.

Microsoft would have to allow arbitrary URLs to be visited with their browser, I think, to satisfy Apple's definition of a browser though...
 
You literally just described Netflix. xD

no I didn’t.

i described a supermarket where there is another supermarket inside that you can get food from that sells the same products that the main store sells. And that main store has no control over what that store is selling and gets no revenue from those purchases.

that is madness. Show me where that type of situation exists in the real world?
 
i described a supermarket where there is another supermarket inside that you can get food from that sells the same products that the main store sells. And that main store has no control over what that store is selling and gets no revenue from those purchases.

that is madness. Show me where that type of situation exists in the real world?
1. Go to amazon.com in Safari.
2. Buy/rent a movie and pay for it.
3. Watch it in the Amazon Prime Video app on your iPhone.
 
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The funny part to me is that Apple says they want to do this in regards to reviewing the content and changes in the game themselves.

Despite the fact that a bunch of well respected organizations already exists that do this (the ESRB for NA, PEGI for EU, CERO for JPN) so why not just leverage their ratings and content reviews like every other video game related company.

You can see it in the App store already, and honestly Apple's own Rating system is trash compared to the ESRBs, Google Play Store uses the standard ESRB game ratings which are way more descriptive and useful.
 
So you have to post all your streaming games separately with each one having an icon on the phone that the user can search for, parents can see, screen time can monitor. Nothing about this sounds bad and it stops iOS from fragmentation. Apple are also trying to push this with the TV app, why do I need separate apps for my tv shows and movies when why can all plug into the default UI, search, playtimes, and up next?

This is very Apple and what I have come to expect and love of their systems. Xbox cloud is irrelevant to me as it will be games on Xbox which heavily USA focused genres. But if another streaming service comes along all they have to do is put up a token app per game and explain this will only work in your house or it'll eat up your 4/5g data plan. Each game can be rated like any other game and I can see on screen time that I spent a little too long building a Roman city this week.
 
Any games that would be available for streaming within Xcloud, need to be “available” through the App Store as well, to give users the option to purchase the full game, instead of subscribing to a game streaming service to get access to it.

This does NOT mean that users MUST also purchase and download the game(s) from the App Store, like a bunch of people here are claiming.

It also does NOT mean that developers have to release a separate streaming app for every single game that they want to offer as a streaming title.
 
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Why would you spend billions of dollars to build a platform to then allow a Trojan horse platform to just cut you out of it?

That just isn’t happening. If developers don’t like it build your own platform and do what you want.

furthermor, apple is wholesome brand. To remain that way they have to have oversight over what apps are running on their devices. if some company decides to stream a game called “mutant pornagraphic zombies” apple don’t want anyone playing that on their devices at all.

so if you let companies create platforms on your platforms with zero oversight you will never be able to keep that wholesome image.

and if they only let some companies do it then a whole load of devs will start moaning that they should all be able to do it.

and you all know that any headline of this zombie game will have iPhone splashed everywhere.Look at the tik tok suicide thing even though it was on Facebook etc before if got there.

There are so many reasons beyond just money why Apple want control of what apps run on their flagship device
Like I said:
 
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As I said. Because it simplifies approval of each game, ensure Apple has the opportunity to be paid per game, and is in line with what users expect from their apps. One icon per game. We are slowly fixing this issue on PC, and Apple seems intent on avoiding in on iOS.

I must admit I'm still a bit confused on what Apple's plan is here; I suspect we'll see Apple provide more information eventually. 4jasontv, your comments are helpful here. I'd add that it also allows Apple to shut down a particular game if it is found to have Malware (probably after release in the App Store), cause problems for the system, has in appropriate content, etc. I suspect it will, also, carry content ratings consistent with the App Store, which might benefit some. If they didn't have one app per game, they could only shutdown the entire game streaming platform (or they'd have to wait on coordinating with the streaming platform).
 
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I was on the fence about upgrading my iPhone X.....I used to upgrade annually when trade-in value was best with Gazelle, but between their huge price increases, the lack of 5G up until now, that their 5G support may not support mmWave, and all these stupid rules about what I can or cannot put on my phone... I just might wait a few more years to decide what to do next. Stop telling me what I can load on to my own $1200 handheld general purpose computer.

Lol, go ahead and install your own OS somehow, or jailbreak it and install what you like on the hardware you own instead of the OS installed that you don’t own and only licence.
 
But Apple wouldn't be cut out, they'd get a cut of subscriptions and IAPs just like with Netflix and Prime Video.

You can rent/buy and watch many NC-17 movies from Amazon Prime Video on your iOS device. Not very wholesome.
Not to mention everything you can do on Safari. If Apple restricted what websites you could go to (i.e. if it’’s not in the App Store you can’t view it) would these same people support Apple in doing so?
 
Apple clearly doesn't understand what streaming games are. Xcloud has Xbox One units in Azure datacenters throughout the world. When you sign into Xcloud, you are essentially renting an Xbox One to run the game and stream the HDMI output to your iOS or other mobile device. At no point do you actually have the game on your mobile device because it's in the cloud. Not to mention, some of these games hit 200+ GB in size. Apple's tiny storage sizes would only be able to hold a game. Why would you ever do that when the Xcloud game library already has 100+ titles.

I guess we shouldn't be surprised that the people who designed iCloud can't understand how the cloud actually works.

This is just lip service from Apple to try and avoid the looming anti-competitive U.S Department of Justice case that is coming for Apple.
 
That change makes zero sense. A cloud streaming game service by its very nature doesn't have games to download. In MS case, Xbox games will never be listed on Apple's store so it isn't even feasible to do. Not really sure what Apple's intention is here, but it isn't to fix the problem.
 
Lol, go ahead and install your own OS somehow, or jailbreak it and install what you like on the hardware you own instead of the OS installed that you don’t own and only licence.

The end result of all of this will be reduced sales and marketshare for Apple - Enjoy living on borrowed time for your beloved platform if they keep this **** up
 
Hell you don't even have to go through Safari anymore, you can buy and rent stuff in the app using Amazon's payment system and completely bypass Apple.

I did not know that. Epic should just have sold their Fortnite stuff on Amazon.com instead of doing what they're doing lol.
 
Any games that would be available for streaming within Xcloud, need to be “available” through the App Store as well, to give users the option to purchase the full game, instead of subscribing to a game streaming service to get access to it.

This does NOT mean that users MUST also purchase and download the game(s) from the App Store, like a bunch of people here are claiming.

It also does NOT mean that developers have to release a separate streaming app for every single game that they want to offer as a streaming title.
Hmm..not how Rene Ritchie reads it.


But if your reading is correct that would mean every game on xCloud would have to have a native iOS version in order for the xCloud service to be approved? Does every Xbox game have an iOS equivalent?
 
Umm how would streaming what basically amounts to a YouTube video give you malware? Can we send out malware through H.265 format videos now?

I suspect Apple is writing these guidelines for any streaming service and not for those that necessarily exist today. In time, streaming services may find a different mix of server-side vs. client-side execution more ideal -- particularly with the addition of AR or VR.
 
The same way that driving a motorcycle and driving a car are very different.
The same way that going to a theater and watching pay-per-view at home are very different.
The same way that wearing a baseball hat an wearing a veil are very different.
The same way that running and walking are very different.
The same way eating and drinking are very different.
The same way that reading and listening are very different.

Streaming video is fundamentally very different than streaming games. The interaction with them is different, the price people are willing to pay for them is different, and the data collected by external servers differ.

And lets not forget one really important thing: it's 100% Apple's call over who can list things in the app store, and they have every right to make distinctions between one app and another. Heck, Apple could set new rules about ads and remove Hulu if it wanted.

The problem isn't that there are differences but that there are very strong similarities. Using one of your examples, yes driving a motorcycle and a car are very different but you need a license and insurance to drive either legally, at least in the United States. I could go on and on about the similarities between the two.

In that same fashion there are stark similarities between streaming music, video, and video games. In all three cases you have a situation where constantly varying content is streamed from an app where only the app is reviewed by Apple, the content is not.

I believe the truth is that Apple is trying to hamper competition in the video game arena space and they can afford to keep services like xCloud off of iOS because they are new and not yet popular. Streaming services for music and video content is already so popular that having them removed from the app store would lead to a significant loss of customers.
 
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So you have to post all your streaming games separately with each one having an icon on the phone that the user can search for, parents can see, screen time can monitor. Nothing about this sounds bad and it stops iOS from fragmentation. Apple are also trying to push this with the TV app, why do I need separate apps for my tv shows and movies when why can all plug into the default UI, search, playtimes, and up next?

This is very Apple and what I have come to expect and love of their systems. Xbox cloud is irrelevant to me as it will be games on Xbox which heavily USA focused genres. But if another streaming service comes along all they have to do is put up a token app per game and explain this will only work in your house or it'll eat up your 4/5g data plan. Each game can be rated like any other game and I can see on screen time that I spent a little too long building a Roman city this week.
What's next? Require that every web site on the internet was represented by an icon in iOS? That would preserve iOS consistency. What about the movies on Netflix? Do the separate icons too!
 
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What's next? Require that every web site on the internet was represented by an icon in iOS? That would preserve iOS consistency. What about the movies on Netflix? Do the separate icons too!

Please don't talk out your ass, you know full well these things are not comparable and are just kicking for a fight.
 
I’m pretty sure Apple know all about the weird pedo, beastiality and rape hentai porn games Steam has been famous for in the past and do not want the like on Apple devices, eapecially via the app store.

That is why they want to review each and every game, and as a parent I applaud this.

At least Netflix and Amazon Prime only show legal material.

Anyone remember when the app belonging to a swimsuit store wasn’t allowed?
 
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