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I was skeptical as well of the long term success of this thing until there was some sort of killer app that would draw in a lot more paying customers. But it's a 1st generation item. As technology gets better and cheaper I can see this catching on eventually.

It has to be a more social and immersive experience. Like having friends from your area and/or from all over the world attend concerts/sporting events/plays like you're actually there in person and enjoying it together.

One thing I've learned is that at times I am sometimes skeptical about a new Apple device like this, in the long run it's hard to bet against Apple's success. From the iPhone/iPad/Apple Watch, etc., they have a pretty good track record of delivering products that people want.
For me it doesn’t need to be more social. Just like not every app needs a social component or every game needs to be multiplayer.

I want this thing, and AAA games for that matter, to be a fantastic, great SOLO experience.
 
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The Apple Vision is an expensive gimmicky novelty whose current use is only a toy. It is not a productivity device which Cook tried to use to help justify it’s price.

Apple once again plays customers like puppets. They produce a product they expect to be mindlessly gobbled up merely because they made it. We’re Apple, the imbeciles will find a way to use whatever we throw against the wall. Transparent, insulting, disgusting.
 


Apple Vision Pro, Apple's $3,500 spatial computing device, appears to be following a pattern familiar to the AR/VR headset industry – initial enthusiasm giving way to a significant dip in sustained interest and usage.

apple-vision-pro-orange.jpg

Since its debut in the U.S. in February 2024, excitement for the Apple Vision Pro has noticeably cooled, according to Bloomberg's Mark Gurman. Writing in his latest Power On newsletter, Gurman reports a marked decline in the demand for retail demos and sales, based on the Apple Stores he has spoken to:
The trend that Apple Vision Pro appears to be following is less likely to be a retail anomaly, and more indicative of a broader issue that has plagued VR technology from its inception: Maintaining user engagement after the initial novelty wears off.

Gurman offers his personal experience of Apple's headset as a microcosm of what he suspects is a wider user trend. His own usage has decreased from daily interactions to just once or twice a week. A significant barrier to more frequent use, he says, is a setup that involves attaching batteries, booting up, and navigating a complex interface, which makes traditional devices like laptops and smartphones more appealing for regular tasks.

Gurman also blames the Vision Pro's lack of a "killer app" and compelling content for further diminishing the headset's appeal. He notes that it feels better suited to solitary activities – say, on a long flight or while working from home – rather than for use in social situations or around co-workers.

It seems Apple still has a considerable task ahead in evolving the Vision Pro into a device that redefines everyday technology use. In the meantime, several bugs that initially plagued visionOS have been resolved, although many of Apple's own apps are still not optimized for the device's operating system.

In the last visionOS update, Apple added Spatial Personas, which make it feel like you are in the same virtual room as another Vision Pro user. Spatial Personas can be used for watching movies and TV shows together, FaceTime and other video calls, using apps like Freeform, playing games, and more. However, the feature needs other Vision Pro owners to appreciate it, and as Gurman notes, they are still few and far between.

Apple is expected to produce fewer than 400,000 Vision Pro headsets in 2024 due to the complexity of manufacturing, according to analyst Ming-Chi Kuo. However, Apple is said to be already working on a new version of the Apple Vision Pro for 2025 that will be priced more affordably. Meanwhile, the first incarnation of the headset is expected to arrive in additional countries later this year.

Article Link: Apple Vision Pro Customer Interest Dying Down at Some Retail Stores
Not surprised. The hype is over. People that just bought them with no reason and then returned them. These glasses are a specialized niche for the workplace and workflow.
 
Well, it's not something that anyone would need. Apple Watch was a stretch to convince yourself to buy when it first came out. Now it's better, and I will probably upgrade my original Watch that I still wear on a daily, as it will turn 9 later this year.

Vision Pro is a product for those who can throw out that kind of money on something majority of us don't really need. Perhaps, later down the line, but for this price and for what you get, it's a hard sell.
 
How is that so? Laptops, TV'S etc all sell into the mid to high thousands. Have you priced up a quality projector or soundbar? Tech isn't cheap. The price is no different to a specced up iPhone 15 Pro or iPad Pro.
Is the typical TV or laptop $3500 in the US? Or is that not what you’re saying? I am fully aware that you can buy more expensive gadgets, but where I’m from the typical user will not pay more than around 1-1.5k for TV’s and laptops. The AVP is 3x that for something that is a bit experimental tbh.
 
Mehh, I blame it on the greed of Apple execs. What everyone has been asking for is a lightweight companion AR device, that can augment your daily life. Kinda like Google Glass

Instead Apple decided to go down the portable TV path, figuring that they could make a lot more money by making immersive content such as TV Shows, Movies & Sports. What they failed to take into account was that when I can buy a 65 inch TV for like $300, why would I spend $3000 to attach it to my face?

Who doesn't like dive-mask face?..... oh right, no one.
 
Well, it's not something that anyone would need. Apple Watch was a stretch to convince yourself to buy when it first came out. Now it's better, and I will probably upgrade my original Watch that I still wear on a daily, as it will turn 9 later this year.

Vision Pro is a product for those who can throw out that kind of money on something majority of us don't really need. Perhaps, later down the line, but for this price and for what you get, it's a hard sell.
Right….not sure why this is a difficult concept for some people.
 
Apple severely missed the mark on the price for this device. Sure, some dire-hards with ample disposable income, (or a willingness to put it on that Apple Card after Apple made Goldman Sachs bump credit limits right before resales opened), went ahead and bought it. Most are probably suffering buyer's remorse right now.


What people REALLY want are some sort of Aug Reality glasses, not this Ready Player 1 headset.
 
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How is that so? Laptops, TV'S etc all sell into the mid to high thousands. Have you priced up a quality projector or soundbar? Tech isn't cheap. The price is no different to a specced up iPhone 15 Pro or iPad Pro.
Your math isn't math'ing...The price of this thing is MORE than "a specced up iPhone 15 Pro or iPad Pro" combined. the price is definitely a barrier, but not the only one.
 
you guys saying not enough celebs showed it off you guys have no idea how apple plays.
apple testing out the waters, why would they want a celeb show it off?
 
The price puts it in the same category as the Mac Pro. How many of those to the same stores sell per week? That needs to be the real comparison data. The analysts are looking at the sales vs iPhones and sending it to silicon hell already.
 
Buying a device that burns your retina to ashes. Proven by reviewers with dark eye patches.
 
Its price point is too high for most consumers. What has worn off is the novelty factor. Cannot imagine most people going in to actually buy a device, more likely to see what the hype is about.
I think the price point is too high, but it's hardly the only thing working against it.

It's a non-gaming niche product limited to the Apple ecosystem, and it's lacking a killer app. Everything was focused on the hardware, but it's the software that is severely lacking.

Relying on way too many "compatible" apps instead that don't make the AVP shine (ie. 2D windows floating in a 3D space don't cut it). It makes it an expensive head-mounted iPad or monitor for your Mac.

Now add the prohibitive price point and US-limited availability.

So many things working against it, it needs better support and help to take off and strive.
 
And in surprise news the interest in the latest gadget, pop song, cybertruck, ferrari, aston martin (add as applicable) weeks after launch lessened.....
 
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